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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiPanelSwitchCharacterButtonBackShape.ams
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2004-03-05
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3KB
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222 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = LeftPanelBackMat
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelElements
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -1 0
}
positionVertex
{
0 = -1.71661e-007 -0.000922162 0
1 = -1.71661e-007 -0.000922162 0.0663807
2 = -0.0663812 -0.000922162 0
3 = -1.71661e-007 -0.000922162 -0.0663807
4 = 0.0663808 -0.000922162 0
5 = 0.0663808 -0.000922162 0.0331907
6 = 0.0331904 -0.000922162 0.0663807
7 = -0.0331907 -0.000922162 0.0663807
8 = -0.0663812 -0.000922162 0.0331907
9 = 0.0331904 -0.000922162 -0.0663807
10 = 0.0663808 -0.000922162 -0.0331907
11 = -0.0663812 -0.000922162 -0.01917
12 = -0.0191713 -0.000922162 -0.0663807
13 = -0.0497859 -0.000922162 -0.0427754
}
textureTriangle
{
0
{
0 = 4 5 0
1 = 0 5 1
2 = 5 6 1
3 = 1 7 0
4 = 0 7 2
5 = 7 8 2
6 = 3 0 12
7 = 12 0 13
8 = 0 2 13
9 = 2 11 13
10 = 3 9 0
11 = 0 9 4
12 = 9 10 4
}
}
textureVertex
{
0
{
0 = 0.0625 0.5625
1 = 0.0625 0.5
2 = 0 0.5625
3 = 0.0625 0.625
4 = 0.125 0.5625
5 = 0.125 0.53125
6 = 0.09375 0.5
7 = 0.03125 0.5
8 = 0 0.53125
9 = 0.09375 0.625
10 = 0.125 0.59375
11 = 0 0.580549
12 = 0.0444497 0.625
13 = 0.015625 0.602775
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 9 8 13
positionVertexNr = 4 5 0
smoothingGroup = 6144
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{
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positionVertexNr = 0 5 1
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{
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positionVertexNr = 5 6 1
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{
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normalVertexNr = 12 6 13
positionVertexNr = 1 7 0
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{
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positionVertexNr = 0 7 2
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positionVertexNr = 3 9 0
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11
{
materialNr = 0
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positionVertexNr = 0 9 4
smoothingGroup = 4099
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12
{
materialNr = 0
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positionVertexNr = 9 10 4
smoothingGroup = 1
}
}
}