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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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doorBladeGlass1.ams
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Text File
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2004-03-05
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29KB
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1,529 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
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material
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Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = DoorPainted
power = 108.432
specular = 0.0909 0.0909 0.0909 0.5
srcBlend = 4
texture = DoorWood_Painted_C
type = 257
uOffset = 0
uRepeat = 2
vOffset = 0
vRepeat = 1
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Wonderlib::Material 1
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bumpmap =
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dstBlend = 1
name = phong7
power = 28
specular = 0.47505 0.581497 0.5983 0.3
srcBlend = 1
texture =
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uOffset = 0
uRepeat = 1
vOffset = 0
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normalVertex
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7
{
materialNr = 0
normalVertexNr = 161 153 145
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8
{
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normalVertexNr = 158 124 162
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9
{
materialNr = 0
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10
{
materialNr = 0
normalVertexNr = 159 150 125
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11
{
materialNr = 0
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12
{
materialNr = 0
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13
{
materialNr = 0
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14
{
materialNr = 0
normalVertexNr = 163 129 155
positionVertexNr = 0 8 2
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15
{
materialNr = 0
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16
{
materialNr = 0
normalVertexNr = 142 112 146
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17
{
materialNr = 0
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18
{
materialNr = 0
normalVertexNr = 134 108 143
positionVertexNr = 7 14 5
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19
{
materialNr = 0
normalVertexNr = 143 108 113
positionVertexNr = 5 14 13
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20
{
materialNr = 0
normalVertexNr = 135 138 109
positionVertexNr = 7 6 14
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21
{
materialNr = 0
normalVertexNr = 138 104 109
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22
{
materialNr = 0
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positionVertexNr = 6 4 15
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23
{
materialNr = 0
normalVertexNr = 147 116 105
positionVertexNr = 4 12 15
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24
{
materialNr = 0
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25
{
materialNr = 0
normalVertexNr = 126 96 100
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26
{
materialNr = 0
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27
{
materialNr = 0
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28
{
materialNr = 0
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29
{
materialNr = 0
normalVertexNr = 118 88 93
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30
{
materialNr = 0
normalVertexNr = 120 131 89
positionVertexNr = 11 8 19
smoothingGroup = 4
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31
{
materialNr = 0
normalVertexNr = 131 101 89
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smoothingGroup = 4
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32
{
materialNr = 0
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33
{
materialNr = 0
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positionVertexNr = 13 21 20
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34
{
materialNr = 0
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positionVertexNr = 13 14 21
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35
{
materialNr = 0
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36
{
materialNr = 0
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positionVertexNr = 14 15 22
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37
{
materialNr = 0
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positionVertexNr = 15 23 22
smoothingGroup = 8
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38
{
materialNr = 0
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positionVertexNr = 15 12 23
smoothingGroup = 4
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39
{
materialNr = 0
normalVertexNr = 117 85 73
positionVertexNr = 12 20 23
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40
{
materialNr = 0
normalVertexNr = 60 56 54
positionVertexNr = 26 27 28
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41
{
materialNr = 0
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42
{
materialNr = 0
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43
{
materialNr = 0
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44
{
materialNr = 0
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45
{
materialNr = 0
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46
{
materialNr = 0
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47
{
materialNr = 0
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48
{
materialNr = 0
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49
{
materialNr = 0
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50
{
materialNr = 0
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51
{
materialNr = 0
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52
{
materialNr = 0
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{
materialNr = 0
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{
materialNr = 0
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{
materialNr = 0
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{
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{
materialNr = 0
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{
materialNr = 0
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{
materialNr = 0
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60
{
materialNr = 0
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61
{
materialNr = 0
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{
materialNr = 0
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63
{
materialNr = 0
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{
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65
{
materialNr = 0
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{
materialNr = 0
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67
{
materialNr = 0
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68
{
materialNr = 0
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69
{
materialNr = 0
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70
{
materialNr = 0
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71
{
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{
materialNr = 0
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{
materialNr = 0
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{
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{
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{
materialNr = 0
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{
materialNr = 0
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{
materialNr = 0
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{
materialNr = 0
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80
{
materialNr = 0
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{
materialNr = 0
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{
materialNr = 0
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{
materialNr = 0
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{
materialNr = 0
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85
{
materialNr = 0
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86
{
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87
{
materialNr = 0
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{
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{
materialNr = 0
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90
{
materialNr = 0
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{
materialNr = 0
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92
{
materialNr = 1
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93
{
materialNr = 1
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94
{
materialNr = 0
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95
{
materialNr = 0
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96
{
materialNr = 0
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97
{
materialNr = 0
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98
{
materialNr = 0
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99
{
materialNr = 0
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positionVertexNr = 23 16 17
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100
{
materialNr = 0
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positionVertexNr = 23 20 16
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101
{
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