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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiPanelApartmentButtonBackShape.ams
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2004-03-05
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255 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = LeftPanelBackMat
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelElements
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 6.05012e-008 -1 0
3 = 6.05012e-008 -1 0
4 = 6.05012e-008 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 6.05012e-008 -1 0
13 = 0 -1 0
14 = 6.05012e-008 -1 0
15 = 6.05012e-008 -1 0
}
positionVertex
{
0 = -1.04904e-007 0 2.38419e-009
1 = -1.04904e-007 0 0.0398395
2 = -0.0398396 0 2.38419e-009
3 = -1.04904e-007 0 -0.0398395
4 = -0.0199199 0 0.0398395
5 = -0.0398396 0 0.0199197
6 = -0.0398396 0 -0.0199197
7 = -0.0199199 0 -0.0398395
8 = 0.0792467 4.76837e-009 2.38419e-009
9 = 0.0792467 4.76837e-009 0.0199197
10 = 0.0593269 4.76837e-009 0.0398395
11 = 0.0394072 4.76837e-009 0.0398395
12 = 0.0394072 4.76837e-009 2.38419e-009
13 = 0.0394072 4.76837e-009 -0.0398395
14 = 0.0593269 4.76837e-009 -0.0398395
15 = 0.0792467 4.76837e-009 -0.0199197
}
textureTriangle
{
0
{
0 = 8 9 12
1 = 12 9 11
2 = 9 10 11
3 = 1 4 0
4 = 0 4 2
5 = 4 5 2
6 = 2 6 0
7 = 0 6 3
8 = 6 7 3
9 = 13 14 12
10 = 12 14 8
11 = 14 15 8
12 = 1 0 11
13 = 0 12 11
14 = 0 3 12
15 = 3 13 12
}
}
textureVertex
{
0
{
0 = 0.3125 0.5625
1 = 0.3125 0.498339
2 = 0.248339 0.5625
3 = 0.3125 0.626661
4 = 0.28042 0.498339
5 = 0.248339 0.53042
6 = 0.248339 0.59458
7 = 0.28042 0.626661
8 = 0.376661 0.5625
9 = 0.376661 0.53042
10 = 0.34458 0.498339
11 = 0.3125 0.498339
12 = 0.3125 0.5625
13 = 0.3125 0.626661
14 = 0.34458 0.626661
15 = 0.376661 0.59458
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 7 6 3
positionVertexNr = 8 9 12
smoothingGroup = 768
}
1
{
materialNr = 0
normalVertexNr = 3 6 4
positionVertexNr = 12 9 11
smoothingGroup = 1408
}
2
{
materialNr = 0
normalVertexNr = 6 5 4
positionVertexNr = 9 10 11
smoothingGroup = 128
}
3
{
materialNr = 0
normalVertexNr = 14 11 15
positionVertexNr = 1 4 0
smoothingGroup = 768
}
4
{
materialNr = 0
normalVertexNr = 15 11 13
positionVertexNr = 0 4 2
smoothingGroup = 416
}
5
{
materialNr = 0
normalVertexNr = 11 10 13
positionVertexNr = 4 5 2
smoothingGroup = 32
}
6
{
materialNr = 0
normalVertexNr = 13 9 15
positionVertexNr = 2 6 0
smoothingGroup = 144
}
7
{
materialNr = 0
normalVertexNr = 15 9 12
positionVertexNr = 0 6 3
smoothingGroup = 88
}
8
{
materialNr = 0
normalVertexNr = 9 8 12
positionVertexNr = 6 7 3
smoothingGroup = 8
}
9
{
materialNr = 0
normalVertexNr = 2 1 3
positionVertexNr = 13 14 12
smoothingGroup = 48
}
10
{
materialNr = 0
normalVertexNr = 3 1 7
positionVertexNr = 12 14 8
smoothingGroup = 536
}
11
{
materialNr = 0
normalVertexNr = 1 0 7
positionVertexNr = 14 15 8
smoothingGroup = 8
}
12
{
materialNr = 0
normalVertexNr = 14 15 4
positionVertexNr = 1 0 11
smoothingGroup = 516
}
13
{
materialNr = 0
normalVertexNr = 15 3 4
positionVertexNr = 0 12 11
smoothingGroup = 1030
}
14
{
materialNr = 0
normalVertexNr = 15 12 3
positionVertexNr = 0 3 12
smoothingGroup = 67
}
15
{
materialNr = 0
normalVertexNr = 12 2 3
positionVertexNr = 3 13 12
smoothingGroup = 33
}
}
}