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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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MeshLow
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kitchenKommodeDesign.ams
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2004-03-05
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1,189 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
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material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
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dstBlend = 5
name = Floor40
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = kk_fridge
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
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Wonderlib::Material 1
{
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bumpmap =
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dstBlend = 5
name = phong47
power = 8
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srcBlend = 4
texture = 037marbre
type = 257
uOffset = 0
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Wonderlib::Material 2
{
ambient = 0 0 0 1
bumpmap =
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dstBlend = 5
name = KitchenWall2
power = 8
specular = 0 0 0 0
srcBlend = 4
texture = kk_schranktur3
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
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Wonderlib::Material 3
{
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bumpmap =
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dstBlend = 5
name = phong49
power = 8
specular = 0.1624 0.1624 0.1624 0.1
srcBlend = 4
texture =
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uOffset = 0
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Wonderlib::Material 4
{
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bumpmap =
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name = FridqeReflection
power = 20
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srcBlend = 4
texture =
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positionVertex
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textureTriangle
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textureVertex
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positionVertexNr = 27 28 15
smoothingGroup = 4
}
46
{
materialNr = 1
normalVertexNr = 45 83 86
positionVertexNr = 28 16 15
smoothingGroup = 4
}
47
{
materialNr = 1
normalVertexNr = 13 24 49
positionVertexNr = 38 34 27
smoothingGroup = 34
}
48
{
materialNr = 1
normalVertexNr = 31 42 24
positionVertexNr = 32 29 34
smoothingGroup = 1
}
49
{
materialNr = 1
normalVertexNr = 49 24 42
positionVertexNr = 27 34 29
smoothingGroup = 33
}
50
{
materialNr = 0
normalVertexNr = 29 32 21
positionVertexNr = 33 32 35
smoothingGroup = 12
}
51
{
materialNr = 0
normalVertexNr = 32 25 21
positionVertexNr = 32 34 35
smoothingGroup = 4
}
52
{
materialNr = 0
normalVertexNr = 21 59 29
positionVertexNr = 35 23 33
smoothingGroup = 9
}
53
{
materialNr = 0
normalVertexNr = 59 66 29
positionVertexNr = 23 21 33
smoothingGroup = 17
}
54
{
materialNr = 0
normalVertexNr = 22 26 15
positionVertexNr = 35 34 37
smoothingGroup = 16
}
55
{
materialNr = 0
normalVertexNr = 26 18 15
positionVertexNr = 34 36 37
smoothingGroup = 16
}
56
{
materialNr = 0
normalVertexNr = 54 61 16
positionVertexNr = 25 23 37
smoothingGroup = 2
}
57
{
materialNr = 0
normalVertexNr = 61 23 16
positionVertexNr = 23 35 37
smoothingGroup = 2
}
58
{
materialNr = 0
normalVertexNr = 14 52 19
positionVertexNr = 38 26 36
smoothingGroup = 8
}
59
{
materialNr = 0
normalVertexNr = 19 52 17
positionVertexNr = 36 26 37
smoothingGroup = 12
}
60
{
materialNr = 0
normalVertexNr = 17 52 55
positionVertexNr = 37 26 25
smoothingGroup = 5
}
61
{
materialNr = 0
normalVertexNr = 55 52 58
positionVertexNr = 25 26 24
smoothingGroup = 1
}
62
{
materialNr = 1
normalVertexNr = 51 87 64
positionVertexNr = 26 15 22
smoothingGroup = 18
}
63
{
materialNr = 1
normalVertexNr = 70 64 80
positionVertexNr = 20 22 17
smoothingGroup = 1
}
64
{
materialNr = 1
normalVertexNr = 87 80 64
positionVertexNr = 15 17 22
smoothingGroup = 3
}
65
{
materialNr = 1
normalVertexNr = 24 13 20
positionVertexNr = 34 38 36
smoothingGroup = 2
}
66
{
materialNr = 3
normalVertexNr = 10 9 7
positionVertexNr = 39 40 41
smoothingGroup = 65
}
67
{
materialNr = 3
normalVertexNr = 9 5 7
positionVertexNr = 40 42 41
smoothingGroup = 9
}
68
{
materialNr = 3
normalVertexNr = 7 5 1
positionVertexNr = 41 42 44
smoothingGroup = 12
}
69
{
materialNr = 3
normalVertexNr = 5 3 1
positionVertexNr = 42 43 44
smoothingGroup = 6
}
70
{
materialNr = 3
normalVertexNr = 1 3 35
positionVertexNr = 44 43 31
smoothingGroup = 3
}
71
{
materialNr = 3
normalVertexNr = 3 73 35
positionVertexNr = 43 19 31
smoothingGroup = 1
}
}
}