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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallHandrailStraight.ams
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2004-03-05
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3KB
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223 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = handrailMetalMat
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = treppetex
type = 13
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = handrailMat
power = 8
specular = 0 0 0 0
srcBlend = 4
texture = treppewood
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 0 -1
1 = 0 0 -1
2 = -2.74943e-005 -0.997581 0.0695205
3 = 0 -0.682165 0.731199
4 = 0 0 1
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 0 -1
10 = 0 0 1
11 = -0.000216569 -0.681244 0.732056
12 = 0 0 -1
13 = -0.000344571 -0.997402 0.0720311
}
positionVertex
{
0 = 0.25 0.219265 0.920548
1 = 0.25 0.223803 0.983384
2 = 0.25 0.25 0.983384
3 = 0.25 0.25 0.920548
4 = 0.25 0.24 0.920548
5 = 0.25 0.24 0
6 = -0.25 0.24 0
7 = -0.25 0.24 0.920548
8 = -0.25 0.25 0.983384
9 = -0.25 0.223803 0.983384
10 = -0.25 0.219438 0.920548
11 = -0.25 0.25 0.920548
}
textureTriangle
{
0
{
0 = 4 14 5
1 = 5 14 15
2 = 6 9 7
3 = 9 8 7
4 = 0 1 13
5 = 12 13 1
6 = 10 11 3
7 = 11 2 3
}
1
{
0 = 0 4 1
1 = 1 4 5
2 = 6 9 7
3 = 9 8 7
4 = 0 3 4
5 = 11 4 3
6 = 10 11 2
7 = 11 3 2
}
}
textureVertex
{
0
{
0 = 0.835816 0.256058
1 = 0.839124 0.00626159
2 = -0.0975701 -0.0355883
3 = -0.0975701 0.637659
4 = 0.511265 0.33296
5 = 0.936325 0.308732
6 = 0.996451 -0.004251
7 = 0.0330565 -0.004251
8 = 0.0330565 0.992952
9 = 0.996451 0.992952
10 = 0.971576 0.637658
11 = 0.971576 -0.035585
12 = 0.524192 0.00626165
13 = 0.520388 0.256058
14 = 0.51926 0.4249
15 = 0.936325 0.388625
}
1
{
0 = 0.036304 0.132633
1 = 0.0363043 0.0448411
2 = 0.0363044 0.344367
3 = 0.0363042 0.27479
4 = 0.96532 0.133228
5 = 0.96532 0.0448411
6 = 0.035111 0.448566
7 = 0.958595 0.448566
8 = 0.958595 0.969925
9 = 0.035111 0.969925
10 = 0.96532 0.344368
11 = 0.96532 0.274791
}
}
triangle
{
0
{
materialNr = 1
normalVertexNr = 12 1 9
positionVertexNr = 0 10 3
smoothingGroup = 1
}
1
{
materialNr = 1
normalVertexNr = 9 1 0
positionVertexNr = 3 10 11
smoothingGroup = 1
}
2
{
materialNr = 0
normalVertexNr = 8 5 7
positionVertexNr = 4 7 5
smoothingGroup = 1
}
3
{
materialNr = 0
normalVertexNr = 5 6 7
positionVertexNr = 7 6 5
smoothingGroup = 1
}
4
{
materialNr = 1
normalVertexNr = 13 11 2
positionVertexNr = 0 1 10
smoothingGroup = 4
}
5
{
materialNr = 1
normalVertexNr = 3 2 11
positionVertexNr = 9 10 1
smoothingGroup = 6
}
6
{
materialNr = 1
normalVertexNr = 4 3 10
positionVertexNr = 8 9 2
smoothingGroup = 1
}
7
{
materialNr = 1
normalVertexNr = 3 11 10
positionVertexNr = 9 1 2
smoothingGroup = 3
}
}
}