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data1.cab
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MeshLow
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GeschirrspulerDoorModern.ams
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2004-03-05
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5KB
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287 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = kk_fridge
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = kk_schranktur5
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 1 1.62208e-005 0
1 = 0 0 1
2 = 0 -1 0
3 = -1 -1.5969e-005 0
4 = 0 0 1
5 = 0 -1 0
6 = -1 -1.5969e-005 0
7 = 9.53674e-009 1.52292e-013 -1
8 = 0 -1 0
9 = -0.000723988 1 0
10 = -1 -1.5969e-005 0
11 = 9.53674e-009 1.5241e-013 -1
12 = -0.000723988 1 0
13 = -1 -1.5969e-005 0
14 = 0 0 1
15 = 9.53674e-009 1.54577e-013 -1
16 = 1 1.62208e-005 0
17 = 0 -1 0
18 = -0.000723988 1 0
19 = 9.53674e-009 1.54694e-013 -1
20 = 1 1.62208e-005 0
21 = -0.000723988 1 0
22 = 1 1.62208e-005 0
23 = 0 0 1
}
positionVertex
{
0 = 0.499999 0.038583 0.699813
1 = 0.499999 0.038583 4.76837e-009
2 = 0.5 0 4.76837e-009
3 = -6.10352e-007 0.038221 0.699813
4 = -6.10352e-007 0.038221 0
5 = 0 0 0
6 = 0 0 0.699813
7 = 0.5 0 0.699813
}
textureTriangle
{
0
{
0 = 7 8 10
1 = 8 9 10
2 = 18 11 13
3 = 11 12 13
4 = 2 3 15
5 = 14 15 3
6 = 19 4 0
7 = 4 1 0
8 = 5 6 17
9 = 16 17 6
10 = 20 21 23
11 = 21 22 23
}
1
{
0 = 4 5 7
1 = 5 6 7
2 = 8 9 11
3 = 9 10 11
4 = 14 15 13
5 = 12 13 15
6 = 16 17 19
7 = 17 18 19
8 = 0 1 3
9 = 2 3 1
10 = 20 21 23
11 = 21 22 23
}
}
textureVertex
{
0
{
0 = 0.991485 0.0871229
1 = 0.982969 0.914956
2 = 0.5 1
3 = 1 0
4 = 0.892329 0.914956
5 = 0.431795 0.346115
6 = 0.0244809 0.346115
7 = 0.453714 0.656945
8 = 0.453714 0.00593853
9 = -0.000750851 0.00593853
10 = -0.000750851 0.656945
11 = 0.991485 0.0871229
12 = 0.982969 0.914956
13 = 0.892329 0.914956
14 = 1 0
15 = 1 1
16 = 0.0209771 0.405291
17 = 0.436042 0.400028
18 = 0.894705 0
19 = 0.902549 0
20 = 5.28259e-008 1
21 = 5.25162e-008 0
22 = 1 0
23 = 1 1
}
1
{
0 = 0.965708 0.389925
1 = 0.965708 0.0331442
2 = 0.943267 0.0300752
3 = 0.943267 0.393645
4 = 0.372916 0.969925
5 = 0.371456 0.509518
6 = 0.0353813 0.509518
7 = 0.0336126 0.969925
8 = 0.443128 0.969925
9 = 0.461352 0.969925
10 = 0.461352 0.461063
11 = 0.443128 0.461063
12 = 0.85034 0.393645
13 = 0.872781 0.390576
14 = 0.872781 0.0337949
15 = 0.85034 0.0300752
16 = 0.529221 0.461063
17 = 0.529221 0.969925
18 = 0.547445 0.969925
19 = 0.547445 0.461063
20 = 0.961073 0.969925
21 = 0.961073 0.461063
22 = 0.615314 0.461063
23 = 0.615314 0.969925
}
}
triangle
{
0
{
materialNr = 1
normalVertexNr = 9 12 18
positionVertexNr = 4 3 1
smoothingGroup = 1
}
1
{
materialNr = 1
normalVertexNr = 12 21 18
positionVertexNr = 3 0 1
smoothingGroup = 1
}
2
{
materialNr = 0
normalVertexNr = 3 13 6
positionVertexNr = 6 3 5
smoothingGroup = 4
}
3
{
materialNr = 0
normalVertexNr = 13 10 6
positionVertexNr = 3 4 5
smoothingGroup = 4
}
4
{
materialNr = 0
normalVertexNr = 19 15 11
positionVertexNr = 1 2 4
smoothingGroup = 2
}
5
{
materialNr = 0
normalVertexNr = 7 11 15
positionVertexNr = 5 4 2
smoothingGroup = 2
}
6
{
materialNr = 0
normalVertexNr = 0 16 22
positionVertexNr = 7 2 0
smoothingGroup = 4
}
7
{
materialNr = 0
normalVertexNr = 16 20 22
positionVertexNr = 2 1 0
smoothingGroup = 4
}
8
{
materialNr = 1
normalVertexNr = 23 14 1
positionVertexNr = 0 3 7
smoothingGroup = 2
}
9
{
materialNr = 1
normalVertexNr = 4 1 14
positionVertexNr = 6 7 3
smoothingGroup = 2
}
10
{
materialNr = 0
normalVertexNr = 17 2 8
positionVertexNr = 2 7 5
smoothingGroup = 1
}
11
{
materialNr = 0
normalVertexNr = 2 5 8
positionVertexNr = 7 6 5
smoothingGroup = 1
}
}
}