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-
- Wonderlib::MVFMesh object
- {
-
- boneName
- {
- }
-
- boneWeight
- {
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-
- material
- {
-
- Wonderlib::Material 0
- {
- ambient = 0 0 0 1
- bumpmap =
- diffuse = 1 1 1 1
- dstBlend = 5
- power = 0
- specular = 0 0 0 0
- srcBlend = 4
- texture = Bathrug
- type = 1
- uOffset = 0
- uRepeat = 1
- vOffset = 0
- vRepeat = 1
- }
- }
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- normalVertex
- {
- 0 = -0.704278 0.340301 -0.623047
- 1 = -0.743771 0.354128 0.566919
- 2 = 0.74807 0.358797 0.558262
- 3 = 0.70481 0.319206 -0.633522
- 4 = -0.701174 0 -0.71299
- 5 = -0.000356591 -0.999671 0.0256551
- 6 = -0.76221 2.25883e-007 0.64733
- 7 = -0.000683381 -0.999925 0.0122513
- 8 = 0.745778 0 0.666194
- 9 = -0.053505 -0.991789 -0.116154
- 10 = 0.732007 0 -0.681297
- 11 = -0.0376035 -0.995665 -0.0850721
- 12 = 0.255419 0.72934 -0.634684
- 13 = 0.263277 0.778045 0.570378
- 14 = -0.25925 0.778781 0.571217
- 15 = -0.250808 0.730404 -0.635299
- 16 = 0.0823529 0.102709 0.991297
- 17 = 0.0804128 1.72374e-009 0.996762
- 18 = -0.00562394 -0.999741 -0.0220546
- 19 = -0.079052 2.24871e-007 0.996871
- 20 = -0.00337355 -0.995079 -0.0990284
- 21 = -0.0813506 0.102015 0.991451
- }
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- positionVertex
- {
- 0 = -0.27408 0.366395 0.0227033
- 1 = -0.27408 0.00156918 0.0227034
- 2 = 0.27408 0.00156916 0.0227034
- 3 = 0.27408 0.366394 0.0227034
- 4 = -0.269805 0.404929 0.000525895
- 5 = -0.269806 0.404929 0.0150043
- 6 = 0.269805 0.404928 0.0150043
- 7 = 0.269805 0.404928 0.000525868
- 8 = 0.31874 0.00181877 0
- 9 = 0.31874 -7.62939e-008 0.0155302
- 10 = -0.31874 0.00244473 0.0155302
- 11 = -0.31874 0.00204617 0
- 12 = 0.31874 0.364536 0
- 13 = 0.31874 0.365596 0.0155302
- 14 = -0.31874 0.366417 0.0155302
- 15 = -0.31874 0.366259 0
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- textureTriangle
- {
-
- 0
- {
- 0 = 11 10 8
- 1 = 8 10 9
- 2 = 12 19 13
- 3 = 19 18 13
- 4 = 9 18 8
- 5 = 19 8 18
- 6 = 3 2 0
- 7 = 0 2 1
- 8 = 0 5 4
- 9 = 6 7 1
- 10 = 1 7 0
- 11 = 7 5 0
- 12 = 24 23 25
- 13 = 23 22 25
- 14 = 22 21 25
- 15 = 20 25 21
- 16 = 15 14 16
- 17 = 14 17 16
- 18 = 26 6 2
- 19 = 2 6 1
- 20 = 3 0 27
- 21 = 0 4 27
- 22 = 31 30 28
- 23 = 28 30 29
- 24 = 35 34 36
- 25 = 36 34 37
- 26 = 37 34 32
- 27 = 32 34 33
- }
- }
-
- textureVertex
- {
-
- 0
- {
- 0 = 0.854212 0.847218
- 1 = 0.854173 0.152816
- 2 = 0.418232 0.15052
- 3 = 0.392971 0.832506
- 4 = 0.954449 1
- 5 = 1 0.923237
- 6 = 0.953476 -1.19209e-007
- 7 = 1 0.0767624
- 8 = 0.0767626 0.966412
- 9 = 0.0767626 0.930927
- 10 = 4.94375e-008 0.929638
- 11 = 4.94497e-008 0.967701
- 12 = 1 0.967701
- 13 = 1 0.929638
- 14 = 1.4113 0.968714
- 15 = 1.41366 0.931206
- 16 = 0.00106897 0.931206
- 17 = 0.00244499 0.968714
- 18 = 0.923238 0.930927
- 19 = 0.923238 0.966412
- 20 = 1 0.0767624
- 21 = 1 0.923237
- 22 = 0.954261 1
- 23 = 0.316291 1
- 24 = 0.324464 -1.19209e-007
- 25 = 0.952223 -1.19209e-007
- 26 = 0.322312 -1.19209e-007
- 27 = 0.316761 1
- 28 = 0.000205022 0.968723
- 29 = -3.34676e-007 0.931215
- 30 = 1.41049 0.931215
- 31 = 1.411 0.968723
- 32 = 1.34361 0.937355
- 33 = 1.41366 0.949057
- 34 = 1.41366 0.974392
- 35 = 0.278589 0.974392
- 36 = 0.278589 0.949057
- 37 = 0.348646 0.937355
- }
- }
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- triangle
- {
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- 0
- {
- materialNr = 0
- normalVertexNr = 0 1 15
- positionVertexNr = 15 14 4
- smoothingGroup = 1664
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- 1
- {
- materialNr = 0
- normalVertexNr = 15 1 14
- positionVertexNr = 4 14 5
- smoothingGroup = 4640
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- 2
- {
- materialNr = 0
- normalVertexNr = 3 12 2
- positionVertexNr = 12 7 13
- smoothingGroup = 2561
- }
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- 3
- {
- materialNr = 0
- normalVertexNr = 12 13 2
- positionVertexNr = 7 6 13
- smoothingGroup = 1600
- }
-
- 4
- {
- materialNr = 0
- normalVertexNr = 14 13 15
- positionVertexNr = 5 6 4
- smoothingGroup = 6152
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- 5
- {
- materialNr = 0
- normalVertexNr = 12 15 13
- positionVertexNr = 7 4 6
- smoothingGroup = 328
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- 6
- {
- materialNr = 0
- normalVertexNr = 19 17 21
- positionVertexNr = 1 2 0
- smoothingGroup = 1536
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- 7
- {
- materialNr = 0
- normalVertexNr = 21 17 16
- positionVertexNr = 0 2 3
- smoothingGroup = 896
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- 8
- {
- materialNr = 0
- normalVertexNr = 21 14 1
- positionVertexNr = 0 5 14
- smoothingGroup = 100
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- 9
- {
- materialNr = 0
- normalVertexNr = 2 13 16
- positionVertexNr = 13 6 3
- smoothingGroup = 1058
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- 10
- {
- materialNr = 0
- normalVertexNr = 16 13 21
- positionVertexNr = 3 6 0
- smoothingGroup = 131
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- 11
- {
- materialNr = 0
- normalVertexNr = 13 14 21
- positionVertexNr = 6 5 0
- smoothingGroup = 2053
- }
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- 12
- {
- materialNr = 0
- normalVertexNr = 10 4 3
- positionVertexNr = 8 11 12
- smoothingGroup = 192
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- 13
- {
- materialNr = 0
- normalVertexNr = 4 0 3
- positionVertexNr = 11 15 12
- smoothingGroup = 112
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- 14
- {
- materialNr = 0
- normalVertexNr = 0 15 3
- positionVertexNr = 15 4 12
- smoothingGroup = 1042
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- 15
- {
- materialNr = 0
- normalVertexNr = 12 3 15
- positionVertexNr = 7 12 4
- smoothingGroup = 259
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- 16
- {
- materialNr = 0
- normalVertexNr = 8 10 2
- positionVertexNr = 9 8 13
- smoothingGroup = 24
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- 17
- {
- materialNr = 0
- normalVertexNr = 10 3 2
- positionVertexNr = 8 12 13
- smoothingGroup = 2184
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- 18
- {
- materialNr = 0
- normalVertexNr = 8 2 17
- positionVertexNr = 9 13 2
- smoothingGroup = 20
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- 19
- {
- materialNr = 0
- normalVertexNr = 17 2 16
- positionVertexNr = 2 13 3
- smoothingGroup = 292
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- 20
- {
- materialNr = 0
- normalVertexNr = 19 21 6
- positionVertexNr = 1 0 10
- smoothingGroup = 1040
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- 21
- {
- materialNr = 0
- normalVertexNr = 21 1 6
- positionVertexNr = 0 14 10
- smoothingGroup = 88
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- 22
- {
- materialNr = 0
- normalVertexNr = 4 6 0
- positionVertexNr = 11 10 15
- smoothingGroup = 33
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- 23
- {
- materialNr = 0
- normalVertexNr = 0 6 1
- positionVertexNr = 15 10 14
- smoothingGroup = 137
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- 24
- {
- materialNr = 0
- normalVertexNr = 5 11 7
- positionVertexNr = 11 8 10
- smoothingGroup = 4
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-
- 25
- {
- materialNr = 0
- normalVertexNr = 7 11 20
- positionVertexNr = 10 8 1
- smoothingGroup = 6
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- 26
- {
- materialNr = 0
- normalVertexNr = 20 11 18
- positionVertexNr = 1 8 2
- smoothingGroup = 3
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- 27
- {
- materialNr = 0
- normalVertexNr = 18 11 9
- positionVertexNr = 2 8 9
- smoothingGroup = 1
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-