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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiPanelRightBackShape.ams
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2004-03-05
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234 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = LeftPanelBackMat
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelElements
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -1 0
14 = 0 -1 0
}
positionVertex
{
0 = -0.0148419 0 -0.237981
1 = -0.0148419 0 -0.0130441
2 = -0.0148419 0 0.197373
3 = 0.0480524 0 0.193494
4 = 0.101338 0 0.171664
5 = 0.151134 0 0.129058
6 = 0.189868 0 0.0686433
7 = 0.203515 0 -0.0130441
8 = -0.0795587 0 0.192151
9 = -0.131451 0 0.168195
10 = -0.181594 0 0.125025
11 = -0.212397 0 0.0788427
12 = -0.227746 0 -0.0130441
13 = -0.223777 0 -0.237981
14 = 0.199968 0 -0.237981
}
textureTriangle
{
0
{
0 = 12 13 1
1 = 13 0 1
2 = 12 1 11
3 = 1 2 11
4 = 11 2 10
5 = 10 2 9
6 = 2 8 9
7 = 7 6 1
8 = 1 6 2
9 = 6 5 2
10 = 5 4 2
11 = 4 3 2
12 = 7 1 14
13 = 0 14 1
}
}
textureVertex
{
0
{
0 = 0.25 0.5
1 = 0.25 0.25
2 = 0.25 0.0161372
3 = 0.319902 0.0204487
4 = 0.379126 0.0447109
5 = 0.434469 0.0920644
6 = 0.477519 0.159211
7 = 0.492687 0.25
8 = 0.178073 0.0219411
9 = 0.120399 0.0485657
10 = 0.0646699 0.0965464
11 = 0.0304361 0.147875
12 = 0.0133765 0.25
13 = 0.017787 0.5
14 = 0.488744 0.5
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 2 1 13
positionVertexNr = 12 13 1
smoothingGroup = 544
}
1
{
materialNr = 0
normalVertexNr = 1 14 13
positionVertexNr = 13 0 1
smoothingGroup = 34
}
2
{
materialNr = 0
normalVertexNr = 2 13 3
positionVertexNr = 12 1 11
smoothingGroup = 768
}
3
{
materialNr = 0
normalVertexNr = 13 12 3
positionVertexNr = 1 2 11
smoothingGroup = 448
}
4
{
materialNr = 0
normalVertexNr = 3 12 4
positionVertexNr = 11 2 10
smoothingGroup = 160
}
5
{
materialNr = 0
normalVertexNr = 4 12 5
positionVertexNr = 10 2 9
smoothingGroup = 48
}
6
{
materialNr = 0
normalVertexNr = 12 6 5
positionVertexNr = 2 8 9
smoothingGroup = 16
}
7
{
materialNr = 0
normalVertexNr = 7 8 13
positionVertexNr = 7 6 1
smoothingGroup = 24
}
8
{
materialNr = 0
normalVertexNr = 13 8 12
positionVertexNr = 1 6 2
smoothingGroup = 76
}
9
{
materialNr = 0
normalVertexNr = 8 9 12
positionVertexNr = 6 5 2
smoothingGroup = 6
}
10
{
materialNr = 0
normalVertexNr = 9 10 12
positionVertexNr = 5 4 2
smoothingGroup = 3
}
11
{
materialNr = 0
normalVertexNr = 10 11 12
positionVertexNr = 4 3 2
smoothingGroup = 1
}
12
{
materialNr = 0
normalVertexNr = 7 13 0
positionVertexNr = 7 1 14
smoothingGroup = 17
}
13
{
materialNr = 0
normalVertexNr = 14 0 13
positionVertexNr = 0 14 1
smoothingGroup = 3
}
}
}