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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiPanelBuyModeListThumb1Shape.ams
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Text File
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2004-03-05
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2KB
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162 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 0.9999
dstBlend = 5
name = phong4
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiBuyThumbnail
type = 2097161
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = -8.71071e-014 -1 4.38445e-008
1 = 2.19224e-008 -1 2.19223e-008
2 = 4.38448e-008 -1 0
3 = 0 -1 0
4 = 0 -1 2.19223e-008
5 = -1.22964e-019 -1 4.38444e-008
6 = 4.38448e-008 -1 0
7 = 2.19224e-008 -1 0
8 = 1.64418e-008 -1 1.64417e-008
}
positionVertex
{
0 = -2.28882e-007 0 9.53674e-009
1 = -2.28882e-007 0 0.0543783
2 = -0.0543781 -2.38419e-009 1.90735e-008
3 = -2.28882e-007 -2.38419e-009 -0.0543783
4 = 0.0543776 0 9.53674e-009
5 = 0.0543776 0 0.0543781
6 = -0.0543781 -2.38419e-009 0.0543781
7 = -0.0543781 -2.38419e-009 -0.0543781
8 = 0.0543776 -2.38419e-009 -0.0543781
}
textureTriangle
{
0
{
0 = 1 0 5
1 = 4 5 0
2 = 1 6 0
3 = 6 2 0
4 = 3 0 7
5 = 2 7 0
6 = 3 8 0
7 = 8 4 0
}
}
textureVertex
{
0
{
0 = 0.5 0.5
1 = 0.5 0
2 = 0 0.5
3 = 0.5 1
4 = 1 0.5
5 = 1 0
6 = 0 0
7 = 0 1
8 = 1 1
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 7 8 3
positionVertexNr = 1 0 5
smoothingGroup = 192
}
1
{
materialNr = 0
normalVertexNr = 4 3 8
positionVertexNr = 4 5 0
smoothingGroup = 160
}
2
{
materialNr = 0
normalVertexNr = 7 2 8
positionVertexNr = 1 6 0
smoothingGroup = 80
}
3
{
materialNr = 0
normalVertexNr = 2 6 8
positionVertexNr = 6 2 0
smoothingGroup = 24
}
4
{
materialNr = 0
normalVertexNr = 5 8 1
positionVertexNr = 3 0 7
smoothingGroup = 6
}
5
{
materialNr = 0
normalVertexNr = 6 1 8
positionVertexNr = 2 7 0
smoothingGroup = 12
}
6
{
materialNr = 0
normalVertexNr = 5 0 8
positionVertexNr = 3 8 0
smoothingGroup = 3
}
7
{
materialNr = 0
normalVertexNr = 0 4 8
positionVertexNr = 8 4 0
smoothingGroup = 33
}
}
}