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2quatris.sda
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1992-04-05
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QUARTIS 2.0 CITADEL SOFTWARE Registration $ 16.00
GAME OCT91 TETRIS BLOCKS PIECES BOMBS CITADEL
FILE 2quatris.sdn
QUATRIS II is very easy to operate and play. If you know
TETRIS, QUATRIS II shouldn't be any problem at all for you.
If not, don't worry, read this section of the document and
you should be able to play in minutes.
The rules for playing this game is very simple: You will be
given pieces, usually composed of four blocks, falling down
from the top of the Game Window or "WELL" in TETRIS
terminology. These blocks will slowly fall down to the
bottom. You are to rotate, adjust, and place these blocks in
a way so that you will not have any blank spaces in between
these pieces. When you completely fill a row, that particular
row will disappear. You are to continue this step so that the
pieces will not stack-up to the top--if they do, the "GAME IS
OVER". Once again, if this is your first time playing, do not
use any of the bombs, it will give you a wrong idea of the
game. Also note that there are several penalties for using
the bombs.
The more rows you fill-in at once, the more points or more
(QX)s you get. (QX) is a unit in QUATRIS terminology used to
measure scores. High scores will also be sorted using your
(QX)s. At the end of each level, if you have any remaining
ENERGYs, which is used to activate bombs, will contribute to
your total score.
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(SDA Format (c)Copyright 1992 The SDN Project - SDNet/Works!)
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