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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiPanelCharacterIcon1Shape.ams
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2004-03-05
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2KB
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162 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = LeftPanelBackMat
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelElements
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 5.51122e-010 -1 -3.31425e-010
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 9.49803e-011 -1 -5.71177e-011
5 = 1.80581e-010 -1 -1.08595e-010
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
}
positionVertex
{
0 = -3.01048e-007 1.59716e-010 -1.09035e-008
1 = -3.0092e-007 1.59716e-010 0.0941376
2 = -0.0515321 1.59716e-010 -1.02051e-008
3 = -3.0092e-007 1.59716e-010 -0.0856918
4 = 0.0515316 1.59716e-010 -1.02051e-008
5 = 0.0515316 1.59716e-010 0.0941376
6 = -0.0515321 1.59716e-010 0.0941376
7 = -0.0515321 1.59716e-010 -0.0856918
8 = 0.0515316 1.88116e-010 -0.0856918
}
textureTriangle
{
0
{
0 = 1 0 5
1 = 4 5 0
2 = 1 6 0
3 = 6 2 0
4 = 3 0 7
5 = 2 7 0
6 = 8 4 3
7 = 3 4 0
}
}
textureVertex
{
0
{
0 = 0.0625 0.875
1 = 0.0625 0.75
2 = 0.00134923 0.875
3 = 0.0625 1
4 = 0.123651 0.875
5 = 0.123651 0.75
6 = 0.00134923 0.75
7 = 0.00134923 1
8 = 0.123651 1
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 7 8 3
positionVertexNr = 1 0 5
smoothingGroup = 192
}
1
{
materialNr = 0
normalVertexNr = 4 3 8
positionVertexNr = 4 5 0
smoothingGroup = 160
}
2
{
materialNr = 0
normalVertexNr = 7 2 8
positionVertexNr = 1 6 0
smoothingGroup = 80
}
3
{
materialNr = 0
normalVertexNr = 2 6 8
positionVertexNr = 6 2 0
smoothingGroup = 24
}
4
{
materialNr = 0
normalVertexNr = 5 8 1
positionVertexNr = 3 0 7
smoothingGroup = 6
}
5
{
materialNr = 0
normalVertexNr = 6 1 8
positionVertexNr = 2 7 0
smoothingGroup = 12
}
6
{
materialNr = 0
normalVertexNr = 0 4 5
positionVertexNr = 8 4 3
smoothingGroup = 1
}
7
{
materialNr = 0
normalVertexNr = 5 4 8
positionVertexNr = 3 4 0
smoothingGroup = 35
}
}
}