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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallWindowFrameMiddle.ams
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Text File
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2004-03-05
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9KB
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525 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 0.5
dstBlend = 5
name = wallFadeOutMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = wall
type = 9
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = footrestMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = wall
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 2
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = gapFillerMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = GapFiller_C2
type = 8388609
uOffset = 0
uRepeat = 2
vOffset = 0
vRepeat = 2
}
}
normalVertex
{
0 = 0 0 1
1 = 0 0 1
2 = 0 0 1
3 = 0 0 1
4 = 0 3.57628e-006 1
5 = 0 -1 0
6 = 0 3.57628e-006 1
7 = 0 -1 0
8 = 0 3.57628e-006 1
9 = 0 3.57628e-006 1
10 = -2.38802e-015 -0.92388 0.382683
11 = 0 -0.923879 0.382684
12 = 0 -0.382683 0.92388
13 = 0 -0.382683 0.92388
14 = -4.84117e-015 -1 -4.25747e-007
15 = -4.2869e-016 -1 -4.25748e-007
16 = 0 0 1
17 = 0 0 1
18 = 0 0 1
19 = -2.98023e-008 -1 -5.80565e-008
20 = 0 0 1
21 = -1.88756e-008 -1 -5.09612e-008
22 = 0 -1 -3.87043e-008
23 = 0 0 1
24 = -1.09268e-008 -1 -4.57996e-008
25 = 0 0 1
26 = 0 -0.371388 -0.928478
27 = 0 -1 0
28 = 0 -0.371388 -0.928478
29 = 0 -1 0
30 = 0 -0.595817 -0.80312
31 = 0 -0.595817 -0.80312
32 = 0 -0.869428 -0.494059
33 = 0 -0.869428 -0.49406
34 = 0 0 -1
35 = 0 0 -1
36 = 0 -1 0
37 = 0 0 -1
38 = 0 -1 0
39 = 0 0 -1
40 = 0 -0.983954 -0.178425
41 = 0 -0.983954 -0.178425
}
positionVertex
{
0 = -0.25 0.17 3.35
1 = 0.249999 0.17 3.35
2 = -0.249999 0.17 2.2
3 = 0.25 0.17 2.2
4 = 0.25 0.25 2.2
5 = -0.249999 0.25 2.2
6 = -0.25 0.14 3.43
7 = 0.249999 0.14 3.43
8 = -0.250001 0.1 3.48
9 = 0.249999 0.1 3.48
10 = -0.25 0.05 3.5
11 = 0.249999 0.05 3.5
12 = 0.25 0.17 0.08
13 = -0.25 0.17 0.08
14 = -0.25 0.17 0.85
15 = 0.25 0.17 0.85
16 = -0.25 0.25 0.85
17 = 0.25 0.25 0.85
18 = -0.249999 0.15 9.10268e-009
19 = 0.25 0.15 3.4172e-009
20 = -0.25 0.16 0.08
21 = 0.25 0.16 0.08
22 = -0.25 0.15 0.07
23 = 0.25 0.15 0.07
24 = -0.249999 0.25 3.55
25 = 0.25 0.25 3.55
26 = -0.249999 0.05 3.55
27 = 0.25 0.05 3.55
28 = 0.25 0.25 0.08
29 = -0.25 0.25 0.08
30 = 0.25 0.17 0.08
31 = -0.25 0.17 0.08
}
textureTriangle
{
0
{
0 = 3 0 2
1 = 0 1 2
2 = 4 5 7
3 = 5 6 7
4 = 11 8 10
5 = 8 9 10
6 = 12 13 8
7 = 8 13 9
8 = 11 10 15
9 = 10 14 15
10 = 16 17 19
11 = 17 18 19
12 = 21 20 19
13 = 20 16 19
14 = 24 25 23
15 = 22 23 25
16 = 26 27 29
17 = 27 28 29
18 = 27 24 28
19 = 24 23 28
20 = 30 31 33
21 = 31 32 33
22 = 36 37 35
23 = 34 35 37
24 = 38 39 41
25 = 39 40 41
}
1
{
0 = 32 0 2
1 = 0 1 2
2 = 33 9 3
3 = 9 10 3
4 = 4 6 5
5 = 6 7 5
6 = 12 31 6
7 = 6 31 7
8 = 4 5 0
9 = 5 1 0
10 = 30 16 18
11 = 16 17 18
12 = 21 26 29
13 = 26 15 29
14 = 11 23 25
15 = 22 25 23
16 = 27 8 19
17 = 8 24 19
18 = 8 11 24
19 = 11 25 24
20 = 20 28 13
21 = 28 14 13
22 = 36 37 35
23 = 34 35 37
24 = 38 39 41
25 = 39 40 41
}
}
textureVertex
{
0
{
0 = 0.967121 -4.00618
1 = 0.286855 -4.00618
2 = 0.286855 -2.27196
3 = 0.967121 -2.27196
4 = -0.590259 -0.10603
5 = -0.44667 -0.10603
6 = -0.44667 0.839532
7 = -0.588648 0.839532
8 = 0.053794 0
9 = 0.053794 1
10 = 0.0940172 1
11 = 0.0940172 0
12 = 0 0
13 = 0 1
14 = 0.125 1
15 = 0.125 0
16 = 0.967121 -0.177747
17 = 0.967121 -0.307929
18 = 0.286855 -0.307929
19 = 0.286855 -0.177747
20 = 0.967121 0.999202
21 = 0.286855 0.999202
22 = 0.248382 0.000286698
23 = 0.158974 0.000286698
24 = 0.159509 0.999202
25 = 0.248382 0.999202
26 = 0.131961 0.999202
27 = 0.142452 0.999202
28 = 0.141917 0.000286698
29 = 0.131961 0.000286698
30 = 0.286855 -4.07228
31 = 0.96875 -4.07228
32 = 0.96875 -4.35824
33 = 0.286855 -4.35824
34 = 0.125 1
35 = 0.125 0
36 = 0.0625 0
37 = 0.0625 1
38 = -1.54626e-005 1.69722
39 = -1.54626e-005 1.56413
40 = -0.996031 1.56413
41 = -0.996031 1.69722
}
1
{
0 = 0.9375 0.45951
1 = 0.5625 0.45951
2 = 0.5625 0.9375
3 = 0.4375 0.1875
4 = 0.9375 0.423997
5 = 0.5625 0.423997
6 = 0.9375 0.397383
7 = 0.5625 0.397383
8 = 0.4375 0.88164
9 = 0.0625 0.25
10 = 0.4375 0.25
11 = 0.4375 0.891028
12 = 0.9375 0.375
13 = 0.5625 0.0625
14 = 0.9375 0.0625
15 = 0.0625 0.5625
16 = 0.0625 0.375
17 = 0.4375 0.375
18 = 0.4375 0.5
19 = 0.0625 0.875
20 = 0.5625 0.1875
21 = 0.4375 0.8125
22 = 0.0625 0.9375
23 = 0.4375 0.9375
24 = 0.0625 0.881638
25 = 0.0625 0.891027
26 = 0.0625 0.8125
27 = 0.4375 0.875
28 = 0.9375 0.1875
29 = 0.4375 0.5625
30 = 0.0625 0.5
31 = 0.5625 0.375
32 = 0.9375 0.9375
33 = 0.0625 0.1875
34 = 0.5625 0.3125
35 = 0.9375 0.3125
36 = 0.9375 0.25
37 = 0.5625 0.25
38 = 0.5 0.96875
39 = 0.5 0.96875
40 = 0.5 0.96875
41 = 0.5 0.96875
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 36 40 38
positionVertexNr = 3 1 2
smoothingGroup = 4
}
1
{
materialNr = 0
normalVertexNr = 40 41 38
positionVertexNr = 1 0 2
smoothingGroup = 6
}
2
{
materialNr = 0
normalVertexNr = 39 34 37
positionVertexNr = 2 5 3
smoothingGroup = 1
}
3
{
materialNr = 0
normalVertexNr = 34 35 37
positionVertexNr = 5 4 3
smoothingGroup = 1
}
4
{
materialNr = 0
normalVertexNr = 32 30 33
positionVertexNr = 7 9 6
smoothingGroup = 24
}
5
{
materialNr = 0
normalVertexNr = 30 31 33
positionVertexNr = 9 8 6
smoothingGroup = 12
}
6
{
materialNr = 0
normalVertexNr = 26 28 30
positionVertexNr = 11 10 9
smoothingGroup = 2
}
7
{
materialNr = 0
normalVertexNr = 30 28 31
positionVertexNr = 9 10 8
smoothingGroup = 6
}
8
{
materialNr = 0
normalVertexNr = 32 33 40
positionVertexNr = 7 6 1
smoothingGroup = 17
}
9
{
materialNr = 0
normalVertexNr = 33 41 40
positionVertexNr = 6 0 1
smoothingGroup = 3
}
10
{
materialNr = 0
normalVertexNr = 18 16 20
positionVertexNr = 15 17 14
smoothingGroup = 2
}
11
{
materialNr = 0
normalVertexNr = 16 17 20
positionVertexNr = 17 16 14
smoothingGroup = 2
}
12
{
materialNr = 0
normalVertexNr = 22 24 21
positionVertexNr = 13 12 14
smoothingGroup = 1
}
13
{
materialNr = 0
normalVertexNr = 24 19 21
positionVertexNr = 12 15 14
smoothingGroup = 1
}
14
{
materialNr = 1
normalVertexNr = 11 15 10
positionVertexNr = 22 18 23
smoothingGroup = 12
}
15
{
materialNr = 1
normalVertexNr = 14 10 15
positionVertexNr = 19 23 18
smoothingGroup = 4
}
16
{
materialNr = 1
normalVertexNr = 23 13 25
positionVertexNr = 13 20 12
smoothingGroup = 4
}
17
{
materialNr = 1
normalVertexNr = 13 12 25
positionVertexNr = 20 21 12
smoothingGroup = 6
}
18
{
materialNr = 1
normalVertexNr = 13 11 12
positionVertexNr = 20 22 21
smoothingGroup = 3
}
19
{
materialNr = 1
normalVertexNr = 11 10 12
positionVertexNr = 22 23 21
smoothingGroup = 9
}
20
{
materialNr = 0
normalVertexNr = 6 4 9
positionVertexNr = 26 27 24
smoothingGroup = 2
}
21
{
materialNr = 0
normalVertexNr = 4 8 9
positionVertexNr = 27 25 24
smoothingGroup = 2
}
22
{
materialNr = 0
normalVertexNr = 5 7 27
positionVertexNr = 27 26 11
smoothingGroup = 1
}
23
{
materialNr = 0
normalVertexNr = 29 27 7
positionVertexNr = 10 11 26
smoothingGroup = 1
}
24
{
materialNr = 2
normalVertexNr = 1 3 0
positionVertexNr = 30 28 31
smoothingGroup = 1
}
25
{
materialNr = 2
normalVertexNr = 3 2 0
positionVertexNr = 28 29 31
smoothingGroup = 1
}
}
}