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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Statemachine
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questErotic7.lua
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2004-03-05
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83 lines
beginStateMachine()
-- called when questor builds up all known questScripts
onEnter(function(msg)
print("questErotic7 entered");
setState("initial");
end )
-- on game over: relationship conditions get reset to 0 and all quests are reset to initial
onMsg("questreset", function(msg)
setState("initial");
end )
---------------------------------------------------------------------------------------------------------------------------------------
state("initial")
onMsg("checkCondition", function(msg)
local mike = getParent().getParent().getCharacter(MIKE);
local elaine = getParent().getParent().getCharacter(ELAINE);
if ( -- condition here
----------------
min( mike.getRelationshipCondition(ELAINE, REL_EROTIC),
elaine.getRelationshipCondition(MIKE, REL_EROTIC)) >= 7
and
getParent()["questErotic6"].getState() == "done"
)
----------------
then
-- go to talk position
mike.queueCommand("pm_talkCutscene", "talkCutscene", elaine, "dialogErotic7");
setState("talktome");
end
end )
state("talktome")
-- assoon as arrived - start dialog
----------------
onMsg("talking", function(msg)
if (msg.data == "dialogErotic7") then
if (getParent().getParent().getCharacter(ELAINE).getObjectsWithBehavior("doublebed")[1]) then
popupConversation("dialogErotic7DoubleBed");
else
popupConversation("dialogErotic7");
end
setState("donetalktome");
end
----------------
end )
state("donetalktome");
----------------
onMsg("yes", function(msg)
local mike = getParent().getParent().getCharacter(MIKE);
local elaine = getParent().getParent().getCharacter(ELAINE);
mike.cancelCurrentActivity();
elaine.cancelCurrentActivity();
if (getParent().getParent().getCharacter(ELAINE).getObjectsWithBehavior("doublebed")[1]) then
elaine.pushCommand("pm_getIntimateBed", "getIntimateBed", mike, "", true, true);
end
setState("done");
end )
---------------------------------------------------------------------------------------------------------------------------------------
state("done")
-- sackgasse hier
endStateMachine()