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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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GameLogic_aap
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apartment.aap
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2004-03-05
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240 lines
ApartmentResource object
{
apartmentRequirements
{
# living room
1
{
sofa
{
minNumber = 1
maxNumber = 1
weight = 1.5
typical = true
}
tv
{
minNumber = 1
maxNumber = 1
typical = true
}
decoration
{
minNumber = 0
maxNumber = 10
weight = 0.5
}
armchair
{
minNumber = 1
maxNumber = 1
weight = 0.75
typical = true
}
light
{
minNumber = 1
maxNumber = 2
}
bookshelf
{
minNumber = 0
maxNumber = 1
}
coffeetable
{
minNumber = 1
maxNumber = 1
weight = 0.5
typical = true
}
}
# kitchen
2
{
oven
{
minNumber = 1
maxNumber = 1
typical = true
}
fridge
{
minNumber = 1
maxNumber = 1
typical = true
}
decoration
{
minNumber = 0
maxNumber = 5
weight = 0.5
}
light
{
minNumber = 1
maxNumber = 2
}
counter
{
minNumber = 1
maxNumber = 2
typical = true
}
dishwasher
{
minNumber = 0
maxNumber = 1
weight = 0.5
typical = true
}
kitchensink
{
minNumber = 1
maxNumber = 1
}
table
{
minNumber = 1
maxNumber = 1
}
chair
{
minNumber = 2
maxNumber = 2
}
}
# work space
3
{
desk
{
minNumber = 1
maxNumber = 1
typical = true
}
chair
{
minNumber = 1
maxNumber = 1
}
computer
{
minNumber = 1
maxNumber = 1
typical = true
weight = 0.75
}
decoration
{
minNumber = 0
maxNumber = 2
weight = 0.5
}
light
{
minNumber = 1
maxNumber = 2
}
bookshelf
{
minNumber = 0
maxNumber = 1
}
}
# bed room
4
{
bed
{
minNumber = 1
maxNumber = 2
typical = true
}
decoration
{
minNumber = 0
maxNumber = 2
weight = 0.5
}
light
{
minNumber = 1
maxNumber = 2
}
commode
{
minNumber = 1
maxNumber = 1
}
}
# bath room
5
{
toilet
{
minNumber = 1
maxNumber = 1
typical = true
}
shower
{
minNumber = 1
maxNumber = 1
typical = true
}
bathtub
{
minNumber = 1
maxNumber = 1
typical = true
}
light
{
minNumber = 1
maxNumber = 1
}
sink
{
minNumber = 1
maxNumber = 1
}
}
# outside
6
{
pool
{
minNumber = 10
maxNumber = 100
}
umbrella
{
minNumber = 1
maxNumber = 1
weight = 0.5
}
decoration
{
minNumber = 0
maxNumber = 5
weight = 0.5
}
}
}
# minimum room function value
minRoomFunctionValue = 0.3
# room function factor
roomFunctionFactor = 1.25
}