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Internet Message Format  |  1992-08-02  |  43KB

  1. Path: uunet!mcsun!news.funet.fi!hydra!klaava!hurtta
  2. From: Kari.Hurtta@Helsinki.FI (Kari E. Hurtta)
  3. Newsgroups: vmsnet.sources.games
  4. Subject: Monster Helsinki V 1.04 - part 03/32
  5. Keywords: Monster, a multiplayer adventure game
  6. Message-ID: <1992Jun13.211808.1884@klaava.Helsinki.FI>
  7. Date: 13 Jun 92 21:18:08 GMT
  8. Sender: hurtta@klaava.Helsinki.FI (Kari Hurtta)
  9. Followup-To: vmsnet.sources.d
  10. Organization: University of Helsinki
  11. Lines: 1893
  12.  
  13. Archieve-name: monster_helsinki_104/part03
  14. Author: Kari.Hurtta@Helsinki.FI
  15. Product: Monster Helsinki V 1.04
  16. Environment: VMS, Pascal
  17. Part: 03/32
  18.  
  19. -+-+-+-+-+-+-+-+ START OF PART 3 -+-+-+-+-+-+-+-+
  20. XBLOCK%enter through the gate there is a possibility of danger to anyone bein
  21. Vg`032
  22. XBLOCK%here at that moment;  I save you from the dirty details while being`03
  23. V2
  24. XBLOCK%concerned of your stomach...  There is still some blood in the floor.
  25. XBLOCK%
  26. XBLOCK%  I suggest you to get out of here either to the south or to the north
  27. V.
  28. XNULL*BLOCK!
  29. XWHICH%0
  30. XMAGICOBJ%%%NULL%%
  31. XNULL*DESCLINE!
  32. XNULL*DESCLINE!
  33. XGRPNAM1%in the yard below.
  34. XGRPNAM2%on the bridge.
  35. XDETAIL%blood
  36. XSTART*BLOCK!
  37. XBLOCK%  What do you think blood looks like?  I assure you, it IS red, ketchu
  38. Vp-
  39. XBLOCK%like stuff that runs also in your veins.
  40. XDETAIL%machinery
  41. XSTART*BLOCK!
  42. XBLOCK%Well, come on  -  what did think about engineers in the middle ages?
  43. XBLOCK%
  44. XBLOCK%  The machinery is quite simple: there are few ropes, a pair of wheels
  45. XBLOCK%and...  Well, it's simple, got it?
  46. XTRAPTO%0
  47. XTRAPCHANCE%0
  48. XDESCLINE%Coming far away, the sound of horse's hoofs can be heared...
  49. XNULL*BLOCK!
  50. XSTART*MDL!
  51. XSHORTMEGA%1:0:0:0:! For room over gate
  52. XSHORTMEGA%J13:0
  53. XSHORTMEGA%H6:1:2:look around
  54. XSHORTMEGA%H6:1:3:look detail
  55. XSHORTMEGA%5:4:0:0:-
  56. XSHORTMEGA%-6:0:0:0:36
  57. XSHORTMEGA%7:0:0:0:_player name
  58. XSHORTMEGA%-8:7:0:0:65
  59. XSHORTMEGA%-9:6:8:0:11
  60. XSHORTMEGA%J46:0
  61. XSHORTMEGA%J21:0
  62. XSHORTMEGA%-12:9:10:11:22
  63. XSHORTMEGA%H6:1:12:check
  64. XSHORTMEGA%14:13:0:0:-
  65. XSHORTMEGA%15:0:0:0:"1"
  66. XSHORTMEGA%16:0:0:0:"0, 0, 0, 1"
  67. XSHORTMEGA%-17:16:0:0:28
  68. XSHORTMEGA%-18:15:17:0:2
  69. XSHORTMEGA%J42:0
  70. XSHORTMEGA%-20:18:19:0:22
  71. XSHORTMEGA%H6:1:20:check2
  72. XSHORTMEGA%22:21:0:0:-
  73. XSHORTMEGA%23:0:0:0:"Grrrriiikks...!"
  74. XSHORTMEGA%-24:23:0:0:15
  75. XSHORTMEGA%25:0:0:0:" "
  76. XSHORTMEGA%-26:25:0:0:15
  77. XSTART*MEGA!
  78. XMEGA%27:0:0:0:"Oh, NO! As you watch the machinery in horror it starts to wo
  79. XMEGA%rk - someone is coming!"
  80. XSHORTMEGA%-28:27:0:0:15
  81. XSHORTMEGA%-29:24:26:28:24
  82. XSHORTMEGA%30:0:0:0:"Grunch!"
  83. XSHORTMEGA%-31:30:0:0:15
  84. XSHORTMEGA%-32:26:31:26:24
  85. XSTART*MEGA!
  86. XMEGA%33:0:0:0:"Well... It happens... But I can assure you loosing one toe i
  87. XMEGA%s not worth all that crying! And it certainly does not make any harm w
  88. XMEGA%hile walking!"
  89. XSHORTMEGA%-34:33:0:0:15
  90. XSHORTMEGA%-35:6:8:0:12
  91. XSHORTMEGA%-36:35:0:0:37
  92. XSHORTMEGA%-37:15:0:0:25
  93. XSHORTMEGA%-38:36:37:0:24
  94. XSHORTMEGA%-39:34:26:38:24
  95. XSHORTMEGA%-40:29:32:39:24
  96. XSHORTMEGA%-41:9:10:40:22
  97. XSHORTMEGA%H6:1:41:ouch
  98. XSHORTMEGA%43:42:0:0:-
  99. XSHORTMEGA%44:0:0:0:"Your toe is bleeding a bit..."
  100. XSHORTMEGA%-45:44:0:0:15
  101. XSHORTMEGA%H6:1:45:exit
  102. XSHORTMEGA%47:46:0:0:-
  103. XSHORTMEGA%48:0:0:0:!- LABEL command(
  104. XSHORTMEGA%49:0:0:0:!      if(
  105. XSHORTMEGA%50:0:0:0:!         and(get remote state("R2D2"), player name),
  106. XSTART*MEGA!
  107. XMEGA%51:0:0:0:!           if(=(command,"empty"), set state(" "), pprint(get
  108. XMEGA% state()))
  109. XSHORTMEGA%52:0:0:0:!      )
  110. XSHORTMEGA%53:0:0:0:!)
  111. XSHORTMEGA%54:0:0:0:"wizard, manager"
  112. XSHORTMEGA%-55:7:54:0:61
  113. XSHORTMEGA%56:0:0:0:_command
  114. XSHORTMEGA%57:0:0:0:"empty"
  115. XSHORTMEGA%-58:56:57:0:2
  116. XSHORTMEGA%-59:25:0:0:37
  117. XSHORTMEGA%-60:6:0:0:15
  118. XSHORTMEGA%-61:58:59:60:22
  119. XSHORTMEGA%-62:55:61:0:22
  120. XSHORTMEGA%H6:1:62:command
  121. XSHORTMEGA%64:63:0:0:-
  122. XRUNNABLE%T
  123. XPRIV%F
  124. XOWNER%#
  125. XCTIME%10-SEP-1989  9:03pm
  126. XSTATLAB%escaped
  127. XRCOUNT%1
  128. XECOUNT%1
  129. XLASTRUN%10-JUN-1992  9:28pm
  130. XSTATLAB%poof out
  131. XRCOUNT%1
  132. XECOUNT%1
  133. XLASTRUN%10-JUN-1992  9:28pm
  134. XSTATLAB%start
  135. XRCOUNT%1
  136. XECOUNT%1
  137. XLASTRUN%10-JUN-1992  9:27pm
  138. XSTATLAB%look around
  139. XRCOUNT%1
  140. XECOUNT%0
  141. XLASTRUN%10-JUN-1992  9:27pm
  142. XAUTHOR%hurtta
  143. XWTIME%10-JUN-1992  9:27pm
  144. XSTART*MEGA!
  145. XMEGA%pniemi, siljamo, silvonen, ivaris, hurtta, msiivola, vsiivola, hylps_o
  146. XMEGA%per, ""pena"", tolvanen, "physicis", jalkio, tjsyrjanen, korkiakoski,`0
  147. V32
  148. XMEGA%"rapman", jumppanen, "sea-dog", jhakkinen, britschgi, peisa, tapaninen
  149. XMEGA%, sefl_fystkm, rmpartanen, vuori, lavonius, eperkio, "demo pla", engst
  150. XMEGA%rom, vaaraniemi, sonam, fewster, tkilpi, "tester"
  151. XFLAGS%0
  152. XDEFAULT*BLOCK!
  153. XDEFAULT*BLOCK!
  154. XROOM%ent21
  155. XOWNER%#
  156. XNICENAME%ent21
  157. XNAMEPRINT%0
  158. XSTART*BLOCK!
  159. XBLOCK%The northern entrenchment starts from here, goes round the northern
  160. XBLOCK%side of the castle, leading to the eastern tower in the south-east.
  161. XNULL*BLOCK!
  162. XWHICH%0
  163. XMAGICOBJ%%%NULL%%
  164. XNULL*DESCLINE!
  165. XNULL*DESCLINE!
  166. XGRPNAM1%in the yard below.
  167. XGRPNAM2%to the east.
  168. XTRAPTO%0
  169. XTRAPCHANCE%0
  170. XDEFAULT*DESCLINE!
  171. XNULL*BLOCK!
  172. XSTART*MDL!
  173. XSHORTMEGA%    1:    0:    0:    0:_direction
  174. XSHORTMEGA%    2:    0:    0:    0:"s"
  175. XSHORTMEGA%    3:    1:    2:    0:=
  176. XSHORTMEGA%    4:    0:    0:    0:GOSUB godown
  177. XSHORTMEGA%    5:    0:    0:    0:_direction
  178. XSHORTMEGA%    6:    0:    0:    0:"n"
  179. XSHORTMEGA%    7:    5:    6:    0:=
  180. XSHORTMEGA%    8:    0:    0:    0:GOSUB splash
  181. XSHORTMEGA%    9:    0:    0:    0:GOSUB fail
  182. XSHORTMEGA%   10:    7:    8:    9:if
  183. XSHORTMEGA%   11:    3:    4:   10:if
  184. XSHORTMEGA%   12:   11:    0:    0:LABEL wrong dir
  185. XSHORTMEGA%   13:   12:    0:    0:-
  186. XSTART*MEGA!
  187. XMEGA%   14:    0:    0:    0:"Oh, fu...!  Why in Earth did you jump down  -
  188. XMEGA%  use staird next time!  If you didn't know, one hurts himself in big`0
  189. V32
  190. XMEGA%drops..."
  191. XSHORTMEGA%   15:   14:    0:    0:pprint
  192. XSHORTMEGA%   16:    0:    0:    0:" "
  193. XSHORTMEGA%   17:   16:    0:    0:pprint
  194. XSHORTMEGA%   18:    0:    0:    0:GOSUB hit ground
  195. XSHORTMEGA%   19:   15:   17:   18:null
  196. XSHORTMEGA%   20:   19:    0:    0:LABEL godown
  197. XSHORTMEGA%   21:   20:    0:    0:-
  198. XSHORTMEGA%   22:    0:    0:    0:" Time for swimming?  It's all yours!"
  199. XSHORTMEGA%   23:   22:    0:    0:pprint
  200. XSHORTMEGA%   24:    0:    0:    0:" "
  201. XSHORTMEGA%   25:   24:    0:    0:pprint
  202. XSHORTMEGA%   26:    0:    0:    0:"1st"
  203. XSHORTMEGA%   27:   26:    0:    0:pmove
  204. XSHORTMEGA%   28:   23:   25:   27:null
  205. XSHORTMEGA%   29:   28:    0:    0:LABEL splash
  206. XSHORTMEGA%   30:   29:    0:    0:-
  207. XSTART*MEGA!
  208. XMEGA%   31:    0:    0:    0:"Bump!  -  Luckily a guard was standing under`0
  209. V32
  210. XMEGA%you..."
  211. XSHORTMEGA%   32:   31:    0:    0:pprint
  212. XSHORTMEGA%   33:    0:    0:    0:" "
  213. XSHORTMEGA%   34:   33:    0:    0:pprint
  214. XSHORTMEGA%   35:   32:   34:    0:null
  215. XSHORTMEGA%   36:    0:    0:    0:"5"
  216. XSHORTMEGA%   37:   36:    0:    0:attack
  217. XSHORTMEGA%   38:    0:    0:    0:"yard1"
  218. XSHORTMEGA%   39:   38:    0:    0:pmove
  219. XSHORTMEGA%   40:   35:   37:   39:null
  220. XSHORTMEGA%   41:   40:    0:    0:LABEL hit ground
  221. XSHORTMEGA%   42:   41:    0:    0:-
  222. XSHORTMEGA%   43:    0:    0:    0:"You can't go that way."
  223. XSHORTMEGA%   44:   43:    0:    0:pprint
  224. XSHORTMEGA%   45:   44:    0:    0:LABEL fail
  225. XSHORTMEGA%   46:   45:    0:    0:-
  226. XRUNNABLE%T
  227. XPRIV%T
  228. XOWNER%#
  229. XCTIME%11-AUG-1989 10:45pm
  230. XSTATLAB%escaped
  231. XRCOUNT%19
  232. XECOUNT%19
  233. XLASTRUN%12-JUN-1992  5:54pm
  234. XSTATLAB%poof out
  235. XRCOUNT%18
  236. XECOUNT%18
  237. XLASTRUN%12-JUN-1992  5:54pm
  238. XSTATLAB%say
  239. XRCOUNT%65
  240. XECOUNT%65
  241. XLASTRUN% 9-JUN-1990  2:43pm
  242. XSTATLAB%poof in
  243. XRCOUNT%43
  244. XECOUNT%43
  245. XLASTRUN%12-JUN-1992  5:53pm
  246. XSTATLAB%enter
  247. XRCOUNT%306
  248. XECOUNT%306
  249. XLASTRUN%31-MAY-1992  8:08pm
  250. XSTATLAB%leave
  251. XRCOUNT%330
  252. XECOUNT%330
  253. XLASTRUN%31-MAY-1992  8:08pm
  254. XSTATLAB%command
  255. XRCOUNT%11
  256. XECOUNT%11
  257. XLASTRUN% 5-MAR-1992 10:13pm
  258. XSTATLAB%look around
  259. XRCOUNT%379
  260. XECOUNT%379
  261. XLASTRUN%12-JUN-1992  5:53pm
  262. XAUTHOR%pniemi
  263. XWTIME%11-AUG-1989 10:45pm
  264. XNULL*MEGA!
  265. XFLAGS%0
  266. XDEFAULT*BLOCK!
  267. XDEFAULT*BLOCK!
  268. XROOM%ent22
  269. XOWNER%#
  270. XNICENAME%ent22
  271. XNAMEPRINT%0
  272. XSTART*BLOCK!
  273. XBLOCK%The center of the northern entrenchment is a bit dangerous place  -
  274. XBLOCK%the wind up here is quite strong.  Watch your step, as the floor has
  275. XBLOCK%seen its best days long ago.
  276. XNULL*BLOCK!
  277. XWHICH%0
  278. XMAGICOBJ%%%NULL%%
  279. XNULL*DESCLINE!
  280. XNULL*DESCLINE!
  281. XGRPNAM1%to the west.
  282. XGRPNAM2%to the east.
  283. XTRAPTO%0
  284. XTRAPCHANCE%0
  285. XDEFAULT*DESCLINE!
  286. XNULL*BLOCK!
  287. XNULL*MDL!
  288. XDEFAULT*BLOCK!
  289. XDEFAULT*BLOCK!
  290. XROOM%ent23
  291. XOWNER%#
  292. XNICENAME%ent23
  293. XNAMEPRINT%0
  294. XSTART*BLOCK!
  295. XBLOCK%Now you are in the north-eastern corner of the entrenchment.
  296. XBLOCK%It continues to the south and to the west.
  297. XNULL*BLOCK!
  298. XWHICH%0
  299. XMAGICOBJ%%%NULL%%
  300. XOBJHERE%tankard
  301. XOBJHIDE%0
  302. XNULL*DESCLINE!
  303. XNULL*DESCLINE!
  304. XGRPNAM1%to the west.
  305. XGRPNAM2%to the south.
  306. XDETAIL%arrow
  307. XDESCLINE%It is an arrow used in the war, though its colour is abnormal.
  308. XTRAPTO%0
  309. XTRAPCHANCE%0
  310. XDEFAULT*DESCLINE!
  311. XNULL*BLOCK!
  312. XNULL*MDL!
  313. XDEFAULT*BLOCK!
  314. XDEFAULT*BLOCK!
  315. XROOM%ent24
  316. XOWNER%#
  317. XNICENAME%ent24
  318. XNAMEPRINT%0
  319. XSTART*BLOCK!
  320. XBLOCK%  What a view!  -  Well, that's what the entrenchment is for, for seei
  321. Vng
  322. XBLOCK%the surroundings of the castle.  The entrenchment continues to the
  323. XBLOCK%north, to the south there is the eastern tower.
  324. XNULL*BLOCK!
  325. XWHICH%0
  326. XMAGICOBJ%%%NULL%%
  327. XNULL*DESCLINE!
  328. XNULL*DESCLINE!
  329. XGRPNAM1%to the north.
  330. XGRPNAM2%in the yard below.
  331. XTRAPTO%0
  332. XTRAPCHANCE%0
  333. XDEFAULT*DESCLINE!
  334. XNULL*BLOCK!
  335. XNULL*MDL!
  336. XDEFAULT*BLOCK!
  337. XDEFAULT*BLOCK!
  338. XROOM%balcony1
  339. XOWNER%#
  340. XNICENAME%balcony1
  341. XNAMEPRINT%0
  342. XSTART*BLOCK!
  343. XBLOCK%Hm  -  I hope you don't suffer from dread for high places as it is qui
  344. Vte
  345. XBLOCK%a drop to the yard below.  This balcony sorrounds the yard in the sout
  346. Vhern
  347. XBLOCK%wall of the castle, leading from the eastern tower to the armory room.
  348. XBLOCK%
  349. XBLOCK%There are huge oak doors to the south.
  350. XNULL*BLOCK!
  351. XWHICH%0
  352. XMAGICOBJ%%%NULL%%
  353. XNULL*DESCLINE!
  354. XNULL*DESCLINE!
  355. XGRPNAM1%in the yard below.
  356. XGRPNAM2%to the west.
  357. XTRAPTO%0
  358. XTRAPCHANCE%0
  359. XDEFAULT*DESCLINE!
  360. XNULL*BLOCK!
  361. XNULL*MDL!
  362. XDEFAULT*BLOCK!
  363. XDEFAULT*BLOCK!
  364. XROOM%balcony2
  365. XOWNER%#
  366. XNICENAME%balcony2
  367. XNAMEPRINT%0
  368. XSTART*BLOCK!
  369. XBLOCK%Now you are in the western part of the balcony.
  370. XBLOCK%
  371. XBLOCK%The balcony continues to the east and to the west  -  there might be
  372. XBLOCK%something interesting...
  373. XNULL*BLOCK!
  374. XWHICH%0
  375. XMAGICOBJ%%%NULL%%
  376. XNULL*DESCLINE!
  377. XNULL*DESCLINE!
  378. XGRPNAM1%in the yard below.
  379. XGRPNAM2%to the east.
  380. XTRAPTO%0
  381. XTRAPCHANCE%0
  382. XDEFAULT*DESCLINE!
  383. XNULL*BLOCK!
  384. XNULL*MDL!
  385. XDEFAULT*BLOCK!
  386. XDEFAULT*BLOCK!
  387. XROOM%armory room
  388. XOWNER%#
  389. XNICENAME%armory room
  390. XNAMEPRINT%0
  391. XSTART*BLOCK!
  392. XBLOCK%The armory room is usually full of weapons of all sorts.  Well, at
  393. XBLOCK%least arrows, bows, daggers, swords, maces...Etc.
  394. XSTART*BLOCK!
  395. XBLOCK%
  396. XBLOCK%There are doors to the north as well as to the east.
  397. XWHICH%2
  398. XMAGICOBJ%%%NULL%%
  399. XOBJHERE%knife
  400. XOBJHIDE%0
  401. XOBJHERE%knife
  402. XOBJHIDE%0
  403. XNULL*DESCLINE!
  404. XNULL*DESCLINE!
  405. XGRPNAM1%
  406. XGRPNAM2%
  407. XTRAPTO%0
  408. XTRAPCHANCE%0
  409. XDEFAULT*DESCLINE!
  410. XNULL*BLOCK!
  411. XSTART*MDL!
  412. XSHORTMEGA%    1:    0:    0:    0:"knife"
  413. XSHORTMEGA%    2:    1:    0:    0:pdrop
  414. XSHORTMEGA%    3:    2:    0:    0:LABEL poof out
  415. XSHORTMEGA%    4:    3:    0:    0:LABEL leave
  416. XSHORTMEGA%    5:    4:    0:    0:-
  417. XRUNNABLE%T
  418. XPRIV%T
  419. XOWNER%#
  420. XCTIME%23-SEP-1989 10:56pm
  421. XSTATLAB%enter
  422. XRCOUNT%6
  423. XECOUNT%6
  424. XLASTRUN%31-MAY-1992  7:59pm
  425. XSTATLAB%say
  426. XRCOUNT%6
  427. XECOUNT%6
  428. XLASTRUN% 4-NOV-1990 11:53pm
  429. XSTATLAB%poof out
  430. XRCOUNT%21
  431. XECOUNT%0
  432. XLASTRUN%13-JUN-1992  1:05pm
  433. XSTATLAB%command
  434. XRCOUNT%20
  435. XECOUNT%20
  436. XLASTRUN%28-MAY-1992  8:29pm
  437. XSTATLAB%poof in
  438. XRCOUNT%23
  439. XECOUNT%23
  440. XLASTRUN%13-JUN-1992  1:05pm
  441. XSTATLAB%look around
  442. XRCOUNT%356
  443. XECOUNT%356
  444. XLASTRUN%13-JUN-1992  1:05pm
  445. XSTATLAB%escaped
  446. XRCOUNT%280
  447. XECOUNT%280
  448. XLASTRUN%13-JUN-1992  1:05pm
  449. XSTATLAB%leave
  450. XRCOUNT%259
  451. XECOUNT%0
  452. XLASTRUN%31-MAY-1992  8:00pm
  453. XAUTHOR%pniemi
  454. XWTIME%23-SEP-1989 10:56pm
  455. XNULL*MEGA!
  456. XFLAGS%0
  457. XDEFAULT*BLOCK!
  458. XDEFAULT*BLOCK!
  459. XROOM%drop21s
  460. XOWNER%#
  461. XNICENAME%drop21s
  462. XNAMEPRINT%0
  463. XNULL*BLOCK!
  464. XNULL*BLOCK!
  465. XWHICH%0
  466. XMAGICOBJ%%%NULL%%
  467. XNULL*DESCLINE!
  468. XNULL*DESCLINE!
  469. XGRPNAM1%
  470. XGRPNAM2%
  471. XTRAPTO%0
  472. XTRAPCHANCE%0
  473. XDEFAULT*DESCLINE!
  474. XNULL*BLOCK!
  475. XSTART*MDL!
  476. XSHORTMEGA%    1:    0:    0:    0:"5"
  477. XSHORTMEGA%    2:    1:    0:    0:attack
  478. XSHORTMEGA%    3:    0:    0:    0:"yard1"
  479. XSHORTMEGA%    4:    3:    0:    0:pmove
  480. XSHORTMEGA%    5:    2:    4:    0:null
  481. XSHORTMEGA%    6:    5:    0:    0:LABEL enter
  482. XSHORTMEGA%    7:    6:    0:    0:-
  483. XRUNNABLE%T
  484. XPRIV%T
  485. XOWNER%#
  486. XCTIME%11-AUG-1989 11:32pm
  487. XSTATLAB%wrong dir
  488. XRCOUNT%24
  489. XECOUNT%24
  490. XLASTRUN%17-APR-1992  1:16pm
  491. XSTATLAB%command
  492. XRCOUNT%8
  493. XECOUNT%8
  494. XLASTRUN%17-APR-1992  1:16pm
  495. XSTATLAB%escaped
  496. XRCOUNT%39
  497. XECOUNT%39
  498. XLASTRUN%12-JUN-1992  5:57pm
  499. XSTATLAB%poof out
  500. XRCOUNT%6
  501. XECOUNT%6
  502. XLASTRUN%12-JUN-1992  5:57pm
  503. XSTATLAB%poof in
  504. XRCOUNT%5
  505. XECOUNT%5
  506. XLASTRUN%12-JUN-1992  5:56pm
  507. XSTATLAB%enter
  508. XRCOUNT%50
  509. XECOUNT%0
  510. XLASTRUN%31-MAY-1992  7:36pm
  511. XSTATLAB%look around
  512. XRCOUNT%128
  513. XECOUNT%128
  514. XLASTRUN%12-JUN-1992  5:56pm
  515. XSTATLAB%leave
  516. XRCOUNT%36
  517. XECOUNT%36
  518. XLASTRUN%31-MAY-1992  7:37pm
  519. XAUTHOR%pniemi
  520. XWTIME%11-AUG-1989 11:33pm
  521. XNULL*MEGA!
  522. XFLAGS%0
  523. XDEFAULT*BLOCK!
  524. XDEFAULT*BLOCK!
  525. XROOM%smithy
  526. XOWNER%
  527. XNICENAME%smithy
  528. XNAMEPRINT%0
  529. XSTART*BLOCK!
  530. XBLOCK%The air is heavy, as the large fire place produces the heat and
  531. XBLOCK%the forge the humidity.
  532. XBLOCK%
  533. XBLOCK%The smith does all metal work in the castle; he has been told to
  534. XBLOCK%be very handy, but also a bit greedy.  The boys in the inn know the
  535. XBLOCK%smith has allways some coins to drink.  Maybe the skills of the smith
  536. XBLOCK%have saved his life  -  anyway, he is working now.
  537. XNULL*BLOCK!
  538. XWHICH%0
  539. XMAGICOBJ%%%NULL%%
  540. XOBJHERE%anvil
  541. XOBJHIDE%0
  542. XOBJHERE%forge
  543. XOBJHIDE%0
  544. XNULL*DESCLINE!
  545. XNULL*DESCLINE!
  546. XGRPNAM1%
  547. XGRPNAM2%
  548. XTRAPTO%0
  549. XTRAPCHANCE%0
  550. XDEFAULT*DESCLINE!
  551. XSTART*BLOCK!
  552. XBLOCK%Clang clang!
  553. XBLOCK%`032
  554. XBLOCK%Blacksmith uses his hammer and anvil.
  555. XNULL*MDL!
  556. XDEFAULT*BLOCK!
  557. XDEFAULT*BLOCK!
  558. XROOM%yard4
  559. XOWNER%#
  560. XNICENAME%yard4
  561. XNAMEPRINT%0
  562. XSTART*BLOCK!
  563. XBLOCK%Yak ! This place is dirty and the smell in air would indicate
  564. XBLOCK%that someone has use this place as toilet. Well, you must admite
  565. XBLOCK%that this is quite good place for that use, since only few
  566. XBLOCK%people would come into place like that and their are four corners.
  567. XBLOCK%`032
  568. XBLOCK%Floor in this place is square, which one side might be about six feets
  569. V.
  570. XBLOCK%You can't see furnitures here. If their have been, someone has    `032
  571. XBLOCK%take them. So, only material what can you see around here is
  572. XSTART*BLOCK!
  573. XBLOCK%old gray stone and we should not forget dirt.
  574. XBLOCK%
  575. XBLOCK%Their are piles of it in a center of rooms as some one would have been
  576. XBLOCK%trying to hide something below it. Well, it might be that he just
  577. XBLOCK%have wanted to cover all those holes between flagstones, however you c
  578. Van
  579. XBLOCK%see them everywhere, since builders have made lousy stonework in roof,
  580. XBLOCK%walls and floor, where some of them has been filled with dirt.
  581. XBLOCK%
  582. XWHICH%2
  583. XMAGICOBJ%%%NULL%%
  584. XDESCLINE%# drops through the holes of floors.
  585. XDESCLINE%# is rolling down the stairs.
  586. XGRPNAM1%
  587. XGRPNAM2%
  588. XDETAIL%corners
  589. XSTART*BLOCK!
  590. XBLOCK%You look corners, one after one, and you find out that all urine, whic
  591. Vh
  592. XBLOCK%has come from adventurers like yours, have drained through the`032
  593. XBLOCK%holes of floor into earth or whatever their is below the floorstones.
  594. XDETAIL%dirt piles
  595. XSTART*BLOCK!
  596. XBLOCK%Most of them has been build in quite small area. You could say
  597. XBLOCK%that all piles of dirt are in a area of 9 square feets.
  598. XBLOCK%That could mean that their is something really interesting below
  599. XBLOCK%that kind of piles of dirt.
  600. XBLOCK%Maybe we should take closer look to those floorstones.
  601. XDETAIL%floorstones
  602. XSTART*BLOCK!
  603. XBLOCK%Floorstones seems to be squares, which one side is about 2 feet long.
  604. XBLOCK%Their are lot of holes between floorstones. Those holes are usually
  605. XBLOCK%quite thin, but if you would search, you might one from which you
  606. XBLOCK%could try lift stone.`032
  607. XBLOCK%`032
  608. XBLOCK%It could be worth of trying.
  609. XDETAIL%walls
  610. XSTART*BLOCK!
  611. XBLOCK%You could wonder, how none of the walls flagstones has dropped from
  612. XBLOCK%wall. Yes, the stonework in here is that awful. Anyhow, you don't
  613. XBLOCK%have time for that kind of nonsense, when you can see all kind of
  614. XBLOCK%engraves on walls.
  615. XBLOCK%Yes, there are all these classical ones, and few new ones, like
  616. XBLOCK%"Is it too much asked, if you want the truth ? - Tim", which have
  617. XBLOCK%get following reply "Absolutely. - Killroy".
  618. XTRAPTO%0
  619. XTRAPCHANCE%0
  620. XDEFAULT*DESCLINE!
  621. XNULL*BLOCK!
  622. XNULL*MDL!
  623. XDEFAULT*BLOCK!
  624. XDEFAULT*BLOCK!
  625. XROOM%hidden chamber
  626. XOWNER%#
  627. XNICENAME%Hidden Chamber
  628. XNAMEPRINT%1
  629. XSTART*BLOCK!
  630. XBLOCK%You have enter into strance chamber. On opposite side
  631. XBLOCK%of room seems to be huges stone table, behind you can see
  632. XBLOCK%leather chair (oh yes, it is also huge) and behind it
  633. XBLOCK%bookcase, which is full of huge books.`032
  634. XBLOCK%`032
  635. XBLOCK%Wall on your left side seems to be full of all kind of small
  636. XBLOCK%smelling pouches, which could be good help in cooking.
  637. XBLOCK%`032
  638. XBLOCK%You can see fireplace (huge as almost everything in this place),
  639. XBLOCK%which has branches in it, but which are not burning.
  640. XSTART*BLOCK!
  641. XBLOCK%On a center of room you see runes and circles, which seems to glow.
  642. XBLOCK%In fact they are the only source of light in this room.
  643. XBLOCK%`032
  644. XBLOCK%When you turn around and look the last wall, you see two boards.
  645. XBLOCK%One on each side of staircases entrance.
  646. XBLOCK%Those boards are full of text with drawings.
  647. XWHICH%2
  648. XMAGICOBJ%%%NULL%%
  649. XOBJHERE%mage
  650. XOBJHIDE%0
  651. XNULL*DESCLINE!
  652. XNULL*DESCLINE!
  653. XGRPNAM1%
  654. XGRPNAM2%
  655. XDETAIL%boards
  656. XSTART*BLOCK!
  657. XBLOCK%On left one, subject seems to be "How to Summon Demon".
  658. XBLOCK%You try to read that stuff, but it seems to be for magic-users,
  659. XBLOCK%which normal people, like we adventures, can't understand.
  660. XBLOCK%`032
  661. XBLOCK%On other board, you find "Leaderships between Demons".
  662. XBLOCK%This stuff you might be able to understand, but what would you
  663. XBLOCK%do with all that stuff, absolutely nothing.
  664. XDETAIL%books
  665. XSTART*BLOCK!
  666. XBLOCK%Interesting. You was certain, that these books would be books of
  667. XBLOCK%powerful magic-users, who has gone away, but closer look reveals
  668. XBLOCK%you that they don't have sigils of their owner and even more
  669. XBLOCK%strange, all the pages in books seems to be blank.
  670. XBLOCK%`032
  671. XBLOCK%You start wandering, if these books are not what they seems to be,
  672. XBLOCK%how it is with other objects of this room ?
  673. XDETAIL%pouches
  674. XSTART*BLOCK!
  675. XBLOCK%As I allready told you, some of them are just normal spices,
  676. XBLOCK%but their are also pouches, which are full of rose pedals,
  677. XBLOCK%fine sand and that kind of stuff, which is usally classified
  678. XBLOCK%as magic-users spell components.
  679. XDETAIL%runes
  680. XSTART*BLOCK!
  681. XBLOCK%You start looking, what is the meaning of those circles, lines and
  682. XBLOCK%runes. After lot of thinking, you find out that someone has
  683. XBLOCK%put pentagram and magic circle together.
  684. XBLOCK%`032
  685. XBLOCK%It must have been quite good protection, if you are summoning
  686. XBLOCK%demons and other powerful folk.
  687. XDETAIL%fireplace
  688. XSTART*BLOCK!
  689. XBLOCK%It is made from gray stone. It seems to be full of details, but
  690. XBLOCK%you can't specify any of them. Anyhow, you are sure that its
  691. XBLOCK%only purpose in here, has been keeping this place warm.
  692. XTRAPTO%0
  693. XTRAPCHANCE%0
  694. XDEFAULT*DESCLINE!
  695. XNULL*BLOCK!
  696. XSTART*MDL!
  697. XSHORTMEGA%    1:    0:    0:    0:players
  698. XSHORTMEGA%    2:    0:    0:    0:"Demon"
  699. XSHORTMEGA%    3:    1:    2:    0:include
  700. XSHORTMEGA%    4:    3:    0:    0:not
  701. XSHORTMEGA%    5:    0:    0:    0:"TOTTA"
  702. XSHORTMEGA%    6:    0:    0:    0:""
  703. XSHORTMEGA%    7:    4:    5:    6:if
  704. XSHORTMEGA%    8:    7:    0:    0:LABEL TYHJAA
  705. XSHORTMEGA%    9:    8:    0:    0:-
  706. XSHORTMEGA%   10:    0:    0:    0:"Demon"
  707. XSHORTMEGA%   11:    0:    0:    0:"Hidden Chamber"
  708. XSHORTMEGA%   12:   11:    0:    0:move
  709. XSHORTMEGA%   13:    0:    0:    0:"mage"
  710. XSHORTMEGA%   14:   13:    0:    0:drop
  711. XSHORTMEGA%   15:    0:    0:    0:"Hidden Chamber"
  712. XSHORTMEGA%   16:   15:    0:    0:pmove
  713. XSHORTMEGA%   17:   12:   14:   16:null
  714. XSHORTMEGA%   18:   10:   17:    0:control
  715. XSHORTMEGA%   19:   18:    0:    0:null
  716. XSHORTMEGA%   20:   19:    0:    0:LABEL HAE VAKI
  717. XSHORTMEGA%   21:   20:    0:    0:-
  718. XSHORTMEGA%   22:    0:    0:    0:players
  719. XSHORTMEGA%   23:    0:    0:    0:_player name
  720. XSHORTMEGA%   24:   22:   23:    0:=
  721. XSHORTMEGA%   25:    0:    0:    0:GOSUB TYHJAA
  722. XSHORTMEGA%   26:    0:    0:    0:GOSUB HAE VAKI
  723. XSHORTMEGA%   27:   25:   26:    0:if
  724. XSHORTMEGA%   28:   27:    0:    0:null
  725. XSHORTMEGA%   29:   24:   28:    0:if
  726. XSHORTMEGA%   30:   29:    0:    0:LABEL leave
  727. XSHORTMEGA%   31:   30:    0:    0:-
  728. XSHORTMEGA%   32:    0:    0:    0:GOSUB leave
  729. XSHORTMEGA%   33:   32:    0:    0:LABEL poof out
  730. XSHORTMEGA%   34:   33:    0:    0:-
  731. XRUNNABLE%T
  732. XPRIV%T
  733. XOWNER%#
  734. XCTIME%20-AUG-1989 12:33pm
  735. XSTATLAB%wrong dir
  736. XRCOUNT%3
  737. XECOUNT%3
  738. XLASTRUN% 4-JUN-1992  9:28pm
  739. XSTATLAB%look detail
  740. XRCOUNT%154
  741. XECOUNT%154
  742. XLASTRUN%31-MAY-1992  7:55pm
  743. XSTATLAB%poof in
  744. XRCOUNT%38
  745. XECOUNT%38
  746. XLASTRUN%10-JUN-1992  9:40pm
  747. XSTATLAB%poof out
  748. XRCOUNT%33
  749. XECOUNT%0
  750. XLASTRUN%10-JUN-1992  9:42pm
  751. XSTATLAB%enter
  752. XRCOUNT%80
  753. XECOUNT%80
  754. XLASTRUN%31-MAY-1992  7:45pm
  755. XSTATLAB%escaped
  756. XRCOUNT%118
  757. XECOUNT%118
  758. XLASTRUN%10-JUN-1992  9:42pm
  759. XSTATLAB%leave
  760. XRCOUNT%85
  761. XECOUNT%0
  762. XLASTRUN%31-MAY-1992  7:55pm
  763. XSTATLAB%look around
  764. XRCOUNT%246
  765. XECOUNT%246
  766. XLASTRUN%10-JUN-1992  9:40pm
  767. XAUTHOR%jylitalo
  768. XWTIME% 7-SEP-1989  5:57pm
  769. XNULL*MEGA!
  770. XFLAGS%0
  771. XDEFAULT*BLOCK!
  772. XDEFAULT*BLOCK!
  773. XROOM%control center
  774. XOWNER%#
  775. XNICENAME%Control Center
  776. XNAMEPRINT%0
  777. XSTART*BLOCK!
  778. XBLOCK%This is the Control Center of the Monster's universe.
  779. XBLOCK%
  780. XBLOCK%There are two big video monitors on north wall.
  781. XBLOCK%Monitor #1 follows situation in Great Hall and #2 at Cross Roads.
  782. XBLOCK%
  783. XBLOCK%There is one large programmable monitor; it is of the newest modell an
  784. Vd
  785. XBLOCK%is controlled by speech.  The key word is monitor.
  786. XNULL*BLOCK!
  787. XWHICH%0
  788. XMAGICOBJ%%%NULL%%
  789. XOBJHERE%scroll of monsters
  790. XOBJHIDE%0
  791. XNULL*DESCLINE!
  792. XNULL*DESCLINE!
  793. XGRPNAM1%seen in monitor #1.
  794. XGRPNAM2%seen in monitor #2.
  795. XTRAPTO%0
  796. XTRAPCHANCE%0
  797. XDEFAULT*DESCLINE!
  798. XNULL*BLOCK!
  799. XSTART*MDL!
  800. XSHORTMEGA%    1:    0:    0:    0:_speech
  801. XSHORTMEGA%    2:    1:    0:    0:strip
  802. XSHORTMEGA%    3:    2:    0:    0:SET speech
  803. XSHORTMEGA%    4:    0:    0:    0:"monitor"
  804. XSHORTMEGA%    5:    0:    0:    0:_speech
  805. XSHORTMEGA%    6:    5:    0:    0:string head
  806. XSHORTMEGA%    7:    4:    6:    0:=
  807. XSHORTMEGA%    8:    0:    0:    0:_speech
  808. XSHORTMEGA%    9:    8:    0:    0:string tail
  809. XSHORTMEGA%   10:    9:    0:    0:GOSUB monitor
  810. XSHORTMEGA%   11:    7:   10:    0:if
  811. XSHORTMEGA%   12:    3:   11:    0:null
  812. XSHORTMEGA%   13:   12:    0:    0:LABEL say
  813. XSHORTMEGA%   14:   13:    0:    0:-
  814. XSHORTMEGA%   15:    0:    0:    0:_p1
  815. XSHORTMEGA%   16:   15:    0:    0:lookup room
  816. XSHORTMEGA%   17:   16:    0:    0:SET p1
  817. XSHORTMEGA%   18:    0:    0:    0:"The monitor flashes into life."
  818. XSHORTMEGA%   19:   18:    0:    0:pprint
  819. XSHORTMEGA%   20:    0:    0:    0:"The players in the room are:"
  820. XSHORTMEGA%   21:    0:    0:    0:_p1
  821. XSHORTMEGA%   22:   21:    0:    0:remote players
  822. XSHORTMEGA%   23:   20:   22:    0:pprint
  823. XSHORTMEGA%   24:    0:    0:    0:"and there are the following objects there
  824. V:"
  825. XSHORTMEGA%   25:    0:    0:    0:_p1
  826. XSHORTMEGA%   26:   25:    0:    0:remote objects
  827. XSHORTMEGA%   27:   24:   26:    0:pprint
  828. XSHORTMEGA%   28:   23:   27:    0:null
  829. XSHORTMEGA%   29:   17:   19:   28:null
  830. XSHORTMEGA%   30:   29:    0:    0:LABEL monitor
  831. XSHORTMEGA%   31:   30:    0:    0:-
  832. XRUNNABLE%T
  833. XPRIV%T
  834. XOWNER%#
  835. XCTIME%25-AUG-1989 11:36pm
  836. XSTATLAB%wrong dir
  837. XRCOUNT%1
  838. XECOUNT%1
  839. XLASTRUN% 3-FEB-1991  7:37pm
  840. XSTATLAB%command
  841. XRCOUNT%20
  842. XECOUNT%20
  843. XLASTRUN%13-JUN-1992  4:25pm
  844. XSTATLAB%poof in
  845. XRCOUNT%83
  846. XECOUNT%83
  847. XLASTRUN%13-JUN-1992  4:25pm
  848. XSTATLAB%escaped
  849. XRCOUNT%77
  850. XECOUNT%77
  851. XLASTRUN%13-JUN-1992  4:34pm
  852. XSTATLAB%poof out
  853. XRCOUNT%77
  854. XECOUNT%77
  855. XLASTRUN%13-JUN-1992  4:34pm
  856. XSTATLAB%start
  857. XRCOUNT%55
  858. XECOUNT%55
  859. XLASTRUN%13-JUN-1992  4:30pm
  860. XSTATLAB%look around
  861. XRCOUNT%161
  862. XECOUNT%161
  863. XLASTRUN%13-JUN-1992  4:30pm
  864. XSTATLAB%say
  865. XRCOUNT%96
  866. XECOUNT%0
  867. XLASTRUN%31-MAY-1992  8:25pm
  868. XAUTHOR%pniemi
  869. XWTIME%20-SEP-1989 12:22am
  870. XNULL*MEGA!
  871. XFLAGS%0
  872. XDEFAULT*BLOCK!
  873. XDEFAULT*BLOCK!
  874. XROOM%monsters home
  875. XOWNER%#
  876. XNICENAME%Monsters home
  877. XNAMEPRINT%1
  878. XSTART*BLOCK!
  879. XBLOCK%This area is for all those Monsters, which are called back to service
  880. XBLOCK%when needed. For example Demons, which have to have some kind of
  881. XBLOCK%hiding place until someone summons them or do something like that,
  882. XBLOCK%need hiding place. This is for that kind of cases.
  883. XNULL*BLOCK!
  884. XWHICH%0
  885. XMAGICOBJ%%%NULL%%
  886. XNULL*DESCLINE!
  887. XNULL*DESCLINE!
  888. XGRPNAM1%
  889. XGRPNAM2%
  890. XTRAPTO%0
  891. XTRAPCHANCE%0
  892. XDEFAULT*DESCLINE!
  893. XNULL*BLOCK!
  894. XSTART*MDL!
  895. XSTART*MEGA!
  896. XMEGA%1:0:0:0:"This place is reserved only for monsters, who need hiding pla
  897. XMEGA%ce for reason or another. For example, Demon is here waiting that play
  898. XMEGA%ers of Hidden Chamber, would leave the place"
  899. XSHORTMEGA%-2:1:0:0:16
  900. XSHORTMEGA%-3:0:0:0:16
  901. XSHORTMEGA%4:0:0:0:"Bridge"
  902. XSHORTMEGA%-5:4:0:0:14
  903. XSHORTMEGA%-6:2:3:5:24
  904. XSHORTMEGA%H6:1:6:ULOS
  905. XSHORTMEGA%8:7:0:0:-
  906. XSTART*MEGA!
  907. XMEGA%9:0:0:0:!-LABEL TARKISTA(if(not(and(get remote state("R2D2"), player n
  908. XMEGA%ame)),
  909. XSHORTMEGA%10:0:0:0:!                   GOSUB ULOS()
  910. XSHORTMEGA%11:0:0:0:!               )  )
  911. XSHORTMEGA%12:0:0:0:_player name
  912. XSHORTMEGA%13:0:0:0:"wizard, manager"
  913. XSHORTMEGA%-14:12:13:0:61
  914. XSHORTMEGA%-15:14:0:0:27
  915. XSHORTMEGA%J7:0
  916. XSHORTMEGA%-17:15:16:0:22
  917. XSHORTMEGA%H6:1:17:TARKISTA
  918. XSHORTMEGA%19:18:0:0:-
  919. XSHORTMEGA%J18:0
  920. XSHORTMEGA%H6:1:20:enter
  921. XSHORTMEGA%22:21:0:0:-
  922. XSHORTMEGA%H6:1:20:leave
  923. XSHORTMEGA%24:23:0:0:-
  924. XSHORTMEGA%H6:1:20:poof in
  925. XSHORTMEGA%26:25:0:0:-
  926. XSHORTMEGA%H6:1:20:poof out
  927. XSHORTMEGA%28:27:0:0:-
  928. XSHORTMEGA%H6:1:20:say
  929. XSHORTMEGA%30:29:0:0:-
  930. XSHORTMEGA%H6:1:20:command
  931. XSHORTMEGA%32:31:0:0:-
  932. XRUNNABLE%T
  933. XPRIV%F
  934. XOWNER%#
  935. XCTIME% 8-OCT-1989  2:09pm
  936. XSTATLAB%command
  937. XRCOUNT%1
  938. XECOUNT%0
  939. XLASTRUN%13-JUN-1992  4:25pm
  940. XSTATLAB%poof in
  941. XRCOUNT%1
  942. XECOUNT%0
  943. XLASTRUN%13-JUN-1992  4:23pm
  944. XSTATLAB%escaped
  945. XRCOUNT%2
  946. XECOUNT%2
  947. XLASTRUN%13-JUN-1992  4:25pm
  948. XSTATLAB%poof out
  949. XRCOUNT%2
  950. XECOUNT%0
  951. XLASTRUN%13-JUN-1992  4:25pm
  952. XSTATLAB%start
  953. XRCOUNT%1
  954. XECOUNT%1
  955. XLASTRUN%10-JUN-1992  9:37pm
  956. XSTATLAB%look around
  957. XRCOUNT%3
  958. XECOUNT%3
  959. XLASTRUN%13-JUN-1992  4:24pm
  960. XAUTHOR%hurtta
  961. XWTIME%10-JUN-1992  9:36pm
  962. XNULL*MEGA!
  963. XFLAGS%0
  964. XDEFAULT*BLOCK!
  965. XDEFAULT*BLOCK!
  966. XROOM%room of sentries
  967. XOWNER%#
  968. XNICENAME%room of sentries
  969. XNAMEPRINT%0
  970. XSTART*BLOCK!
  971. XBLOCK%The room of sentries is a rest place for the soldiers guarding the cas
  972. Vtle.
  973. XBLOCK%Here they spent their leisure time, if they are not in the village's
  974. XBLOCK%inn.  The hard job requires hard funs; that's why the guards spend a
  975. XBLOCK%good deal of their life pissed.
  976. XBLOCK%
  977. XBLOCK%The decoration of the room is simple  -  just few tables, a couple of
  978. XBLOCK%chairs and some pieces of furniture hardly recognizable to be beds.
  979. XBLOCK%
  980. XBLOCK%The bed of the sentries' chief is almost next to you.
  981. XSTART*BLOCK!
  982. XBLOCK%
  983. XBLOCK%The door leading out is in the north.
  984. XWHICH%2
  985. XMAGICOBJ%%%NULL%%
  986. XOBJHERE%cockroach
  987. XOBJHIDE%0
  988. XNULL*DESCLINE!
  989. XNULL*DESCLINE!
  990. XGRPNAM1%
  991. XGRPNAM2%
  992. XDETAIL%bed
  993. XSTART*BLOCK!
  994. XBLOCK%  Yach!  As you take a closer look at the bed it starts to live!
  995. XBLOCK%As you take a leap of several meters, hit your head to the ceiling and
  996. XBLOCK%drop down you notice it is just a cockroach.
  997. XBLOCK%
  998. XBLOCK%JUST?  Shit, that ugly monster is at least 5 inches long and weights
  999. XBLOCK%at least a pound!
  1000. XDETAIL%chair
  1001. XDESCLINE%Sit on THAT?  But, but...  it is dirty and stinks!
  1002. XDETAIL%table
  1003. XSTART*BLOCK!
  1004. XBLOCK%I have ever seen dirtyer table as this.  The years haven't passed by
  1005. XBLOCK%without leaving their marks on the table.  And the menues of each and
  1006. XBLOCK%every year.
  1007. XBLOCK%
  1008. XBLOCK%On the other end of the table there is a tinned tankard full of...
  1009. XBLOCK%Well, at least it smells like very cheap vine, so cheap that it
  1010. XBLOCK%has only a single 'v'...
  1011. XTRAPTO%0
  1012. XTRAPCHANCE%0
  1013. XDEFAULT*DESCLINE!
  1014. XNULL*BLOCK!
  1015. XSTART*MDL!
  1016. XSHORTMEGA%    1:    0:    0:    0:"tankard"
  1017. XSHORTMEGA%    2:    1:    0:    0:pdrop
  1018. XSHORTMEGA%    3:    2:    0:    0:LABEL leave
  1019. XSHORTMEGA%    4:    3:    0:    0:LABEL poof out
  1020. XSHORTMEGA%    5:    4:    0:    0:-
  1021. XRUNNABLE%T
  1022. XPRIV%T
  1023. XOWNER%#
  1024. XCTIME%19-SEP-1989  7:01pm
  1025. XSTATLAB%command
  1026. XRCOUNT%3
  1027. XECOUNT%3
  1028. XLASTRUN%17-APR-1992  1:46pm
  1029. XSTATLAB%look detail
  1030. XRCOUNT%102
  1031. XECOUNT%102
  1032. XLASTRUN%31-MAY-1992  7:30pm
  1033. XSTATLAB%poof out
  1034. XRCOUNT%18
  1035. XECOUNT%0
  1036. XLASTRUN%12-JUN-1992  5:58pm
  1037. XSTATLAB%poof in
  1038. XRCOUNT%18
  1039. XECOUNT%18
  1040. XLASTRUN%12-JUN-1992  5:57pm
  1041. XSTATLAB%enter
  1042. XRCOUNT%95
  1043. XECOUNT%95
  1044. XLASTRUN%31-MAY-1992  7:30pm
  1045. XSTATLAB%look around
  1046. XRCOUNT%154
  1047. XECOUNT%154
  1048. XLASTRUN%12-JUN-1992  5:57pm
  1049. XSTATLAB%escaped
  1050. XRCOUNT%102
  1051. XECOUNT%102
  1052. XLASTRUN%12-JUN-1992  5:58pm
  1053. XSTATLAB%leave
  1054. XRCOUNT%84
  1055. XECOUNT%0
  1056. XLASTRUN%26-APR-1992  3:30pm
  1057. XAUTHOR%pniemi
  1058. XWTIME%23-SEP-1989  3:51am
  1059. XNULL*MEGA!
  1060. XFLAGS%0
  1061. XDEFAULT*BLOCK!
  1062. XDEFAULT*BLOCK!
  1063. XROOM%under water 1
  1064. XOWNER%#
  1065. XNICENAME%under water 1
  1066. XNAMEPRINT%0
  1067. XNULL*BLOCK!
  1068. XNULL*BLOCK!
  1069. XWHICH%0
  1070. XMAGICOBJ%%%NULL%%
  1071. XNULL*DESCLINE!
  1072. XNULL*DESCLINE!
  1073. XGRPNAM1%
  1074. XGRPNAM2%
  1075. XTRAPTO%0
  1076. XTRAPCHANCE%0
  1077. XDEFAULT*DESCLINE!
  1078. XNULL*BLOCK!
  1079. XNULL*MDL!
  1080. XDEFAULT*BLOCK!
  1081. XDEFAULT*BLOCK!
  1082. XROOM%under water 2
  1083. XOWNER%#
  1084. XNICENAME%under water 2
  1085. XNAMEPRINT%0
  1086. XNULL*BLOCK!
  1087. XNULL*BLOCK!
  1088. XWHICH%0
  1089. XMAGICOBJ%%%NULL%%
  1090. XNULL*DESCLINE!
  1091. XNULL*DESCLINE!
  1092. XGRPNAM1%
  1093. XGRPNAM2%
  1094. XTRAPTO%0
  1095. XTRAPCHANCE%0
  1096. XDEFAULT*DESCLINE!
  1097. XNULL*BLOCK!
  1098. XNULL*MDL!
  1099. XDEFAULT*BLOCK!
  1100. XDEFAULT*BLOCK!
  1101. XROOM%under water 3
  1102. XOWNER%#
  1103. XNICENAME%under water 3
  1104. XNAMEPRINT%0
  1105. XNULL*BLOCK!
  1106. XNULL*BLOCK!
  1107. XWHICH%0
  1108. XMAGICOBJ%%%NULL%%
  1109. XNULL*DESCLINE!
  1110. XNULL*DESCLINE!
  1111. XGRPNAM1%
  1112. XGRPNAM2%
  1113. XTRAPTO%0
  1114. XTRAPCHANCE%0
  1115. XDEFAULT*DESCLINE!
  1116. XNULL*BLOCK!
  1117. XNULL*MDL!
  1118. XDEFAULT*BLOCK!
  1119. XDEFAULT*BLOCK!
  1120. XPLAYER%Debugger
  1121. XUSER%"debugger"
  1122. XDATE%13-JUN-1992  4:53pm
  1123. XTIME%
  1124. XPASSWD%1
  1125. XBIN%42
  1126. XREAL%leino
  1127. XALLOW%20
  1128. XEXP%5000000
  1129. XSTART*BLOCK!
  1130. XBLOCK%define syntax DEBUG_REMOTE
  1131. XBLOCK%   image RDBG$RDEBUG
  1132. XBLOCK%   parameter P1 , prompt="Node", value (required)
  1133. XBLOCK%   qualifier LOAD_FILE, value (type=$file)
  1134. XBLOCK%   qualifier GO
  1135. XBLOCK%   qualifier CONNECT
  1136. XBLOCK%define verb DEBUG
  1137. XBLOCK%   cliroutine DEBUG
  1138. XBLOCK%   qualifier REMOTE , syntax=DEBUG_REMOTE
  1139. XPRIV%127
  1140. XHEALTH%500
  1141. XLOC%treasury
  1142. XPLAYER%Dragon
  1143. XDATE%13-JUN-1992  4:47pm
  1144. XTIME%
  1145. XALLOW%20
  1146. XEXP%700000
  1147. XDESCLINE%The Red Dragon really is fierce beast...
  1148. XPRIV%127
  1149. XHEALTH%210
  1150. XLOC%office
  1151. XPLAYER%Guard of dungeon
  1152. XDATE%10-JUN-1992  9:19pm
  1153. XTIME%
  1154. XPASSWD%1
  1155. XBIN%220
  1156. XREAL%okkola
  1157. XALLOW%20
  1158. XEXP%300000
  1159. XSTART*BLOCK!
  1160. XBLOCK%  The guard is HUGE!  From his beard you can obtain the menu of the
  1161. XBLOCK%week.  He is wearing a you-don't-want-to-know-but-it-sure-is-dirty.
  1162. XBLOCK%
  1163. XBLOCK%  Actually, the man might be a gentle, humorous, human as well as
  1164. XBLOCK%intelligent, but for some reason you get the feeling that he is very
  1165. XBLOCK%keen on torturing rats and pulling wings of the fly.  Well, you guesse
  1166. Vd
  1167. XBLOCK%right!
  1168. XBLOCK%
  1169. XPRIV%0
  1170. XHEALTH%150
  1171. XLOC%dungeon
  1172. XPLAYER%Athena
  1173. XDATE%12-JUN-1992  5:55pm
  1174. XTIME%
  1175. XPASSWD%3
  1176. XBIN%233
  1177. XBIN%151
  1178. XBIN%147
  1179. XREAL%okkola
  1180. XALLOW%20
  1181. XEXP%140000
  1182. XSTART*BLOCK!
  1183. XBLOCK%You see a little owl flying around in the air.
  1184. XBLOCK%
  1185. XPRIV%0
  1186. XHEALTH%108
  1187. XLOC%ent22
  1188. XPLAYER%Dog
  1189. XDATE%13-JUN-1992  4:47pm
  1190. XTIME%
  1191. XPASSWD%1
  1192. XBIN%158
  1193. XREAL%okkola
  1194. XALLOW%20
  1195. XEXP%500000
  1196. XDESCLINE%Dog looks like friendly, but it's very dirty.
  1197. XPRIV%0
  1198. XHEALTH%150
  1199. XLOC%kitchen
  1200. XPLAYER%Demon
  1201. XDATE%10-JUN-1992  9:42pm
  1202. XTIME%
  1203. XPASSWD%3
  1204. XBIN%222
  1205. XBIN%215
  1206. XBIN%216
  1207. XREAL%jylitalo
  1208. XALLOW%20
  1209. XEXP%120000
  1210. XSTART*BLOCK!
  1211. XBLOCK%You find very beatiful lady standing in a middle of pentagram.
  1212. XBLOCK%She is dressed in long red evening dress, in which she looks`032
  1213. XBLOCK%more than magnificent.
  1214. XBLOCK%
  1215. XBLOCK%When you move closer to her, you find out that he has batlike-
  1216. XBLOCK%wings on her back and little horns.
  1217. XBLOCK%`032
  1218. XBLOCK%Well, you should have guessed that it was too beatiful to be true.
  1219. XPRIV%0
  1220. XHEALTH%120
  1221. XLOC%hidden chamber
  1222. XPLAYER%man
  1223. XDATE%12-JUN-1992  5:55pm
  1224. XTIME%
  1225. XPASSWD%1
  1226. XBIN%229
  1227. XREAL%jlaiho
  1228. XALLOW%20
  1229. XEXP%1000100
  1230. XDESCLINE%The man is badly wounded  -  a black arrow sticks through his chest
  1231. V.
  1232. XPRIV%0
  1233. XHEALTH%1
  1234. XLOC%ent23
  1235. XPLAYER%R2D2
  1236. XDATE%13-JUN-1992  4:34pm
  1237. XTIME%
  1238. XALLOW%20
  1239. XEXP%2147483647
  1240. XDESCLINE%R2D2 is the tiny robot from StarWars...
  1241. XPRIV%0
  1242. XHEALTH%560
  1243. XLOC%control center
  1244. XPLAYER%frog
  1245. XDATE%18-APR-1991  7:49pm
  1246. XTIME%
  1247. XALLOW%20
  1248. XEXP%700000
  1249. XSTART*BLOCK!
  1250. XBLOCK%The thing you are looking at is presumably the most discusting creatur
  1251. Ve
  1252. XBLOCK%in the world!
  1253. XPRIV%0
  1254. XHEALTH%210
  1255. XLOC%bottom of well
  1256. XPLAYER%Groom
  1257. XDATE%12-JUN-1992  5:50pm
  1258. XTIME%
  1259. XPASSWD%1
  1260. XBIN%223
  1261. XREAL%jylitalo
  1262. XALLOW%20
  1263. XEXP%2147483647
  1264. XDESCLINE%Why everybody in the personnel of this castle are so big?
  1265. XPRIV%0
  1266. XHEALTH%560
  1267. XLOC%stable
  1268. XPLAYER%Smith
  1269. XDATE%10-JUN-1992  9:15pm
  1270. XTIME%
  1271. XALLOW%20
  1272. XEXP%700000
  1273. XDESCLINE%Smith is short, dark and obviously strong man.
  1274. XPRIV%0
  1275. XHEALTH%210
  1276. XLOC%smithy
  1277. XPLAYER%Gatekeeper
  1278. XDATE%12-JUN-1992  5:53pm
  1279. XTIME%
  1280. XPASSWD%1
  1281. XBIN%213
  1282. XREAL%hurtta
  1283. XALLOW%20
  1284. XEXP%699999
  1285. XDESCLINE%The five feet long guard gives you a gentle smile.
  1286. XPRIV%0
  1287. XHEALTH%150
  1288. XLOC%gate
  1289. XPLAYER%Old Monk
  1290. XDATE%10-JUN-1992  9:39pm
  1291. XTIME%
  1292. XALLOW%20
  1293. XEXP%700000
  1294. XSTART*BLOCK!
  1295. XBLOCK%He is old monk, who is waiting for the time, when he`032
  1296. XBLOCK%will die and travel to planes of his god.
  1297. XBLOCK%His only sorrow is that they're so few, who   `032
  1298. XBLOCK%still believe to the power of good gods, since
  1299. XBLOCK%everyone is trying to learn magic.
  1300. XPRIV%0
  1301. XHEALTH%210
  1302. XLOC%yard2
  1303. XPLAYER%Treasurer
  1304. XDATE%13-JUN-1992  4:53pm
  1305. XTIME%
  1306. XALLOW%20
  1307. XEXP%700000
  1308. XSTART*BLOCK!
  1309. XBLOCK%  The Treasurer is responsible for the gold of the castle's lord.
  1310. XBLOCK%As old as he is he likes to take a nap now and then  -  you'd
  1311. XBLOCK%better not to wake him up...
  1312. XPRIV%0
  1313. XHEALTH%210
  1314. XLOC%treasury
  1315. XPLAYER%Patcher
  1316. XDATE% 4-JUN-1992  8:05pm
  1317. XTIME%
  1318. XALLOW%20
  1319. XEXP%0
  1320. XNULL*BLOCK!
  1321. XPRIV%0
  1322. XHEALTH%7
  1323. XLOC%control center
  1324. XOBJECT2%gold ring
  1325. XHOME%%%NULL%%
  1326. XGETOBJREQ%%%NULL%%
  1327. XUSEOBJREQ%%%NULL%%
  1328. XUSELOC%%%NULL%%
  1329. XOBJECT2%excalibur
  1330. XHOME%%%NULL%%
  1331. XGETOBJREQ%%%NULL%%
  1332. XUSEOBJREQ%%%NULL%%
  1333. XUSELOC%%%NULL%%
  1334. XOBJECT2%oak
  1335. XHOME%%%NULL%%
  1336. XGETOBJREQ%%%NULL%%
  1337. XUSEOBJREQ%%%NULL%%
  1338. XUSELOC%%%NULL%%
  1339. XOBJECT2%silver ring
  1340. XHOME%%%NULL%%
  1341. XGETOBJREQ%%%NULL%%
  1342. XUSEOBJREQ%%%NULL%%
  1343. XUSELOC%%%NULL%%
  1344. XOBJECT2%dagger
  1345. XHOME%dungeon
  1346. XGETOBJREQ%%%NULL%%
  1347. XUSEOBJREQ%%%NULL%%
  1348. XUSELOC%dungeon
  1349. XOBJECT2%grey robe
  1350. XHOME%%%NULL%%
  1351. XGETOBJREQ%%%NULL%%
  1352. XUSEOBJREQ%%%NULL%%
  1353. XUSELOC%%%NULL%%
  1354. XOBJECT2%irons
  1355. XHOME%%%NULL%%
  1356. XGETOBJREQ%%%NULL%%
  1357. XUSEOBJREQ%%%NULL%%
  1358. XUSELOC%%%NULL%%
  1359. XOBJECT2%copper ring
  1360. XHOME%%%NULL%%
  1361. XGETOBJREQ%%%NULL%%
  1362. XUSEOBJREQ%%%NULL%%
  1363. XUSELOC%%%NULL%%
  1364. XOBJECT2%ruby
  1365. XHOME%%%NULL%%
  1366. XGETOBJREQ%%%NULL%%
  1367. XUSEOBJREQ%%%NULL%%
  1368. XUSELOC%%%NULL%%
  1369. XOBJECT2%tip of blood
  1370. XHOME%%%NULL%%
  1371. XGETOBJREQ%%%NULL%%
  1372. XUSEOBJREQ%%%NULL%%
  1373. XUSELOC%%%NULL%%
  1374. XOBJECT2%amphora
  1375. XHOME%kitchen
  1376. XGETOBJREQ%%%NULL%%
  1377. XUSEOBJREQ%%%NULL%%
  1378. XUSELOC%%%NULL%%
  1379. XOBJECT2%ladyfrog
  1380. XHOME%%%NULL%%
  1381. XGETOBJREQ%%%NULL%%
  1382. XUSEOBJREQ%%%NULL%%
  1383. XUSELOC%%%NULL%%
  1384. XOBJECT2%leave permission
  1385. XHOME%%%NULL%%
  1386. XGETOBJREQ%%%NULL%%
  1387. XUSEOBJREQ%%%NULL%%
  1388. XUSELOC%%%NULL%%
  1389. XOBJECT2%mage
  1390. XHOME%%%NULL%%
  1391. XGETOBJREQ%%%NULL%%
  1392. XUSEOBJREQ%%%NULL%%
  1393. XUSELOC%%%NULL%%
  1394. XOBJECT2%brand of succubus
  1395. XHOME%%%NULL%%
  1396. XGETOBJREQ%%%NULL%%
  1397. XUSEOBJREQ%%%NULL%%
  1398. XUSELOC%%%NULL%%
  1399. XOBJECT2%gold sack
  1400. XHOME%%%NULL%%
  1401. XGETOBJREQ%%%NULL%%
  1402. XUSEOBJREQ%%%NULL%%
  1403. XUSELOC%%%NULL%%
  1404. XOBJECT2%broom
  1405. XHOME%%%NULL%%
  1406. XGETOBJREQ%%%NULL%%
  1407. XUSEOBJREQ%%%NULL%%
  1408. XUSELOC%%%NULL%%
  1409. XOBJECT2%scroll of monsters
  1410. XHOME%%%NULL%%
  1411. XGETOBJREQ%%%NULL%%
  1412. XUSEOBJREQ%%%NULL%%
  1413. XUSELOC%%%NULL%%
  1414. XOBJECT2%bone
  1415. XHOME%%%NULL%%
  1416. XGETOBJREQ%%%NULL%%
  1417. XUSEOBJREQ%%%NULL%%
  1418. XUSELOC%%%NULL%%
  1419. XOBJECT2%shield of klenz
  1420. XHOME%%%NULL%%
  1421. XGETOBJREQ%%%NULL%%
  1422. XUSEOBJREQ%%%NULL%%
  1423. XUSELOC%%%NULL%%
  1424. XOBJECT2%anvil
  1425. XHOME%%%NULL%%
  1426. XGETOBJREQ%%%NULL%%
  1427. XUSEOBJREQ%%%NULL%%
  1428. XUSELOC%%%NULL%%
  1429. XOBJECT2%hammer
  1430. XHOME%%%NULL%%
  1431. XGETOBJREQ%%%NULL%%
  1432. XUSEOBJREQ%%%NULL%%
  1433. XUSELOC%%%NULL%%
  1434. XOBJECT2%forge
  1435. XHOME%%%NULL%%
  1436. XGETOBJREQ%%%NULL%%
  1437. XUSEOBJREQ%%%NULL%%
  1438. XUSELOC%%%NULL%%
  1439. XOBJECT2%knife
  1440. XHOME%%%NULL%%
  1441. XGETOBJREQ%%%NULL%%
  1442. XUSEOBJREQ%%%NULL%%
  1443. XUSELOC%%%NULL%%
  1444. XOBJECT2%crystal ball
  1445. XHOME%%%NULL%%
  1446. XGETOBJREQ%%%NULL%%
  1447. XUSEOBJREQ%%%NULL%%
  1448. XUSELOC%%%NULL%%
  1449. XOBJECT2%core
  1450. XHOME%%%NULL%%
  1451. XGETOBJREQ%%%NULL%%
  1452. XUSEOBJREQ%%%NULL%%
  1453. XUSELOC%%%NULL%%
  1454. XOBJECT2%bottle
  1455. XHOME%%%NULL%%
  1456. XGETOBJREQ%%%NULL%%
  1457. XUSEOBJREQ%%%NULL%%
  1458. XUSELOC%%%NULL%%
  1459. XOBJECT2%cockroach
  1460. XHOME%%%NULL%%
  1461. XGETOBJREQ%%%NULL%%
  1462. XUSEOBJREQ%%%NULL%%
  1463. XUSELOC%%%NULL%%
  1464. XOBJECT2%tankard
  1465. XHOME%%%NULL%%
  1466. XGETOBJREQ%%%NULL%%
  1467. XUSEOBJREQ%%%NULL%%
  1468. XUSELOC%room of sentries
  1469. XOBJECT2%neutron handgrenade
  1470. XHOME%%%NULL%%
  1471. XGETOBJREQ%%%NULL%%
  1472. XUSEOBJREQ%%%NULL%%
  1473. XUSELOC%%%NULL%%
  1474. XOBJECT2%wooden wand
  1475. XHOME%%%NULL%%
  1476. XGETOBJREQ%%%NULL%%
  1477. XUSEOBJREQ%%%NULL%%
  1478. XUSELOC%%%NULL%%
  1479. XOBJECT2%sargofague
  1480. XHOME%%%NULL%%
  1481. XGETOBJREQ%%%NULL%%
  1482. XUSEOBJREQ%%%NULL%%
  1483. XUSELOC%%%NULL%%
  1484. XROOM2%great hall
  1485. XEXITFROM%great hall
  1486. XSLOT%1
  1487. XTO%balcony1
  1488. XKIND%1
  1489. XTOSLOT%2
  1490. XNULL*DESCLINE!
  1491. XDEFAULT*BLOCK!
  1492. XSTART*BLOCK!
  1493. XBLOCK%  It is hard to keep out from belching after that supper, eh?  Well,
  1494. XBLOCK%maybe the fresh air makes you feel a bit better.
  1495. XBLOCK%
  1496. XDEFAULT*BLOCK!
  1497. XDEFAULT*BLOCK!
  1498. XNULL*BLOCK!
  1499. XOBJREQ%%%NULL%%
  1500. XALIAS%
  1501. XREQVERB%F
  1502. XREQALIAS%F
  1503. XAUTOLOOK%T
  1504. XEXITFROM%great hall
  1505. XSLOT%2
  1506. XTO%%%NULL%%
  1507. XKIND%0
  1508. XTOSLOT%0
  1509. XDEFAULT*DESCLINE!
  1510. XDEFAULT*BLOCK!
  1511. XNULL*BLOCK!
  1512. XDEFAULT*BLOCK!
  1513. XDEFAULT*BLOCK!
  1514. XNULL*BLOCK!
  1515. XOBJREQ%%%NULL%%
  1516. XALIAS%
  1517. XREQVERB%F
  1518. XREQALIAS%F
  1519. XAUTOLOOK%T
  1520. XEXITFROM%great hall
  1521. XSLOT%3
  1522. XTO%kitchen stairs
  1523. XKIND%1
  1524. XTOSLOT%5
  1525. XNULL*DESCLINE!
  1526. XDEFAULT*BLOCK!
  1527. XNULL*BLOCK!
  1528. XDEFAULT*BLOCK!
  1529. XDEFAULT*BLOCK!
  1530. XNULL*BLOCK!
  1531. XOBJREQ%%%NULL%%
  1532. XALIAS%
  1533. XREQVERB%F
  1534. XREQALIAS%F
  1535. XAUTOLOOK%T
  1536. XEXITFROM%great hall
  1537. XSLOT%4
  1538. XTO%%%NULL%%
  1539. XKIND%0
  1540. XTOSLOT%3
  1541. XDEFAULT*DESCLINE!
  1542. XDEFAULT*BLOCK!
  1543. XNULL*BLOCK!
  1544. XDEFAULT*BLOCK!
  1545. XDEFAULT*BLOCK!
  1546. XNULL*BLOCK!
  1547. XOBJREQ%%%NULL%%
  1548. XALIAS%
  1549. XREQVERB%F
  1550. XREQALIAS%F
  1551. XAUTOLOOK%T
  1552. XEXITFROM%great hall
  1553. XSLOT%5
  1554. XTO%void
  1555. XKIND%0
  1556. XTOSLOT%6
  1557. XNULL*DESCLINE!
  1558. XDEFAULT*BLOCK!
  1559. XNULL*BLOCK!
  1560. XDEFAULT*BLOCK!
  1561. XDEFAULT*BLOCK!
  1562. XNULL*BLOCK!
  1563. XOBJREQ%%%NULL%%
  1564. XALIAS%
  1565. XREQVERB%F
  1566. XREQALIAS%F
  1567. XAUTOLOOK%T
  1568. XEXITFROM%great hall
  1569. XSLOT%6
  1570. XTO%%%NULL%%
  1571. XKIND%0
  1572. XTOSLOT%0
  1573. XDEFAULT*DESCLINE!
  1574. XDEFAULT*BLOCK!
  1575. XNULL*BLOCK!
  1576. XDEFAULT*BLOCK!
  1577. XDEFAULT*BLOCK!
  1578. XNULL*BLOCK!
  1579. XOBJREQ%%%NULL%%
  1580. XALIAS%
  1581. XREQVERB%F
  1582. XREQALIAS%F
  1583. XAUTOLOOK%T
  1584. XOBJDROP%%%NULL%%
  1585. XGRPLOC1%%%NULL%%
  1586. XGRPLOC2%%%NULL%%
  1587. XROOM2%void
  1588. XEXITFROM%void
  1589. XSLOT%1
  1590. XTO%%%NULL%%
  1591. XKIND%0
  1592. XTOSLOT%0
  1593. XDEFAULT*DESCLINE!
  1594. XDEFAULT*BLOCK!
  1595. XNULL*BLOCK!
  1596. XDEFAULT*BLOCK!
  1597. XDEFAULT*BLOCK!
  1598. XNULL*BLOCK!
  1599. XOBJREQ%%%NULL%%
  1600. XALIAS%
  1601. XREQVERB%F
  1602. XREQALIAS%F
  1603. XAUTOLOOK%T
  1604. XEXITFROM%void
  1605. XSLOT%2
  1606. XTO%%%NULL%%
  1607. XKIND%0
  1608. XTOSLOT%0
  1609. XDEFAULT*DESCLINE!
  1610. XDEFAULT*BLOCK!
  1611. XNULL*BLOCK!
  1612. XDEFAULT*BLOCK!
  1613. XDEFAULT*BLOCK!
  1614. XNULL*BLOCK!
  1615. XOBJREQ%%%NULL%%
  1616. XALIAS%
  1617. XREQVERB%F
  1618. XREQALIAS%F
  1619. XAUTOLOOK%T
  1620. XEXITFROM%void
  1621. XSLOT%3
  1622. XTO%%%NULL%%
  1623. XKIND%0
  1624. XTOSLOT%0
  1625. XDEFAULT*DESCLINE!
  1626. XDEFAULT*BLOCK!
  1627. XNULL*BLOCK!
  1628. XDEFAULT*BLOCK!
  1629. XDEFAULT*BLOCK!
  1630. XNULL*BLOCK!
  1631. XOBJREQ%%%NULL%%
  1632. XALIAS%
  1633. XREQVERB%F
  1634. XREQALIAS%F
  1635. XAUTOLOOK%T
  1636. XEXITFROM%void
  1637. XSLOT%4
  1638. XTO%%%NULL%%
  1639. XKIND%0
  1640. XTOSLOT%0
  1641. XDEFAULT*DESCLINE!
  1642. XDEFAULT*BLOCK!
  1643. XNULL*BLOCK!
  1644. XDEFAULT*BLOCK!
  1645. XDEFAULT*BLOCK!
  1646. XNULL*BLOCK!
  1647. XOBJREQ%%%NULL%%
  1648. XALIAS%
  1649. XREQVERB%F
  1650. XREQALIAS%F
  1651. XAUTOLOOK%T
  1652. XEXITFROM%void
  1653. XSLOT%5
  1654. XTO%%%NULL%%
  1655. XKIND%0
  1656. XTOSLOT%0
  1657. XDEFAULT*DESCLINE!
  1658. XDEFAULT*BLOCK!
  1659. XNULL*BLOCK!
  1660. XDEFAULT*BLOCK!
  1661. XDEFAULT*BLOCK!
  1662. XNULL*BLOCK!
  1663. XOBJREQ%%%NULL%%
  1664. XALIAS%
  1665. XREQVERB%F
  1666. XREQALIAS%F
  1667. XAUTOLOOK%T
  1668. XEXITFROM%void
  1669. XSLOT%6
  1670. XTO%great hall
  1671. XKIND%0
  1672. XTOSLOT%5
  1673. XNULL*DESCLINE!
  1674. XDEFAULT*BLOCK!
  1675. XNULL*BLOCK!
  1676. XDEFAULT*BLOCK!
  1677. XDEFAULT*BLOCK!
  1678. XNULL*BLOCK!
  1679. XOBJREQ%%%NULL%%
  1680. XALIAS%
  1681. XREQVERB%F
  1682. XREQALIAS%F
  1683. XAUTOLOOK%T
  1684. XOBJDROP%%%NULL%%
  1685. XGRPLOC1%%%NULL%%
  1686. XGRPLOC2%%%NULL%%
  1687. XROOM2%pit of fire
  1688. XEXITFROM%pit of fire
  1689. XSLOT%1
  1690. XTO%%%NULL%%
  1691. XKIND%0
  1692. XTOSLOT%0
  1693. XDEFAULT*DESCLINE!
  1694. XDEFAULT*BLOCK!
  1695. XNULL*BLOCK!
  1696. XDEFAULT*BLOCK!
  1697. XDEFAULT*BLOCK!
  1698. XNULL*BLOCK!
  1699. XOBJREQ%%%NULL%%
  1700. XALIAS%
  1701. XREQVERB%F
  1702. XREQALIAS%F
  1703. XAUTOLOOK%T
  1704. XEXITFROM%pit of fire
  1705. XSLOT%2
  1706. XTO%%%NULL%%
  1707. XKIND%0
  1708. XTOSLOT%6
  1709. XDEFAULT*DESCLINE!
  1710. XDEFAULT*BLOCK!
  1711. XNULL*BLOCK!
  1712. XDEFAULT*BLOCK!
  1713. XDEFAULT*BLOCK!
  1714. XNULL*BLOCK!
  1715. XOBJREQ%%%NULL%%
  1716. XALIAS%
  1717. XREQVERB%F
  1718. XREQALIAS%F
  1719. XAUTOLOOK%T
  1720. XEXITFROM%pit of fire
  1721. XSLOT%3
  1722. XTO%%%NULL%%
  1723. XKIND%0
  1724. XTOSLOT%0
  1725. XDEFAULT*DESCLINE!
  1726. XDEFAULT*BLOCK!
  1727. XNULL*BLOCK!
  1728. XDEFAULT*BLOCK!
  1729. XDEFAULT*BLOCK!
  1730. XNULL*BLOCK!
  1731. XOBJREQ%%%NULL%%
  1732. XALIAS%
  1733. XREQVERB%F
  1734. XREQALIAS%F
  1735. XAUTOLOOK%T
  1736. XEXITFROM%pit of fire
  1737. XSLOT%4
  1738. XTO%%%NULL%%
  1739. XKIND%0
  1740. XTOSLOT%0
  1741. XDEFAULT*DESCLINE!
  1742. XDEFAULT*BLOCK!
  1743. XNULL*BLOCK!
  1744. XDEFAULT*BLOCK!
  1745. XDEFAULT*BLOCK!
  1746. XNULL*BLOCK!
  1747. XOBJREQ%%%NULL%%
  1748. XALIAS%
  1749. XREQVERB%F
  1750. XREQALIAS%F
  1751. XAUTOLOOK%T
  1752. XEXITFROM%pit of fire
  1753. XSLOT%5
  1754. XTO%%%NULL%%
  1755. XKIND%0
  1756. XTOSLOT%0
  1757. XDEFAULT*DESCLINE!
  1758. XDEFAULT*BLOCK!
  1759. XNULL*BLOCK!
  1760. XDEFAULT*BLOCK!
  1761. XDEFAULT*BLOCK!
  1762. XNULL*BLOCK!
  1763. XOBJREQ%%%NULL%%
  1764. XALIAS%
  1765. XREQVERB%F
  1766. XREQALIAS%F
  1767. XAUTOLOOK%T
  1768. XEXITFROM%pit of fire
  1769. XSLOT%6
  1770. XTO%%%NULL%%
  1771. XKIND%0
  1772. XTOSLOT%0
  1773. XDEFAULT*DESCLINE!
  1774. XDEFAULT*BLOCK!
  1775. XNULL*BLOCK!
  1776. XDEFAULT*BLOCK!
  1777. XDEFAULT*BLOCK!
  1778. XNULL*BLOCK!
  1779. XOBJREQ%%%NULL%%
  1780. XALIAS%
  1781. XREQVERB%F
  1782. XREQALIAS%F
  1783. XAUTOLOOK%T
  1784. XOBJDROP%%%NULL%%
  1785. XGRPLOC1%%%NULL%%
  1786. XGRPLOC2%%%NULL%%
  1787. XROOM2%yard1
  1788. XEXITFROM%yard1
  1789. XSLOT%1
  1790. XTO%wtower1
  1791. XKIND%1
  1792. XTOSLOT%2
  1793. XNULL*DESCLINE!
  1794. XDEFAULT*BLOCK!
  1795. XNULL*BLOCK!
  1796. XDESCLINE%# went to the western tower.
  1797. XSTART*BLOCK!
  1798. XBLOCK%# came out from the western tower.  It must have been a`032
  1799. XBLOCK%horrifying experience as #'s face is still pale...
  1800. XNULL*BLOCK!
  1801. XOBJREQ%%%NULL%%
  1802. XALIAS%
  1803. XREQVERB%F
  1804. XREQALIAS%F
  1805. XAUTOLOOK%T
  1806. XEXITFROM%yard1
  1807. XSLOT%2
  1808. XTO%room of sentries
  1809. XKIND%1
  1810. XTOSLOT%1
  1811. XNULL*DESCLINE!
  1812. XDEFAULT*BLOCK!
  1813. XSTART*BLOCK!
  1814. XBLOCK%Brrr!
  1815. XBLOCK%
  1816. XBLOCK%The weather outside is pretty cold compared with the warm athmosphere
  1817. XBLOCK%near the big fire place.  A toast of rum is warming, too.
  1818. XBLOCK%
  1819. XDESCLINE%# went into the room of centries.
  1820. XDESCLINE%#, the lucky one, arrived.
  1821. XNULL*BLOCK!
  1822. XOBJREQ%%%NULL%%
  1823. XALIAS%
  1824. XREQVERB%F
  1825. XREQALIAS%F
  1826. XAUTOLOOK%T
  1827. XEXITFROM%yard1
  1828. XSLOT%3
  1829. XTO%yard2
  1830. XKIND%1
  1831. XTOSLOT%4
  1832. XNULL*DESCLINE!
  1833. XDEFAULT*BLOCK!
  1834. XNULL*BLOCK!
  1835. XDESCLINE%# went to the east-
  1836. XDEFAULT*BLOCK!
  1837. XNULL*BLOCK!
  1838. XOBJREQ%%%NULL%%
  1839. XALIAS%
  1840. XREQVERB%F
  1841. XREQALIAS%F
  1842. XAUTOLOOK%T
  1843. XEXITFROM%yard1
  1844. XSLOT%4
  1845. XTO%gate
  1846. XKIND%1
  1847. XTOSLOT%3
  1848. XNULL*DESCLINE!
  1849. XDEFAULT*BLOCK!
  1850. XNULL*BLOCK!
  1851. XDESCLINE%# went to the west.
  1852. XDEFAULT*BLOCK!
  1853. XNULL*BLOCK!
  1854. XOBJREQ%%%NULL%%
  1855. XALIAS%
  1856. XREQVERB%F
  1857. XREQALIAS%F
  1858. XAUTOLOOK%T
  1859. XEXITFROM%yard1
  1860. XSLOT%5
  1861. XTO%%%NULL%%
  1862. XKIND%0
  1863. XTOSLOT%0
  1864. XDEFAULT*DESCLINE!
  1865. XDEFAULT*BLOCK!
  1866. XNULL*BLOCK!
  1867. XDEFAULT*BLOCK!
  1868. XDEFAULT*BLOCK!
  1869. XNULL*BLOCK!
  1870. XOBJREQ%%%NULL%%
  1871. XALIAS%
  1872. XREQVERB%F
  1873. XREQALIAS%F
  1874. XAUTOLOOK%T
  1875. XEXITFROM%yard1
  1876. XSLOT%6
  1877. XTO%%%NULL%%
  1878. XKIND%0
  1879. XTOSLOT%2
  1880. XDEFAULT*DESCLINE!
  1881. XDEFAULT*BLOCK!
  1882. XNULL*BLOCK!
  1883. XDEFAULT*BLOCK!
  1884. XDEFAULT*BLOCK!
  1885. XNULL*BLOCK!
  1886. XOBJREQ%%%NULL%%
  1887. XALIAS%
  1888. XREQVERB%F
  1889. XREQALIAS%F
  1890. XAUTOLOOK%T
  1891. XOBJDROP%%%NULL%%
  1892. XGRPLOC1%yard2
  1893. XGRPLOC2%%%NULL%%
  1894. XROOM2%yard2
  1895. XEXITFROM%yard2
  1896. XSLOT%1
  1897. XTO%smithy
  1898. XKIND%1
  1899. XTOSLOT%2
  1900. XNULL*DESCLINE!
  1901. XDEFAULT*BLOCK!
  1902. XDESCLINE%You leave the fresh air of the yard and enter the smithy of the cas
  1903. Vtle.
  1904. XDESCLINE%# went to see the Smith.
  1905. +-+-+-+-+-+-+-+-  END  OF PART 3 +-+-+-+-+-+-+-+-
  1906.