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- ^
- 1Page 1
- 5 *** P A R A T R O O P E R B O B 1 ***
-
- 4Introduction...
-
- General Oldtimer, head of the allied armed forces, has realized he
- must find a suitable replacement before he retires. Any replacement
- must possess the reasoning skills, perseverance, and logic to outwit
- enemies in battle situations. Therefore, General Oldtimer has created
- a series of drills to test perspective successors.
-
- Each drill contains blinking orbs which must be collected and a goal
- which must be reached after collecting all the orbs. A candidate
- parachutes into the drill field through preset entry points at the top
- of the screen. Upon reaching each orb the recruit has the opportunity
- to strategically place a new piece of terrain before parachuting again.
- Some drills have pieces of land that appear or disappear upon reaching
- specially colored orbs. Drills may also include hovercrafts to help
- recruits.
-
- Paratrooper Bob is looking to follow in his family's long military
- heritage. Can you help Bob ascend the ranks of the military from a
- lowly recruit to become the next Five Star General?
-
- 3Press any key to continue( or 'X' to exit help)...
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- 1Page 2
- 5 *** P A R A T R O O P E R B O B 1 ***
-
- 4Main Menu Description...
-
-
- D Type 'D' to go to the Drill Selection Menu to attempt drills.
-
- S Type 'S' to switch the sound between on and off.
-
- <,> Type '<' or '>' to reduce or increase the game speed respectively.
-
- V Type 'V' to switch the violence between on and off.
-
- X Type 'X' to exit Paratrooper Bob 1.
-
- ? Type '?' to view these information screens.
-
-
-
-
-
- 3Press any key to continue( or 'X' to exit help)...
- ^
- 1Page 2
- 5 *** P A R A T R O O P E R B O B 1 ***
-
- 4Main Menu Description...
-
-
- D Type 'D' to go to the Drill Selection Menu to attempt drills.
-
- S Type 'S' to switch the sound between on and off.
-
- <,> Type '<' or '>' to reduce or increase the game speed respectively.
-
- V Type 'V' to switch the violence between on and off.
-
- X Type 'X' to exit Paratrooper Bob 1.
-
- ? Type '?' to view these information screens.
-
- W Type 'W' to write your own drill.
-
- R Type 'R' to run a user-made drill.
-
- 3Press any key to continue( or 'X' to exit help)...
- ^
- 1Page 3
- 5 *** P A R A T R O O P E R B O B 1 ***
-
- 4Screen Symbol Description...
-
-
- FOBJECT: SYMBOL: DESCRIPTION:
-
- STARTING ARROWS or Bob paratroops down from these starting points
- and then will walk in the arrow's direction
-
- ONE GOAL Bob must reach this AFTER collecting all orbs
-
- ORB This must be collected
-
- SWITCHING ORB Collecting this switches purple terrain between
- being solid and transparent
-
- LAND You place this anywhere after collecting an orb
-
- SWITCHING LAND or Bob goes through this when it is transparent
-
- HOVERCRAFT This carries Bob in the direction he is walking
-
-
- 3Press any key to continue( or 'X' to exit help)...
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- 1Page 4
- 5 *** P A R A T R O O P E R B O B 1 ***
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- 4Playing A Drill
-
- FSelecting A Starting Arrow
-
- Use the left and right arrow keys to highlight the starting arrow from which
- you would like to release Bob. When you confirm your choice by pressing
- SPACE, Bob will proceed to paratroop down into the drill field. Bob walks
- along surfaces in the direction he is facing and does an about face when an
- object is in front of him. If Bob falls off an edge, he will use his
- parachute to float down for a safe landing. When Bob reaches the goal before
- he has recovered all the orbs or if he gets stranded without finding an orb,
- then he has failed the drill. Bob must always be released so that he will
- reach an orb (or the goal once all the orbs have been collected).
-
- FPlacing A Piece Of Terrain
-
- Once Bob has reached an orb, a cross hairs will appear in that position. The
- cross hairs should be moved using the arrow keys. When you confirm the
- position by pressing SPACE, a piece of terrain will be placed and you will
- return to the top of the screen to select another starting arrow.
-
- 3Press any key to continue( or 'X' to exit help)...
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- 1Page 5
- 5 *** P A R A T R O O P E R B O B 1 ***
-
-
- 4Construction Kit (Write and Run Your Own Drills)
-
-
-
- If you would like to design and play your own drills,
- please see the registration information when exiting the game.
-
-
- 3Also remember that you should always check that a drill can be completed
- 3by playing it yourself before challenging your friends with your
- 3self-designed drill.
-
-
- EIf you design an interesting drill please send it in to us.
- E (simply send us the file named BOB1.LV?)
- EIf your drill is used in a future game you will receive a registered
- E copy of that game free of charge!
-
-
- 3Press any key to continue...
- ^
- 1Page 5
- 5 *** P A R A T R O O P E R B O B 1 ***
-
-
- 4Construction Kit (Write and Run Your Own Drills)
-
- Yes, you can create and play your own drills or any friend's. Simply choose
- the 'W' option from the menu screen and you will be able to write your own
- drills.
-
- Use the 'R' option from the menu screen to run user-created drills.
-
- 3Also remember that you should always check that a drill can be completed
- 3by playing it yourself before challenging your friends with your
- 3self-designed drill.
-
-
- EIf you design an interesting drill please send it in to us.
- E (simply send us the file named BOB1.LV?)
- EIf your drill is used in a future game you will receive a registered
- E copy of that game free of charge!
-
-
- 3Press any key to continue...
- ^
- ^
- @
- ^
- 1Page 1
- 5 *** P A R A T R O O P E R B O B 1 ***
-
- 4DRILL SELECTION MENU
-
- The Drill Selection Menu lists each military rank followed by the four
- drills which must be completed in order to be promoted from that rank.
- below each group of four drills is the award you will receive upon
- completion of the four drills.
-
- Coloring scheme:
- CRED : Drills that have already been completed
- AGREEN: Drills that need to be completed
- 7GRAY : Drills that can not be attempted until you are promoted
-
- FPlaying a drill (or viewing an award)
- Highlight a drill using the arrow keys.
- Press the ENTER key to play the highlighted drill.
-
- FPlaying solution to a drill
- Highlight a drill using the arrow keys.
- Press <CONTROL>-ENTER to play the solution to the highlighted drill.
- You can stop a solution by pressing the SPACE BAR.
-
- 3Press any key to continue...
- ^
- ^