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- ---------- Beat the Bomb ----------
-
- Shareware Version 1.00
-
-
- Program and documentation copyright John M. Gallant, 1993
-
-
-
-
-
- WELCOME TO BEAT THE BOMB ...
-
- Here are a few additional topics to supplement the
- instructions contained in the program.
-
-
-
- DISCLAIMER - AGREEMENT
-
- Users of Beat the Bomb must accept this disclaimer of warranty:
- Beat the Bomb is supplied as is. The author disclaims all
- warranties, expressed or implied, including, without limitation,
- the warranties of merchantability and of fitness for any purpose.
- The author assumes no liability for damages, direct or
- consequential, which may result from the use of Beat the Bomb.
- Liability is limited to refund or replacement.
-
-
- BACKUP YOUR DISK!
-
- Make a backup copy of Beat the Bomb before starting. If you
- have a two floppy drive system, place the disk with Beat the
- Bomb and all its files on it into drive a. Place a new formatted
- disk into drive b and type
-
- copy a:*.* b:
-
- All commands are ended by pressing the <Enter> key. If drive a
- and b are not the same on your system and the Beat the Bomb disk
- only fits in the b drive then just reverse the above
- instructions. Put the original disk in a safe place and use the
- copy to run Beat the Bomb.
-
- To copy Beat the Bomb to a hard drive make a directory on
- the hard drive. Go to the hard drive and type
-
- md btb
-
- or any other directory name. Change to that directory with
-
- cd btb
-
- and copy all of the files on the original disk to the hard disk
- with the command
-
- copy a:*.*
-
- (or "copy b:*.*" if the disk containing Beat the Bomb is in
- drive b).
-
-
- RUNNING Beat the Bomb
-
- To start Beat the Bomb go to the drive and directory
- containing the program and type "btbs <Enter>". You may optionally
- start the program in the silent mode with "btbs -s".
-
- Once inside the program at the main menu, press h or F1 for
- more instructions. Each menu has its own help message. Be sure to
- read them all.
-
-
- USING THE MOUSE
-
- You will need a mouse to run Beat the Bomb. If you have used
- a mouse before then you will have no trouble with Beat the Bomb.
- If you have never used a mouse before then you are in for some
- fun. Move the mouse around and watch the little arrow go the same
- way you push the mouse. Move the arrow over one of the things
- that looks like a button or keyboard key. Press the left mouse
- button when the arrow is on a button on the screen. This is
- called "clicking on an option". Only the left mouse button is
- used. The things that look like buttons are buttons, click on
- them to select options or to answer questions.
-
- In general, each screen or popup message has a button
- in the upper left corner to exit the screen or remove the popup.
- Many popups can be cleared by pressing any key on the keyboard or
- clicking the mouse anywhere. Some popups present you with options
- and you will need to press one of a few specific keys on that
- popup to continue.
-
- Many of the options can be selected by typing the first
- letter of the name on the key. Unfortunately, sometimes two names
- will start with the same letter so it is usually easier to use
- the mouse. You MUST use the mouse to answer the problems.
-
-
- MAIN MENU
-
- The first screen (after the credits and copyright notice) is
- the main menu. It has a blue pad in the upper left corner with
- keys for several options. The one marked "help" is important.
- Push it and read what it says. Most screens have a "help" button.
- Each message is different and applies to the current screen.
-
- You cannot answer the problems on the main menu screen. They
- are just there for amusement. If you push a number key to try to
- answer the problems you will get a help message explaining how to
- start the game.
-
- From the main menu you can go to the game screen or the setup
- menu. You can also view the best times scored so far by pressing
- the "best" button. Note that there are three score tables, one
- each for 5, 10, and 20 problems per test. The one displayed
- depends on the currently selected number of problems per test.
- This can be changed in the setup menu. We will talk more about
- the setup screen later.
-
-
- THE GAME
-
- Type a "1" or click on the "1" button in the main menu to go
- to the addition screen. You should see a blue panel similar to
- the one in the main menu but with a digital clock. To the right
- of the screen is a large keypad with individual keys for numbers
- from 0 through 99.
-
- On the blue control pad there is a "help" button. If you push
- the help button it will give you brief instructions for this
- screen. Try it. Also on the blue control pad is a button labeled
- "correct". For now just ignore it. We don't need it yet. In the
- upper left corner is a red "quit" key. This will take you back to
- the main menu. Let's stay here for a while, though. Finally,
- there is a key called "start". Push the "start" button now.
-
- You should now see an addition problem with a blue box where
- the answer should go. A set of numbers from 1 to 10 (or 5 or 20)
- appeared somewhere on the left of the screen. These keep track of
- questions answered so far. You should also see some sort of
- graphic (unless it has been disabled in the setup menu). It might
- be a bomb with a burning fuse or two snails. If it is a light
- blue (cyan) rectangle then we will be building a castle. Since
- you have not answered any questions yet the rectangle is empty.
-
- Look at the problem and figure out the answer. Now find the
- key on the right of the screen that matches the answer and click
- on it. If you answered correctly you should hear a short beep and
- see a new problem. The gray "1" should now have been replaced
- with a gold star. (Nice work!) If you made a mistake you should
- have heard a short buzz and the gray "1" should have been
- replaced with a red "x". (Too bad.) You will only get one chance
- at each question. At the end of the test you will be able to see
- all of the questions again. The tests are usually timed so you
- will need to go as fast as you can. For now though, we are just
- looking around.
-
- Continue with the test. Try to get some answers correct and
- intentionally miss a few. At the end of the test you should see a
- message that tells you how well you did. If you are only working
- 5 problems per test you will not see a numerical score. If you
- did well you should see one or more sparklers, otherwise a popup
- to the right of the screen will show your score. In either case
- you can press any key on the keyboard or click the mouse anywhere
- to clear the message.
-
- The screen should now show all the problems in the test with
- correct answers in blue and wrong answers in red. This is why I
- suggested you give the wrong answer to some questions. Click on
- the light blue "correct" button. The red answers should now be
- corrected and shown in light blue.
-
-
- If you do well on a test you will get a prize. The prizes are
- as follows:
-
- 100% Gold trophy
- 95% Silver trophy
- 90% Gold medal
- 85% Silver medal
- 80% Bronze medal
-
- Trophies earned are displayed at the bottom of the screen.
- Trophies are not saved when you exit the program.
-
- If you had a perfect score and one of the best times you will
- get to enter your name in the "best times" table. Just type in
- your name and press "ok". If you do not want to record your time,
- press the "cancel" key. The computer remembers the last name
- entered. If that is your name, just click on the "ok" button. You
- may also want to read the section "ENTERING NAMES" below for more
- instructions.
-
-
- SETUP
-
- The setup screen can be reached from the main menu by
- clicking on the "setup" key. The setup menu is used to change how
- the program operates. The first time you enter the setup menu
- after starting the program it will take you through a brief
- description of most of the keys. That should be enough to answer
- most of your questions but we will cover a little more here.
-
- Please notice which way the keys go to enable a feature. The
- help messages give you examples of how the keys look for various
- setups. In general, the keys are "in" and the numbers are light
- green if the function is enabled. Confusion can arise because
- the default setting for the numbers is "all enabled". When you
- press one of the number keys it will then stand out from the
- rest, making it look special. It is special, it is the only one
- that is off.
-
- There is a row of numbers from 0 through 9. These allow you
- to select the number facts you want to study. For example, it
- is possible to study just the "7 tables" by pressing all of the
- keys in the row until "7" is the only one in and light green.
-
- Let's take another example. Select the numbers 1 through 5.
- Now, one of the numbers in the addition drill will always be a
- number from 1 through 5. The other number can be any number from
- 0 through 9.
-
- You may select 5, 10, or 20 problems per test. Each test
- lasts two minutes so you can view these as "easy", "medium", and
- "hard" if you wish.
-
- The "sound" and "timer" on/off keys, as you would expect,
- turn the sound and timer on or off. You can also turn off the
-
- sound with "F2" from nearly any screen or by starting the program
- with the name of the program followed by "-s". (btbe -s).
-
- The problems can be presented vertically or horizontally.
- Normally both horizontal and vertical problems are presented and
- the program alternates between the two.
-
- The "animation" keys allow you to select which animations are
- enabled. These are the graphic images that are active during the
- test. An animation is selected randomly from the set of enabled
- animations. If you only want the castle animation, click on the
- other animations until they are off (a black and white icon on
- the keys).
-
-
- TIMED vs UNTIMED
-
- It is possible to run the program in either a timed or an
- untimed mode. If the problems are being timed, the student has
- two minutes to answer all of the questions. If the timer key is
- set to "off" the clock will not run but the problems may still be
- timed. Two of the animations still force the problems to be
- timed. These are the bomb and the snails. To allow an unlimited
- time to answer the problems, turn off the timer and select the
- castle. You can also disable all of the animations.
-
- This is an important feature because some students are
- bothered by timed tests. This program could help these students
- adjust to timed tests. They could become comfortable with the
- program with the timer off and then start gradually to increase
- the number of problems per test with the timer on. Start with a
- less threatening animation such as the snails or frogs, not the
- bomb.
-
-
- ANIMATIONS
-
- There are three animations to choose from. The bomb and
- snails are always timed. The castles are timed only if the timer
- is enabled.
-
- The bomb has a long fuse that takes two minutes to burn. If
- the problems are not answered in two minutes the bomb will go
- off, ending the test.
-
- The snails race against each other. You are the red snail.
- Each time you answer a question (right or wrong) the snail
- advances. The computer is the blue snail. The blue snail takes
- two minutes to finish the race.
-
- The castles are built a piece at a time as you get correct
- answers. No piece is given if the answer is wrong. The castle
- comes to life if all questions are answered correctly. There are
- at least three different castles for each level.
-
-
- SAVING AND RECALLING SETUPS
-
- It is possible to save up to 32 different setup configura-
- tions. Each of these can be assigned a name to make it easier to
- remember which setup is which.
-
- On the blue keypad in the setup menu are "save" and "load"
- keys. Make some changes in the current setup that you will
- remember. Now press the "save" key. You should see a new menu
- with four rows of eight keys in the center. In the upper left
- corner is a blue keypad with a gray window with a name in it.
- This name matches the name on the key that is pressed. Type in a
- new name and then press one of the keys with no name on it. If
- all of the keys have names you may select one that you no longer
- want. The computer will ask you before overwriting the old setup.
- If you do not want to save the setup you may press the "cancel"
- key. Press one or the other now. If all went well you should
- have been returned to the setup menu. If not, a message should
- have appeared explaining the problem.
-
- Load a different setup by pressing "load" on the blue setup-
- menu keypad. The filename menu should now be visible again.
- Either type in the name of the setup that you want to recall or
- press the button with the appropriate name. Again, if all went
- well you should be back at the setup menu. The setup keys should
- now have changed to the setup you selected. Now try to recall the
- setup that you just saved.
-
-
- ENTERING NAMES
-
- Occasionally the program will ask you for a name. It may be a
- name for a setup or your name if you scored well in a game. In
- both cases you can simply type in the name with the keyboard. The
- letters will appear in the gray window as you type. You may
- get a warning buzz if you type in too many letters. It will
- probably look like there is plenty of room to keep typing but the
- computer limits the number of characters you may enter. Since the
- characters are different widths you will not always fill all the
- space. Try typing "WWWWiiii". We left space for lots of Ws.
-
- If you want to change a letter in the center of a word
- already in the gray window, click the mouse to where you want to
- make the change. This should move the typing cursor. The delete,
- back-arrow, home, end, and right and left cursors also work.
-
-
- IF YOU HAVE PROBLEMS WITH THE PROGRAM
-
- I hope you never have any problems but if you do, the program
- will try to print a message to the screen. Here are some
- examples.
-
-
- "Could not find an EGA or VGA card"
-
- This message will be displayed when you try to run the
- program on a computer without the proper display driver card.
- Earlier CGA monitors do not have sufficient resolution for the
- text that accompanies the instructions and are not supported.
- Monochrome systems are also not supported. The program will work
- fine on true EGA and VGA systems.
-
-
- "Not enough memory"
-
- Although the program will work with systems with less than
- 512K of memory, most of that memory must be available to the
- program. Some computers have memory set aside for RAM Disks or
- TSR programs. TSR (Terminate and Stay Resident) programs include
- such popup or background programs as Borland's Sidekick. These
- subtract from the memory available to the program. You may have
- to remove one or more of these to run Beat the Bomb. You will
- find them in a file called AUTOEXEC.BAT or CONFIG.SYS. If you are
- not familiar with these, seek out a friend who is or read the
- manuals that came with your computer. Another good place to get
- information on AUTOEXEC.BAT and CONFIG.SYS is in a book on DOS.
- There are usually several in the library.
-
-
- "Could not find file"
-
- This would most likely be caused by trying to run the program
- from a directory that does not include the "extra" files used by
- Beat the Bomb. These files typically contain graphic images that
- are loaded as needed. It is easiest to go to the drive and
- directory containing a copy of the complete set of programs that
- came on the distribution disk (the one you bought) and run from
- there.
-
-
- "Could not read file"
-
- This is more serious than not finding the file. It says the
- file was found but the computer was not able to read all of the
- information in the file. It is possible that the file has become
- corrupted. In that case just replace the corrupted file with the
- one from your backup disk. (It is just as easy to start over and
- replace all of the files). It is also possible that the disk
- drive is having trouble reading the disk. Remove the disk from
- the drive and tap the disk on the table. Then reinsert the disk
- into the drive and try again. This does not work all the time but
- it is so simple that it is worth a try.
-
-
- The program runs but there is a bunch of junk flickering on the
- screen.
-
- If this happens, press the F1 key. If the flickering stops
- then you probably have an old EGA driver with less than a full
- compliment of memory. True EGA has memory for two complete
- screens (called "pages"). Beat the Bomb needs both. Although
- many EGA programs will run on these cards, others will not. You
- might check with your hardware dealer about an upgrade.
-
-
- Program does not run at all.
-
- Hmm? Never heard of that happening. Try the disk on another
- IBM compatible. You should at least get a message in text
- identifying the program (before the First Magnitude screen). If
- you do not, then the disk or program has been corrupted or your
- disk drive may have an alignment problem.
-
-
- None of the above.
-
- Even though I tried very hard to make a foolproof program,
- there is still a chance that something could go wrong. When that
- happens I would like to know about it. Be sure to get as much
- information ready before calling as possible. I need such
- information as type of computer, type of display, DOS version,
- TSR's that might be running, a detailed explanation of the
- symptoms. The more complete the information the easier it will be
- to solve the problem.
-
-
- TELEPHONE SUPPORT
-
- If you have read and tried all of the above and still need
- help, you can call the following number (513) 436-0232. It will
- help if you have all of the information ready and you are sitting
- in front of your computer when you call.
-
-