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1992-06-24
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Path: uunet!wupost!waikato.ac.nz!spt
From: spt@waikato.ac.nz (Simon Travaglia)
Newsgroups: vmsnet.sources.games
Subject: ADVENTURE.DAT - Adventure Data file
Message-ID: <1992Jun26.084509.8996@waikato.ac.nz>
Date: 26 Jun 92 08:45:09 +1200
Organization: University of Waikato Computer Centre
Lines: 1835
I've had a couple of requests for this, so here's the data file for adventure:
-----------cut here------------
1 /
1 You are standing at the end of a road before a small brick building. /
1 Around you is a forest. A small stream flows out of the building and /
1 down a gully. /
2 You have walked up a hill, still in the forest. The road slopes back /
2 down the other side of the hill. There is a building in the distance. /
3 You are inside a building, a well house for a large spring. /
4 You are in a valley in the forest beside a stream tumbling along a /
4 rocky bed. /
5 You are in open forest, with a deep valley to one side. /
6 You are in open forest near both a valley and a road. /
7 At your feet all the water of the stream splashes into a 2-inch slit /
7 in the rock. Downstream the streambed is bare rock. /
8 You are in a 20-foot depression floored with bare dirt. Set into the /
8 dirt is a strong steel grate mounted in concrete. A dry streambed /
8 leads into the depression. /
9 You are in a small chamber beneath a 3x3 steel grate to the surface. /
9 A low crawl over cobbles leads inward to the west. /
10 You are crawling over cobbles in a low passage. There is a dim light /
10 at the east end of the passage. /
11 You are in a debris room filled with stuff washed in from the surface. /
11 A low wide passage with cobbles becomes plugged with mud and debris /
11 here, but an awkward canyon leads upward and west. A note on the wall /
11 says "magic word XYZZY". /
12 You are in an awkward sloping east/west canyon. /
13 You are in a splendid chamber thirty feet high. The walls are frozen /
13 rivers of orange stone. An awkward canyon and a good passage exit /
13 from east and west sides of the chamber. /
14 At your feet is a small pit breathing traces of white mist. An east /
14 passage ends here except for a small crack leading on. /
15 You are at one end of a vast hall stretching forward out of sight to /
15 the west. There are openings to either side. Nearby, a wide stone /
15 staircase leads downward. The hall is filled with wisps of white mist /
15 swaying to and fro almost as if alive. A cold wind blows up the /
15 staircase. There is a passage at the top of a dome behind you. /
16 The crack is far too small for you to follow. /
17 You are on the east bank of a fissure slicing clear across the hall. /
17 The mist is quite thick here, and the fissure is too wide to jump. /
18 This is a low room with a crude note on the wall. The note says, /
18 "You won't get it up the steps". /
19 You are in the hall of the mountain king, with passages off in all /
19 directions. /
20 You are at the bottom of the pit with a broken neck. /
21 You didn't make it. /
22 The dome is unclimbable. /
23 You are at the west end of the twopit room. There is a large hole in /
23 the wall above the pit at this end of the room. /
24 You are at the bottom of the eastern pit in the twopit room. There is /
24 a small pool of oil in one corner of the pit. /
25 You are at the bottom of the western pit in the twopit room. There is /
25 a large hole in the wall about 25 feet above you. /
26 You clamber up the plant and scurry through the hole at the top. /
27 You are on the west side of the fissure in the hall of mists. /
28 You are in a low N/S passage at a hole in the floor. The hole goes /
28 down to an E/W passage. /
29 You are in the south side chamber. /
30 You are in the west side chamber of the hall of the mountain king. /
30 A passage continues west and up here. /
31 >$< /
32 You can't get by the snake. /
33 You are in a large room, with a passage to the south, a passage to the /
33 west, and a wall of broken rock to the east. There is a large "y2" on /
33 a rock in the room's center. /
34 You are in a jumble of rock, with cracks everywhere. /
35 You're at a low window overlooking a huge pit, which extends up out of /
35 sight. A floor is indistinctly visible over 50 feet below. Traces of /
35 white mist cover the floor of the pit, becoming thicker to the right. /
35 Marks in the dust around the window would seem to indicate that /
35 someone has been here recently. Directly across the pit from you and /
35 25 feet away there is a similar window looking into a lighted room. A /
35 shadowy figure can be seen there peering back at you. /
36 You are in a dirty broken passage. To the east is a crawl. To the /
36 west is a large passage. Above you is a hole to another passage. /
37 You are on the brink of a small clean climbable pit. A crawl leads /
37 west. /
38 You are in the bottom of a small pit with a little stream, which /
38 enters and exits through tiny slits. /
39 You are in a large room full of dusty rocks. There is a big hole in /
39 the floor. There are cracks everywhere, and a passage leading east. /
40 You have crawled through a very low wide passage parallel to and north /
40 of the hall of mists. /
41 You are at the west end of hall of mists. A low wide crawl continues /
41 west and another goes north. To the south is a little passage 6 feet /
41 off the floor. /
42 You are in a maze of twisty little passages, all alike. /
43 You are in a maze of twisty little passages, all alike. /
44 You are in a maze of twisty little passages, all alike. /
45 You are in a maze of twisty little passages, all alike. /
46 Dead end /
47 Dead end /
48 Dead end /
49 You are in a maze of twisty little passages, all alike. /
50 You are in a maze of twisty little passages, all alike. /
51 You are in a maze of twisty little passages, all alike. /
52 You are in a maze of twisty little passages, all alike. /
53 You are in a maze of twisty little passages, all alike. /
54 Dead end /
55 You are in a maze of twisty little passages, all alike. /
56 Dead end /
57 You are on the brink of a thirty foot pit with a massive orange column /
57 down one wall. You could climb down here but you could not get back /
57 up. The maze continues at this level. /
58 Dead end /
59 you have crawled through a very low wide passage parallel to and north /
59 of the hall of mists. /
60 You are at the east end of a very long hall apparently without side /
60 chambers. To the east a low wide crawl slants up. To the north a /
60 round two foot hole slants down. /
61 You are at the west end of a very long featureless hall. The hall /
61 joins up with a narrow north/south passage. /
62 You are at a crossover of a high N/S passage and a low E/W one. /
63 Dead end /
64 You are at a complex junction. A low hands and knees passage from the /
64 north joins a higher crawl from the east to make a walking passage /
64 going west. There is also a large room above. The air is damp here. /
65 You are in bedquilt, a long east/west passage with holes everywhere. /
65 To explore at random select north, south, up, or down. /
66 You are in a room whose walls resemble swiss cheese. Obvious passages /
66 go west, east, ne, and nw. Part of the room is occupied by a large /
66 bedrock block. /
67 You are at the east end of the twopit room. The floor here is /
67 littered with thin rock slabs, which make it easy to descend the pits. /
67 There is a path here bypassing the pits to connect passages from east /
67 and west. There are holes all over, but the only big one is on the /
67 wall directly over the west pit where you can't get to it. /
68 You are in a large low circular chamber whose floor is an immense slab /
68 fallen from the ceiling (slab room). East and west there once were /
68 large passages, but they are now filled with boulders. Low small /
68 passages go north and south, and the south one quickly bends west /
68 around the boulders. /
69 You are in a secret N/S canyon above a large room. /
70 You are in a secret N/S canyon above a sizable passage. /
71 You are in a secret canyon at a junction of three canyons, bearing /
71 north, south, and SE. The north one is as tall as the other two /
71 combined. /
72 You are in a large low room. Crawls lead north, SE, and SW. /
73 Dead end crawl. /
74 You are in a secret canyon which here runs E/W. It crosses over a /
74 very tight canyon 15 feet below. If you go down you may not be able /
74 to get back up. /
75 You are at a wide place in a very tight N/S canyon. /
76 The canyon here becomes too tight to go further south. /
77 You are in a tall E/W canyon. A low tight crawl goes 3 feet north and /
77 seems to open up. /
78 The canyon runs into a mass of boulders -- Dead end. /
79 The stream flows out through a pair of 1 foot diameter sewer pipes. /
79 It would be advisable to use the exit. /
80 You are in a maze of twisty little passages, all alike. /
81 Dead end /
82 Dead end /
83 You are in a maze of twisty little passages, all alike. /
84 You are in a maze of twisty little passages, all alike. /
85 Dead end /
86 Dead end /
87 You are in a maze of twisty little passages, all alike. /
88 You are in a long, narrow corridor stretching out of sight to the /
88 west. At the eastern end is a hole through which you can see a /
88 profusion of leaves. /
89 There is nothing here to climb. Use "up" or "out" to leave the pit. /
90 You have climbed up the plant and out of the pit. /
91 You are at the top of a steep incline above a large room. You could /
91 climb down here, but you would not be able to climb up. There is a /
91 passage leading back to the north. /
92 You are in the giant room. The ceiling here is too high up for your /
92 lamp to show it. Cavernous passages lead east, north, and south. On /
92 the west wall is scrawled the inscription, "fee fie foe foo" [sic]. /
93 The passage here is blocked by a recent cave-in. /
94 You are at one end of an immense north/south passage. /
95 You are in a magnificent cavern with a rushing stream, which cascades /
95 over a sparkling waterfall into a roaring whirlpool which disappears /
95 through a hole in the floor. Passages exit to the south and west. /
96 You are in the soft room. The walls are covered with heavy curtains, /
96 the floor with a thick pile carpet. Moss covers the ceiling. /
97 This is the oriental room. Ancient oriental cave drawings cover the /
97 walls. A gently sloping passage leads upward to the north, another /
97 passage leads se, and a hands and knees crawl leads west. /
98 You are following a wide path around the outer edge of a large cavern. /
98 Far below, through a heavy white mist, strange splashing noises can be /
98 heard. The mist rises up through a fissure in the ceiling. The path /
98 exits to the south and west. /
99 You are in an alcove. A small nw path seems to widen after a short /
99 distance. An extremely tight tunnel leads east. It looks like a very /
99 tight squeeze. An eerie light can be seen at the other end. /
100 You're in a small chamber lit by an eerie green light. An extremely /
100 narrow tunnel exits to the west. A dark corridor leads ne. /
101 You're in the dark-room. A corridor leading south is the only exit. /
102 You are in an arched hall. A coral passage once continued up and east /
102 from here, but is now blocked by debris. The air smells of sea water. /
103 You're in a large room carved out of sedimentary rock. The floor and /
103 walls are littered with bits of shells imbedded in the stone. A /
103 shallow passage proceeds downward, and a somewhat steeper one leads /
103 up. A low hands and knees passage enters from the south. /
104 You are in a long sloping corridor with ragged sharp walls. /
105 You are in a cul-de-sac about eight feet across. /
106 You are in an anteroom leading to a large passage to the east. Small /
106 passages go west and up. The remnants of recent digging are evident. /
106 A sign in midair here says "cave under construction beyond this point. /
106 Proceed at own risk. [Witt construction company]" /
107 You are in a maze of twisty little passages, all different. /
108 You are at Witt's end. Passages lead off in *all* directions. /
109 You are in a north/south canyon about 25 feet across. The floor is /
109 covered by white mist seeping in from the north. The walls extend /
109 upward for well over 100 feet. Suspended from some unseen point far /
109 above you, an enormous two-sided mirror is hanging parallel to and /
109 midway between the canyon walls. (The mirror is obviously provided /
109 for the use of the dwarves, who as you know, are extremely vain.) A /
109 small window can be seen in either wall, some fifty feet up. /
110 You're at a low window overlooking a huge pit, which extends up out of /
110 sight. A floor is indistinctly visible over 50 feet below. Traces of /
110 white mist cover the floor of the pit, becoming thicker to the left. /
110 Marks in the dust around the window would seem to indicate that /
110 someone has been here recently. Directly across the pit from you and /
110 25 feet away there is a similar window looking into a lighted room. A /
110 shadowy figure can be seen there peering back at you. /
111 A large stalactite extends from the roof and almost reaches the floor /
111 below. You could climb down it, and jump from it to the floor, but /
111 having done so you would be unable to reach it to climb back up. /
112 You are in a little maze of twisting passages, all different. /
113 You are at the edge of a large underground reservoir. An opaque cloud /
113 of white mist fills the room and rises rapidly upward. The lake is /
113 fed by a stream, which tumbles out of a hole in the wall about 10 feet /
113 overhead and splashes noisily into the water somewhere within the /
113 mist. The only passage goes back toward the south. /
114 Dead end /
115 You are at the northeast end of an immense room, even larger than the /
115 giant room. It appears to be a repository for the "adventure" /
115 program. Massive torches far overhead bathe the room with smoky /
115 yellow light. Scattered about you can be seen a pile of bottles (all /
115 of them empty), a nursery of young beanstalks murmuring quietly, a bed /
115 of oysters, a bundle of black rods with rusty stars on their ends, and /
115 a collection of brass lanterns. Off to one side a great many dwarves /
115 are sleeping on the floor, snoring loudly. A sign nearby reads: "do /
115 not disturb the dwarves!" an immense mirror is hanging against one /
115 wall, and stretches to the other end of the room, where various other /
115 sundry objects can be glimpsed dimly in the distance. /
116 You are at the southwest end of the repository. To one side is a pit /
116 full of fierce green snakes. On the other side is a row of small /
116 wicker cages, each of which contains a little sulking bird. In one /
116 corner is a bundle of black rods with rusty marks on their ends. A /
116 large number of velvet pillows are scattered about on the floor. A /
116 vast mirror stretches off to the northeast. At your feet is a large /
116 steel grate, next to which is a sign which reads, "treasure vault. /
116 Keys in main office." /
117 You are on one side of a large, deep chasm. A heavy white mist rising /
117 up from below obscures all view of the far side. A sw path leads away /
117 from the chasm into a winding corridor. /
118 You are in a long winding corridor sloping out of sight in both /
118 directions. /
119 You are in a secret canyon which exits to the north and east. /
120 You are in a secret canyon which exits to the north and east. /
121 You are in a secret canyon which exits to the north and east. /
122 You are on the far side of the chasm. A ne path leads away from the /
122 chasm on this side. /
123 You're in a long east/west corridor. A faint rumbling noise can be /
123 heard in the distance. /
124 The path forks here. The left fork leads northeast. A dull rumbling /
124 seems to get louder in that direction. The right fork leads southeast /
124 down a gentle slope. The main corridor enters from the west. /
125 The walls are quite warm here. From the north can be heard a steady /
125 roar, so loud that the entire cave seems to be trembling. Another /
125 passage leads south, and a low crawl goes east. /
126 You are on the edge of a breath-taking view. Far below you is an /
126 active volcano, from which great gouts of molten lava come surging /
126 out, cascading back down into the depths. The glowing rock fills the /
126 farthest reaches of the cavern with a blood-red glare, giving every- /
126 thing an eerie, macabre appearance. The air is filled with flickering /
126 sparks of ash and a heavy smell of brimstone. The walls are hot to /
126 the touch, and the thundering of the volcano drowns out all other /
126 sounds. Embedded in the jagged roof far overhead are myriad twisted /
126 formations composed of pure white alabaster, which scatter the murky /
126 light into sinister apparitions upon the walls. To one side is a deep /
126 gorge, filled with a bizarre chaos of tortured rock which seems to /
126 have been crafted by the devil himself. An immense river of fire /
126 crashes out from the depths of the volcano, burns its way through the /
126 gorge, and plummets into a bottomless pit far off to your left. To /
126 the right, an immense geyser of blistering steam erupts continuously /
126 from a barren island in the center of a sulfurous lake, which bubbles /
126 ominously. The far right wall is aflame with an incandescence of its /
126 own, which lends an additional infernal splendor to the already /
126 hellish scene. A dark, foreboding passage exits to the south. /
127 You are in a small chamber filled with large boulders. The walls are /
127 very warm, causing the air in the room to be almost stifling from the /
127 heat. The only exit is a crawl heading west, through which is coming /
127 a low rumbling. /
128 You are walking along a gently sloping north/south passage lined with /
128 oddly shaped limestone formations. /
129 You are standing at the entrance to a large, barren room. A sign /
129 posted above the entrance reads: "Caution! Bear in room!" /
130 You are inside a barren room. The center of the room is completely /
130 empty except for some dust. Marks in the dust lead away toward the /
130 far end of the room. The only exit is the way you came in. /
131 You are in a maze of twisting little passages, all different. /
132 You are in a little maze of twisty passages, all different. /
133 You are in a twisting maze of little passages, all different. /
134 You are in a twisting little maze of passages, all different. /
135 You are in a twisty little maze of passages, all different. /
136 You are in a twisty maze of little passages, all different. /
137 You are in a little twisty maze of passages, all different. /
138 You are in a maze of little twisting passages, all different. /
139 You are in a maze of little twisty passages, all different. /
140 Dead end /
-1 end /
2 /
1 You're at end of road again. /
2 You're at hill in road. /
3 You're inside building. /
4 You're in valley. /
5 You're in forest. /
6 You're in forest. /
7 You're at slit in streambed. /
8 You're outside grate. /
9 You're below the grate. /
10 You're in cobble crawl. /
11 You're in debris room. /
13 You're in bird chamber. /
14 You're at top of small pit. /
15 You're in hall of mists. /
17 You're on east bank of fissure. /
18 You're in nugget of gold room. /
19 You're in hall of Mt King /
23 You're at west end of twopit room. /
24 You're in east pit. /
25 You're in west pit. /
33 You're at "Y2". /
35 You're at window on pit. /
36 You're in dirty passage. /
39 You're in dusty rock room. /
41 You're at west end of hall of mists. /
57 You're at brink of pit. /
60 You're at east end of long hall. /
61 You're at west end of long hall. /
64 You're at complex junction. /
66 You're in swiss cheese room. /
67 You're at east end of twopit room. /
68 You're in slab room. /
71 You're at junction of three secret canyons. /
74 You're in secret E/W canyon above tight canyon. /
88 You're in narrow corridor. /
91 You're at steep incline above large room. /
92 You're in giant room. /
95 You're in cavern with waterfall. /
96 You're in soft room. /
97 You're in oriental room. /
98 You're in misty cavern. /
99 You're in alcove. /
100 You're in plover room. /
101 You're in dark-room. /
102 You're in arched hall. /
103 You're in shell room. /
106 You're in anteroom. /
108 You're at Witt's end. /
109 You're in mirror canyon. /
110 You're at window on pit. /
111 You're at top of stalactite. /
113 You're at reservoir. /
115 You're at NE end. /
116 You're at SW end. /
117 You're on SW side of chasm. /
118 You're in sloping corridor. /
122 You're on NE side of chasm. /
123 You're in corridor. /
124 You're at fork in path. /
125 You're at junction with warm walls. /
126 You're at breath-taking view. /
127 You're in chamber of boulders. /
128 You're in limestone passage. /
129 You're in front of barren room. /
130 You're in barren room. /
-1 /
3 /
1 2 2 44 29 /
1 3 3 12 19 43 /
1 4 5 13 14 46 30 /
1 5 6 45 43 /
1 8 63 /
2 1 2 12 7 43 45 30 /
2 5 6 45 46 /
3 1 3 11 32 44 /
3 11 62 /
3 33 65 /
3 79 5 14 /
4 1 4 12 45 /
4 5 6 43 44 29 /
4 7 5 46 30 /
4 8 63 /
5 4 9 43 30 /
5 50005 6 7 45 /
5 6 6 /
5 5 44 46 /
6 1 2 45 /
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6 5 6 46 /
7 1 12 /
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7 8 5 15 16 46 /
7 595 60 14 30 /
8 5 6 43 44 46 /
8 1 12 /
8 7 4 13 45 /
8 303009 3 19 30 /
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9 593 11 /
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9 14 31 /
9 11 51 /
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10 11 19 22 44 51 /
10 14 31 /
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12 14 31 /
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13 9 64 /
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14 303008 63 /
14 9 64 /
14 11 51 /
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14 15 30 /
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15 14 29 /
15 34 55 /
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17 312596 39 /
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17 27 41 /
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19 74 66 /
20 0 1 /
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23 648 52 /
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26 88 1 /
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27 412597 41 42 43 69 /
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31 524089 1 /
31 90 1 /
32 19 1 /
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33 159302 71 /
33 100 71 /
34 33 30 55 /
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37 38 30 31 56 /
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38 595 60 14 30 4 5 /
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40 41 1 /
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61 100107 46 /
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65 50070 29 /
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67 24 30 31 /
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69 331120 46 /
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77 66 45 17 /
78 77 46 /
79 3 1 /
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83 57 46 /
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84 114 50 /
85 83 43 11 /
86 52 29 11 /
87 45 29 30 /
88 25 30 56 43 /
88 20 39 /
88 92 44 27 /
89 25 1 /
90 23 1 /
91 95 45 73 23 /
91 72 30 56 /
92 88 46 /
92 93 43 /
92 94 45 /
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122 233660 41 42 69 49 /
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140 112 45 11 /
-1 /
4 /
2 ROAD /
2 HILL /
3 ENTER /
4 UPSTR /
5 DOWNS /
6 FORES /
7 FORWA /
7 CONTI /
7 ONWAR /
8 BACK /
8 RETUR /
8 RETRE /
9 VALLE /
10 STAIR /
11 OUT /
11 OUTSI /
11 EXIT /
11 LEAVE /
12 BUILD /
12 HOUSE /
13 GULLY /
14 STREA /
15 ROCK /
16 BED /
17 CRAWL /
18 COBBL /
19 INWAR /
19 INSID /
19 IN /
20 SURFA /
21 NULL /
21 NOWHE /
22 DARK /
23 PASSA /
23 TUNNE /
24 LOW /
25 CANYO /
26 AWKWA /
27 GIANT /
28 VIEW /
29 UPWAR /
29 UP /
29 U /
29 ABOVE /
29 ASCEN /
30 D /
30 DOWNW /
30 DOWN /
30 DESCE /
31 PIT /
32 OUTDO /
33 CRACK /
34 STEPS /
35 DOME /
36 LEFT /
37 RIGHT /
38 HALL /
39 JUMP /
40 BARRE /
41 OVER /
42 ACROS /
43 EAST /
43 E /
44 WEST /
44 W /
45 NORTH /
45 N /
46 SOUTH /
46 S /
47 NE /
48 SE /
49 SW /
50 NW /
51 DEBRI /
52 HOLE /
53 WALL /
54 BROKE /
55 Y2 /
56 CLIMB /
57 LOOK /
57 EXAMI /
57 TOUCH /
57 DESCR /
58 FLOOR /
59 ROOM /
60 SLIT /
61 SLAB /
61 SLABR /
62 XYZZY /
63 DEPRE /
64 ENTRA /
65 PLUGH /
66 SECRE /
67 CAVE /
69 CROSS /
70 BEDQU /
71 PLOVE /
72 ORIEN /
73 CAVER /
74 SHELL /
75 RESER /
76 MAIN /
76 OFFIC /
77 FORK /
1001 KEYS /
1001 KEY /
1002 LAMP /
1002 HEADL /
1002 LANTE /
1003 GRATE /
1004 CAGE /
1005 ROD /
1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD) /
1007 STEPS /
1008 BIRD /
1009 DOOR /
1010 PILLO /
1010 VELVE /
1011 SNAKE /
1012 FISSU /
1013 TABLE /
1014 CLAM /
1015 OYSTE /
1016 MAGAZ /
1016 ISSUE /
1016 SPELU /
1016 "SPEL /
1017 DWARF /
1017 DWARV /
1018 KNIFE /
1018 KNIVE /
1019 FOOD /
1019 RATIO /
1020 BOTTL /
/
1020 JAR /
1021 WATER /
1021 H2O /
1022 OIL /
1023 MIRRO /
1024 PLANT /
1024 BEANS /
1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT) /
1026 STALA /
1027 SHADO /
1027 FIGUR /
1028 AXE /
1029 DRAWI /
1030 PIRAT /
1031 DRAGO /
1032 CHASM /
1033 TROLL /
1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL) /
1035 BEAR /
1036 MESSA /
1037 VOLCA /
1037 GEYSE (SAME AS VOLCANO) /
1038 MACHI /
1038 VENDI /
1039 BATTE /
1040 CARPE /
1040 MOSS /
1050 GOLD /
1050 NUGGE /
1051 DIAMO /
1052 SILVE /
1052 BARS /
1053 JEWEL /
1054 COINS /
1055 CHEST /
1055 BOX /
1055 TREAS /
1056 EGGS /
1056 EGG /
1056 NEST /
1057 TRIDE /
1058 VASE /
1058 MING /
1058 SHARD /
1058 POTTE /
1059 EMERA /
1060 PLATI /
1060 PYRAM /
1061 PEARL /
1062 RUG /
1062 PERSI /
1063 SPICE /
1064 CHAIN /
2001 CARRY /
2001 TAKE /
2001 KEEP /
2001 CATCH /
2001 STEAL /
2001 CAPTU /
2001 GET /
2001 TOTE /
2002 DROP /
2002 RELEA /
2002 FREE /
2002 DISCA /
2002 DUMP /
2003 SAY /
2003 CHANT /
2003 SING /
2003 UTTER /
2003 MUMBL /
2004 UNLOC /
2004 OPEN /
2005 NOTHI /
2006 LOCK /
2006 CLOSE /
2007 LIGHT /
2007 ON /
2008 EXTIN /
2008 OFF /
2009 WAVE /
2009 SHAKE /
2009 SWING /
2010 CALM /
2010 PLACA /
2010 TAME /
2011 WALK /
2011 RUN /
2011 TRAVE /
2011 GO /
2011 PROCE /
2011 CONTI /
2011 EXPLO /
2011 GOTO /
2011 FOLLO /
2011 TURN /
2012 ATTAC /
2012 KILL /
2012 FIGHT /
2012 HIT /
2012 STRIK /
2013 POUR /
2014 EAT /
2014 DEVOU /
2015 DRINK /
2016 RUB /
2017 THROW /
2017 TOSS /
2018 QUIT /
2019 FIND /
2019 WHERE /
2020 INVEN /
2021 FEED /
2022 FILL /
2023 BLAST /
2023 DETON /
2023 IGNIT /
2023 BLOWU /
2024 SCORE /
2025 FEE /
2025 FIE /
2025 FOE /
2025 FOO /
2025 FUM /
2026 BRIEF /
2027 READ /
2027 PERUS /
2028 BREAK /
2028 SHATT /
2028 SMASH /
2029 WAKE /
2029 DISTU /
2030 SUSPE /
2030 PAUSE /
2030 SAVE /
2031 HOURS /
3001 FEE /
3002 FIE /
3003 FOE /
3004 FOO /
3005 FUM /
3050 SESAM /
3050 OPENS /
3050 ABRA /
3050 ABRAC /
3050 SHAZA /
3050 HOCUS /
3050 POCUS /
3051 HELP /
3051 ? /
3064 TREE /
3064 TREES /
3066 DIG /
3066 EXCAV /
3068 LOST /
3069 MIST /
3079 FUCK /
3139 STOP /
3142 INFO /
3142 INFOR /
3147 SWIM /
-1 /
5 /
1 set of keys /
000 There are some keys on the ground here. /
2 brass lantern /
000 There is a shiny brass lamp nearby. /
100 There is a lamp shining nearby. /
3 *Grate /
000 The grate is locked. /
100 The grate is open. /
4 wicker cage /
000 There is a small wicker cage discarded nearby. /
5 black rod /
000 A three foot black rod with a rusty star on an end lies nearby. /
6 black rod /
000 A three foot black rod with a rusty mark on an end lies nearby. /
7 *Steps /
000 Rough stone steps lead down the pit. /
100 Rough stone steps lead up the dome. /
8 Little bird in cage /
000 A cheerful little bird is sitting here singing. /
100 There is a little bird in the cage. /
9 *Rusty door /
000 The way north is barred by a massive, rusty, iron door. /
100 The way north leads through a massive, rusty, iron door. /
10 Velvet pillow /
000 A small velvet pillow lies on the floor. /
11 *Snake /
000 A huge green fierce snake bars the way! /
100 >$< (chased away) /
12 *fissure /
000 >$< /
100 A crystal bridge now spans the fissure. /
200 The crystal bridge has vanished! /
13 *stone tablet /
000 A massive stone tablet imbedded in the wall reads: /
000 "Congratulations on bringing light into the dark-room!" /
14 giant clam >grunt!< /
000 There is an enormous clam here with its shell tightly closed. /
15 giant oyster >groan!< /
000 There is an enormous oyster here with its shell tightly closed. /
100 Interesting. There seems to be something written on the underside of /
100 the oyster. /
16 "Spelunker Today" /
000 there are a few recent issues of "Spelunker Today" magazine here. /
19 tasty food /
000 There is food here. /
20 small bottle /
000 There is a bottle of water here. /
100 There is an empty bottle here. /
200 There is a bottle of oil here. /
21 water in the bottle /
22 oil in the bottle /
23 *mirror /
000 >$< /
24 *plant /
000 There is a tiny little plant in the pit, murmuring "water, water, ..." /
100 The plant spurts into furious growth for a few seconds. /
200 There is a 12-foot-tall beanstalk stretching up out of the pit, /
200 bellowing "water!! water!!" /
300 The plant grows explosively, almost filling the bottom of the pit. /
400 There is a gigantic beanstalk stretching all the way up to the hole. /
500 You've over-watered the plant! It's shriveling up! It's, It's... /
25 *Phony plant (seen in twopit room only when tall enough) /
000 >$< /
100 The top of a 12-foot-tall beanstalk is poking out of the west pit. /
200 There is a huge beanstalk growing out of the west pit up to the hole. /
26 *Stalactite /
000 >$< /
27 *shadowy figure /
000 The shadowy figure seems to be trying to attract your attention. /
28 Dwarf's axe /
000 There is a little axe here. /
100 There is a little axe lying beside the bear. /
29 *Cave drawings /
000 >$< /
30 *pirate /
000 >$< /
31 *dragon /
000 A huge green fierce dragon bars the way! /
100 Congratulations! You have just vanquished a dragon with your bare /
100 hands! (unbelievable, isn't it?) /
200 The body of a huge green dead dragon is lying off to one side. /
32 *Chasm /
000 A rickety wooden bridge extends across the chasm, vanishing into the /
000 mist. A sign posted on the bridge reads, "Stop! Pay troll!" /
100 The wreckage of a bridge (and a dead bear) can be seen at the bottom /
100 of the chasm. /
33 *Troll /
000 A burly troll stands by the bridge and insists you throw him a /
000 treasure before you may cross. /
100 The troll steps out from beneath the bridge and blocks your way. /
200 >$< (Chased away) /
34 *phony troll /
000 The troll is nowhere to be seen. /
35 >$< (Bear uses rtext 141) /
000 There is a ferocious cave bear eying you from the far end of the room! /
100 There is a gentle cave bear sitting placidly in one corner. /
200 There is a contented-looking bear wandering about nearby. /
300 >$< (Dead) /
36 *message in second maze /
000 There is a message scrawled in the dust in a flowery script, reading: /
000 "This is not the maze where the pirate leaves his treasure chest." /
37 *Volcano and/or geyser /
000 >$< /
38 *vending machine /
000 There is a massive vending machine here. The instructions on it read: /
000 "Drop coins here to receive fresh batteries." /
39 Batteries /
000 There are fresh batteries here. /
100 Some worn-out batteries have been discarded nearby. /
40 *Carpet and/or moss /
000 >$< /
50 large gold nugget /
000 There is a large sparkling nugget of gold here! /
51 several diamonds /
000 There are diamonds here! /
52 bars of silver /
000 There are bars of silver here! /
53 precious jewelry /
000 There is precious jewelry here! /
54 rare coins /
000 There are many coins here! /
55 treasure chest /
000 The pirate's treasure chest is here! /
56 golden eggs /
000 There is a large nest here, full of golden eggs! /
100 The nest of golden eggs has vanished! /
200 Done! /
57 jeweled trident /
000 There is a jewel-encrusted trident here! /
58 ming vase /
000 There is a delicate, precious, ming vase here! /
100 The vase is now resting, delicately, on a velvet pillow. /
200 The floor is littered with worthless shards of pottery. /
300 The ming vase drops with a delicate crash. /
59 egg-sized emerald /
000 There is an emerald here the size of a plover's egg! /
60 platinum pyramid /
000 There is a platinum pyramid here, 8 inches on a side! /
61 glistening pearl /
000 Off to one side lies a glistening pearl! /
62 persian rug /
000 There is a persian rug spread out on the floor! /
100 The dragon is sprawled out on a persian rug!! /
63 rare spices /
000 There are rare spices here! /
64 golden chain /
000 There is a golden chain lying in a heap on the floor! /
100 The bear is locked to the wall with a golden chain! /
200 There is a golden chain locked to the wall! /
-1 /
6 /
1 Somewhere nearby is colossal cave, where others have found fortunes in /
1 treasure and gold, though it is rumored that some who enter are never /
1 seen again. Magic is said to work in the cave. I will be your eyes /
1 and hands. Direct me with commands of 1 or 2 words. I should warn /
1 you that I look at only the first five letters of each word, so you'll /
1 have to enter "northeast" as "NE" to distinguish it from "north". /
1 (Should you get stuck, type "help" for some general hints. For infor- /
1 mation on how to end your adventure, etc., Type "info".) /
1 - - - /
1 This program was originally developed by Willie Crowther. Most of the /
1 features of the current program were added by Don Woods (Don @ SU-AI). /
1 /
2 A little dwarf with a big knife blocks your way. /
3 A little dwarf just walked around a corner, saw you, threw a little /
3 axe at you which missed, cursed, and ran away. /
4 There is a threatening little dwarf in the room with you! /
5 One sharp nasty knife is thrown at you! /
6 None of them hit you! /
7 One of them gets you! /
8 A hollow voice says "PLUGH". /
9 There is no way to go that direction. /
10 I am unsure how you are facing. Use compass points or nearby objects. /
11 I don't know in from out here. Use compass points or name something /
11 in the general direction you want to go. /
12 I don't know how to apply that word here. /
13 I don't understand that! /
14 I'm game. Would you care to explain how? /
15 Sorry, but I am not allowed to give more detail. I will repeat the /
15 long description of your location. /
16 It is now pitch dark. If you proceed you will likely fall into a pit. /
17 If you prefer, simply type W rather than west. /
18 Are you trying to catch the bird? /
19 The bird is frightened right now and you cannot catch it no matter /
19 what you try. Perhaps you might try later. /
20 Are you trying to somehow deal with the snake? /
21 You can't kill the snake, or drive it away, or avoid it, or anything /
21 like that. There is a way to get by, but you don't have the necessary /
21 resources right now. /
22 Do you really want to quit now? /
23 Nnnnnnnnnnnnnnnnaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrgggggggghhhhhhhhhhhh!/
23 >Thud< You fell into a pit and broke every bone in your body! /
24 You are already carrying it! /
25 You can't be serious! /
26 The bird was unafraid when you entered, but as you approach it becomes /
26 disturbed and you cannot catch it. /
27 You can catch the bird, but you cannot carry it. /
28 There is nothing here with a lock! /
29 You aren't carrying it! /
30 The little bird attacks the green snake, and in an astounding flurry /
30 drives the snake away. /
31 You have no keys! /
32 It has no lock. /
33 I don't know how to lock or unlock such a thing. /
34 It was already locked. /
35 The grate is now locked. /
36 The grate is now unlocked. /
37 It was already unlocked. /
38 You have no source of light. /
39 Your lamp is now on. /
40 Your lamp is now off. /
41 There is no way to get past the bear to unlock the chain, which is /
41 probably just as well. /
42 Nothing happens. /
43 Where? /
44 There is nothing here to attack. /
45 The little bird is now dead. Its body disappears. /
46 Attacking the snake both doesn't work and is very dangerous. /
47 You killed a little dwarf. /
48 You attack a little dwarf, but he dodges out of the way. /
49 With what? your bare hands? /
50 Good try, but that is an old worn-out magic word. /
51 I know of places, actions, and things. Most of my vocabulary /
51 describes places and is used to move you there. To move, try words /
51 like forest, building, downstream, enter, east, west, north, south, /
51 up, or down. I know about a few special objects, like a black rod /
51 hidden in the cave. These objects can be manipulated using some of /
51 the action words that I know. Usually you will need to give both the /
51 object and action words (in either order), but sometimes I can infer /
51 the object from the verb alone. Some objects also imply verbs; in /
51 particular, "inventory" implies "take inventory", which causes me to /
51 give you a list of what you're carrying. The objects have side /
51 effects; for instance, the rod scares the bird. Usually people having /
51 trouble moving just need to try a few more words. Usually people /
51 trying unsuccessfully to manipulate an object are attempting something /
51 beyond their (or my!) capabilities and should try a completely /
51 different tack. To speed the game you can sometimes move long /
51 distances with a single word. For example, "building" usually gets /
51 you to the building from anywhere above ground except when lost in the /
51 forest. Also, note that cave passages turn a lot, and that leaving a /
51 room to the north does not guarantee entering the next from the south. /
51 Good luck! /
52 It misses! /
53 It gets you! >Unnnggnn!< /
54 Ok /
55 You can't unlock the keys. /
56 You have crawled around in some little holes and wound up back in the /
56 main passage. /
57 I don't know where the cave is, but hereabouts no stream can run on /
57 the surface for long. I would try the stream. /
58 I need more detailed instructions to do that. /
59 I can only tell you what you see as you move about and manipulate /
59 things. I cannot tell you where remote things are. /
60 I don't know that word. /
61 What? /
62 Are you trying to get into the cave? /
63 The grate is very solid and has a hardened steel lock. You cannot /
63 enter without a key, and there are no keys nearby. I would recommend /
63 looking elsewhere for the keys. /
64 The trees of the forest are large hardwood oak and maple, with an /
64 occasional grove of pine or spruce. There is quite a bit of under- /
64 growth, largely birch and ash saplings plus nondescript bushes of /
64 various sorts. This time of year visibility is quite restricted by /
64 all the leaves, but travel is quite easy if you detour around the /
64 spruce and berry bushes. /
65 Welcome to adventure!! Would you like instructions (Y/N) ? /
66 Ddigging without a shovel is quite impractical. Even with a shovel /
66 progress is unlikely. /
67 Blasting requires dynamite. /
68 I'm as confused as you are. /
69 Mist is a white vapor, usually water, seen from time to time in /
69 caverns. It can be found anywhere but is frequently a sign of a deep /
69 pit leading down to water. /
70 Your feet are now wet. /
71 I think I just lost my appetite. /
72 Thank you, it was delicious! /
73 You have taken a drink from the stream. The water tastes strongly of /
73 minerals, but is not unpleasant. It is extremely cold. /
74 The bottle of water is now empty. /
75 Rubbing the electric lamp is not particularly rewarding. Anyway, /
75 nothing exciting happens. /
76 Peculiar. Nothing unexpected happens. /
77 Your bottle is empty and the ground is wet. /
78 You can't pour that. /
79 Watch it! /
80 Which way? /
81 Oh dear, you seem to have gotten yourself killed. I might be able to /
81 help you out, but I've never really done this before. Do you want me /
81 to try to reincarnate you? /
82 All right. But don't blame me if something goes wr...... /
82 --- Poof!! --- /
82 You are engulfed in a cloud of orange smoke. Coughing and gasping, /
82 you emerge from the smoke and find.... /
83 You clumsy oaf, you've done it again! I don't know how long I can /
83 keep this up. Do you want me to try reincarnating you again? /
84 Okay, now where did I put my orange smoke?.... >Poof!< /
84 everything disappears in a dense cloud of orange smoke. /
85 You again! I hope you brought some orange smoke with you this time, /
85 i'm running out of mine, and it's hell trying to get a grant off the /
85 Friendly Wizards Union. Should i try to reincarnate you with what /
85 little there is left of my smoke ? /
86 Ok, hold your breath.... /
86 /
86 --- Poof ! --- /
86 /
86 You emerge from the dense clouds of orange smoke to find... /
86 /
86 Are you still here ? Bleeding cheap imported smoke, you can't trust /
86 anyone these days. Wait there, i'll add a bit of white smoke to some /
86 red stuff.
---===*** Poof ***===---
/
86 You emerge from the dense orange smoke to find... /
87 Now you've really done it! I'm out of orange smoke! You don't expect /
87 me to do a decent reincarnation without any orange smoke, do you? /
88 In that case, do it yourself! I'm leaving! /
90 >>> messages 81 thru 90 are reserved for "obituaries". <<< /
91 Sorry, but I no longer seem to remember how it was you got here. /
92 You can't carry anything more. You'll have to drop something first. /
93 You can't go through a locked steel grate! /
94 I believe what you want is right here with you. /
95 You don't fit through a two-inch slit! /
96 I respectfully suggest you go across the bridge instead of jumping. /
97 There is no way across the fissure. /
98 You're not carrying anything. /
99 You are currently holding the following: /
100 It's not hungry (it's merely pinin' for the fjords). Besides, you /
100 have no bird seed. /
101 The snake has now devoured your bird. /
102 There's nothing here it wants to eat (except perhaps you). /
103 You fool, dwarves eat only coal! Now you've made him *really* mad!! /
104 You have nothing in which to carry it. /
105 Your bottle is already full. /
106 There is nothing here with which to fill the bottle. /
107 Your bottle is now full of water. /
108 Your bottle is now full of oil. /
109 You can't fill that. /
110 Don't be ridiculous! /
111 The door is extremely rusty and refuses to open. /
112 The plant indignantly shakes the oil off its leaves and asks, "water?" /
113 The hinges are quite thoroughly rusted now and won't budge. /
114 The oil has freed up the hinges so that the door will now move, /
114 although it requires some effort. /
115 The plant has exceptionally deep roots and cannot be pulled free. /
116 The dwarves' knives vanish as they strike the walls of the cave. /
117 Something you're carrying won't fit through the tunnel with you. /
117 You'd best take inventory and drop something. /
118 You can't fit this five-foot clam through that little passage! /
119 You can't fit this five-foot oyster through that little passage! /
120 I advise you to put down the clam before opening it. >Strain!< /
121 I advise you to put down the oyster before opening it. >Wrench!< /
122 You don't have anything strong enough to open the clam. /
123 You don't have anything strong enough to open the oyster. /
124 A glistening pearl falls out of the clam and rolls away. Goodness, /
124 this must really be an oyster. (I never was very good at identifying /
124 bivalves.) Whatever it is, it has now snapped shut again. /
125 The oyster creaks open, revealing nothing but oyster inside. It /
125 promptly snaps shut again. /
126 You have crawled around in some little holes and found your way /
126 blocked by a recent cave-in. You are now back in the main passage. /
127 There are faint rustling noises from the darkness behind you. /
128 Out from the shadows behind you pounces a bearded pirate! "Har, Har," /
128 he chortles, "I'll just take all this booty and hide it away with me /
128 chest deep in the maze!" He snatches your treasure and vanishes into /
128 the gloom. /
129 A sepulchral voice reverberating through the cave, says, "Cave closing /
129 soon. All adventurers exit immediately through main office." /
130 A mysterious recorded voice groans into life and announces: /
130 "This exit is closed. Please leave via main office." /
131 It looks as though you're dead. Well, seeing as how it's so close to /
131 closing time anyway, I think we'll just call it a day. /
132 The sepulchral voice entones, "The cave is now closed." As the echoes /
132 fade, there is a blinding flash of light (and a small puff of orange /
132 smoke). . . . As your eyes refocus, you look around and find... /
133 There is a loud explosion, and a twenty-foot hole appears in the far /
133 wall, burying the dwarves in the rubble. You march through the hole /
133 and find yourself in the main office, where a cheering band of /
133 friendly elves carry the conquering adventurer off into the sunset. /
134 There is a loud explosion, and a twenty-foot hole appears in the far /
134 wall, burying the snakes in the rubble. A river of molten lava pours /
134 in through the hole, destroying everything in its path, including you! /
135 There is a loud explosion, and you are suddenly splashed across the /
135 walls of the room. /
136 The resulting ruckus has awakened the dwarves. There are now several /
136 threatening little dwarves in the room with you! Most of them throw /
136 knives at you! All of them get you! /
137 Oh, leave the poor unhappy bird alone. /
138 I daresay whatever you want is around here somewhere. /
139 I don't know the word "stop". Use "quit" if you want to give up. /
140 You can't get there from here. /
141 You are being followed by a very large, tame bear. /
142 If you want to end your adventure early, say "quit". To suspend your /
142 adventure such that you can continue later, say "suspend" (or "pause" /
142 or "save"). To see what hours the cave is normally open, say "hours". /
142 To see how well you're doing, say "score". To get full credit for a /
142 treasure, you must have left it safely in the building, though you get /
142 partial credit just for locating it. You lose points for getting /
142 killed, or for quitting, though the former costs you more. There are /
142 also points based on how much (if any) of the cave you've managed to /
142 explore; in particular, there is a large bonus just for getting in (to /
142 distinguish the beginners from the rest of the pack), and there are /
142 other ways to determine whether you've been through some of the more /
142 harrowing sections. If you think you've found all the treasures, just /
142 keep exploring for a while. If nothing interesting happens, you /
142 haven't found them all yet. If something interesting *does* happen, /
142 it means you're getting a bonus and have an opportunity to garner many /
142 more points in the master's section. I may occasionally offer hints /
142 if you seem to be having trouble. If I do, I'll warn you in advance /
142 how much it will affect your score to accept the hints. Finally, to /
142 save paper, you may specify "brief", which tells me never to repeat /
142 the full description of a place unless you explicitly ask me to. /
143 Do you indeed wish to quit now? /
144 There is nothing here with which to fill the vase. /
145 The sudden change in temperature has delicately shattered the vase. /
146 It is beyond your power to do that. /
147 I don't know how. /
148 It is too far up for you to reach. /
149 You killed a little dwarf. The body vanishes in a cloud of greasy /
149 black smoke. /
150 The shell is very strong and is impervious to attack. /
151 What's the matter, can't you read? Now you'd best start over. /
152 The axe bounces harmlessly off the dragon's thick scales. /
153 The dragon looks rather nasty. You'd best not try to get by. /
154 The little bird attacks the green dragon, and in an astounding flurry /
154 gets burnt to a cinder. The ashes blow away. /
155 On what? /
156 Okay, from now on I'll only describe a place in full the first time /
156 you come to it. To get the full description, say "look". /
157 Trolls are close relatives with the rocks and have skin as tough as /
157 that of a rhinoceros. The troll fends off your blows effortlessly. /
158 The troll deftly catches the axe, examines it carefully, and tosses it /
158 back, declaring, "Good workmanship, but it's not valuable enough." /
159 The troll catches your treasure and scurries away out of sight. /
160 The troll refuses to let you cross. /
161 There is no longer any way across the chasm. /
162 Just as you reach the other side, the bridge buckles beneath the /
162 weight of the bear, which was still following you around. You /
162 scrabble desperately for support, but as the bridge collapses you /
162 stumble back and fall into the chasm. /
163 The bear lumbers toward the troll, who lets out a startled shriek and /
163 scurries away. The bear soon gives up the pursuit and wanders back. /
164 The axe misses and lands near the bear where you can't get at it. /
165 With what? your bare hands? against *his* bear hands?? /
166 the bear is confused; he only wants to be your friend. /
167 For crying out loud, the poor thing is already dead! /
168 The bear eagerly wolfs down your food, after which he seems to calm /
168 down considerably and even becomes rather friendly. /
169 The bear is still chained to the wall. /
170 The chain is still locked. /
171 The chain is now unlocked. /
172 The chain is now locked. /
173 There is nothing here to which the chain can be locked. /
174 There is nothing here to eat. /
175 Do you want the hint? /
176 Do you need help getting out of the maze? /
177 You can make the passages look less alike by dropping things. /
178 Are you trying to explore beyond the plover room? /
179 There is a way to explore that region without having to worry about /
179 falling into a pit. None of the objects available is immediately /
179 useful in discovering the secret. /
180 Do you need help getting out of here? /
181 Don't go west. /
182 Gluttony is not one of the troll's vices. Avarice, however, is. /
183 Your lamp is getting dim. You'd best start wrapping this up, unless /
183 You can find some fresh batteries. I seem to recall there's a vending /
183 machine in the maze. Bring some coins with you. /
184 Your lamp has run out of power. /
185 There's not much point in wandering around out here, and you can't /
185 explore the cave without a lamp. So let's just call it a day. /
186 There are faint rustling noises from the darkness behind you. As you /
186 turn toward them, the beam of your lamp falls across a bearded pirate. /
186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've /
186 been spotted! I'd best hie meself off to the maze to hide me chest!" /
186 With that, he vanishes into the gloom. /
187 Your lamp is getting dim. You'd best go back for those batteries. /
188 Your lamp is getting dim. I'm taking the liberty of replacing the /
188 batteries. /
189 Your lamp is getting dim, and you're out of spare batteries. You'd /
189 best start wrapping this up. /
190 I'm afraid the magazine is written in dwarvish. /
191 "This is not the maze where the pirate leaves his treasure chest." /
192 Hmmm, this looks like a clue, which means it'll cost you 10 points to /
192 read it. Should I go ahead and read it anyway? /
193 It says, "there is something strange about this place, such that one /
193 of the words I've always known now has a new effect." /
194 It says the same thing it did before. /
195 I'm afraid I don't understand. /
196 "Congratulations on bringing light into the dark-room!" /
197 You strike the mirror a resounding blow, whereupon it shatters into a /
197 myriad tiny fragments. /
198 You have taken the vase and hurled it delicately to the ground. /
199 You prod the nearest dwarf, who wakes up grumpily, takes one look at /
199 you, curses, and grabs for his axe. /
200 Is this acceptable? /
201 There's no point in suspending a demonstration game. /
-1 /
7 /
1 3 /
2 3 /
3 8 9 /
4 10 /
5 11 /
6 0 /
7 14 15 /
8 13 /
9 94 -1 /
10 96 /
11 19 -1 /
12 17 27 /
13 101 -1 /
14 103 /
15 0 /
16 106 /
17 0 -1 /
18 0 /
19 3 /
20 3 /
21 0 /
22 0 /
23 109 -1 /
24 25 -1 /
25 23 67 /
26 111 -1 /
27 35 110 /
28 0 /
29 97 -1 /
30 0 -1 /
31 119 121 /
32 117 122 /
33 117 122 /
34 0 0 /
35 130 -1 /
36 0 -1 /
37 126 -1 /
38 140 -1 /
39 0 /
40 96 -1 /
50 18 /
51 27 /
52 28 /
53 29 /
54 30 /
55 0 /
56 92 /
57 95 /
58 97 /
59 100 /
60 101 /
61 0 /
62 119 121 /
63 127 /
64 130 -1 /
-1 /
8 /
1 24 /
2 29 /
3 0 /
4 33 /
5 0 /
6 33 /
7 38 /
8 38 /
9 42 /
10 14 /
11 43 /
12 110 /
13 29 /
14 110 /
15 73 /
16 75 /
17 29 /
18 13 /
19 59 /
20 59 /
21 174 /
22 109 /
23 67 /
24 13 /
25 147 /
26 155 /
27 195 /
28 146 /
29 110 /
30 13 /
31 13 /
-1 /
9 /
0 1 2 3 4 5 6 7 8 9 /
0 100 115 116 126 /
2 1 3 4 7 38 95 113 24 /
1 24 /
3 46 47 48 54 56 58 82 85 86 /
3 122 123 124 125 126 127 128 129 130 /
4 8 /
5 13 /
6 19 /
7 42 43 44 45 46 47 48 49 50 /
7 52 53 54 55 56 80 81 82 86 /
8 99 100 101 /
9 108 /
-1 /
10 /
35 You are obviously a rank amateur. Better luck next time. /
100 Your score qualifies you as a novice class adventurer. /
130 You have achieved the rating: "experienced adventurer". /
200 You may now consider yourself a "seasoned adventurer". /
250 You have reached "junior master" status. /
300 Your score puts you in master adventurer class c. /
330 Your score puts you in master adventurer class b. /
349 Your score puts you in master adventurer class a. /
9999 All of adventuredom gives tribute to you, adventurer grandmaster! /
-1 /
11 /
2 9999 10 0 0 /
3 9999 5 0 0 /
4 4 2 62 63 /
5 5 2 18 19 /
6 8 2 20 21 /
7 75 4 176 177 /
8 25 5 178 179 /
9 20 3 180 181 /
-1 /
12 /
1 A large cloud of green smoke appears in front of you. It clears away /
1 to reveal a tall wizard, clothed in grey. He fixes you with a steely /
1 glare and declares, "This adventure has lasted too long." With that /
1 he makes a single pass over you with his hands, and everything around /
1 you fades away into a grey nothingness. /
2 Even wizards have to wait longer than that! /
3 I'm terribly sorry, but colossal cave is closed. Our hours are: /
4 Only wizards are permitted within the cave right now. /
5 We do allow visitors to make short explorations during our off hours. /
5 Would you like to do that? /
6 Colossal cave is open to regular adventurers at the following hours: /
7 Very well. /
8 Only a wizard may continue an adventure this soon. /
9 I suggest you resume your adventure at a later time. /
10 Do you wish to see the hours? /
11 Do you wish to change the hours? /
12 New magic word (null to leave unchanged): /
13 New magic number (null to leave unchanged): /
14 Do you wish to change the message of the day? /
15 Okay. You can save this version now. /
16 Are you a wizard? /
17 Prove it! Say the *magic* word! /
18 That is not what I thought it was. Do you know what I thought it was? /
19 Oh dear, you really *are* a wizard! Sorry to have bothered you . . . /
20 Foo, you are nothing but a charlatan! /
21 New hours specified by defining "prime time". Give only the hour /
21 (e.G. 14, Not 14:00 or 2pm). Enter a negative number after last pair. /
22 New hours for colossal cave: /
23 Limit lines to 70 chars. End with null line. /
24 Line too long, retype: /
25 Not enough room for another line. Ending message here. /
26 Do you wish to (re)schedule the next holiday? /
27 To begin how many days from today? /
28 To last how many days (zero if no holiday)? /
29 To be called what (up To 20 characters)? /
30 Too small! Assuming minimum value (45 minutes). /
31 Break out of this and save your core-image. /
32 Be sure to save your core-image... /
-1 /
0 /
--
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Simon P Travaglia, || Kia Kaha E Hoa!
University of Waikato|| PSI:0530171000004::, Intr: spt@grace.waikato.ac.nz
Private Bag, Hamilton|| Disclaimer: No-one here but me can read and write,
New Zealand || and I can only write. What did I say?
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
If your friend won't lend you fifty dollars, he's probably a close friend.