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PC Press 1997 July
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Sezamfile97_2.iso
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activex
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axtsamp.exe
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TSBRANCH.EXE
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APPUTIL
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MAKEFILE
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Text File
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1996-12-29
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6KB
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173 lines
#/*+=========================================================================
# File: MAKEFILE
#
# Summary: Makefile for building the APPUTIL library. This library
# is intended to be statically linked and provides some
# common utility classes and functions to support the
# construction of Win32 applications (both .EXEs and .DLLs).
# This MAKEFILE assumes that sibling directories
# ..\lib and ..\inc are used by applications that link to
# APPUTIL.LIB. See APPUTIL.HTM for more details.
#
# This Makefile creates a subdirectory (TEMP) for the
# .OBJ files used during the build process.
#
# For a comprehensive tutorial code tour of APPUTIL's
# contents and offerings see the APPUTIL.HTM file.
# For more specific technical details see the comments
# dispersed throughout the APPUTIL source code.
#
# In general, to set up your system to build and test the
# Win32 code samples in this ActiveX Tutorial series, see the
# global TUTORIAL.HTM file for details. This MAKEFILE is
# Microsoft NMAKE compatible and the 'debug' build can be
# achieved by simply issuing the NMAKE command in a
# command prompt window.
#
# Builds: APPUTIL.LIB
#
# Origin: 7-27-95: atrent - Created.
#
#--Usage:-------------------------------------------------------------------
# NMAKE Options
#
# Use the table below to determine the additional options for NMAKE to
# generate various application debugging, profiling and performance tuning
# information.
#
# Application Information Type Invoke NMAKE
# ---------------------------- ------------
# For No Debugging Info nmake nodebug=1
# For Working Set Tuner Info nmake tune=1
# For Call Attributed Profiling Info nmake profile=1
#
# Note: The three options above are mutually exclusive (you may use only
# one to compile/link the application).
#
# Note: creating the environment variables NODEBUG, TUNE, and PROFILE
# is an alternate method to setting these options via the nmake
# command line.
#
# Additional NMAKE Options Invoke NMAKE
# ---------------------------- ------------
# For No ANSI NULL Compliance nmake no_ansi=1
# (ANSI NULL is defined as PVOID 0)
# To compile for Unicode nmake unicode=1
# (Default is ANSI)
# To clean up temporary binaries nmake clean
# To clean up all generated files nmake cleanall
#
#--------------------------------------------------------------------------
# This file is part of the Microsoft ActiveX Tutorial Code Samples.
#
# Copyright (C) Microsoft Corporation, 1997. All rights reserved.
#
# This source code is intended only as a supplement to Microsoft
# Development Tools and/or on-line documentation. See these other
# materials for detailed information regarding Microsoft code samples.
#
# THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
# KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
# PARTICULAR PURPOSE.
#=========================================================================+*/
# WIN32.MAK should be included at the front of every Win32 makefile.
#
# Define APPVER = [ 3.50 | 3.51 | 4.0 ] prior to including win32.mak to get
# build time checking for version dependencies and to mark the executable
# with version information.
#
# Define TARGETOS = [ WIN95 | WINNT | BOTH ] prior to including win32.mak
# to get some build time checking for platform dependencies.
#
APPVER=4.0
TARGETOS=BOTH
!include <win32.mak>
# Assign the main program name macro.
PGM=apputil
# Use a temporary sub-directory to store intermediate.
# binary files like *.obj, *.res, *.map, etc.
TDIR = TEMP
# Assign destination and consumer sibling directories.
IDIR = ..\inc
LDIR = ..\lib
# If UNICODE=1 is defined then define UNICODE during Compiles.
# The default is to compile with ANSI for running under both
# Win95 and WinNT.
!IFDEF UNICODE
CDBG=$(cdebug) -DUNICODE -D_UNICODE
RCFLAGS = -DWIN32 -DRC_INCLUDE -DUNICODE
!ELSE
CDBG=$(cdebug)
RCFLAGS = -DWIN32 -DRC_INCLUDE
!ENDIF
# If NODEBUG is not defined then define DEBUG during Compiles.
# The default is to compile with debug symbols in the binaries.
!IFNDEF NODEBUG
CDBG = $(CDBG) -DDEBUG
RCFLAGS = $(RCFLAGS) -DDEBUG
!ENDIF
# OBJS is a macro that defines all the object files for the LIB.
OBJS = $(TDIR)\$(PGM).obj
# The final target.
all: tempdir output
# Make the temporary work sub-directory.
tempdir:
-mkdir $(TDIR)
# The actual output product.
output: $(PGM).lib
# Compilation/Dependency rules for the main source files.
$(TDIR)\$(PGM).obj: $(PGM).cpp $(PGM).h
$(cc) $(cvars) $(cflags) $(CDBG) -Fo$@ $(PGM).cpp
# Collect and combine the object files into one static library.
$(PGM).lib: $(OBJS)
lib -out:$(PGM).lib $(OBJS)
-mkdir $(LDIR)
copy $(PGM).lib $(LDIR)
-mkdir $(IDIR)
copy $(PGM).h $(IDIR)
# Target to clean up temporary binaries.
clean:
-del *.lib
-del *.exp
-deltree /y $(TDIR)
-rmdir /s /q $(TDIR)
# Target to clean up all generated files.
cleanall:
-del *.exe
-del *.dll
-del *.lib
-del *.exp
-del *.obj
-del *.res
-del *.map
-del *.pdb
-del *.vcp
-del *.aps
-del *.pch
-del *.sbr
-del *.bsc
-del *.mdp
-del *.ncb
-del *.mak
-del makefile.exe
-del resource.h
-deltree /y windebug
-rmdir /s /q windebug
-deltree /y $(TDIR)
-rmdir /s /q $(TDIR)