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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiLoadScreenScrollerDownShape.ams
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Text File
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2004-03-05
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3KB
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207 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 0 0 0 0.25
dstBlend = 5
name = ScrollerSaveLoadBack
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiIconMenus
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = -5.00153e-016 -1 -2.33876e-009
1 = -2.97132e-009 -1 0
2 = 2.97132e-009 -1 0
3 = 0 -1 -8.26594e-016
4 = 2.97132e-009 -1 0
5 = -4.44877e-016 -1 -4.15211e-016
6 = 0 -1 -3.96175e-009
7 = -2.97132e-009 -1 0
8 = -1.75407e-009 -1 -8.39153e-017
9 = 1.75407e-009 -1 -1.62299e-009
10 = -1.75407e-009 -1 -1.62299e-009
11 = 1.75407e-009 -1 6.50275e-018
}
positionVertex
{
0 = 0 0 1.2036
1 = 1.6048 0 2.4072
2 = 0 0 2.4072
3 = 1.6048 0 1.2036
4 = 1.6048 0 1.8054
5 = 0.802401 0 2.4072
6 = 0.802401 2.38419e-009 1.8054
7 = 0 0 1.8054
8 = 0.802401 0 1.2036
9 = 0 0 0.601801
10 = 1.6048 0 0.601801
11 = 0.802401 2.38419e-009 0.601801
}
textureTriangle
{
0
{
0 = 5 2 6
1 = 2 7 6
2 = 10 3 11
3 = 3 8 11
4 = 7 0 6
5 = 0 8 6
6 = 8 3 6
7 = 3 4 6
8 = 4 1 6
9 = 1 5 6
10 = 8 0 11
11 = 0 9 11
}
}
textureVertex
{
0
{
0 = 0.00594299 0.128981
1 = 0.369172 0.385538
2 = 0.00594299 0.385538
3 = 0.369172 0.128981
4 = 0.369172 0.257259
5 = 0.187558 0.385538
6 = 0.187558 0.257259
7 = 0.00594299 0.257259
8 = 0.187558 0.128981
9 = 0.00594299 0.000702083
10 = 0.369172 0.000702083
11 = 0.187558 0.000702083
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 6 9 5
positionVertexNr = 5 2 6
smoothingGroup = 640
}
1
{
materialNr = 0
normalVertexNr = 9 4 5
positionVertexNr = 2 7 6
smoothingGroup = 384
}
2
{
materialNr = 0
normalVertexNr = 1 8 0
positionVertexNr = 10 3 11
smoothingGroup = 256
}
3
{
materialNr = 0
normalVertexNr = 8 3 0
positionVertexNr = 3 8 11
smoothingGroup = 448
}
4
{
materialNr = 0
normalVertexNr = 4 11 5
positionVertexNr = 7 0 6
smoothingGroup = 288
}
5
{
materialNr = 0
normalVertexNr = 11 3 5
positionVertexNr = 0 8 6
smoothingGroup = 56
}
6
{
materialNr = 0
normalVertexNr = 3 8 5
positionVertexNr = 8 3 6
smoothingGroup = 84
}
7
{
materialNr = 0
normalVertexNr = 8 7 5
positionVertexNr = 3 4 6
smoothingGroup = 6
}
8
{
materialNr = 0
normalVertexNr = 7 10 5
positionVertexNr = 4 1 6
smoothingGroup = 3
}
9
{
materialNr = 0
normalVertexNr = 10 6 5
positionVertexNr = 1 5 6
smoothingGroup = 513
}
10
{
materialNr = 0
normalVertexNr = 3 11 0
positionVertexNr = 8 0 11
smoothingGroup = 137
}
11
{
materialNr = 0
normalVertexNr = 11 2 0
positionVertexNr = 0 9 11
smoothingGroup = 1
}
}
}