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CONCLIEN
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GUIBALL.H
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1996-12-29
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/*+==========================================================================
File: GUIBALL.H
Summary: Include file for the CGuiBall C++ class. A GuiBall is a C++
object that moves and displays a bouncing ball in the client
area of a designated window. GuiBall is anchored to the
Windows GUI (Graphical User Interface) environment. This
GuiBall object continuously paints a ball image based on data
it obtains from a virtual ball object. This virtual ball
object is instantiated as a COM object (a COBall) in a
separate In-process server, CONSERVE.
GuiBall uses the system timer to issue WM_TIMER messages that
cause a continuous moving and displaying of the ball. GuiBall
provides methods to initialize the GuiBall, paint the ball
image, and restart the motion.
For a comprehensive tutorial code tour of GUIBALL's contents
and offerings see the tutorial CONCLIEN.HTM file. For more
specific technical details on the internal workings see the
comments dispersed throughout the GUIBALL source code.
Classes: CGuiBall
Origin: 5-30-96: atrent - Editor inheritance from GUIBALL.H in the
FRECLIEN source.
----------------------------------------------------------------------------
This file is part of the Microsoft ActiveX Tutorial Code Samples.
Copyright (C) Microsoft Corporation, 1997. All rights reserved.
This source code is intended only as a supplement to Microsoft
Development Tools and/or on-line documentation. See these other
materials for detailed information regarding Microsoft code samples.
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
==========================================================================+*/
#if !defined(GUIBALL_H)
#define GUIBALL_H
#if defined(__cplusplus)
// Here are constants for the delays in milliseconds that control
// the incremental motion of the ball and how often a snapshot of
// the ball image is painted. Other constants are for the ball's
// bounce sound.
enum
{
BALL_PAINT_DELAY = 30,
BALL_MOVE_DELAY = 100,
BOUNCE_SOUND_DURATION = 30,
BOUNCE_BOTTOM_FREQUENCY = 800,
BOUNCE_SIDE_FREQUENCY = 2400,
BOUNCE_TOP_FREQUENCY = 4800
};
/*C+C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C
Class: CGuiBall
Summary: Class to encapsulate the displayable Graphical User
Interface GUI Ball object.
Methods: CGuiBall
Constructor.
~CGuiBall
Destructor.
BOOL Init(HWND hWnd);
Initialize the GuiBall.
void PaintBall(void);
Paint one image of the Ball.
void Restart(void);
Restart the process including clear window, move ball to
start position, restart motion.
void PaintWin(void);
Repaint the window but don't restart motion.
void BounceBottom(void);
void BounceSide(void);
void BounceTop(void);
Perform GUI acton associated with these bounce events.
HRESULT ConnectBallSink(void);
Connect the BallSink to the server COBall source.
HRESULT DisconnectBallSink(void);
Disconnect the BallSink from the server COBall source.
IConnectionPoint* GetConnectionPoint(REFIID riid);
Private method to obtain a connection point interface.
C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C-C*/
class CGuiBall
{
public:
CGuiBall(void);
~CGuiBall(void);
BOOL Init(HWND hWnd);
void PaintBall(void);
void Restart(void);
void PaintWin(void);
void BounceBottom(void);
void BounceSide(void);
void BounceTop(void);
HRESULT ConnectBallSink(void);
HRESULT DisconnectBallSink(void);
private:
HWND m_hWnd;
IBall* m_pIBall;
COLORREF m_crColor;
POINT m_OldPos;
POINT m_OldExt;
IUnknown* m_pCOBallSink;
DWORD m_dwBallSink;
DWORD m_dwBounceSndDur;
DWORD m_dwBounceBotFreq;
DWORD m_dwBounceSideFreq;
DWORD m_dwBounceTopFreq;
IConnectionPoint* GetConnectionPoint(REFIID riid);
};
#endif // __cplusplus
#endif