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Singles (French)
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data1.cab
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Mesh
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guiBuySwitch.ams
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Text File
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2004-03-05
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31KB
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1,691 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanel
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanel
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 2
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanel
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 3
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanel
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 4
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanel
type = 1
uOffset = 0
uRepeat = 1
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}
Wonderlib::Material 5
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanel
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 6
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanel
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 7
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanel
type = 1
uOffset = 0
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vOffset = 0
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normalVertex
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