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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallWindowForRadiosity.ams
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2004-03-05
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7KB
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437 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 0
specular = 0 0 0 0
srcBlend = 4
texture = floorWood06
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 2 2 2 1
bumpmap =
diffuse = 1.98348 1.98348 1.98348 1
dstBlend = 5
power = 80
specular = 0.5 0.5 0.5 0.5
srcBlend = 4
texture =
type = 256
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -1 0
14 = 0 -1 0
15 = 0 -1 0
16 = 0 -1 0
17 = 0 -1 0
18 = 0 -1 0
19 = 0 -1 0
20 = 0 -1 0
21 = 0 -1 0
22 = 0 -1 0
23 = 0 -1 0
}
positionVertex
{
0 = -1.25 0.25 0
1 = -1.25 0.25 3.5
2 = -1.25 0.25 2.2
3 = -1.25 0.25 0.85
4 = -0.75 0.25 0
5 = -0.75 0.25 3.5
6 = -0.75 0.25 2.2
7 = -0.75 0.25 0.85
8 = -0.25 0.25 0
9 = -0.25 0.25 3.5
10 = -0.25 0.25 2.2
11 = -0.25 0.25 0.85
12 = 0.25 0.25 0
13 = 0.25 0.25 3.5
14 = 0.25 0.25 2.2
15 = 0.25 0.25 0.85
16 = 0.75 0.25 0
17 = 0.75 0.25 3.5
18 = 0.75 0.25 2.2
19 = 0.75 0.25 0.85
20 = 1.25 0.25 0
21 = 1.25 0.25 3.5
22 = 1.25 0.25 2.2
23 = 1.25 0.25 0.85
}
textureTriangle
{
0
{
0 = 0 1 3
1 = 1 2 3
2 = 4 5 7
3 = 5 6 7
4 = 2 4 3
5 = 4 7 3
6 = 8 9 11
7 = 9 10 11
8 = 12 13 15
9 = 13 14 15
10 = 10 12 11
11 = 12 15 11
12 = 16 17 19
13 = 17 18 19
14 = 20 21 23
15 = 21 22 23
16 = 18 20 19
17 = 20 23 19
18 = 24 25 27
19 = 25 26 27
20 = 28 29 31
21 = 29 30 31
22 = 26 28 27
23 = 28 31 27
24 = 32 33 35
25 = 33 34 35
26 = 39 36 38
27 = 36 37 38
28 = 36 39 34
29 = 34 39 35
}
}
textureVertex
{
0
{
0 = -0.472587 1
1 = -0.625469 1
2 = -0.625469 0.763967
3 = -0.472587 0.763967
4 = -0.625469 0.349212
5 = -0.625469 0
6 = -0.472587 0
7 = -0.472587 0.349212
8 = -0.472587 1
9 = -0.625469 1
10 = -0.625469 0.763967
11 = -0.472587 0.763967
12 = -0.625469 0.349212
13 = -0.625469 0
14 = -0.472587 0
15 = -0.472587 0.349212
16 = -0.472587 1
17 = -0.625469 1
18 = -0.625469 0.763967
19 = -0.472587 0.763967
20 = -0.625469 0.349212
21 = -0.625469 0
22 = -0.472587 0
23 = -0.472587 0.349212
24 = -0.472587 1
25 = -0.625469 1
26 = -0.625469 0.763967
27 = -0.472587 0.763967
28 = -0.625469 0.349212
29 = -0.625469 0
30 = -0.472587 0
31 = -0.472587 0.349212
32 = -0.472587 1
33 = -0.625469 1
34 = -0.625469 0.763967
35 = -0.472587 0.763967
36 = -0.625469 0.349212
37 = -0.625469 0
38 = -0.472587 0
39 = -0.472587 0.349212
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 23 19 20
positionVertexNr = 0 4 3
smoothingGroup = 128
}
1
{
materialNr = 0
normalVertexNr = 19 16 20
positionVertexNr = 4 7 3
smoothingGroup = 2180
}
2
{
materialNr = 0
normalVertexNr = 17 18 21
positionVertexNr = 6 5 2
smoothingGroup = 14
}
3
{
materialNr = 0
normalVertexNr = 18 22 21
positionVertexNr = 5 1 2
smoothingGroup = 2
}
4
{
materialNr = 0
normalVertexNr = 16 17 20
positionVertexNr = 7 6 3
smoothingGroup = 3073
}
5
{
materialNr = 0
normalVertexNr = 17 21 20
positionVertexNr = 6 2 3
smoothingGroup = 9
}
6
{
materialNr = 0
normalVertexNr = 19 15 16
positionVertexNr = 4 8 7
smoothingGroup = 68
}
7
{
materialNr = 0
normalVertexNr = 15 12 16
positionVertexNr = 8 11 7
smoothingGroup = 578
}
8
{
materialNr = 0
normalVertexNr = 13 14 17
positionVertexNr = 10 9 6
smoothingGroup = 448
}
9
{
materialNr = 0
normalVertexNr = 14 18 17
positionVertexNr = 9 5 6
smoothingGroup = 132
}
10
{
materialNr = 1
normalVertexNr = 12 13 16
positionVertexNr = 11 10 7
smoothingGroup = 560
}
11
{
materialNr = 1
normalVertexNr = 13 17 16
positionVertexNr = 10 6 7
smoothingGroup = 1312
}
12
{
materialNr = 0
normalVertexNr = 15 11 12
positionVertexNr = 8 12 11
smoothingGroup = 130
}
13
{
materialNr = 0
normalVertexNr = 11 8 12
positionVertexNr = 12 15 11
smoothingGroup = 2184
}
14
{
materialNr = 0
normalVertexNr = 9 10 13
positionVertexNr = 14 13 10
smoothingGroup = 14
}
15
{
materialNr = 0
normalVertexNr = 10 14 13
positionVertexNr = 13 9 10
smoothingGroup = 66
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16
{
materialNr = 1
normalVertexNr = 8 9 12
positionVertexNr = 15 14 11
smoothingGroup = 3073
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17
{
materialNr = 1
normalVertexNr = 9 13 12
positionVertexNr = 14 10 11
smoothingGroup = 21
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18
{
materialNr = 0
normalVertexNr = 11 7 8
positionVertexNr = 12 16 15
smoothingGroup = 72
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19
{
materialNr = 0
normalVertexNr = 7 4 8
positionVertexNr = 16 19 15
smoothingGroup = 578
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20
{
materialNr = 0
normalVertexNr = 5 6 9
positionVertexNr = 18 17 14
smoothingGroup = 448
}
21
{
materialNr = 0
normalVertexNr = 6 10 9
positionVertexNr = 17 13 14
smoothingGroup = 136
}
22
{
materialNr = 1
normalVertexNr = 4 5 8
positionVertexNr = 19 18 15
smoothingGroup = 560
}
23
{
materialNr = 1
normalVertexNr = 5 9 8
positionVertexNr = 18 14 15
smoothingGroup = 1312
}
24
{
materialNr = 0
normalVertexNr = 7 3 4
positionVertexNr = 16 20 19
smoothingGroup = 6
}
25
{
materialNr = 0
normalVertexNr = 3 0 4
positionVertexNr = 20 23 19
smoothingGroup = 12
}
26
{
materialNr = 0
normalVertexNr = 5 1 6
positionVertexNr = 18 22 17
smoothingGroup = 70
}
27
{
materialNr = 0
normalVertexNr = 1 2 6
positionVertexNr = 22 21 17
smoothingGroup = 4
}
28
{
materialNr = 0
normalVertexNr = 1 5 0
positionVertexNr = 22 18 23
smoothingGroup = 3
}
29
{
materialNr = 0
normalVertexNr = 0 5 4
positionVertexNr = 23 18 19
smoothingGroup = 25
}
}
}