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Using VRML (Special Edition)
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chap14
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pyr2.wrl
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1995-12-22
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417b
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29 lines
#VRML V1.0 ascii
DEF Pyramid Separator {
Material {
diffuseColor [ 0 0 1, 0 1 0, .5 .5 .5 ]
}
MaterialBinding { value PER_FACE_INDEXED }
Coordinate3 {
point [
-1 0 -1,
1 0 -1,
1 0 1,
-1 0 1,
0 1 0
]
}
IndexedFaceSet {
coordIndex [
0, 4, 1, -1,
1, 4, 2, -1,
2, 4, 3, -1,
3, 4, 0, -1,
0, 1, 2, 3, -1
]
materialIndex [ 0, 1, 0, 1, 2 ]
}
}