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1991-07-13
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Questmaker v2.1 Marietta Co-opware Registration (docs)
GRAP JUL91 QUESTMAKER GRAPHICS ADVENTURE ANIMATION GAMES
FILES: qstmkr21.sdn
New to SDN
Welcome to an exciting new program where you can play,
modify and make your own Animated Graphical Adventure games.
Questmaker is a program that allows you to create your
own adventure games using the QuestMaker editors in
conjunction with a graphics editor like PC PaintBrush (TM)
for the creation of graphic screens with a .PCX format.
QuestMaker requires an EGA or VGA graphics adapter and
monitor. It is recommended that you have an 8 MHz 80286
processor or better and a hard disk drive.
QuestMaker Version 2.1 contains major changes and
improvements. These changes are a result of feedback from
developers like you.
* New game character with improved animation, and color
control.
* New screen mode 640 x 200 16 color for smaller graphic
files and faster screen routines.
* QuestMaker Runtime Program is now included free with
Version 2.1 Allows for unlimited royality free game
distribution for registered users.
* You no longer need to press space bar for game player
input.
* Esc Key can now be used for Game Quit during game play.
* Tab Key now brings up Inventory List (like other game
programs).
* Larger text font for easy to read game player scripts.
* Unlimited number of text scripts presented for each
game player response. This makes use of a new Op-Code (Hazard
Code) 90.
* Entry Positions L R T B for more control over where the
game character enters a screen. This allows for faster game
development because you no longer have to match graphics
screens to each other.
* ZAP Function added so game character dies when it comes
in contact. This gives your game more challange. This
function makes a sound then shows the game character down and
finally jumps to game end.
* Added second level of scoring with Quantum Points
function. The word "Quantums" can be changed by the game
developer to be any name. Examples; Bucks, Stones, Strength,
Lives, or Skill. Quantums can be used during the game to
exchange for objects, information, or more points. It all
depends on how you want to develope your game.
* ZIP Function added so game player scores a Quantum
Point when game character comes in contact with a specified
area. This arcade like function makes a sound and color
change if desired.
* Common graphic screen - ability to use same graphic
over and over. This comes in handy when you are making a game
where you may want to make a scene that is used many times
(like an empty room) but you do not want to waste a screen
number (A real space saver).
* Game objects are now placed by Row and Column numbers
instead of X and Y coordinates for more accurate positioning.
* Improved game player usability. Added Esc function to
game save and game restore.
* Online Tutorial - sample game is now an online tutorial
showing an example of each Hazard or Operation code. This
makes it easier to understand how QuestMaker works.
Simplified graphics show the use of bounderies, barriers, and
walk behind areas.
* Improved Game developer feedback for errors with more
online help.
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(SDA format (c)Copyright 1990 The SDN Project - SDNet/Works!)
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