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PC Press 1997 July
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Sezamfile97_2.iso
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activex
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axtsamp.exe
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TSBRANCH.EXE
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FRESERVE
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MAKEFILE
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1996-12-29
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240 lines
#/*+=========================================================================
# File: MAKEFILE
#
# Summary: Makefile for building the FRESERVE.DLL executable. FRESERVE
# is a COM Component Server DLL providing component versions
# of the COM object in the FRESERVE code sample: COBall.
#
# FRESERVE is meant to work in conjunction with the
# FRECLIEN.EXE application produced in the FRECLIEN lesson.
#
# This Makefile creates a subdirectory (TEMP) for the
# .OBJ and .RES files used during the build process. It also
# automatically registers the newly built DLL server
# as a COM server in the system Registry. Since the build of
# this makefile does this registration you must build the
# REGISTER.EXE utility first (in sibling directory REGISTER).
#
# For a comprehensive tutorial code tour of FRESERVE's
# contents and offerings see the tutorial FRESERVE.HTM
# file. For more specific technical details see the comments
# dispersed throughout the FRESERVE source code.
#
# See also FRECLIEN.HTM (in the main tutorial directory)
# for more details on the FRECLIEN app and how it works with
# FRESERVE.DLL itself.
#
# In general, to set up your system to build and test the
# Win32 code samples in this ActiveX Tutorial series, see the
# global TUTORIAL.HTM file for details. This MAKEFILE is
# Microsoft NMAKE compatible and the 'debug' build can be
# achieved by simply issuing the NMAKE command in a
# command prompt window.
#
# Builds: FRESERVE.DLL, FRESERVE.LIB
#
# Origin: 5-30-96: atrent - Editor-inheritance from DLLSERVE source.
#
#--Usage:-------------------------------------------------------------------
# NMAKE Options
#
# Use the table below to determine the additional options for NMAKE to
# generate various application debugging, profiling and performance tuning
# information.
#
# Application Information Type Invoke NMAKE
# ---------------------------- ------------
# For No Debugging Info nmake nodebug=1
# For Working Set Tuner Info nmake tune=1
# For Call Attributed Profiling Info nmake profile=1
#
# Note: The three options above are mutually exclusive (you may use only
# one to compile/link the application).
#
# Note: creating the environment variables NODEBUG, TUNE, and PROFILE
# is an alternate method to setting these options via the nmake
# command line.
#
# Additional NMAKE Options Invoke NMAKE
# ---------------------------- ------------
# For No ANSI NULL Compliance nmake no_ansi=1
# (ANSI NULL is defined as PVOID 0)
# To compile for Unicode nmake unicode=1
# (Default is ANSI)
# To clean up temporary binaries nmake clean
# To clean up all generated files nmake cleanall
# To register server nmake register
# To unregister server nmake unregister
#
#---------------------------------------------------------------------------
# This file is part of the Microsoft ActiveX Tutorial Code Samples.
#
# Copyright (C) Microsoft Corporation, 1997. All rights reserved.
#
# This source code is intended only as a supplement to Microsoft
# Development Tools and/or on-line documentation. See these other
# materials for detailed information regarding Microsoft code samples.
#
# THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
# KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
# PARTICULAR PURPOSE.
#=========================================================================+*/
# WIN32.MAK should be included at the front of every Win32 makefile.
#
# Define APPVER = [ 3.50 | 3.51 | 4.0 ] prior to including win32.mak to get
# build time checking for version dependencies and to mark the executable
# with version information.
#
# Define TARGETOS = [ WIN95 | WINNT | BOTH ] prior to including win32.mak
# to get some build time checking for platform dependencies.
#
APPVER=4.0
TARGETOS=BOTH
!include <win32.mak>
# Assign the main program name macros.
DLL = freserve
# Use a temporary sub-directory to store intermediate
# binary files like *.obj, *.res, *.map, etc.
TDIR = TEMP
# Assign destination and consumer sibling directories.
IDIR = ..\inc
LDIR = ..\lib
REGEXE = ..\register\register.exe
# The sibling ..\INC and ..\LIB directories are added to the front of
# the INCLUDE and LIB macros to inform the compiler and linker of
# these application-specific locations for include and lib files.
INCLUDE=$(IDIR);$(INCLUDE)
LIB=$(LDIR);$(LIB)
LINK = $(link)
# If UNICODE=1 is defined then define UNICODE during Compiles.
# The default is to compile with ANSI for running under both
# Win95 and WinNT.
!IFDEF UNICODE
LINKFLAGS = $(ldebug)
CDBG=$(cdebug) -DUNICODE -D_UNICODE
RCFLAGS = -DWIN32 -DRC_INCLUDE -DUNICODE
!ELSE
LINKFLAGS = $(ldebug)
CDBG=$(cdebug)
RCFLAGS = -DWIN32 -DRC_INCLUDE
!ENDIF
# If NODEBUG is not defined then define DEBUG during Compiles.
# The default is to compile with debug symbols in the binaries.
!IFNDEF NODEBUG
CDBG = $(CDBG) -DDEBUG
RCFLAGS = $(RCFLAGS) -DDEBUG
!ENDIF
# APPLIBS are libraries used by this application that are outside
# of its indigenous file set and are needed during the final link.
APPLIBS = apputil.lib urlmon.lib
# DLLOBJS is a macro that defines the object files for the DLL.
DLLOBJS = $(TDIR)\$(DLL).obj $(TDIR)\server.obj $(TDIR)\factory.obj \
$(TDIR)\ball.obj
# The final target.
all: input tempdir output
# Check if prior builds were done.
input:
@IF NOT EXIST $(REGEXE) echo !!!!!! You must build REGISTER first !!!!!!
# Make the temporary work sub-directory.
tempdir:
-mkdir $(TDIR)
# The actual output products.
# Register the server after it's DLL is built.
output: $(DLL).dll
if exist $(DLL).DLL if exist $(REGEXE) $(REGEXE) $(DLL).dll
# Compilation/Dependency rules for the .DLL source files.
#
$(TDIR)\$(DLL).obj: $(DLL).cpp $(DLL).h server.h
$(cc) $(cvarsdll) $(cflags) $(CDBG) -Fo$@ $(DLL).cpp
$(TDIR)\server.obj: server.cpp server.h $(DLL).h
$(cc) $(cvarsdll) $(cflags) $(CDBG) -Fo$@ server.cpp
$(TDIR)\factory.obj: factory.cpp factory.h server.h $(DLL).h
$(cc) $(cvarsdll) $(cflags) $(CDBG) -Fo$@ factory.cpp
$(TDIR)\ball.obj: ball.cpp ball.h server.h $(DLL).h
$(cc) $(cvarsdll) $(cflags) $(CDBG) -Fo$@ ball.cpp
# Compile the DLL resources.
$(TDIR)\$(DLL).res: $(DLL).rc $(DLL).ico server.h
rc $(RCFLAGS) -r -fo$@ $(DLL).rc
# Link the object and resource binaries into the target DLL binary.
# Build the import LIB file so apps can link to and use this DLL.
$(DLL).dll: $(DLLOBJS) $(TDIR)\$(DLL).res
$(LINK) @<<
$(LINKFLAGS) $(dlllflags)
-export:DllGetClassObject
-export:DllCanUnloadNow
-export:DllRegisterServer
-export:DllUnregisterServer
-out:$@
-base:0x1C000000
-implib:$*.lib
-map:$(TDIR)\$*.map
$(DLLOBJS)
$(TDIR)\$*.res
$(olelibsdll) $(APPLIBS)
<<
# Target to register the server
register:
if exist $(DLL).DLL if exist $(REGEXE) $(REGEXE) $(DLL).dll
# Target to unregister the server
unregister:
if exist $(DLL).DLL if exist $(REGEXE) $(REGEXE) /u $(DLL).dll
# Target to clean up binaries.
clean:
-del $(DLL).exp
-del $(DLL).lib
-deltree /y $(TDIR)
-rmdir /s /q $(TDIR)
# Target to clean up all generated files.
cleanall:
if exist $(DLL).DLL if exist $(REGEXE) $(REGEXE) /u $(DLL).dll
-del *.lib
-del *.exp
-del *.obj
-del *.res
-del *.map
-del *.pdb
-del *.vcp
-del *.aps
-del *.pch
-del *.sbr
-del *.bsc
-del *.mdp
-del *.ncb
-del *.mak
-del *.exe
-del *.dll
-del resource.h
-deltree /y windebug
-rmdir /s /q windebug
-deltree /y winrel
-rmdir /s /q winrel
-deltree /y $(TDIR)
-rmdir /s /q $(TDIR)