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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiTitleMainBackShape.ams
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2004-03-05
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7KB
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444 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = MiddlePanelBack1
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiMainMenuBackdrop
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0 0 0 1
dstBlend = 5
name = phong7
power = 98.712
specular = 0 0 0 0.5
srcBlend = 4
texture =
type = 0
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -1 0
14 = 0 -1 0
15 = 0 -1 0
16 = 0 -1 0
17 = 0 -1 0
18 = 0 -1 0
19 = 0 -1 0
20 = 0 -1 0
21 = 0 -1 0
22 = 0 -1 0
23 = 0 -1 0
24 = 0 -1 0
}
positionVertex
{
0 = -0.0723776 0 -0.0542833
1 = 2.07238 0 -0.0542833
2 = -0.0723776 0 1.55428
3 = 2.07238 0 1.55428
4 = 1 0 0.75
5 = 1 0 1.55428
6 = -0.0723776 0 0.75
7 = 1 0 -0.0542833
8 = 2.07238 0 0.75
9 = 2 0 1.5
10 = 2.07238 0 1.5
11 = 2 0 1.55428
12 = 1 0 1.5
13 = 2 0 0.75
14 = 3.06244e-008 0 1.5
15 = 1.45065e-007 0 1.55428
16 = -0.0723776 0 1.5
17 = 3.06244e-008 0 0.75
18 = 3.06244e-008 0 2.9168e-008
19 = -0.0723776 0 6.7315e-008
20 = 1.45065e-007 0 -0.0542833
21 = 1 0 2.9168e-008
22 = 2 0 2.9168e-008
23 = 2 0 -0.0542833
24 = 2.07238 0 6.7315e-008
}
textureTriangle
{
0
{
0 = 13 8 9
1 = 8 10 9
2 = 14 12 15
3 = 12 5 15
4 = 18 17 19
5 = 17 6 19
6 = 22 21 23
7 = 21 7 23
8 = 11 9 3
9 = 10 3 9
10 = 9 11 12
11 = 11 5 12
12 = 12 4 9
13 = 4 13 9
14 = 15 2 14
15 = 2 16 14
16 = 16 6 14
17 = 6 17 14
18 = 17 4 14
19 = 4 12 14
20 = 20 18 0
21 = 19 0 18
22 = 18 20 21
23 = 20 7 21
24 = 21 4 18
25 = 4 17 18
26 = 23 1 22
27 = 1 24 22
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}
textureVertex
{
0
{
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2 = 0 0.125
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4 = 0.5 0.5
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8 = 1 0.5
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11 = 1 0.125
12 = 0.5 0.125
13 = 1 0.5
14 = 0 0.125
15 = 0 0.125
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17 = 0 0.5
18 = 0 0.875
19 = 0 0.875
20 = 0 0.875
21 = 0.5 0.875
22 = 1 0.875
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}
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triangle
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positionVertexNr = 15 2 14
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