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Singles-FrenchVersion-Win95.iso
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data1.cab
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MeshLow
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mouseOldschool.ams
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Text File
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2004-03-05
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6KB
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350 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0.7384 0.679852 0.621733 1
dstBlend = 5
name =
power = 0
specular = 0 0 0 0
srcBlend = 4
texture = compnoise
type = 1
uOffset = 0
uRepeat = 3
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0.707118 -0.707096 0
1 = 0.382178 -0.414517 0.825903
2 = -0.707153 -0.707061 0
3 = -0.381998 -0.414477 0.826007
4 = -0.000873633 -0.00065163 -0.999999
5 = -0.707057 -0.707157 0
6 = 3.49157e-006 0 1
7 = -0.46236 -0.348463 0.815351
8 = -0.346688 0.219843 0.911853
9 = 3.49157e-006 0 1
10 = 0.462509 -0.348545 0.815231
11 = 0.346717 0.219825 0.911846
12 = -0.000539754 -0.000423056 -1
13 = 0.707316 -0.706898 0
14 = -0.000333879 -0.000282114 -1
15 = -0.70696 0.707253 0
16 = -0.34401 0.389211 0.854501
17 = -0.707087 0.707126 0
18 = 0.34405 0.38918 0.854499
19 = 0.707069 0.707144 0
20 = 0 -5.354e-005 -1
21 = 0.707095 0.707119 0
}
positionVertex
{
0 = 0.0370713 0.0541503 0.00182035
1 = 0.0370713 0.0541503 0.0198276
2 = -0.0370713 0.0541503 0.0198276
3 = -0.0370713 0.0541503 0.00182035
4 = 0.0370713 -0.0541503 0.00182615
5 = 0.0218722 0.0286259 0.0375724
6 = 0.0218722 -0.032775 0.0375724
7 = -0.0218723 0.0286259 0.0375725
8 = -0.0218723 -0.032775 0.0375725
9 = -0.0370713 -0.0541503 0.00189093
10 = -0.0370713 -0.0541503 0.0198183
11 = 0.0370713 -0.0541503 0.0198096
}
textureTriangle
{
0
{
0 = 0 1 3
1 = 1 2 3
2 = 6 7 5
3 = 4 5 7
4 = 8 9 11
5 = 9 10 11
6 = 13 14 12
7 = 12 14 15
8 = 9 16 10
9 = 16 17 10
10 = 8 18 20
11 = 18 19 20
12 = 7 21 9
13 = 21 16 9
14 = 8 20 4
15 = 20 22 4
16 = 23 24 26
17 = 24 25 26
18 = 14 27 15
19 = 15 27 28
}
1
{
0 = 0 1 3
1 = 1 2 3
2 = 6 7 5
3 = 4 5 7
4 = 8 9 1
5 = 9 2 1
6 = 5 10 6
7 = 6 10 11
8 = 9 11 2
9 = 11 3 2
10 = 8 1 10
11 = 1 0 10
12 = 13 12 9
13 = 12 11 9
14 = 8 10 15
15 = 10 14 15
16 = 15 13 8
17 = 13 9 8
18 = 10 0 11
19 = 11 0 3
}
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textureVertex
{
0
{
0 = 1.00668e-008 1
1 = 1 1
2 = 1 1.19209e-007
3 = 1.00668e-008 1.19209e-007
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5 = 0.996835 0.811586
6 = 0.996834 0.0194761
7 = 0.972441 0.565965
8 = 0.0275591 0.0194633
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11 = 0.0230084 0.00197929
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16 = 1 0.0444095
17 = 1 -1.19209e-007
18 = 8.77225e-008 1.78814e-007
19 = 1 1.78814e-007
20 = 1 0.0446796
21 = 0.983069 0.985672
22 = 0.983069 0.984981
23 = 0.497507 1
24 = 0.495332 -2.38419e-007
25 = 0.00243537 -2.38419e-007
26 = 0.00243521 1
27 = 0.541004 0.799755
28 = 0.541004 0.0294179
}
1
{
0 = 0.693076 0.40021
1 = 0.693076 0.163303
2 = 0.30648 0.163303
3 = 0.30648 0.40021
4 = 0.787842 0.969925
5 = 0.827414 0.552073
6 = 0.172172 0.551856
7 = 0.210578 0.969734
8 = 0.797988 0.0648212
9 = 0.201165 0.0648212
10 = 0.827399 0.482685
11 = 0.172157 0.482685
12 = 0.0300752 0.482734
13 = 0.119929 0.0301055
14 = 0.969925 0.482675
15 = 0.879024 0.0300752
}
}
triangle
{
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{
materialNr = 0
normalVertexNr = 9 11 6
positionVertexNr = 6 5 8
smoothingGroup = 2
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1
{
materialNr = 0
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positionVertexNr = 5 7 8
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{
materialNr = 0
normalVertexNr = 4 14 12
positionVertexNr = 9 3 4
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3
{
materialNr = 0
normalVertexNr = 20 12 14
positionVertexNr = 0 4 3
smoothingGroup = 16
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4
{
materialNr = 0
normalVertexNr = 18 16 11
positionVertexNr = 1 2 5
smoothingGroup = 384
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5
{
materialNr = 0
normalVertexNr = 16 8 11
positionVertexNr = 2 7 5
smoothingGroup = 704
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6
{
materialNr = 0
normalVertexNr = 13 0 5
positionVertexNr = 4 11 9
smoothingGroup = 192
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7
{
materialNr = 0
normalVertexNr = 5 0 2
positionVertexNr = 9 11 10
smoothingGroup = 160
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{
materialNr = 0
normalVertexNr = 16 3 8
positionVertexNr = 2 10 7
smoothingGroup = 80
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{
materialNr = 0
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positionVertexNr = 10 8 7
smoothingGroup = 20
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10
{
materialNr = 0
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positionVertexNr = 1 5 11
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11
{
materialNr = 0
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positionVertexNr = 5 6 11
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{
materialNr = 0
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positionVertexNr = 3 9 2
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{
materialNr = 0
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positionVertexNr = 9 10 2
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{
materialNr = 0
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positionVertexNr = 1 11 0
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15
{
materialNr = 0
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positionVertexNr = 11 4 0
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16
{
materialNr = 0
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positionVertexNr = 0 3 1
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{
materialNr = 0
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positionVertexNr = 3 2 1
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{
materialNr = 0
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positionVertexNr = 11 6 10
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19
{
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}