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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallHandrailInsideCornerLeft.ams
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Text File
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2004-03-05
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4KB
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241 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = handrailMetalMat
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = treppetex
type = 13
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = handrailMat
power = 8
specular = 0 0 0 0
srcBlend = 4
texture = treppewood
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 0 -1
1 = -5.87494e-005 -0.997526 0.0702958
2 = 0 -0.519243 0.854626
3 = 0 0 -1
4 = 0 0 -1
5 = 0 0 1
6 = 0 -1 0
7 = 0 -1 0
8 = 0 0 -1
9 = 0 0 -1
10 = -0.000344708 -0.997596 0.0693027
11 = -0.000193719 -0.682087 0.731271
12 = 0 0 1
13 = 0 -1 0
14 = 0 -1 0
}
positionVertex
{
0 = -1.55431e-017 0.24 0
1 = -1.55431e-017 0.24 0.920548
2 = 2.68674e-016 0.25 0.983384
3 = -1.55431e-017 0.223803 0.983384
4 = -1.55431e-017 0.219438 0.920548
5 = 2.68674e-016 0.25 0.920548
6 = 0.24 0.24 0.920548
7 = 0.24 0.24 0
8 = 0.25 0.25 0.983384
9 = 0.25 0.219352 0.920548
10 = 0.25 0.25 0.920548
11 = 0.223729 0.223803 0.983384
12 = 0.219288 0.219362 0.920548
}
textureTriangle
{
0
{
0 = 11 16 12
1 = 12 16 7
2 = 16 6 7
3 = 9 8 0
4 = 8 1 0
5 = 10 2 13
6 = 2 3 13
7 = 14 4 15
8 = 4 5 15
}
1
{
0 = 11 16 12
1 = 12 16 7
2 = 16 6 7
3 = 9 8 0
4 = 8 1 0
5 = 10 2 13
6 = 2 3 13
7 = 14 4 15
8 = 4 5 15
}
}
textureVertex
{
0
{
0 = 0.0330565 0.992952
1 = 0.996451 0.992952
2 = 0.971576 0.637658
3 = 0.971576 -0.035585
4 = 0.524192 0.00626165
5 = 0.520388 0.256058
6 = 0.51926 0.4249
7 = 0.936325 0.388625
8 = 0.996451 0.49435
9 = 0.0330565 0.49435
10 = -0.0975701 0.637658
11 = 0.515263 0.37893
12 = 0.936325 0.348679
13 = -0.0975701 -0.0355867
14 = 0.665111 0.00626159
15 = 0.658727 0.256058
16 = 0.515754 0.384577
}
1
{
0 = 0.407336 0.726528
1 = 0.461075 0.726528
2 = 0.0737029 0.332876
3 = 0.0737263 0.332376
4 = 0.766584 0.745513
5 = 0.762889 0.745463
6 = 0.154801 0.332255
7 = 0.154829 0.332857
8 = 0.461315 0.709297
9 = 0.407367 0.709297
10 = 0.0705719 0.332876
11 = 0.15795 0.332254
12 = 0.157964 0.33287
13 = 0.0709138 0.332376
14 = 0.766584 0.756957
15 = 0.762882 0.756701
16 = 0.157563 0.332254
}
}
triangle
{
0
{
materialNr = 1
normalVertexNr = 4 0 3
positionVertexNr = 9 12 10
smoothingGroup = 8
}
1
{
materialNr = 1
normalVertexNr = 3 0 8
positionVertexNr = 10 12 5
smoothingGroup = 12
}
2
{
materialNr = 1
normalVertexNr = 0 9 8
positionVertexNr = 12 4 5
smoothingGroup = 4
}
3
{
materialNr = 0
normalVertexNr = 6 7 14
positionVertexNr = 7 6 0
smoothingGroup = 1
}
4
{
materialNr = 0
normalVertexNr = 7 13 14
positionVertexNr = 6 1 0
smoothingGroup = 1
}
5
{
materialNr = 1
normalVertexNr = 5 12 2
positionVertexNr = 8 2 11
smoothingGroup = 4
}
6
{
materialNr = 1
normalVertexNr = 12 11 2
positionVertexNr = 2 3 11
smoothingGroup = 6
}
7
{
materialNr = 1
normalVertexNr = 2 11 1
positionVertexNr = 11 3 12
smoothingGroup = 3
}
8
{
materialNr = 1
normalVertexNr = 11 10 1
positionVertexNr = 3 4 12
smoothingGroup = 1
}
}
}