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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiMimicCameraStencil.ams
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2004-03-05
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4KB
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285 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 0.960876 0.867 1
bumpmap =
diffuse = 0 0 0 1
dstBlend = 5
name = phong9
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture =
type = 0
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -1 0
14 = 0 -1 0
15 = 0 -1 0
16 = 0 -1 0
17 = 0 -1 0
18 = 0 -1 0
19 = 0 -1 0
}
positionVertex
{
0 = 0.940048 0 0.30544
1 = 0.799653 0 0.580982
2 = 0.580982 0 0.799653
3 = 0.30544 0 0.940048
4 = 5.65669e-009 0 0.988425
5 = -0.30544 0 0.940048
6 = -0.580981 0 0.799652
7 = -0.799652 0 0.580981
8 = -0.940048 0 0.30544
9 = -0.988425 0 1.81161e-008
10 = -0.940048 0 -0.30544
11 = -0.799652 0 -0.580981
12 = -0.580981 0 -0.799652
13 = -0.30544 0 -0.940048
14 = 8.48525e-009 0 -0.988425
15 = 0.30544 0 -0.940048
16 = 0.580981 0 -0.799652
17 = 0.799652 0 -0.580981
18 = 0.940048 0 -0.30544
19 = 0.988424 0 1.32471e-009
}
textureTriangle
{
0
{
0 = 0 1 19
1 = 1 2 19
2 = 2 3 19
3 = 3 4 19
4 = 4 5 19
5 = 5 6 19
6 = 6 7 19
7 = 7 8 19
8 = 8 9 19
9 = 19 9 18
10 = 9 10 18
11 = 10 11 18
12 = 11 12 18
13 = 12 13 18
14 = 13 14 18
15 = 14 15 18
16 = 15 16 18
17 = 16 17 18
}
}
textureVertex
{
0
{
0 = 0 0.522535
1 = 0.05 0.522535
2 = 0.1 0.522535
3 = 0.15 0.522535
4 = 0.2 0.522535
5 = 0.25 0.522535
6 = 0.3 0.522535
7 = 0.35 0.522535
8 = 0.4 0.522535
9 = 0.45 0.522535
10 = 0.5 0.522535
11 = 0.55 0.522535
12 = 0.6 0.522535
13 = 0.65 0.522535
14 = 0.7 0.522535
15 = 0.75 0.522535
16 = 0.8 0.522535
17 = 0.85 0.522535
18 = 0.9 0.522535
19 = 0.95 0.522535
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 19 18 0
positionVertexNr = 0 1 19
smoothingGroup = 512
}
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{
materialNr = 0
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positionVertexNr = 1 2 19
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{
materialNr = 0
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3
{
materialNr = 0
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positionVertexNr = 3 4 19
smoothingGroup = 48
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{
materialNr = 0
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positionVertexNr = 4 5 19
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{
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smoothingGroup = 12
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{
materialNr = 0
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positionVertexNr = 6 7 19
smoothingGroup = 6
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{
materialNr = 0
normalVertexNr = 12 11 0
positionVertexNr = 7 8 19
smoothingGroup = 3
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{
materialNr = 0
normalVertexNr = 11 10 0
positionVertexNr = 8 9 19
smoothingGroup = 257
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{
materialNr = 0
normalVertexNr = 0 10 1
positionVertexNr = 19 9 18
smoothingGroup = 384
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{
materialNr = 0
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smoothingGroup = 192
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{
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{
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{
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smoothingGroup = 6
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{
materialNr = 0
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positionVertexNr = 15 16 18
smoothingGroup = 3
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17
{
materialNr = 0
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positionVertexNr = 16 17 18
smoothingGroup = 1
}
}
}