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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallInsideCornerRightForRadiosity.ams
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2004-03-05
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1KB
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107 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = floorMat
power = 0
specular = 0 0 0 0
srcBlend = 4
texture = floorWood04
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = -0.269948 0.962875 0
1 = -0.269948 0.962875 0
2 = -0.269948 0.962875 0
3 = -0.269948 0.962875 0
}
positionVertex
{
0 = 0.159875 0.154644 -0.00291542
1 = 0.5 0.25 -0.00291538
2 = 0.159875 0.154644 3.5
3 = 0.5 0.25 3.5
}
textureTriangle
{
0
{
0 = 0 2 1
1 = 2 3 1
}
1
{
0 = 0 3 1
1 = 3 2 1
}
}
textureVertex
{
0
{
0 = 0 1
1 = 1 1
2 = 0 0
3 = 1 0
}
1
{
0 = 0.125 0.875
1 = 0.875 0.875
2 = 0.875 0.125
3 = 0.125 0.125
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 3 1 2
positionVertexNr = 0 2 1
smoothingGroup = 1
}
1
{
materialNr = 0
normalVertexNr = 1 0 2
positionVertexNr = 2 3 1
smoothingGroup = 1
}
}
}