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data1.cab
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Mesh
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LevelUpMeshShape.ams
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2004-03-05
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42KB
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2,263 lines
Wonderlib::MVFMesh object
{
boneName
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boneWeight
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material
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Wonderlib::Material 0
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name = phong5
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168
{
materialNr = 0
normalVertexNr = 66 73 41
positionVertexNr = 84 83 89
smoothingGroup = 0
}
169
{
materialNr = 0
normalVertexNr = 61 67 42
positionVertexNr = 85 84 89
smoothingGroup = 0
}
170
{
materialNr = 0
normalVertexNr = 86 58 28
positionVertexNr = 80 86 90
smoothingGroup = 0
}
171
{
materialNr = 0
normalVertexNr = 59 78 29
positionVertexNr = 86 82 90
smoothingGroup = 0
}
172
{
materialNr = 0
normalVertexNr = 79 54 30
positionVertexNr = 82 87 90
smoothingGroup = 0
}
173
{
materialNr = 0
normalVertexNr = 55 68 31
positionVertexNr = 87 84 90
smoothingGroup = 0
}
174
{
materialNr = 0
normalVertexNr = 69 49 32
positionVertexNr = 84 88 90
smoothingGroup = 0
}
175
{
materialNr = 0
normalVertexNr = 87 4 24
positionVertexNr = 80 95 91
smoothingGroup = 0
}
176
{
materialNr = 0
normalVertexNr = 25 5 18
positionVertexNr = 91 95 92
smoothingGroup = 0
}
177
{
materialNr = 0
normalVertexNr = 19 0 14
positionVertexNr = 92 96 93
smoothingGroup = 0
}
178
{
materialNr = 0
normalVertexNr = 15 1 8
positionVertexNr = 93 96 94
smoothingGroup = 0
}
179
{
materialNr = 0
normalVertexNr = 9 50 62
positionVertexNr = 94 88 85
smoothingGroup = 0
}
180
{
materialNr = 0
normalVertexNr = 26 43 88
positionVertexNr = 91 89 80
smoothingGroup = 0
}
181
{
materialNr = 0
normalVertexNr = 20 44 27
positionVertexNr = 92 89 91
smoothingGroup = 0
}
182
{
materialNr = 0
normalVertexNr = 16 45 21
positionVertexNr = 93 89 92
smoothingGroup = 0
}
183
{
materialNr = 0
normalVertexNr = 10 46 17
positionVertexNr = 94 89 93
smoothingGroup = 0
}
184
{
materialNr = 0
normalVertexNr = 63 47 11
positionVertexNr = 85 89 94
smoothingGroup = 0
}
185
{
materialNr = 0
normalVertexNr = 89 33 6
positionVertexNr = 80 90 95
smoothingGroup = 0
}
186
{
materialNr = 0
normalVertexNr = 7 34 22
positionVertexNr = 95 90 92
smoothingGroup = 0
}
187
{
materialNr = 0
normalVertexNr = 23 35 2
positionVertexNr = 92 90 96
smoothingGroup = 0
}
188
{
materialNr = 0
normalVertexNr = 3 36 12
positionVertexNr = 96 90 94
smoothingGroup = 0
}
189
{
materialNr = 0
normalVertexNr = 13 37 51
positionVertexNr = 94 90 88
smoothingGroup = 0
}
}
}