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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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ceilingOldschool.ams
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2004-03-05
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2KB
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161 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0 0 0 0
dstBlend = 5
power = 8
specular = 0 0 0 0
srcBlend = 4
texture =
type = 8
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
name = bla
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0
srcBlend = 4
texture = ceilingWhite
type = 257
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
name = blub
}
}
normalVertex
{
0 = 0 0 1
1 = 0 0 1
2 = 0 0 1
3 = 0 0 1
4 = 0 0 -1
5 = 0 0 -1
6 = 0 0 -1
7 = 0 0 -1
}
positionVertex
{
0 = -0.25 -0.25 3.5
1 = 0.25 -0.25 3.5
2 = 0.25 0.25 3.5
3 = -0.25 0.25 3.5
4 = -0.25 -0.25 3.53295
5 = -0.25 0.25 3.53295
6 = 0.25 0.25 3.53295
7 = 0.25 -0.25 3.53295
}
textureTriangle
{
0
{
0 = 0 3 1
1 = 3 2 1
2 = 4 7 5
3 = 7 6 5
}
1
{
0 = 0 3 1
1 = 3 2 1
2 = 4 7 5
3 = 7 6 5
}
}
textureVertex
{
0
{
0 = 0.3125 1
1 = 1 1
2 = 1 0.3125
3 = 0.3125 0.3125
4 = 0.3125 1
5 = 0.3125 0.3125
6 = 1 0.3125
7 = 1 1
}
1
{
0 = 0.625 0.875
1 = 0.125 0.875
2 = 0.125 0.125
3 = 0.625 0.125
4 = 0.875 0.25
5 = 0.875 0.125
6 = 0.75 0.125
7 = 0.75 0.25
}
}
triangle
{
0
{
materialNr = 1
normalVertexNr = 7 4 6
positionVertexNr = 0 3 1
smoothingGroup = 1
}
1
{
materialNr = 1
normalVertexNr = 4 5 6
positionVertexNr = 3 2 1
smoothingGroup = 1
}
2
{
materialNr = 0
normalVertexNr = 3 0 2
positionVertexNr = 4 7 5
smoothingGroup = 1
}
3
{
materialNr = 0
normalVertexNr = 0 1 2
positionVertexNr = 7 6 5
smoothingGroup = 1
}
}
}