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Text File
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1994-04-19
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7KB
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161 lines
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~F~0~0 L I G H T
~9~0~0-------------------------------------------------------------------------------
~E~1~0 T E T R I S April '1995'
~9~0~0-------------------------------------------------------------------------------
~E~0~0
~7~D~0 Code By Mat Aldous
~7~D~0 Graphics By Mat Aldous
~7~D~0 Sound Code By Otto Crons (DSMI)
~7~D~0 Credits to Iain (Assembly God) Whyte for his
~7~D~0 MAJOR contribution of graphics routines.
~7~D~0 Thanks Iain for Restricted.mod!
~D~1~0Background!
~E~0~0
~9~0~0A little internet reasearch revealed a few interesting points about tetris,
~9~0~0where it originated and how it became so popular. I'm compelled to share it
~9~0~0with you, and YES you do have to read it!
Tetris was born (from what anyone can tell) sometime around 1987 this is what
I've been told anyway. The author Sergei Pazhitnov an employee of the Computer
Center of the (former) Acadamey of Sciences of the USSR. The game was written
on an old PDP-11-compatible workstation (called "DVK"). The game was aparently
licenced to nintendo from the Academy of Sciences, not from Sergei. As far as
I know he got nothing, not even the recognition. Aparently it wasn't just
nintendo who wanted the game, suposedly there was quite a fuss over who was to
get the rights to it. But It's not half obvious who won..
Its main success is due to the gameboy's distribution with tetris, as well as
its console version of the game, both of which were major successes.
~D~0~0Sources:
~E~0~0josmers@marcam.com
~E~0~0greg@wiener.une.edu.au (Gregory Zevin)
~E~0~0(Thanks guys).
~D~1~0Who Are NovaLight Software?:
~E~0~0
NovaLight Software is just a bunch of strugling uni students, who in their
limited spare time manage to code a couple of games every now and then. Our
goal is to write stuff that we like rather than what everyone else likes.
Hopefully most other people will like it too.
All the members are pretty dedicated gaming veterans, and therefore know
what we (and most others) want from games. Within our limited, although
rapidly expaning programming experience we plan to produce some rather
impressive games.
Look out for us!
By the way if you like what we've done, we won't say no to a job! (BIG HINT)
~D~1~0THE GAME:
~E~0~0
For those of us who have either been in a state of comatose for the larger
part of eternity, or have had a life up until now may be asking, what is
this game?
Very basically it's a simple yet very addictive reaction game (I think that's
what you'd call it). You have to guide the falling blocks to the ground
removing lines as they fill horizontally. If the blocks fill the play area
up to the top, then you're gone. END OF GAME.
The object is to get as many lines (and points) as you can before you stuff
it up. If you happen to eliminate 4 lines at once, (this is called a tetris,
hence the name) you get bonuses ect.. and higher score...
~7~1~0REQUIREMENTS:
E~0~0
IBM PC 386 or above. (Preferably a 486 or above)
You need EMS loaded ie include this line in your config.sys
DEVICE=C:\DOS\EMM386 RAM
A soundcard would be good too, 16bit stereo for best results.
~D~1~0Novalight Tetris FEATURES! ( and keys )
~E~0~0(Apart from being fast,smooth and generally brilliant!)
I've just enabled the playlist option, to cycle all your favourite mods
while you play. Just edit the playlist.nov file to list all your favourite
mods (with path, one mod per line).
To change the volume for the SOUND-FX use '-' & '+' (not the keypad ones)
and to change the volume for MUSIC use '[' & ']'.
To pause the game type 'p'.
To See all this sort of stuff in the game press the F1 key.
Also you can suppress the title screens type typing a paramater after
tetris.exe. anything will do just as long as it's something. eg. tetris :
Things to come in the Registered version: (hopefully)
Two player mode (much like the gameboy)
Menus and HiScore Table.
Lots more raytraced backdrops, not just the boring old ripple one.
Some pretty neat effects that I've been toying with,
and anything else I can think of by then.
~D~1~0 PROBLEMS
~E~0~0
Some mod files just don't load for some reason. Whether it be memory or
whatever, I haven't been able to work it out completely, hopefully in the
registered. It doesn't really matter, it plays around 90% of all mods anyway
~D~1~0 OTHER GAMES BY NOVALIGHT SOFTWARE(So Far)
~E~0~0
Noman's Land: A two player battle ground, for deathmatch type play, in a post
nuclear war type scene. The goal is to destroy your opponent before he
destroys you. Being armed with a machine gun, grenades, time-bombs, land
mines and cocktail bombs it's an all out masacre! There's also a Helicopter
which can be a big edge over your opponent. Give it a look, chances are
you'll find it the same place you found this game.
~E~1~1 Legal Stuff:
Distribution:
1. This game is not to be given any form of distribution charge, either through
a catalogue service or through shareware distrubution sites. It may be
included in any public archive, bbs, as long as an individual charge is not
made on the game. It may not be included in a CD-ROM shareware distribution
without permission from NovaLight Software.
3. No files are to be altered or deleted in any way.
4. Novalight Software is to be given credit for the software.
Discliamer:
1. Novalight takes no responsibility for any damage, loss of data that may
occur from the usage of this game.
2. If you need rehab after playing it - stiff shit!
~D~1~0 ODERING INFO:
~E~0~0
Send Check, Money Order to:
NovaLight Software
P.O Box 183
Mount Morgan QLD 4714
Australia.
---------------------------------------------------------------------------
~7~D~0The games will be sent on 1.44Meg disks only. Please include a check or
~7~D~0money order, (international where aplicable), for A$10.00 to the above address.
~7~D~0Complete and send the following information.
Name: ______________________________
Address: ______________________________
______________________________
______________________________
Computer Type: ________________________
You can e-mail me at
~7~D~0aldousm@topaz.cqu.edu.au or ba024@cq-pan.cqu.edu.au