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1992-06-23
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; ┌──────────────────────────────────────────────────────────────────┐
; │ PART ONE - In which the Quest to Slay the Trask is begun and │
; │ -------- up to the first meeting of the Trask in person... │
; └──────────────────────────────────────────────────────────────────┘
-Title The Chamber of Horror
-Author An Unknown Wizard
:Start
;---------------------------------------------------------------------;
; Declarations ;
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; ;
; KEY 50 NORTH 1-Yes 0-No ;
; 51 SOUTH 1-Yes 0-No ;
; 52 EAST 1-Yes 0-No ;
; 53 WEST 1-Yes 0-No ;
; 54 UP 1-Yes 0-No ;
; 55 DOWN 1-Yes 0-No ;
; ;
; 70 Temp Switch 1-Yes 0-No ;
; ;
; 60 MAP VIEW 1-Yes 0-No ;
; 61 QUIT 1-Yes 0-No ;
; 62 Old Scroll 1-Yes 0-No ;
; ;
; 100 Finished? 1-Yes 0-No ;
; ;
;---------------------------------------------------------------------;
;---------------------------------------------------------------------;
; Reference ;
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; ;
; LABEL 1 At Kingdom ;
; 2 West of Kingdom ;
; 3 Secret Path (Need Map) ;
; 4 Temple ;
; 5 South of Temple ;
; 6 East of Temple (room) ;
; 7 Temple Room ;
; 15 North of Path ;
; ;
; 30 Reset Movement Variable ;
; 40 Random Foe Check ;
; 50 Movement Menu ;
; 97 Finish of Quest ;
; 98 Old Scroll ;
; 99 Map ;
; ;
; ;
; ;
;---------------------------------------------------------------------;
-Turns 1
-Color 15 0 0
-RiteW
-RiteJ Throughout the ages man has striven to wipe the blight of evil
-RiteC from the faces of mortal men.
-Pause 3000
-RiteW
-RiteW
-RiteJ At times, through bravery and skill, the effort is rewarded with
-RiteC success...
-Pause 2500
-RiteW
-RiteW
-Color 10 0 0
-Wait
-Clear
-RiteW
-Color 11 0
-RiteJ Gathered together in a castle chamber, thou dost find thyself
-RiteC surrounded by the Knights of the Kingdom...
-Pause 2500
-RiteW
-RiteW
-Color 14 0
-RiteC Thou dost note a feeling of anxiety floating amongst the crowd..
-Pause 2000
-RiteW
-RiteW
-Color 11 0
-RiteJ The distant sound of a bell marks the arrival of the King...
-RiteW
-RiteW
-Color 10 0
-Wait
-Clear
-RiteW
-Color 15 0
-RiteN "Greetings, my most trusted Knights.. "
-Color 11 0
-RiteW he begins, the sorrowful
-RiteC look in his eyes and voice only increasing your own misgivings...
-Pause 3000
-RiteW
-RiteW
-Color 15 0
-RiteJ "A terrible scourge has fallen upon this realm... Not but three
-RiteJ days past did an unlikely pair arrive at the castle gates. One had
-RiteJ only the voice to speak but a passage before both passed beyond."
-RiteW
-RiteW
-Color 10 0
-Wait
-Clear
-RiteW
-Color 15 0
-RiteJ "Within his last words did I find the need to call you, the
-RiteJ most trusted few of ALL the Knights, to service."
-RiteW
-Color 11 0
-RiteJ The feeling of anxiety grows as the King stops to gaze into each
-RiteJ of his Knights eyes. Whenst upon his gaze falls upon you, you
-RiteJ feel the wisdom and control that this man carries with him.
-RiteW
-RiteW
-Color 10 0
-Wait
-Color 15 0
-RiteW
-RiteW
-RiteJ "The phrase that the tortured soul spoke as his life slipped
-RiteJ from him was:
-RiteW
-Color 12 0
-RiteJ 'And the Sage of Darkness drank from our strength, and we were
-RiteJ cast as the dead upon the wagon of its despaired...
-RiteJ I have touched my dear brother's heart and thought not,
-RiteJ but to crush it..'
-RiteW
-RiteW
-Color 10 0
-Wait
-Clear
-RiteW
-Color 11 0
-RiteJ The gathered Knights shuffle uneasily as the words from the King
-RiteC settle in the chamber...
-Pause 3000
-RiteW
-RiteW
-Color 15 0
-RiteC "The Trask has returned..."
-Pause 2000
-RiteW
-RiteW
-Color 14 0
-RiteJ You rely upon your Knight's past memories to supply you with the
-RiteJ terrible past which the King refers to..
-RiteW
-Color 9 0
-RiteC [90[[F0R[90][B0ecall Memories [70OR [90[[F0C[90][B0ontinue Quest ?
-ASK RC
-RiteW
-ANSWER 1
-Color 15 0
-RiteW
-RiteJ Thou dost call upon thy Knight's Past...
-RiteW
-Color 10 0
-Wait
-Clear
-Color 7 0
-RiteW
-RiteJ In the days of old, long before thy knight had known the
-RiteJ feel of air upon skin, and the majority of the realm
-RiteJ was still unexplored, a travelling band of old merchants
-RiteJ came upon a hidden green valley to the west.
-RiteW
-RiteJ There didst they find a crumbling temple from the days
-RiteJ of the ancients.
-RiteW
-RiteJ Being merchants, the band was quick to take advantage of
-RiteJ their discovery and set to exploring the ruins in search of
-RiteJ treasure..
-RiteW
-Color 10 0
-Wait
-Clear
-Color 7 0
-RiteW
-RiteJ As they searched through the rubble and abandoned chambers,
-RiteJ it is said that some had great feelings of doom and loss.
-RiteJ It is also said that some mistook those feelings as the
-RiteJ result of some protection spell to ward them away from vast
-RiteJ treasures..
-RiteW
-RiteJ Regardless of their thoughts and feelings, the greedy band
-RiteJ continued their searching until at last they came upon a
-RiteJ great chamber that still stood intact deep beneath the ground.
-RiteW
-Color 10 0
-Wait
-Clear
-Color 7 0
-RiteW
-RiteJ Ancient carvings and runes revealed that at one time, an
-RiteJ enormous source of was kept within the chamber.
-RiteW
-RiteJ The merchants grew wary of the chamber in which they stood..
-RiteJ All aside from the most greedy of the band, Steven Trask.
-RiteW
-RiteJ Trask had come from the poorest of families and had never
-RiteJ been much of an asset to the band of merchants, as well they
-RiteJ let him know with their sly comments and mischevious pranks.
-RiteW
-Color 10 0
-Wait
-Clear
-Color 7 0
-RiteW
-RiteJ Trask remained within that chamber as the others backed away,
-RiteJ seeking refuge from what power may still have remained...
-RiteW
-RiteJ It is now told that when the last of the merchants departed
-RiteJ the chamber that day to leave Trask alone, the power that
-RiteJ once was held within the chamber returned...
-RiteW
-RiteJ And in that instant, the merchant named Trask Sandson
-RiteJ became the Trask; part man, part deity, part daemon, the Trask
-RiteJ was ruled by none and guided only by the slight of humanity
-RiteJ that remained within.
-RiteW
-RiteJ The Trask's new found power was rampant across the realm.
-RiteJ Crops were blighted at the mere glance of the Trask...
-RiteJ Women were touched with the seed of deformity as the Trask
-RiteJ passed overhead...
-RiteJ Men were poisoned with thoughts of mayhem that usually ended
-RiteJ in their death or the deaths of those closest to them
-RiteJ whenever the Trask touched foot upon the ground...
-RiteW
-Color 10 0
-Wait
-Clear
-Color 7
-RiteW
-RiteJ And then one day the savage rape of the realm ended abruptly.
-RiteW
-RiteJ None spoke of the Trask for years for fear that it would
-RiteJ remember and return..
-RiteW
-RiteJ The abandoned temple from which the power sprang was
-RiteJ avoided and soon forgotten...
-RiteW
-Color 10 0
-Wait
-Clear
-ENDANS 1
-ANSWER 2
-ENDANS 2
-Color 15 0
-RiteW
-RiteJ You continue listening to the King..
-RiteW
-Color 10 0
-Wait
-Clear
-RiteW
-Color 11 0
-RiteJ At the word Trask, many of the Knights around thee shudder
-RiteC and thou dost feel a deep dread of days to come..
-Pause 2000
-RiteW
-RiteW
-Color 15 0
-RiteJ "It is with a heavy heart that I must call upon thee all to
-RiteJ seek out this scourge and by a plea to what remains of its
-RiteJ humanity, or by skill and bravery, take the realm back to
-RiteJ safe haven..."
-RiteW
-Color 11 0
-RiteJ Thou dost hear comments of denial and many of thy fellow
-RiteJ knights glance at each other with eyes pleading for escape.
-RiteW
-RiteJ Realizing that the honour of the King is about to be broken,
-RiteW
-Color 14 0
-RiteJ Dost thou:
-RiteW
-RiteC [90[[F0S[90][B0tep forward [70OR [90[[F0R[90][B0emain silent to prepare thy Knight ?
-ASK SR
-ANSWER 1
-Color 11 0
-Clear
-RiteW
-RiteJ Stepping forward dost thou state to thy fellow knights:
-RiteW
-Color 14 0
-RiteC Be we not of this Realm and sworn to protect it?!
-Pause 2000
-RiteW
-RiteW
-RiteC That oath did not I make with a light heart!
-Pause 2000
-RiteW
-RiteW
-Color 11 0
-RiteC Thou dost face the King upon one knee...
-Pause 1000
-RiteW
-RiteW
-Color 14 0
-RiteC I will do my best to serve thee in this moment of great peril.
-Pause 2000
-RiteW
-RiteW
-Color 15 0
-RiteJ "Well said, Brave Knight! This day then wilst thou embark upon
-RiteJ a quest of dire importance.."
-RiteW
-Color 14 0
-RiteJ Thou dost ready thyself for journey and depart the castle...
-RiteW
-RiteW
-Color 10 0
-Turns 4
-Wait
-SET KEY60 0
-Goto 1
-ENDANS 1
-ANSWER 2
-Color 11 0
-Clear
-RiteW
-RiteJ Feeling that thou had best train and prepare thy Knight,
-RiteJ thou dost choose to hold thy tongue and approach the king
-RiteJ at a later time..
-RiteW
-RiteW
-Color 10 0
-Wait
-EXIT
-EndAns 2
;............................................................[ LABEL 1 ]...
; Next to the Kingdom
:Label 1
-GOSUB 30
-GOSUB 40
-SET KEY53 1
-SET KEY61 1
-Clear
-Color 14 0
-RiteJ Thou dost find thyself just outside the Kingdom's West Gate..
-RiteW
-RiteJ A narrow path leads to the West..
-Gosub 50
-ASK WQLV
-RiteW
-Answer 1
-GOSUB 30
-SET KEY61 0
-Color 15 0
-RiteW
-RiteJ Thou dost follow the trail until it bends to the north...
-RiteW
-Color 10 0
-Wait
-Goto 2
-EndAns 1
-Answer 2
-Color 15 0
-RiteW
-RiteC You return to the Courtyard
-Pause 400
-If Key100 = 1
-Goto FINISH
-IFELSE
-EXIT
-IFEND
-EndAns 2
-Answer 3
-Color 15 0
-RiteW
-RiteN Thou dost search under rocks..
-Pause 1000
-Color 7 0
-RiteN around trees..
-Pause 1000
-Color 8 0
-RiteN through shrubs..
-Pause 1000
-Color 14 0
-RiteW
-IF KEY60 = 0
-RndKey Key2 0 5
-IF Key2 < 3
-SET KEY60 1
-RiteW
-Color 15 0 1
-RiteJ THOU DOST FIND A MAP!!
-RiteW
-RiteW
-Color 10 0 0
-WAIT
-IFELSE
-RiteW
-RiteJ Thou dost only find gravel, branches, and bugs..
-RiteW
-RiteW
-Color 10 0
-WAIT
-IFEND
-IFELSE
-RiteW
-RiteJ Thou dost find nothing else here...
-RiteW
-RiteW
-Color 10 0
-WAIT
-IFEND
-EndAns 3
-ANSWER 4
-IF KEY60 = 1
-GOSUB 99
-IFEND
-EndAns 4
-Goto 1
;............................................................[ LABEL 2 ]...
; West of Kingdom
:Label 2
-GOSUB 40
-GOSUB 30
-Clear
-SET KEY50 1
-SET KEY52 1
-Color 14 0
-RiteC Thou dost find thyself on a barren trail..
-Pause 200
-RiteW
-RiteW
-RiteJ The path continues North..
-Gosub 50
-ASK NELVW
-RiteW
-RiteW
-Answer 1
-Color 15 0
-RiteW
-RiteJ Thou dost follow the trail North...
-RiteW
-RiteW
-Color 10 0
-Wait
-Goto 15
-EndAns 1
-Answer 2
-Color 15 0
-RiteW
-RiteJ Thy surroundings become familiar as thy kingdom nears...
-RiteW
-Color 10 0
-Wait
-Goto 1
-EndAns 2
-Answer 3
-Color 15 0
-RiteW
-RiteC Thou dost search...
-Pause 2000
-RiteW
-RiteW
-Color 14 0
-RiteJ Thou dost find nothing of interest here..
-RiteW
-Color 10 0
-Wait
-EndAns 3
-ANSWER 4
-IF KEY60 = 1
-GOSUB 99
-IFEND
-EndAns 4
-ANSWER 5
-IF KEY60 = 1
-Color 15 0
-RiteW
-RiteJ Thou dost discover a secret path!!
-RiteW
-RiteW
-Color 10 0
-Wait
-GOTO 3
-IFEND
-EndAns 5
-Goto 2
;............................................................[ LABEL 3 ]...
; Secret Path (Need Map)
:Label 3
-GOSUB 40
-GOSUB 30
-Set KEY52 1
-Set KEY53 1
-Clear
-Color 14 0
-RiteW
-RiteJ This path has not been serviced in many, many years...
-RiteW
-RiteJ The brambles and bushes seem to be less thick running East to West.
-RiteW
-Gosub 50
-ASK WEVL
-RiteW
-ANSWER 1
-RiteW
-Color 15 0
-RiteJ Avoiding the thicker of the thorns, thou dost continue West...
-RiteW
-Color 10 0
-Wait
-SET Key70 1
-Goto 4
-EndAns 1
-ANSWER 2
-Color 15 0
-RiteW
-RiteJ Thou dost return to the familiar, well trodden path...
-RiteW
-Color 10 0
-Wait
-Goto 2
-EndAns 2
-ANSWER 3
-IF KEY60 = 1
-GOSUB 99
-IFEND
-EndAns 3
-ANSWER 4
-Color 15 0
-RiteW
-RiteC Thou dost search...
-Pause 2000
-RiteW
-RiteW
-Color 14 0
-RiteJ Thou dost find nothing of interest here..
-RiteW
-Color 10 0
-Wait
-EndAns 4
-Goto 3
;............................................................[ LABEL 4 ]...
; Temple
:Label 4
-GOSUB 30
-IF Key70 = 1
-SET Key70 0
-Clear
-RiteW
-Color 15 0
-RiteJ From the brambles dost thou scramble, landing without grace upon
-RiteC the ground.
-Pause 3000
-RiteW
-RiteW
-Color 11 0
-RiteC Looking up, thou art confronted with a vision long forgotten...
-Pause 2000
-RiteW
-RiteW
-Color 14 0
-RiteJ Before thee, half tumbled with age, are the very ruins from which
-RiteJ the Trask gained power so many decades past.
-RiteW
-RiteW
-Color 10 0
-Wait
-IFEND
-SET Key50 1
-SET Key52 1
-SET Key53 1
-Clear
-Color 14 0
-RiteW
-RiteJ At the Ancient Temple...
-RiteW
-RiteJ Thou dost find thyself amidst the ruins.
-RiteW
-Gosub 50
-ASK EWNLV
-RiteW
-ANSWER 1
;East Return to Secret Path
-Color 15 0
-RiteW
-RiteJ Thou dost return to the overgrown path...
-RiteW
-Color 10 0
-Wait
-Goto 3
-EndAns 1
-ANSWER 2
;West South of Temple
-RiteW
-Color 15 0
-RiteJ Thou dost circle South of the Temple...
-RiteW
-Color 10 0
-Wait
-Goto 5
-EndAns 2
-ANSWER 3
;North East of Temple (Door)
-RiteW
-Color 15 0
-RiteJ Thou dost circle East of the Temple...
-RiteW
-Color 10 0
-Wait
-Goto 6
-EndAns 3
-ANSWER 4
;Look Around
-Color 15 0
-RiteW
-RiteC Thou dost search...
-Pause 2000
-RiteW
-RiteW
-Color 14 0
-RiteJ Thou dost find nothing of interest here..
-RiteW
-Color 10 0
-Wait
-EndAns 4
-ANSWER 5
;View Map
-Gosub 99
-EndAns 5
-Goto 4
;............................................................[ LABEL 5 ]...
; South of Temple
:Label 5
-Clear
-RiteW
-Color 14 0
-RiteJ The Temple ruins end at the base of a cliff.
-RiteW
-RiteJ The cliff walls are too shear to climb.
-RiteW
-RiteJ Thou thinks it best to return along the path...
-RiteW
-RiteW
-Color 10 0
-Wait
-Goto 4
;............................................................[ LABEL 6 ]...
; East of Temple (Door)
:Label 6
-Gosub 30
-Set Key51 1
-Set Key55 1
-Clear
-RiteW
-Color 14 0
-RiteJ Large stone steps lead down into the Temple here.
-RiteW
-Gosub 50
-ASK SDLV
-ANSWER 1
;South
-Color 15 0
-RiteW
-RiteJ Thou dost return along the path...
-RiteW
-Color 10 0
-Wait
-Goto 4
-EndAns 1
-ANSWER 2
;Down
-Color 15 0
-RiteW
-RiteJ Cautiously dost thou take the steps into the darkness...
-RiteW
-Color 10 0
-Wait
-Goto 7
-EndAns 2
-ANSWER 3
;Look Around
-Color 15 0
-RiteW
-RiteC Thou dost search...
-Pause 2000
-RiteW
-RiteW
-If Key62 = 1
-Color 14 0
-RiteJ Thou dost find nothing of interest here..
-IFElse
-Color 15 0
-RiteJ Thou dost find a crumbling scroll half covered with soil!
-RiteW
-RiteC [90[[F0R[90][B0ead Scroll [70OR [90[[F0D[90][B0iscard Scroll ?
-ASK RD
-RiteW
-ANSWER 1
-SET Key62 1
-Gosub 98
-Clear
-Color 15 0
-RiteW
-RiteJ The scroll crumbles as thine eyes touch upon the final words...
-RiteW
-EndAns 1
-ANSWER 2
-SET Key62 0
-EndAns 2
-IFEnd
-RiteW
-Color 10 0
-Wait
-EndAns 3
-ANSWER 4
;View Map
-Gosub 99
-EndAns 4
-Goto 6
;............................................................[ LABEL 7 ]...
; Temple Room
:Label 7
-GOSUB 30
-Set KEY52 1
-Clear
-Color 11 0
-RiteW
-RiteJ Thou hast found the cavern which, so many years ago, the merchants
-RiteJ laid eyes upon...
-RiteW
-RiteJ The tales of the Trask were true in that upon the walls, runes and
-RiteJ carving ward away all who would trespass.
-RiteW
-Color 10 0
-Wait
-Color 11 0
-RiteW
-RiteJ Yet the power of the Trask (as thou dost understand it) is not
-RiteJ present here.
-RiteW
-RiteJ Perhaps the Trask was just passing by?
-RiteW
-Color 15 0
-RiteJ Disgruntled and unrewarded, thou dost return to the Kingdom...
-RiteW
-Color 10 0
-Wait
-Goto 97
;............................................................[ LABEL 15 ]...
; Northern Path
:Label 15
-Gosub 40
-Gosub 40
-Gosub 40
-GOSUB 30
-Set KEY51 1
-Clear
-Color 14 0
-RiteW
-RiteJ The path seems to end in an expanse of wilderness...
-RiteW
-Gosub 50
-ASK SL
-RiteW
-ANSWER 1
-RiteW
-Color 15 0
-RiteJ Thou dost return South along the path
-RiteW
-RiteW
-Color 10 0
-Wait
-Goto 2
-EndAns 1
-ANSWER 2
-Color 15 0
-RiteW
-RiteC Thou dost search...
-Pause 2000
-RiteW
-RiteW
-Color 14 0
-RiteJ Thou dost find nothing of interest here..
-RiteW
-Color 10 0
-Wait
-EndAns 2
-Goto 15
;............................................................[ LABEL 30 ]...
; Initialize Movement Variables:
:LABEL 30
-SET Key50 0
-SET Key51 0
-SET Key52 0
-SET Key53 0
-SET Key54 0
-SET Key55 0
-RETURN
;............................................................[ LABEL 40 ]...
; Check for Random Encounter
:LABEL 40
-RNDKey Key2 1 40
-If Key2 > 30
-RNDFoe
-IFEND
-RETURN
;............................................................[ LABEL 50 ]...
; Movement Window (Uses Key50 - 55, 60 - 61)
:Label 50
-RiteW
-RiteW
; Allow NORTH
-IF KEY50 = 1
-RiteW [90[[F0N[90][B0orth
-IFEND
; Allow SOUTH
-IF KEY51 = 1
-RiteW [90[[F0S[90][B0outh
-IFEND
; Allow EAST
-IF KEY52 = 1
-RiteW [90[[F0E[90][B0ast
-IFEND
; Allow WEST
-IF KEY53 = 1
-RiteW [90[[F0W[90][B0est
-IFEND
; Allow UP
-IF KEY54 = 1
-RiteW [90[[F0U[90][B0p
-IFEND
; Allow DOWN
-IF KEY55 = 1
-RiteW [90[[F0D[90][B0own
-IFEND
-RiteW
; Allow VIEW MAP
-IF KEY60 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
; Allow LOOK (ALWAYS)
-RiteW [90[[F0L[90][B0ook Around
; Allow QUIT
-IF KEY61 = 1
-RiteW [90[[F0Q[90][B0uit thy Questing
-IFEND
-RiteW
-Color 10 0
-RiteC Thy Choice?
-Return
;............................................................[ LABEL 97 ]...
; Label 97 is the End of Quest Label.. It is reached only when the Knight
; has successfully reached the end of the Quest..
:Label 97
-Clear
-RiteW
-Color 11 0
-RiteJ Thou dost visit the King...
-RiteW
-RiteJ After explaining what thou didst discover and the feelings
-RiteJ thou had within the chamber, the King speaks..
-RiteW
-Color 10 0
-Wait
-Color 15 0
-Clear
-RiteW
-RiteJ "It dost appear that the Trask hath left the Realm as quickly
-RiteJ as it appeared. Perhaps this day merely marks the beginning
-RiteJ of the Trask's return.. We shall have to wait and see..."
-RiteW
-Color 10 0
-Wait
-RiteW
-RiteW
-Color 11 0
-RiteC The King motions to a Court Minstrel...
-Pause 1000
-RiteW
-RiteW
-Clear
-Color 15 0
-RiteJ "For thine quick action and bravery above the other Knights of
-RiteJ Realm in times of need, I shalt give thee a small reward.."
-RiteW
-Color 14 0
-RiteJ The King gives thee treasure!!
-Color 15 0
-Gold + 1000
-Exper + 10
-RiteW
-RiteJ Thou dost gain experience!!
-RiteW
-RiteW
-Color 10 0
-Wait
-Goto Finish
;............................................................[ LABEL 98 ]...
; Label 98 is a view only gosub also but has the -Wait for carriage return
; at the end instead of pausing after the -Return.
:Label 98
-Clear
-Color 11 0
-RiteJ Thou art reading a very old scroll.. Portions have decayed..
-RiteW
-Color 6 0
-RiteJ ... not for weeks. But whenst upon the rains return, travel
-RiteJ will slow for this merchant caravan. The wet season always
-RiteJ reduces the profit.
-RiteW
-RiteJ Mr. Sandson received a carrier from his father this morn...
-RiteJ ...s taken il.. and will be unable to pay his son's .... for
-RiteJ the coming season. This bears not such bad undertones for
-RiteJ the caravan. Trask has not been much of an asset.
-RiteW
-RiteJ However, Mr. Sandson has felt deeply the message of the
-RiteJ carrier and has asked to visit his father.....
-RiteW
-Color 11 0
-RiteJ The rest of the scroll is decayed beyond legibility..
-RiteW
-Color 10 0
-Wait
-Return
;............................................................[ LABEL 99 ]...
; Label 99 is a view only gosub also but has the -Wait for carriage return
; at the end instead of pausing after the -Return.
:Label 99
-Clear
-Color 11 0
-RiteJ Thou art looking at a very old parchement map...
-Color 6 0
-RiteW [60 _________ _________
-RiteW [60 │\__/ \/ \__ /│
-RiteW [60 │ \___/ │
-RiteW [60 │ [60 <
-RiteW [60 > [F0 . [60 /
-RiteW [60 │ [F0 . [60 /
-RiteW [60 \ [F0 . [60 \
-RiteW [60 / [F0 . [60 │
-RiteW [60 │ [F0 . [60 │
-RiteW [60 │ [F0 . [60 │
-RiteW [60 \ [30 . . .[F0..............[E8* [60 /
-RiteW [60 / [60 \
-RiteW [60 │ [60 _/
-RiteW [60 \_______/\_______________/\___/
-RiteW
-Color 10 0
-Wait
-Return
:Finish
;============================================================================
:Start
-Title The First Cave
-Author An Unknown Wizard
-Set Key1 0
-Set Key2 0
;--------------------------------------------[Label 1]
; In the Tavern
:Label 1
-Color 7 0
-RiteW
-RiteJ The Realm of Thabes hides many things,
-RiteJ well treasured and well concealed..
-RiteW
-Color 10 0
-Wait
-Clear
-RiteW
-Color 14 0
-RiteJ Inside the Tavern..
-Color 11 0
-RiteW
-RiteJ You sit in the Tavern enjoying the music coming from the Bard in
-RiteJ the corner..
-RiteW
-Color 10 0
-Wait
-Clear
-Color 11 0
-RiteC A shadowed figure approaches...
-Pause 2000
-RiteW
-RiteW
-Color 15 0
-RiteJ " Greetings, Noble Knight.. I come to thee in wants of treasure. "
-Color 11 0
-RiteW
-RiteJ You turn your eyes to his, feeling the coldness that lies within
-RiteJ him. You take note of the position of your weapon at your side,
-RiteJ curious yet cautious.
-RiteW
-Color 10 0
-Wait
-Color 15 0
-RiteW
-RiteJ " Many things have I done within my life to warrant the goods
-RiteJ deserved of me... Many things do I regret... It is with a heavy
-RiteJ heart that I must ask this of thee. "
-Color 11 0
-RiteW
-RiteJ You relax somewhat, recognizing the figure before you as a local
-RiteJ beggar. Still wary of the man, you continue to listen...
-RiteW
-Color 10 0
-Wait
-Clear
-Color 15 0
-RiteJ " A long time ago, when I was not so poor and the wenches saw fit to
-RiteJ tease me in earnest, I witnessed the loss of a man's life to the
-RiteJ sword of a noble. The deed twas done before I knew what I was seeing
-RiteJ and I uttered my astonishment aloud.
-RiteJ The noble did see me then, and, realizing his folly, spared me my
-RiteJ life that I dispose of the body in silence. Being then the fool that
-RiteJ I am even now, I agreed.
-RiteJ Upon the body that I concealed that fateful day, I found a treasure
-RiteJ beyond my dreams... A treasure that I dare not take for it would
-RiteJ serve as a symbol of the deed once done... I left it there with the
-RiteJ body to claim one day as my own... "
-Color 14 0
-RiteW
-RiteJ Your interest now snared, you listen in earnest..
-Color 10 0
-Wait
-Clear
-Color 15 0
-RiteW
-RiteJ " I ask thee for thine time and sword in helping me reclaim my
-RiteJ prize, for your virtue and valour do I trust more than myself. You,
-RiteJ a Knight of Thabes, would succeed where others twould but refuse my
-RiteJ plea, or kill me once I pointed the way to the treasure. Will you
-RiteJ help me, O' Noble Knight? "
-Color 11 0
-RiteW
-RiteJ You wonder what it could be that this man feared so and now would
-RiteJ die to reclaim.
-Color 15 0
-RiteJ
-RiteW Dost Thou:
-RiteW [90[[F0A[90][B0ccept the Quest and Honour the beggar's wishes or
-RiteW [90[[F0R[90][B0efuse the Quest and continue to listen to the Bard's song?
-RiteW
-Color 10 0
-RiteC Thy Choice?
-Ask AR
-RiteW
-ANSWER 1
-Goto 3
-EndAns 1
-ANSWER 2
-Goto 2
-EndAns 2
;--------------------------------------------[Label 2]
; Refuse the beggar
:Label 2
-Color 11 0
-RiteJ Thou dost scoff at the beggar's plea, turning toward the music.
-RiteW
-Color 15 0
-RiteJ " The King shalt hear of his "Noble" Knight's refusal to help the
-RiteJ needy. A curse on thee!! "
-RiteW
-Pause 2000
-Color 11 0
-RiteJ For some reason, you don't know why the beggar's threat disturbs
-RiteJ you so greatly.
-Color 10 0
-Wait
-Exit
;--------------------------------------------[Label 3]
; Accept the beggar's quest
:Label 3
-Turns 3
-Color 11 0
-Clear
-RiteW
-RiteJ " I will help thee, beggar.. For thou art in need of assistance and
-RiteJ my duty to my King and Kingdom includes helping those who believe in
-RiteJ both. " you grandly state, hoping the beggar doesn't see through your
-RiteJ mockery of his problem..
-RiteW
-Color 15 0
-RiteJ " Oh thank you, brave Knight! We must leave at once!! "
-RiteW
-Color 11 0
-RiteW
-RiteJ The beggar leaves the tavern.
-RiteW
-Color 10 0
-Wait
-Color 2 0
-Clear
-RiteJ Thou art standing in the Tavern.
-RiteW
-RiteJ [90[[F0R[90][B0emain in the Tavern
-Gosub 30
-Set Key51 1
-Gosub 50
-ASK RS
-RiteW
-ANSWER 1
-Goto 4
-EndAns 1
-ANSWER 2
-Goto 5
-EndAns 2
-Goto 3
;--------------------------------------------[Label 4]
; Change of heart
:Label 4
-Color 11 0
-RiteJ Like a timid whelp you sneak back and find your way home..
-Pause 1000
-RiteJ The King is not amused at your lack of bravery..
-Color 10 0
-Wait
-Exit
-Goto 4
;--------------------------------------------[Label 5]
; Into the forest
:Label 5
-Color 11 0
-Clear
-RiteJ The broad avenues of the Towne of Thabes are arrayed before you.
-RiteW
-Pause 2000
-Color 15 0
-RiteJ " Brave Knight, the way lies through the eastern forest. I shall "
-RiteJ lead the way "
-RiteW
-Color 11 0
-RiteJ The beggar goes East, toward the Eastern gate of the Towne.
-Color 10 0
-RiteW
-Wait
-Clear
-Color 2 0
-RiteJ Thou art standing in the streets of the Towne of Thabes
-RiteW
-Gosub 30
-Set Key52 1
-RiteJ [90[[F0R[90][B0eturn to the Tavern
-Gosub 50
-ASK ER
-ANSWER 1
-Goto 6
-EndAns 1
-ANSWER 2
-Goto 4
-EndAns 2
-Goto 5
;--------------------------------------------[Label 6]
:Label 6
-Clear
-Color 11 0
-RiteJ You follow the beggar down the street, through the eastern gate, and
-RiteJ into the forest.
-Color 10 0
-RiteW
-Wait
-Color 11 0
-RiteW
-RiteJ The beggar leads you through a maze of strange passages through the
-RiteJ forest.. Many seem to be cut through the trees in ways to make them
-RiteJ invisible to one who is not searching.. You quickly find yourself
-RiteJ lost..
-Color 10 0
-RiteW
-Wait
-Color 11 0
-RiteW
-RiteJ You find yourself, at long last, at the base of a cliff. Looking
-RiteJ around, just as you are about to complain about the dead end, you
-RiteJ follow the beggar's gaze to a small opening in the rock near the
-RiteJ forest floor to the North..
-RiteW
-RiteJ The beggar hesitates... then steps forward through the opening...
-Color 10 0
-RiteW
-Wait
-Color 2 0
-Clear
-RiteW
-RiteJ You stand at the base of the cliff
-RiteW
-Gosub 30
-Set Key50 1
-RiteJ [90[[F0W[90][B0ait for the beggar to return
-Gosub 50
-RiteW
-Ask NW
-RiteW
-ANSWER 1
-Goto 7
-EndAns 1
-ANSWER 2
-Goto 8
-EndAns 2
-Goto 6
;--------------------------------------------[Label 7]
; Dangers untold and hardships unnumbered
:Label 7
-Color 15 0 1
-RiteW
-RiteJ Thou art AMBUSHED!!
-Color 10 0 0
-Wait
-Foe 7 Flee Move
-Color 11 0
-Goto Finish
;--------------------------------------------[Label 8]
; Patience can be rewarding
:Label 8
-Color 11 0
-RiteJ You wait until the beggar's head emerges from the crevice.. Then
-RiteJ you follow, more assured that no beast lies within...
-RiteW
-RiteJ The tunnel you find yourself in is dark and damp.. The beggar,
-RiteJ knowing of your destination and the course to place you there is
-RiteJ prepared with a torch..
-RiteW
-RiteJ As the tunnel rounds a corner and heads West, you hear the sounds
-RiteJ of laughter coming from ahead...
-Color 10 0
-RiteW
-Wait
-Color 2 0
-Clear
-RiteJ You stand within a tunnel curving to the West
-RiteW
-RiteJ [90[[F0R[90][B0emain here and wait
-Gosub 30
-Set Key53 1
-Set Key51 1
-Gosub 50
-ASK WRS
-RiteW
-ANSWER 1
-Goto 9
-EndAns 1
-ANSWER 2
-Goto 10
-EndAns 2
-ANSWER 3
-Goto 4
-EndAns 3
-Goto 8
;-------------------------------------------[Label 9]
; Chaaaaaaaaaarge!
:Label 9
-Clear
-Color 11 0
-RiteJ You burst around the corner, waiving your weapon to and fro...
-RiteW
-RiteJ A fierce [F0AAAAaiaiiihhhhhhhaaaaayyyyyyyy!!!!!!
-RiteJ [B0comes from the back of your throat..
-RiteJ a battle cry to instinctively freeze your opponents..
-Color 10 0
-RiteW
-Wait
-Color 11 0
-RiteW
-RiteJ Alas, you find the laughter was only the echos of a small spring
-RiteJ dripping against the smooth stone of the cave...
-RiteW
-RiteJ The beggar looks at you, terrified of what he has just witnessed...
-RiteW
-Color 15 0
-RiteJ " What!!? Are you crazy??! "
-RiteW
-Color 10 0
-Wait
-Color 11 0
-RiteW
-RiteJ More than a little embarrassed, you calm him with an apology and
-RiteJ together you head deeper into the cave..
-Color 10 0
-Wait
-Clear
-Color 11 0
-RiteJ At long last, you find the end of the cave and a small rose color
-RiteJ box. There is a lock on the box..
-Color 10 0
-RiteW
-Wait
;-----------------------------------------------------------------
; Key3 awaits the knight at the end of quest #2
;-----------------------------------------------------------------
-IF Key3 = 1
-Goto 11
-IFElse
-Goto 12
-IFEnd
;--------------------------------------------[Label 10]
; the beggar's ambush!
:Label 10
-Clear
-Color 15 0 1
-RiteJ AMBUSH!!
-RiteW
-Color 10 0
-Wait
-Clear
-Color 11 0
-RiteW
-RndFoe
-RndFoe
-RndFoe
-Color 11 0
-RiteJ Feeling disgruntled at the beggar's ambush, you leave the cave and
-RiteJ wander aimlessly for hours until you spot a familiar trail leading
-RiteJ back to the Towne...
-RiteW
-Color 10 0
-Wait
-Goto Finish
;--------------------------------------------[Label 11]
; If you've got it, you've got it!
:Label 11
-Color 11 0
-Clear
-RiteW
-RiteJ You realize the key you found in the forest is the same color of
-RiteJ rose and in a moment of brilliant insight, place the key in the hand
-RiteJ of the beggar..
-RiteW
-RiteJ But, as the beggar takes the key from you, he shimmers in a light
-RiteJ of silver and blue!!
-RiteW
-RiteJ A distant voice comes from the center of the light...
-Color 15 0
-RiteW
-RiteJ " Thank thee, Noble Knight! I shall return unto thee soon... "
-RiteW
-Color 10 0
-Wait
-Color 11 0
-RiteJ He is gone!!!
-RiteW
-RiteJ Dismayed at your betrayal, you turn to leave the cave...
-Color 10 0
-RiteW
-Wait
-Color 11 0
-RiteW
-RiteJ You head out of the cave and into the forest, wandering until you
-RiteJ find your passage home...
-Color 10 0
-Wait
-Goto Finish
;--------------------------------------------[Label 12]
; No key, no entry!
:Label 12
-Color 11 0
-Clear
-RiteJ As you have no way to open the box, you and the beggar leave it
-RiteJ in the safety of the cave and return to the Kingdom...
-RiteW
-RiteJ (you need to find the Key! )
-RiteW
-Color 10 0
-Wait
-Exit
;............................................................[ LABEL 30 ]...
; Initialize Movement Variables:
:LABEL 30
-SET Key50 0
-SET Key51 0
-SET Key52 0
-SET Key53 0
-SET Key54 0
-SET Key55 0
-RETURN
;............................................................[ LABEL 50 ]...
; Movement Window (Uses Key50 - 55 = NSEWUD)
:Label 50
-RiteW
; Allow NORTH
-IF KEY50 = 1
-RiteJ [90[[F0N[90][B0orth
-IFEND
; Allow SOUTH
-IF KEY51 = 1
-RiteJ [90[[F0S[90][B0outh
-IFEND
; Allow EAST
-IF KEY52 = 1
-RiteJ [90[[F0E[90][B0ast
-IFEND
; Allow WEST
-IF KEY53 = 1
-RiteJ [90[[F0W[90][B0est
-IFEND
; Allow UP
-IF KEY54 = 1
-RiteJ [90[[F0U[90][B0p
-IFEND
; Allow DOWN
-IF KEY55 = 1
-RiteW [90[[F0D[90][B0own
-IFEND
-RiteW
-Color 10 0
-RiteC Thy Choice?
-Return
:Finish
;============================================================================
; The Shadowed Forest
; Where the knight finds the Rose Key
;
:Start
;--------------------------------------------[Label 13]
; All of the Shadowed Forest
:Label 13
-Title The Shadowed Forest
-Author An Unknown Wizard
-Set Key3 = 0
-Color 11 0
-Pause 2000
-Clear
-RiteJ The sounds of the forest are about you; silent as you draw near,
-RiteJ returning softly as you pass.
-Pause 3000
-RiteW
-RiteW
-RiteJ You see the light of the sun in scattered places upon the forest
-RiteJ floor. Summer is gone and the winds of chill are picking up.
-RiteW
-Pause 4000
-RiteW
-RiteJ To the north, you may find shelter. The Towne lies a great
-RiteJ distance to the south.
-RiteW
-Color 10 0
-Wait
-Color 2 0
-Clear
-RiteJ You are standing in a shadowed forest.
-RiteW
-RiteJ The Kingdom lies to the South.
-Gosub 30
-Set Key50 1
-Set Key51 1
-Gosub 50
-ASK SN
-RiteW
-ANSWER 1
-Clear
-Color 11 0
-RiteJ You begin your long trek back to the Towne, not daring the ill
-RiteJ weather.
-RiteW
-Turns 2
-Color 10 0
-Wait
-Color 11 0
-Exit
-EndAns 1
-ANSWER 2
-Clear
-Turns 4
-Color 11 0
-RiteJ You search for shelter...
-RiteW
-Color 10 0
-Wait
-Color 11 0
-RiteW
-RiteJ Suddenly, a glint of metal from beneath a tree catches your eye...
-RiteW
-Pause 2000
-RiteW
-RiteW
-Color 14 0 1
-RiteJ You are accosted by the smell of unwashed flesh!
-RiteW
-Color 11 0 0
-RiteJ From behind the tree moves a shadow. You prepare yourself for
-RiteJ battle!!
-Color 10 0
-Wait
-Clear
-Foe 8 Flee Move Attack Close
-Clear
-Color 11 0
-RiteJ After dispensing with the Goblin, you find what was being guarded...
-RiteW
-Pause 1000
-RiteW
-Color 15 0 1
-RiteW
-RiteJ You find a Rose Coloured Key!!
-Set Key3 1
-RiteW
-Color 10 0 0
-Wait
-Color 11 0
-Gold + 600
-RiteW
-RiteW
-RiteJ You return to the King to tell him of your victory in the forest
-RiteJ and the destruction of the goblin...
-RiteW
-Color 10 0
-Wait
-Goto Finish
-EndAns 2
;............................................................[ LABEL 30 ]...
; Initialize Movement Variables:
:LABEL 30
-SET Key50 0
-SET Key51 0
-SET Key52 0
-SET Key53 0
-SET Key54 0
-SET Key55 0
-RETURN
;............................................................[ LABEL 50 ]...
; Movement Window (Uses Key50 - 55 = NSEWUD)
:Label 50
-RiteW
; Allow NORTH
-IF KEY50 = 1
-RiteJ [90[[F0N[90][B0orth
-IFEND
; Allow SOUTH
-IF KEY51 = 1
-RiteJ [90[[F0S[90][B0outh
-IFEND
; Allow EAST
-IF KEY52 = 1
-RiteJ [90[[F0E[90][B0ast
-IFEND
; Allow WEST
-IF KEY53 = 1
-RiteJ [90[[F0W[90][B0est
-IFEND
; Allow UP
-IF KEY54 = 1
-RiteJ [90[[F0U[90][B0p
-IFEND
; Allow DOWN
-IF KEY55 = 1
-RiteW [90[[F0D[90][B0own
-IFEND
-RiteW
-Color 10 0
-RiteC Thy Choice?
-Return
:Finish