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; The Search for Valour
; a collection of 9 quests
;Thy First Valiant Effort
;The Challenge
;Raid
;The Dark Castle
;A Valley in Peril
;Dragon's Lair
;To Give of Thyself
;The Fate of a Loser
;The Tower of Marodar
;
; These 9 quests complete a series of quests dedicated to the three
; principles of knighthood in Thabes, Honour, Wisdom, and Valour.
;
; The following are "universal" keys, notes, etc.
; Key1 is the GO key for the 2-9th quests. It's set to 1 at the end
; of quest#1, and allows Knight into the rest of the quests.
; Key 2-9 are the "KEYS" used in quest 9, Tower of Marodar. They are:
; +-------------------------------+--------------------------------+
; | Key2 Bronze Key Quest 1 | Key3 Copper Key Quest 2 |
; | Key4 Silver Key Quest 3 | Key5 Gold Key Quest 3 |
; | Key6 Emerald Key Quest 5 | Key7 Sapphire Key Quest 6 |
; | Key8 Ruby Key Quest 7 | Key8 Diamond Key Quest 8 |
; +-------------------------------+--------------------------------+
; Keys are set to 0(off) or 1(on).
;
; Notes for this specific quest.
; Key10 Whether or not Knight Scouts ahead (0=no,1=yes)
; Key20 Whether or not Knight Stays on Field (0=no,1=yes)
:Start
-Title Thy First Valiant Effort
-Author Thetis Octagon, Worthy Monk
-Pause 2000
-Clear
; Setting all keys that end quests to 0
-Set Key1 0
-Set Key2 0
-Set Key3 0
-Set Key4 0
-Set Key5 0
-Set Key6 0
-Set Key7 0
-Set Key8 0
-Set Key9 0
; Key 60 is used in "To Give of Thyself"
-Set Key60 0
; The quest begins!
-Color 12 0
-RiteJ Glory!
-RiteW
-Pause 3000
-Color 6 0
-RiteW That it what many knights mistake for the meaning of Valor.
-RiteW Valor is a great part of the knight, but it is so for a reason
-RiteW far more important than the satisfaction of a knight's ego.
-RiteW
-Color 10 0
-Wait
-Color 6 0
-RiteW Valor is the knight who will fight for a cause, even after it
-RiteW is lost.
-RiteW
-Pause 1500
-RiteW Valor is the knight who does not fear death, even when it is
-RiteW a death alone, unsung, and without compassion. The knight that
-RiteW has Valor would not worry about the manner of death, only that
-RiteW it is faced bravely.
-RiteW
-Color 10 0
-Wait
-Color 6 0
-RiteW Valor is the courage to stand against a foe of greater skill,
-RiteW stature, or rank, in support of a just cause.
-RiteW
-Pause 2500
-RiteW Here then, is the first of several tests in thy Search for
-RiteW Valor. Face them well, and thou shalt be triumphant!
-RiteW
-Color 10 0
-Wait
-Clear
-Color 2 0
-RiteW Word has reached the king that an invasion force of goblins
-RiteW from the north have come down to the land, seeking to put an
-RiteW end to Man's reign in this part of the world. A small band of
-RiteW men have been set at thy disposal, and thou art charged with
-RiteW the defending of the Eastern Pass.
-RiteW
-Color 10 0
-Wait
-Color 2 0
-RiteW Mounted upon thy steed, thou and thy band set forth with all
-RiteW haste for the Pass. Thou hast twenty pikemen and a dozen
-RiteW archers at thy command. Thou art to hold the pass until the
-RiteW King can arrive with additional levies of men and drive the foe
-RiteW back.
-RiteW
-Color 10 0
-Wait
-Color 4 0
-RiteW At the pass, thou art set upon by an advance force of
-RiteW marauders! Thy men position themselves to absorb the attack.
-RiteW
-Pause 2000
-Clear
-Foe 8 Move
-Clear
-Foe 8 Move
-Clear
-Foe 11 Move
-Clear
-Color 2 0
-RiteW After killing their captain, thou art aware that the fight
-RiteW hast ended. Goblin bodies surround thee. Thou hast lost two
-RiteW of thy men, and four others art wounded, but the entire enemy
-RiteW band hast been slain.
-RiteW
-Color 10 0
-Wait
-Color 2 0
-RiteW A short service is held for thy two noble companions, and
-RiteW the rest of band prepares to move onward.
-RiteW
-Pause 2000
-Color 6 0
-RiteW At last, thou art deep within the pass. Thy plans are laid
-RiteW for thy defense of the pass. After thy men are entrenched,
-RiteW thou art desirous of scouting thy enemy's defenses.
-RiteW
-Color 10 0
-Wait
-Color 6 0
-RiteW Thou mayest [R]ide further on into the pass on thy horse, or
-RiteW thou mayest [C]ommand one of thy foot soldiers to do the
-RiteW scouting.
-RiteW
-ASK RC
-ANSWER 1
-Set Key10 0
-ENDANS 1
-ANSWER 2
-Color 2 0
-RiteW Tis not very courageous of thee to send another in thy stead,
-RiteW but thy duty to remain and defend the pass ist also important.
-RiteW
-Set Key10 1
-Pause 2500
-RiteW Regrettably, thy soldier doesn't return. Thy ability to
-RiteW move mounted may have made the difference.
-Pause 2500
-ENDANS 2
-Clear
-RiteW Knowing that information about thy enemy is vital to the
-RiteW success of thy mission, thou preparest to ride forth to scout
-RiteW out thy enemy.
-RiteW
-Color 10 0
-Wait
-Color 2 0
-RiteW The enemy's forces are massive. At first sight, there are
-RiteW thousands of them. If they attack the pass at once, it will be
-RiteW impossible to hold for long.
-RiteW
-Color 10 0
-Wait
-Color 4 0
-RiteW Wilt thou [D]are a lone charge into the massive army, or
-RiteW [R]eturn to command thy men in the defense.
-RiteW
-ASK DR
-ANSWER 1
-RiteW Thou art charging into the enemy force. Goblins charge at
-RiteW thee from all sides. Ogres lumber out of their massive tents
-RiteW to join the battle.
-RiteW
-Set Key20 1
-RiteW
-ENDANS 1
-ANSWER 2
-RiteW Thou art commanding thy men into position. The goblins art
-RiteW approaching in battle formation. The ogre commanders tower
-RiteW over the goblins.
-RiteW
-Pause 2500
-RiteW
-RiteW The battle is joined!
-RiteW
-Set Key20 0
-ENDANS 2
-Color 10 0
-Wait
-Clear
-Foe 9 Flee Move
-Clear
-Foe 9 Flee Move
-Clear
-Foe 9 Flee Move
-Clear
-Foe 11 Flee Move
-Clear
-Foe 9 Flee Move
-Clear
-Foe 11 Flee Move
-IF Key10 = 1
-Clear
-Foe 11 Flee Move
-Clear
-Foe 9 Flee Move
-Clear
-Foe 11 Flee Move
-IFEND
-IF Key20 = 1
-Clear
-Foe 11 Flee Move
-Clear
-Foe 11 Flee Move
-Clear
-Foe 9 Flee Move
-Clear
-Foe 11 Flee Move
-IFEND
-Clear
-IF Key20 = 1
-Color 6 0
-RiteW Despite thy most valiant efforts, thou art finally dragged
-RiteW down by the weight of numbers.
-RiteW
-Color 8 0
-RiteW
-RiteJ All goes black!
-RiteW
-Color 10 0
-Wait
-Color 2 0
-RiteW A miracle occurs! Thou art still alive! Thy sturdy armor
-RiteW must have kept thee whole even after thou hast passed out.
-RiteW
-Pause 2000
-RiteW Regrettably, thy task hast failed, and the goblin army pushes
-RiteW past thy men into the pass.
-RiteW
-Pause 2000
-RiteW A great battle ensues, and the goblin army is held back by
-RiteW the King's forces.
-RiteW
-Pause 2000
-RiteW Thy valor is truly great. Thou mayest consider that it
-RiteW takes valor to stand thy post, just as it takes valor to fight,
-RiteW but thou hast displayed valor in thy actions, and thy quest has
-RiteW been a success.
-RiteW
-Color 10 0
-Wait
-IFEND
-IF Key20 = 0
-Color 6 0
-RiteJ Thy efforts are not in vain!
-RiteW
-Pause 1000
-RiteJ The pass has held!
-RiteW
-Pause 1000
-RiteW The King's army comes through the pass, and the goblin army
-RiteW is forced back. They shall no longer be a threat for a good
-RiteW while.
-Color 10 0
-Wait
-IFEND
-Clear
-Exper 80
-RiteW The King sends a messenger to thee. He bears with him a key
-RiteW formed of Bronze. He also hands thee a note:
-RiteW
-Pause 2000
-Color 3 0
-RiteW This key is the just reward for one of proven valor. Thy
-RiteW need for it will come soon. Use it in good health!
-RiteW
-Set Key1 1
-Set Key2 1
-Pause 3500
:Finish
; OK, here we go again. This quest, with minor combat, is based on
; the Gawain and the Green Knight story. It is another test of Valor
; under somewhat odd circumstance, and reminds of the importance of
; Honour as well.
:Start
-Title The Challenge
-Author Thetis Octagon, Worthy Monk
-Pause 2000
-If Key1 = 1
-IFElse
-Color 12 0
-Clear
-RiteW Thou hast not completed Thy First Valient Effort.
-RiteW Thow must first complete that quest, ere continuing
-RiteW here.
-IFEnd
-Color 3 0
-Clear
-RiteW The King hast given thee an invitation to a knight's banquet.
-RiteW This event is to honor the greater knights of the realm, and
-RiteW this is quite the privlidge for thee to attend.
-Pause 3000
-RiteW
-RiteW Thou art occupied the remainder of the day in setting thy
-RiteW gear in order. Thy apparel is spottless, and thou art looking
-RiteW at thy best.
-Color 10 0
-Wait
-Color 2 0
-RiteW
-RiteW The dinner hast commenced. Thou art at the farthest table
-RiteW removed from the high table, but thy mere attendance is a mark
-RiteW of favor, and thou art content.
-Pause 3000
-RiteW Great knights, some thy very tutors and role models, art
-RiteW seated to the right and left of thy King. The entire hall tis
-RiteW an amazing sight, and thou art filled with pride!
-Pause 3000
-Color 10 0
-Wait
-Clear
-Color 3 0
-RiteW A loud noise is heard at the door. Suddenly, the gates fly
-RiteW open, and a knight in copper armor sits upon a great charger in
-RiteW copper barding. This odd figure bears a huge axe. He calls
-RiteW out a loud challenge:
-Color 10 0
-RiteW
-Wait
-Color 6 0
-RiteW
-RiteW "Who will exchange a pass of the axe with me. I propose a
-RiteW challenge to any knight who will take it. I offer any among
-RiteW thee a single stroke of the axe, to which I will not flinch.
-RiteW In exchange, I must be allowed, if I am still able, a return
-RiteW cut on the same terms."
-Color 10 0
-Wait
-Color 2 0
-RiteW
-RiteW Many of the knights are offended by this loud braggart, and
-RiteW thou wouldst be hard pressed to offer thyself afore thy fellow
-RiteW knights beat thee to the challenge.
-RiteW
-RiteW Wilt thou [A0[[F0T[A0][20ake up the challenge
-RiteW or [A0[[F0A[A0][20llow another the chance?
-ASK TA
-ANSWER 1
-ENDANS 1
-ANSWER 2
-Clear
-Color 7 0
-RiteW Thy valor is sorely lacking if thou wouldst not accept such
-RiteW plainly favored terms. Perhaps another dinner will come,
-RiteW later...
-Pause 2500
-RiteW
-RiteW Much later.........
-RiteW
-Color 10 0
-Wait
-Turns 5
-Exit
-ENDANS 2
-Color 5 0
-Clear
-RiteW "Sir knight, I will take up thy challenge!" Loud and long
-RiteW does thy offer resound in the great hall, for thou hast spoken
-RiteW with deep conviction. "I will trade thee a stroke for a
-RiteW stroke, if your majesty will so permit," thou dost mention,
-RiteW with a nod to the throne.
-RiteW
-Color 10 0
-Wait
-Color 3 0
-RiteW
-RiteW The king allows thee to set this fool aright. The Copper
-RiteW Knight hands thee his axe, and stands solidly before thee, arms
-RiteW to his side.
-RiteW
-Color 6 0
-Pause 2500
-RiteW "I await thy stroke, youngster. Have at it then, and give
-RiteW me my turn. I grow impatient, young one!"
-Pause 2000
-Color 4 0
-RiteW
-RiteW With a well aimed blow, thou doth smite the braggart's head
-RiteW cleanly from his shoulders. His body collapses before thee,
-RiteW and blood wells from his neck.
-RiteW
-Color 10 0
-Wait
-Color 7 0
-Clear
-RiteW WAIT!! The corpse is moving. Yes indeed, the headless
-RiteW corpse has stood, and is walking over to his head. Thou dost
-RiteW drop the axe in shock, unable to reconcile what thou hast just
-RiteW seen.
-RiteW
-Pause 2500
-Color 6 0
-RiteW "That was no mean stroke, youngster." the beheaded head
-RiteW states. Just then, the body pickes it's head up and sets it in
-RiteW place. "My turn, I think! Will thou be so kind as to not
-RiteW embarass thy fine kingdom by flinching away from my blow."
-RiteW
-Color 10 0
-Wait
-Color 5 0
-RiteW
-RiteW "But thou hast some enchantment! That cannot be fair! How
-RiteW canst thou hold me to such a wretched compact!"
-RiteW
-Pause 2000
-Color 6 0
-RiteW "Simple. I hold thee to thy word of Honour. Now hold
-RiteW still."
-Pause 1500
-Turns 5
-Color 2 0
-RiteW
-RiteW Dost thou [A0[[F0F[A0][20lee the Great Hall,
-RiteW [A0[[F0C[A0][20all upon the King to intervene,
-RiteW or [A0[[F0S[A0][20tand thy ground?
-ASK FCS
-ANSWER 1
-Clear
-RiteW Knowing that this fell knight would mean thy death, thou art
-RiteW not even slightly taken aback by the need to be elsewhere.
-RiteW Thou art out of the Great Hall and in thy chambers in little
-RiteW time at all. Thou mayest not be going to another King's Dinner
-RiteW for a great while!
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 1
-ANSWER 2
-Clear
-Color 5 0
-RiteW "Milord! This treacherous agreement surely canst not be
-RiteW binding. I petition thee to command this arrogant fiend to be
-RiteW gone from this honored place."
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 3 0
-RiteW The king seems greatly disappointed. "Very well. Sir
-RiteW knight, since thou art not a recognised member of this august
-RiteW body, thou art hereby commanded to depart these premices."
-RiteW
-Pause 2500
-Color 6 0
-RiteW "I shall, today. But know thee all that I shall return, and
-RiteW I shall have my cut. Farewell, young one. I shall return."
-RiteW
-Color 10 0
-Wait
-Color 2 0
-RiteW
-RiteW Thy survival will continue for now, but thou must meet this
-RiteW knight on his own grounds before thy valor canst be proven.
-Color 10 0
-RiteW
-Wait
-Exit
-ENDANS 2
-ANSWER 3
-ENDANS 3
-Clear
-RiteW Bravely, thou stand in thy place. The knight's axe glistens
-RiteW with his own blood, about to be mixed with thy own. Thou art
-RiteW as prepared as thou mayest be, and then the cut falls.
-RiteW
-Color 10 0
-Wait
-Color 2 0
-RiteW
-RiteW Oddly, the entire knight, charger, axe, and all have grown
-RiteW insubstantial. Before the axe hits thee, it has dissolved as a
-RiteW morning mist. Thou dost look to the high table, and see the
-RiteW king's chief magician just finishing an incantation.
-RiteW
-Pause 3500
-Color 3 0
-RiteW The King stands and speaks: "Our test is complete. Know
-RIteW this, good knight: There is a great challenge in thy future.
-RiteW This test of thy Valor is small beside the one that lies before
-RiteW thee. "
-RiteW
-Pause 3500
-RiteW
-RiteW "The challenges in thy future will be real, but thy Valor
-RiteW must not fail thee. This illusion is the proof that thou canst
-RiteW hold true to that challenge. Here's to a soon to be great
-RiteW knight!"
-RiteW
-Color 10 0
-Wait
-Clear
-Color 2 0
-RiteW
-RiteW The entire hall rises. A toast is drunk in thy name. Just
-RiteW before thou art ready to return to thy chamber, thou art
-RiteW presented with a package from the master mage.
-RiteW
-Pause 3000
-Color 9 0
-RiteW "Use it in good health, good knight. This will do thee
-RiteW well."
-RiteW
-Pause 1500
-Color 2 0
-RiteW
-RiteW Thou art indeed curious. Upon opening the box, a copper key
-RiteW is revealed! This will serve as a reminder of thy success this
-RiteW day. Fare thee well...
-RiteW
-Color 10 0
-Wait
-Exper + 40
-Set Key3 1
-Goto Finish
:Finish
; This is a quest which allows the knight to take out some
; frustrations against some very aggravating individuals, the
; Ralcora family. They operate a large thieves guild in the
; Towne of Thabes, and their hideout has just been found...
; General notes:
; Four keys, 51-54, are directionals. They are set in Label 40
; and the compass is in Label 50. 51-N,52-W,53-S,54-E and all are
; on a 0-no, 1-yes. The keys are defined by this map. Keys are
; based on the 30s for the rooms, as follows.
; ┌──────┐
; ─────────────────┤Hidden│
; ─────────────────┤ │
; ^ └─┐ ┌──┘
; Back Alley │ │ ─┐ ┌─
; ┌──┴S┴───┬────────┬────────┐ │ │
; │B-Sleep │ Library│ Cells │ │S│
; │ 39=0,1 ┼ 38=0,1 │ 32=0,1 │ │T│
; ├────────┼───┼────┼───┼────┼─────────┤R│
; │ Sleep │ W-Meet E-Meet │ Entry │E│
; │ 36=0,1 ┼ 33=0,1 31=0,1 ┼ 30=0,1 │E│
; ├───┼────┼───┼────┼───┼────┼─────────┤T│
; │ Sleep │ Stores │ Tavern │ │ │
; │ 37=0,1 │ 35=0,1 ┼ 34=0,1 │ │4│
; └────────┴────────┴────────┘ ─┘5└─
; Rooms are defined by these numbers as well. In addition, Key40 is a
; timer. Certain events will be timed to this key. Key41 is a "body
; count", success in this quest based on sufficient Ralcora deaths.
; Key42 is a physical key to the cells in 32. Key43 is the "secret
; door" key in Mr. Ralcora's Bedchambers.
:Start
-Title The Raid
-Author Thetis Octagon, Worthy Monk
-Pause 2000
-If Key1 = 1
-IFElse
-Color 12 0
-Clear
-RiteW Thou hast not completed Thy First Valient Effort.
-RiteW Thow must first complete that quest, ere continuing
-RiteW here.
-IFEnd
-Clear
-Color 6 0
-RiteW Many's the man who's heard of the Ralcora Family in the
-RiteW Kingdom of Thabes, and those that do speak of them do so
-RiteW with a curse, but usually after looking over their shoulder.
-RiteW
-RiteW It has long been known that the Ralcora Family is hidden
-RiteW somewhere in the Towne of Thabes, yet the where is unknown.
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 14 0
-RiteJ Until now!
-Pause 1500
-Clear
-Color 3 0
-RiteW The King, having heard of thy feats of valour, hath called
-RiteW thee to him. He hath told thee of the place where the Ralcora
-RiteW family canst be found, and bids thee make haste there and see
-RiteW that thou dost put an end to them.
-RiteW
-Color 10 0
-Wait
-Color 6 0
-RiteW
-RiteW Dost thou [E0[[F0A[E0][60ccept the charge of thy king, or
-RiteW [E0[[F0R[E0][60efuse to assault the lair of the Ralcoras?
-RiteW
-ASK AR
-ANSWER 1
-ENDANS 1
-ANSWER 2
-Clear
-Color 3 0
-RiteW The King speaks again, "As there are no other knights
-RiteW available for the task, the Ralcora Family's Lair wilt have
-RiteW to await another day."
-RiteW
-Color 10 0
-Wait
-Turns 3
-Exit
-ENDANS 2
-Clear
-RiteW Thou art in a narrow street that dost supposedly lead to the
-RiteW home of the Ralcora Family. The door to enter this fiendish
-RiteW place ist to the West.
-RiteW
-Pause 2500
-RiteW Thou dost set weapon in hand, and, with a look of stern
-RiteW resolution, throw thyself against the doorway, into the entry
-RiteW hall of the Ralcora Family!
-RiteW
-Color 10 0
-Wait
-Set Key30 0
-Set Key31 0
-Set Key32 0
-Set Key33 0
-Set Key34 0
-Set Key35 0
-Set Key36 0
-Set Key37 0
-Set Key38 0
-Set Key39 0
-Set Key40 0
-Set Key41 0
-Set Key42 0
-Set Key43 0
-Set Key44 0
-Set Key45 0
-Set Key46 0
-Set Key47 0
-Goto 30
; From here, the labels 30 through 39 will define the course the
; knight follows through the lair (see included map). Take careful
; note of the timer, and how it effects events....
; Also note, if the knight leaves the building, his success will
; depend on his "body count", Key 41. There are only so many
; Ralcoras here, and having slain enough is a victory.
;-----------------------------------------------------[Label 30]
; The Entry Chamber
:Label 30
-IF Key30 = 0
-Clear
-Color 2 0
-RiteW Immediately upon entering, thou art set upon by a pair of
-RiteW hired thugs. Best slay them rapidly, for thou dost even now
-RiteW hear the sounds of stirring deeper within the building....
-RiteW
-Color 10 0
-Wait
-Foe 31 Attack Close
-Foe 31 Attack Close
-Set Key30 1
-IFElse
-Clear
-Color 2 0
-RiteW The entry chamber is awash with the blood of thy enemies.
-RiteW
-Color 10 0
-Wait
-IFEND
-Clear
-Color 3 0
-RiteW Thou art standing in the entrance chamber.
-RiteW
-Gosub 40
-Set Key52 1
-Set Key54 1
-Gosub 50
-RiteW
-RiteW [90[[F0L[90][B0ook around
-RiteW
-ASK EWL
-ANSWER 1
-Goto 45
-ENDANS 1
-ANSWER 2
-Key40 + 1
-Goto 31
-ENDANS 2
-ANSWER 3
-Key40 + 1
-RiteW
-Color 14 0
-RiteW Thou dost find only corpses.
-Pause 1500
-Goto 30
-ENDANS 3
;-----------------------------------------------------[Label 31]
; The East Meeting Hall
:Label 31
-IF Key31 = 0
-Clear
-Color 2 0
-RiteW This is the main meeting hall of the Ralcora Family. A foe
-RiteW charges in from both the North and the South, and there are
-RiteW others further on down the hall...
-RiteW
-Color 10 0
-Wait
-Foe 21 Attack Close
-Foe 22 Attack Close
-Set Key31 1
-Key 41 + 2
-IFElse
-Clear
-Color 2 0
-RiteW The East end of the meeting hall is a scene of carnage.
-RiteW
-Color 10 0
-Wait
-RNDKEY 44 1 10
-IF Key44 > 4
-Clear
-Color 15 0
-RiteJ Thou art attacked from behind!
-Foe 22 Attack Close
-Key 41 + 1
-IFEND
-IFEND
-Clear
-Color 3 0
-RiteW Thou art standing in the Eastern Meeting Hall.
-RiteW
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-IF Key42 = 0
-RiteW
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IFEND
-ASK NWSEL
-ANSWER 1
-Key40 + 1
-Goto 32
-ENDANS 1
-ANSWER 2
-Key40 + 1
-Goto 33
-ENDANS 2
-ANSWER 3
-Key40 + 1
-Goto 34
-ENDANS 3
-ANSWER 4
-Key40 + 1
-Goto 30
-ENDANS 4
-ANSWER 5
-Key40 + 1
-RiteW
-Color 14 0
-IF Key42 = 0
-RiteW Thou dost find a key on the corpse of the man from the North!
-Set Key42 1
-Pause 2000
-IFElse
-RiteW Thou dost find bloody corpses.
-Pause 2000
-IFEND
-Goto 31
-ENDANS 5
;-----------------------------------------------------[Label 32]
; The Cells
:Label 32
-IF Key32 = 0
-Clear
-Color 2 0
-RiteW This area is a group of cells. There are a couple of men
-RiteW locked into these cells. They sense that thou art an invader
-RiteW here, and ask thee to release them.
-RiteW
-Color 10 0
-Wait
-Set Key32 1
-IFElse
-Clear
-Color 2 0
-IF Key45 = 0
-RiteW The prisoners plead with you to free them.
-IFElse
-RiteW The cells are empty, proof of thy honorable nature.
-IFEND
-RiteW
-Color 10 0
-Wait
-IFEND
-Clear
-Color 3 0
-RiteW Thou art standing in the cells area.
-RiteW
-Gosub 40
-Set Key53 1
-Gosub 50
-IF Key45 = 0
-RiteW
-RiteW [90[[F0F[90][B0ree the prisoners
-RiteW
-IFEnd
-ASK SF
-ANSWER 1
-Key 40 + 1
-Goto 31
-ENDANS 1
-ANSWER 2
-Key40 + 1
-RiteW The prisoners are grateful for thy aid. They follow thy
-RiteW directions and flee out of the building.
-Pause 2000
-Set Key45 1
-Goto 32
-ENDANS 2
;-----------------------------------------------------[Label 33]
; The Western Meeting Hall
:Label 33
-IF Key33 = 0
-Clear
-Color 2 0
-RiteW This is the western end of the main meeting hall of the
-RiteW Ralcora Family. There are several foes here.
-RiteW
-Color 10 0
-Wait
-Foe 21 Attack Close
-Foe 23 Attack Close
-Set Key33 1
-Key 41 + 2
-IF Key40 > 3
-Foe 22 Attack Close
-Key 41 + 1
-IFEND
-IF Key40 > 5
-Foe 22 Attack Close
-Foe 23 Attack Close
-Key 41 + 2
-IFEND
-IFElse
-Clear
-Color 2 0
-RiteW The West end of the meeting hall is a scene of carnage.
-RiteW
-Color 10 0
-Wait
-RNDKEY 44 1 10
-IF Key44 > 4
-Clear
-Color 15 0
-RiteJ Thou art attacked from behind!
-Foe 22 Attack Close
-Key 41 + 1
-IFEND
-IFEND
-Clear
-Color 3 0
-RiteW Thou art standing in the Western Meeting Hall.
-RiteW
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW
-RiteW [90[[F0L[90][B0ook around
-RiteW
-ASK NWSEL
-ANSWER 1
-Key40 + 1
-Goto 38
-ENDANS 1
-ANSWER 2
-Key40 + 1
-Goto 36
-ENDANS 2
-ANSWER 3
-Key40 + 1
-Goto 35
-ENDANS 3
-ANSWER 4
-Key40 + 1
-Goto 31
-ENDANS 4
-ANSWER 5
-Key40 + 1
-RiteW
-Color 14 0
-IF Key47 = 0
-RiteW Thou dost find a small sack of gold in a corner!
-Gold + 258
-Set Key47 1
-IFElse
-RiteW Thou hast found absolutely nothing.
-IFEND
-Pause 2000
-Goto 33
-ENDANS 5
;-----------------------------------------------------[Label 34]
; The Tavern
:Label 34
-IF Key34 = 0
-Clear
-Color 2 0
-RiteW This place appears to be an inhouse tavern. There are a
-RiteW couple of Ralcora Family members here.
-RiteW
-Color 10 0
-Wait
-Foe 21 Attack Close
-Foe 23 Attack Close
-Set Key34 1
-Key 41 + 2
-IFElse
-Clear
-Color 2 0
-RiteW The Tavern is empty of living opponents.
-RiteW
-Color 10 0
-Wait
-RNDKEY 44 1 10
-IF Key44 > 47
-Clear
-Color 15 0
-RiteJ Thou art attacked from behind!
-Foe 21 Attack Close
-Key 41 + 1
-IFEND
-IFEND
-Clear
-Color 3 0
-RiteW Thou art standing in the Tavern.
-RiteW
-Gosub 40
-Set Key51 1
-Set Key52 1
-Gosub 50
-RiteW
-RiteW [90[[F0L[90][B0ook around
-RiteW
-ASK NWL
-ANSWER 1
-Key40 + 1
-Goto 31
-ENDANS 1
-ANSWER 2
-Key40 + 1
-Goto 35
-ENDANS 2
-ANSWER 3
-Key40 + 1
-RiteW
-Color 14 0
-RiteW Thou hast found absolutely nothing.
-Pause 2000
-Goto 34
-ENDANS 3
;-----------------------------------------------------[Label 35]
; The Stores Room
:Label 35
-IF Key35 = 0
-Clear
-Color 2 0
-RiteW This is obviously a storeroom. There are several crates,
-RiteW boxes, and several other containers.
-RiteW
-Color 10 0
-Wait
-Set Key35 1
-IFElse
-Clear
-Color 2 0
-RiteW The storeroom is free of opponents at the moment.....
-RiteW
-Color 10 0
-Wait
-IFEND
-Clear
-Color 3 0
-RiteW Thou art standing in a storeroom.
-RiteW
-Gosub 40
-Set Key51 1
-Set Key54 1
-Gosub 50
-RiteW
-RiteW [90[[F0L[90][B0ook around
-RiteW
-ASK NEL
-ANSWER 1
-Key40 + 1
-Goto 33
-ENDANS 1
-ANSWER 2
-Key40 + 1
-Goto 34
-ENDANS 2
-ANSWER 3
-Key40 + 1
-RiteW
-Color 14 0
-IF Key46 = 0
-RiteW Thou dost find a sack of gold.
-Gold + 318
-Set Key46 1
-IFElse
-RiteW Thou dost find empty crates.
-IFEND
-Pause 1500
-Goto 35
-ENDANS 3
;-----------------------------------------------------[Label 36]
; The Outer Sleeping Chamber
:Label 36
-IF Key36 = 0
-Clear
-Color 2 0
-RiteW This is a sleeping room, where Ralcora's Cousins have their
-RiteW rooms. There are several bunks here, as well as several foes.
-RiteW
-Color 10 0
-Wait
-Foe 21 Attack Close
-Foe 21 Attack Close
-Foe 21 Attack Close
-Set Key36 1
-Key 41 + 3
-IFElse
-Clear
-Color 2 0
-RiteW The Outer Sleeping Chamber is a scene of carnage.
-RiteW
-Color 10 0
-Wait
-RNDKEY 44 1 10
-IF Key44 > 6
-Clear
-Color 15 0
-RiteJ Thou art attacked from behind!
-Foe 22 Attack Close
-Key 41 + 1
-IFEND
-IFEND
-Clear
-Color 3 0
-RiteW Thou art standing in the Outer Sleeping Chamber.
-RiteW
-Gosub 40
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW
-RiteW [90[[F0L[90][B0ook around
-RiteW
-ASK SEL
-ANSWER 1
-Key40 + 1
-Goto 37
-ENDANS 1
-ANSWER 2
-Key40 + 1
-Goto 33
-ENDANS 2
-ANSWER 3
-Key40 + 1
-RiteW
-Color 14 0
-RiteW Thou dost find naught but corpses!
-Pause 2000
-Goto 36
-ENDANS 3
;-----------------------------------------------------[Label 37]
; Inner Sleeping Chambers
:Label 37
-IF Key37 = 0
-Clear
-Color 2 0
-RiteW These sleeping rooms are better appointed, and must be for
-RiteW higher ranking members of the family.
-RiteW
-Color 10 0
-Wait
-Foe 22 Attack Close
-Key 41 + 1
-Set Key37 1
-IFElse
-Clear
-Color 2 0
-RiteW There is little else of importance here, for thou hast
-RiteW already cleared this place of foes.
-Color 10 0
-Wait
-IFEND
-Clear
-Color 3 0
-RiteW Thou art standing in the Inner Sleeping Chamber
-RiteW
-Gosub 40
-Set Key51 1
-Gosub 50
-RiteW
-RiteW [90[[F0S[90][B0earch the room
-RiteW
-IFEnd
-ASK NS
-ANSWER 1
-Key 40 + 1
-Goto 36
-ENDANS 1
-ANSWER 2
-Key40 + 1
-Color 14 0
-RiteW Thou dost find nothing
-Pause 1000
-Goto 37
-ENDANS 2
;-----------------------------------------------------[Label 38]
; The Library
:Label 38
-IF Key38 = 0
-Clear
-Color 2 0
-RiteW This appears to be a personal library of a wealthy person.
-RiteW The door to the West lies open.
-RiteW
-Pause 2500
-If Key40 < 5
-Foe 23 Attack Close
-Key41 + 1
-IFEND
-IFElse
-Clear
-Color 2 0
-RiteW The Western Door is open.
-RiteW
-Color 10 0
-Wait
-RNDKEY 44 1 10
-IF Key44 > 4
-Clear
-Color 15 0
-RiteJ Thou art attacked from behind!
-Foe 23 Attack Close
-Foe 23 Attack Close
-Key 41 + 1
-IFEND
-IFEND
-Clear
-Color 3 0
-RiteW Thou art standing in the Library.
-RiteW
-Gosub 40
-Set Key52 1
-Set Key53 1
-Gosub 50
-RiteW
-RiteW [90[[F0L[90][B0ook around
-RiteW
-ASK WSL
-ANSWER 1
-Key40 + 1
-Goto 39
-ENDANS 1
-ANSWER 2
-Key40 + 1
-Goto 33
-ENDANS 2
-ANSWER 3
-Key40 + 1
-RiteW
-Color 14 0
-RiteW Thou hast found absolutely nothing.
-Pause 2000
-Goto 38
-ENDANS 3
;-----------------------------------------------------[Label 39]
; The Private Bedroom
:Label 39
-IF Key39 = 0
-Clear
-Color 2 0
-RiteW This place is undoubtedly the bedroom of a very wealthy
-RiteW individual. There are marks of great wealth here. There are
-RiteW no people here right now.
-RiteW
-Color 10 0
-Wait
-Set Key39 1
-IFElse
-Clear
-Color 2 0
-RiteW The Private Bedroom is empty of foes.
-RiteW
-Color 10 0
-Wait
-IFEND
-Clear
-Color 3 0
-RiteW Thou art standing in the Private Bedroom.
-RiteW
-Gosub 40
-IF Key43 = 1
-Set Key51 1
-IFEND
-Set Key54 1
-Gosub 50
-RiteW
-RiteW [90[[F0L[90][B0ook around
-RiteW
-ASK NEL
-ANSWER 1
-Key40 + 1
-ENDANS 1
-ANSWER 2
-Key40 + 1
-Goto 38
-ENDANS 2
-ANSWER 3
-Key40 + 1
-RiteW
-Color 14 0
-RiteW Thou hast found a secret door leading north!
-Set Key43 1
-Pause 2000
-Goto 39
-ENDANS 3
-Clear
-Color 11 0
-RiteW This is a small treasure trove. There is a hidden door that
-RiteW lies open to the West.
-RiteW
-Pause 2000
-RiteW Dost thou [90[[F0S[90][B0earch the room, or
-RiteW [90[[F0G[90][B0o through the door.
-RiteW
-ASK SG
-ANSWER 1
-Key40 + 4
-Gold 8600
-RiteW
-RiteW Thou dost fill several sacks with gold, gems, and other
-RiteW valuables, and then set forth out the open door.
-RiteW
-Pause 2500
-ENDANS 1
-ANSWER 2
-ENDANS 2
-Clear
-Color 6 0
-RiteW The open door opens into a narrow alley.....
-IF Key40 < 8
-RiteW There are four men here in the alley.
-RiteW
-Color 10 0
-Wait
-Foe 23 Attack Close
-Foe 23 Attack Close
-Foe 15 Attack Close
-Foe 24 Attack Close
-Clear
-Color 12 0
-RiteW Thou hast slain the fiendish Mr. Ralcora! The Ralcora
-RiteW power is dissolved!
-RiteW
-Exper + 800
-IFEND
-Color 6 0
-RiteW Thou hast returned to the castle of Thabes, and art honored
-RiteW for thy considerable effort.
-RiteW
-Turns 3
-IF Key40 > 10
-Turns 3
-IFEND
-IF Key40 > 15
-Turns 3
-IFEND
-IF Key40 > 20
-Turns 3
-IFEND
-Color 10 0
-Wait
-Goto Finish
;-----------------------------------------------------[Label 40]
; Set compass codes to 0
:Label 40
-Set Key51 0
-Set Key52 0
-Set Key53 0
-Set Key54 0
-Return
;-----------------------------------------------------[Label 45]
; Exit without finding the secret room.
:Label 45
-Clear
-Color 6 0
-RiteW Thou dost leave the building.
-RiteW
-IF Key41 > 9 then
-RiteW Thou hast slain so many of the Ralcora family that their
-RiteW power is ended on the Kingdom.
-Color 10 0
-RiteW
-Wait
-Goto Finish
-IFElse
-RiteW Thou wilt have to return again to the evil hidden house of
-RiteW the Ralcora again, to sufficiently stop their power.
-RiteW
-Color 10 0
-Turns 3
-IF Key40 > 10
-Turns 3
-IFEND
-IF Key40 > 15
-Turns 3
-IFEND
-IF Key40 > 20
-Turns 3
-IFEND
-Wait
-Exit
;--------------------------------------------[Label 50]
; The compass
; This is a revised compass, with the directions guided by keys 51-
; 54. It functions much the same as the original compass, but the four
; directions are controlled as follows:
; Key51 is North (0=no, 1=yes)
; Key52 is West (0=no, 1=yes)
; Key53 is South (0=no, 1=yes)
; Key54 is East (0=no, 1=yes)
:Label 50
-RiteW
-RiteW
-RiteW
-IF Key51 = 0
-RiteW
-RiteW
-RiteW
-RiteW
-IFElse
-RiteW [90[[F0N[90][B0orth
-Color 9 0
-RiteW ^
-RiteW |
-RiteW |
-IFEnd
-IF Key52 = 0
-Color 9 0
-RiteN +
-IFElse
-RiteN [90[[F0W[90][B0est[90 <---+
-IFEnd
-IF Key54 = 0
-RiteW
-IFElse
-RiteW ---> [[F0E[90][B0ast
-IFEnd
-IF Key53 = 0
-RiteW
-RiteW
-RiteW
-RiteW
-IFElse
-Color 9 0
-RiteW |
-RiteW |
-RiteW v
-RiteW [[F0S[90][B0outh
-IFEnd
-Return
:Finish
; This next quest is based on a simple "hack and slash", again
; with the automapping feature introduced earlier in The Raid
;
; This one is much more straightforward, though. It's mostly a
; simple left/right option, signaled by Key21 (0=left, 1=right)
; while Key22 charts the knight's progress (0,1,2,3...)
:Start
-Title The Dark Castle
-Author Thetis Octagon, Worthy Monk
-Pause 2000
-If Key1 = 1
-IFElse
-Color 12 0
-Clear
-RiteW Thou hast not completed Thy First Valient Effort.
-RiteW Thow must first complete that quest, ere continuing
-RiteW here.
-IFEnd
-Clear
-Color 6 0
-Set Key22 0
-Turns 5
-RiteW On the SouthEastern Moor lies a ruin of a castle, long
-RiteW abandoned. This castle is said to be the home of demonic
-RiteW creatures, and none dare approach it.
-RiteW
-Pause 2500
-RiteW Thy valor is such that thou art not in the least afeared of
-RiteW such an undertaking. Clearing this castle will be an easy
-RiteW task.
-Pause 2000
-Color 2 0
-RiteW
-RiteW The morning is bright, and the roads are mostly clear of
-RiteW traffic. Thou art riding toward the ruined castle at an easy
-RiteW pace. Thou art prepared for battle, but not anxious, for the
-RiteW day is fine and nothing seems amis in the entire realm.
-RiteW
-Pause 2500
-RiteW The road grows more desolate as thou near the moor. Little
-RiteW light penetrates from the thick tree growth above and about
-RiteW thee. Warily, thou dost proceed.
-RiteW
-Color 10 0
-Wait
-Color 10 8
-Clear
-RiteW The ruined castle is in front of thee. It is a broken down
-RiteW wreck. From where thou art standing, there seems to be only
-RiteW one or two buildings left standing. The castle's entrance,
-RiteW across a moat, appears thusly :
-RiteW
-Set Key22 1
-Gosub 10
-RiteW
-Color 2 0
-RiteW Dost thou [A0[[F0E[A0][20nter through the main gate,
-RiteW or [A0[[F0S[A0][20lip through the hole?
-ASK ES
-ANSWER 1
-Color 12 0 1
-Clear
-RiteJ THOU ART AMBUSHED!!!
-Pause 2000
-Color 4 0 0
-Foe 8 Attack Close
-Foe 8 Attack Close
-Foe 8 Attack Close
-ENDANS 1
-ANSWER 2
-Clear
-Color 6 0
-RiteW Slipping through the crumpled hole in the wall, thou dost
-RiteW espy a group of goblins gathered around the main gate. Thou
-RiteW dost fall upon them from behind!
-RiteW
-Color 10 0
-Wait
-Foe 8 Move Flee
-Foe 8 Move Flee
-Foe 8 Move Flee
-ENDANS 2
-Color 2 0
-Clear
-RiteW The ambush ended, thou dost now observe the main part of the
-RiteW castle before thee, and only two buildings are not in ruins.
-RiteW
-Set Key22 2
-Gosub 10
-Color 6 0
-RiteW
-RiteW Dost thou enter the [E0[[F0S[E0][60tables or
-RiteW the [E0[[F0B[E0][60arracks?
-RiteW
-ASK SB
-ANSWER 1
-Clear
-RiteW The stables are obviously empty. No horses have been stabled
-RiteW here for a great while, although there are the skeletal remains
-RiteW of several still in their stalls. The stairs lead down to the
-RiteW west.
-RiteW
-Color 10 0
-Wait
-Color 2 0
-RiteW
-RiteW Just as thou art preparing to descend, thou hearest a rustling
-RiteW from the southern portion of the old stables. Several massive
-RiteW rats are approaching thee.
-RiteW
-Color 10 0
-Wait
-Foe 34 Close Flee
-Foe 34 Close Flee
-Foe 34 Close Flee
-Clear
-RiteW
-RiteW The rats disposed of, thou art now free to descend....
-Pause 2000
-ENDANS 1
-ANSWER 2
-Clear
-RiteW There is something moving around in the old barracks.
-Pause 1500
-RiteW
-RiteW It looks like thou wilt have to battle thy way through to get
-RiteW to the stairs.
-Pause 2500
-RndFoe
-RndFoe
-RndFoe
-Clear
-RiteW The barracks have become a den of refugees and misfits.
-RiteW
-Pause 1500
-RiteW The stairs are now open before thee...
-Pause 2000
-ENDANS 2
-Clear
-Color 6 0
-RiteW There is a long hallway at the base of the stairs, with a
-RiteW glowing red light coming from the south archway. A massive
-RiteW creature of earth stalks this corridor.
-RiteW
-Set Key22 3
-Gosub 10
-RiteW
-Color 10 0
-Wait
-Clear
-Foe 35 Move
-Clear
-RiteW The Elemental is slain! The southern passage is glowing with
-RiteW an eerie red light. Thou approach warily.
-RiteW
-Set Key22 4
-Gosub 10
-Color 10 0
-Wait
-Color 6 0
-RiteW The room has four glowing red lights against the back wall.
-RiteW In the center of the room is a white pedestal with a large,
-RiteW gold key upon it. The key beacons to thee.
-Color 10 0
-RiteW
-Wait
-RiteW
-RiteW Some premonition that thou art barely aware of alerts thee
-RiteW that there ist something behind thee. Thou art assaulted by
-RiteW four creatures of shadow!
-RiteW
-Color 10 0
-Wait
-Foe 36 Attack Close
-Foe 36 Attack Close
-Foe 36 Attack Close
-Foe 36 Attack Close
-Color 14 0
-Clear
-RiteW Thou art now able to claim the gold key, and return
-RiteW triumphantly. Thou hast again done well!
-Pause 2000
-Set Key5 1
-Exper + 35
-Goto Finish
;-----------------------------------------------------[Label 10]
; The Auto Maps
:Label 10
-IF Key22 = 1
-Color 7 0
-RiteW
-RiteW ┌─┐ ┌─┐
-RiteN │ │ [60Main Gate Crumbled H
-RiteW ole [70│ │
-RiteW │ └───────────────────────┐___┌──────────────┐┌─────────┘ │
-RiteW └─────────────────────────┘ └──────────────┘└───────────┘
-Color 6 0
-RiteW Drawbridge (Down)
-RiteW ===
-Color 0 9
-RiteW [60===[09 _
-Color 6 0
-RiteW ===
-IFEnd
-IF Key22 = 2
-RiteW
-Color 7 0
-RiteW ┌───────────────┐┌──────────────────┐ ┌──────────────────┐
-RiteW ┌┘┌──────────────┘└──────────────────┘ └────────────────┐ │
-RiteW │ │ ┌───────────┐ ┌─────────────────┐ │ │
-RiteN │ │ │[F0<===[70 │ │[F0<===
-RiteW [60Barracks[70 │ └┐│
-RiteW │ │ ├────── │ ├────── │ └┘
-RiteN │ │ │ [60Stables[70 │ │ │
-RiteW ┌┐
-RiteW └─┘ │ ┌─┤├──┘ └───────────┤├────┘ ││
-RiteW ┌┐ │ │ │└┐
-RiteW ┌┘│ │ │ │ │
-RiteW │ │ └─────┘ │ │
-RiteN │ │ [60Main Gate Crumbled Hole
-RiteW [70│ │
-RiteW │ └───────────────────────┐ ┌──────────────┐┌─────────┘ │
-RiteW └─────────────────────────┘ └──────────────┘└───────────┘
-RiteW [F0<=== [60Stairs leading down [70 ─┤├─ [60Doorway
-IFEnd
-IF Key22 = 3
-Color 7 0
-RiteW ┌───────┐ ┌───────┐
-RiteN │ [F0<===[70│ │
-RiteW [F0===> [70│
-RiteW ├┤├┬────┘ └────┬┤├┤
-RiteW │ └───────────────────────────────────────────┘ │
-RiteW │ │
-RiteW └──────────────────────[40┤├[70─────────────────────────┘
-IFEnd
-IF Key22 = 4
-Color 7 0
-RiteW ─────────────[40┤├[70─────────────
-Color 4 0
-RiteW ┌──┘└──┐
-RiteW │ │
-RiteW │ │
-RiteW └──────┘
-IFEnd
-Return
:Finish
; A Valley in Peril
;
; This quest has the knight facing a greater fear then any before,
; that of Poison. This is a challenge in which only the knights who
; truely don't fear death may face....
;
; If the Knight has reason to belive in the near presence of the
; enemy forces, key49 will be triggered to 1
:Start
-Title A Valley in Peril
-Author Thetis Octagon, Worthy Monk
-Pause 2000
-If Key1 = 1
-IFElse
-Color 12 0
-Clear
-RiteW Thou hast not completed Thy First Valient Effort.
-RiteW Thow must first complete that quest, ere continuing
-RiteW here.
-IFEnd
-Set Key49 0
-Clear
-Color 10 0
-RiteW There ist a plague upon the land!
-RiteW
-Pause 1000
-RiteW Several miles to the SouthWest lies a village in a small
-RiteW valley, a valley in peril! Thine aid is desperately sought
-RiteW to protect the village from the dangers it faces in their
-RiteW most desperate time. Thou must put thy fear of death aside
-RiteW and ride forth to aid this Valley in Peril.
-RiteW
-Wait
-RiteW
-Color 6 0
-RiteW Dost thou [E0[[F0A[E0][60id the village or
-RiteW [E0[[F0R[E0][60emain at the castle....
-RiteW
-ASK AR
-ANSWER 1
-ENDANS 1
-ANSWER 2
-Clear
-RiteW There ist more to valour then facing mere enemies of flesh!
-RiteW
-Pause 1500
-RiteW Dost thou fear for thy life? Thy life is nothing besides
-RiteW thy Valour!
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 2
-Clear
-Color 10 0
-RiteW The village, Bern, 'tis indeed a sorry sight. The dead
-RiteW doth outnumber the living, and those art near to death as well.
-RiteW
-Pause 2000
-RiteW There are those here who mayest envy those already gone to
-RiteW the grave.
-RiteW
-Pause 2000
-RiteW Thou dost gnaw at a biscut as thou dost survey the village.
-RiteW
-Pause 1000
-RiteW A small girl comes up to thee. She ist aparently starved,
-RiteW near unto death. Dost thou give the poor child a part of thy
-RiteW rations? [20([F0Y[20/[F0N[20)[A0?
-RiteW
-ASK YN
-ANSWER 1
-RiteW Thy kindness ist indeed great. Thou art an honorable
-RiteW Knight.
-RiteW
-Pause 1500
-Color 4 0
-RiteW But the girl hath the plague! Thou art infected!
-RiteW
-Poison + 2
-Turns 1
-ENDANS 1
-ANSWER 2
-RiteW Hath thy Honour dried up and blown away with the dust?
-RiteW
-RiteW Thou dost ignore the child's pleas and ride further into
-RiteW the village.
-Pause 2500
-Turns 1
-ENDANS 2
-Color 10 0
-RiteW
-Wait
-Clear
-RiteW The village leader, a middle aged man called Andus, greets
-RiteW thee....
-RiteW
-Pause 1500
-Color 6 0
-RiteW "Tis indeed well that thou hast come to Bern. We know that
-RiteW thou mayest do nothing for the sickness, but the beasts of the
-RiteW forest grow braver as the scent of the dead grows stronger."
-RiteW
-Color 10 0
-Wait
-Color 6 0
-RiteW "If thou wouldst protect us from the encroaching mennace, we
-RiteW wouldst be ever so grateful. And thou wouldst be welcome to
-RiteW remain within or outside the village, as thou mayest prefer."
-RiteW The man seems nervous and glances to either side....
-RiteW
-Color 10 0
-Wait
-Clear
-RiteW Thou dost set forth to the edge of the towne. Thou dost not
-RiteW have a long wait until thou dost see several large, grey shapes
-RiteW moving about in the woods...
-RiteW
-Pause 2500
-Color 4 0
-RiteW Thou art attacked by several large, shaggy wolves!
-RiteW
-Color 10 0
-Wait
-Clear
-Foe 18 Flee Move
-Foe 18 Flee Move
-Foe 18 Flee Move
-Clear
-Color 2 0
-RiteW These foul beasts must have carried the plague as well!
-RiteW
-Poison + 2
-Turns 1
-RiteW
-Pause 1000
-RiteW Dost thou [A0[[F0I[A0][20nspect the corpses, or
-RiteW [A0[[F0L[A0][20eave them be?
-RiteW
-ASK IL
-ANSWER 1
-RiteW
-Color 10 0
-RiteW The stench of plague and rot is deep in these beasts, but
-RiteW thou dost also find that there are recent wounds upon them..
-RiteW wounds that would have not been made by villager's staves!
-RiteW
-Poison + 2
-RiteW
-Set Key49 1
-Wait
-ENDANS 1
-ANSWER 2
-RiteW
-Color 10 0
-RiteW Thou cans't smell the stench of rot from where thou dost
-RiteW stand! These foul beasts must carry plague from nose to tail!
-RiteW
-RiteW Wisely, thou dost avoid contact
-RiteW
-Wait
-ENDANS 2
-Turns 1
-Clear
-Color 2 0
-RiteW The sun is setting in West, and it is time to prepare thy
-RiteW bed. Dost thou [A0[[F0M[A0][20ake camp here or
-RiteW [A0[[F0R[A0][20eturn to the village?
-RiteW
-ASK MR
-ANSWER 1
-RiteW
-RiteW Thou dost unroll thy bedroll, and attempt to fall asleep.
-RiteW
-Pause 1500
-Color 4 0
-RiteW Thy senses alert thee to an impending ambush!
-RiteW
-Pause 1500
-Clear
-Foe 8 Attack Move Close
-Foe 8 Move Flee
-Foe 8 Move Flee
-Clear
-Color 6 0
-Turns 1
-RiteW There are enemies in these woods! The village is in greater
-RiteW danger then thou mayest have first expected!
-RiteW
-Set Key49 1
-Pause 2000
-ENDANS 1
-ANSWER 2
-RiteW
-RiteW Thou dost return to the village, where the people offer thee
-RiteW the best accommodations that canst be had in such a small
-RiteW place.
-RiteW
-Pause 1800
-RiteW Unfortunately, the village's best accommodations are the
-RiteW home of a wealthy merchant who has died of the plague.
-Pause 1800
-RiteW
-Poison + 3
-Turns 1
-Pause 1000
-ENDANS 2
-Clear
-Color 10 0
-RiteW Tis the dawn of a new day. A decision lies before thee...
-RiteW
-RiteW [20[[F0R[20][A0eturn and report to the King,
-IF Key49 = 1
-RiteW [20[[F0S[20][A0earch for the Goblin camp,
-IFEND
-RiteW or [20[[F0C[20][A0ontinue to defend the village.
-RiteW
-ASK RSC
-ANSWER 1
-Goto 1
-ENDANS 1
-ANSWER 2
-Goto 2
-ENDANS 2
-ANSWER 3
-Goto 3
-ENDANS 3
;----------------------------------------------------[Label 1]
; Telling the king of the plague problems
:Label 1
-Clear
-Color 2 0
-RiteW Thou dost return to the king, informing him of thy actions.
-RiteW
-Turns 2
-Pause 1300
-RiteW Unknowingly, thou dost also return with the plague in thy
-RiteW system, and doth infect many an individual. In the chaos that
-RiteW results, none seem to notice that thou art failing first and
-RiteW fastest of all.......
-RiteW
-Color 10 0 0
-Wait
-Clear
-RiteW
-RiteW
-RiteW
-Color 10 0 1
-RiteJ THE PLAGUE HATH CLAIMED THY LIFE
-Pause 1500
-Color 7 0 0
-Exit
;-----------------------------------------------------[Label 2]
; The Goblin Camp
:Label 2
-Clear
-Color 2 0
-RiteW Thou dost set forth into the woods. Unknowingly, thou art
-RiteW deeply infected with the plague, and thou art captured quickly
-RiteW by the sentries.
-RiteW
-Color 10 0
-Wait
-Color 4 0
-RiteW
-RiteW The time following thy capture is but a haze. Thou dost
-RiteW remember little, but torture, pain, and the plague's process
-RiteW through thy guts.
-RiteW
-Color 10 0
-Wait
-RiteW
-Turns 1
-RiteW
-HP - 110
-RiteW
-HP - 45
-RiteW
-Turns 2
-RiteW
-Color 6
-RiteW Finally, almost dead, thou dost realize that the tortures
-RiteW hath ended. The goblins, finding thee useless to them, hath
-RiteW thrown thy body into a ditch. Somehow, thou art still alive.
-RiteW
-Color 10 0
-Wait
-Clear
-RiteW
-RiteW Painfully, thou dost rise from the ditch and return to the
-RiteW village. There, thou dost meet two people who both give thee
-RiteW incredible news!
-RiteW
-Wait
-RiteW The first is an old enchantress from the woods. Some of the
-RiteW villagers were greatly afeared, having heard rumors of the
-RiteW Witch of the Woods; but the "Witch of the Woods" was really a
-RiteW kindly old woman, Elisibeth, and she has been a great help to
-RiteW the villagers, for she knows a cure for the plague. Thou dost
-RiteW also receive this cure, and are immediately feeling better!
-RiteW
-Poison - 8
-HP + 500
-Color 3 0
-RiteW The other news is as great, and much more incredible. One of
-RiteW the local village boys was out looking for thee, and came
-RiteW across a massive encampment. Cautiously, he approached, and
-RiteW found that there was nothing but piles and piles of goblins
-RiteW lying dead within the camp. It seems that they must have
-RiteW contracted plague. Perhaps, from a valient knight?
-RiteW
-Color 10 0
-Wait
-Clear
-Color 6 0
-RiteW Thus ends thy quest, and thy first (and hopefully last)
-RiteW encounter with Goblin Pox.
-RiteW
-Pause 2000
-Goto Finish
;-----------------------------------------------------[Label 3]
; Continue to defend the village.
:Label 3
-Clear
-Color 2 0
-RiteW Soon after thou dost return to the outskirts of town, a
-RiteW young man runs up to thee with this message:
-RiteW
-Pause 2000
-Color 11 0
-RiteW "Goblins! I saw Goblins in the woods!"
-RiteW
-Color 2 0
-RiteW Thou dost realize that thou must ride forth and deal with
-RiteW the threat immediately!
-RiteW
-Color 10 0
-Wait
-Goto 2
:Finish
; The next quest is based on an intresting principal that often
; escapes the notice of many a knight, the fact that all evil in
; the land is his responsibility, and his alone....
;
:Start
-Title Dragon's Lair
-Author Thetis Octagon, Worthy Monk
-Pause 2000
-If Key1 = 1
-IFElse
-Color 12 0
-Clear
-RiteW Thou hast not completed Thy First Valient Effort.
-RiteW Thow must first complete that quest, ere continuing
-RiteW here.
-IFEnd
-Clear
-Color 2 0
-RiteW Many know of the powerful Green Dragon Thalidoth. It has
-RiteW been terrorizing the lands intermittently for the last two
-RiteW years. Recently, it's lair has been found, and thou art
-RiteW enjoined to search out that lair and rid the kingdom of this
-RiteW menace once and for all!
-Color 10 0
-RiteW
-Wait
-Color 2 0
-RiteW
-RiteW A few days later, thou art riding out to find the lair. The
-RiteW instruction thou hast been given place the cave but a days ride
-RiteW to the South. The lair is known to be occupied by all manner
-RiteW of smaller beasts, but the true enemy to fear is Thalidoth.
-RiteW
-Color 10 0
-Wait
-Color 7 0
-Clear
-RiteW The cave entrance is open before thee, a black hole in the
-RiteW side of a cliff. It would be a challenge to climb up the
-RiteW cliff, or thou canst take a long, winding path that leads to
-RiteW the cave mouth.
-RiteW ─────┐ ┌──┐
-RiteW ────┐└──────┐ ┌┘ └┐ ┌────────┐
-RiteW └──────┐└─────┴────┴─────────┘ ┌────┐└───┐
-RiteW └────────────────────────┘ └───┐└────┐
-RiteW └────┐└───┐
-RiteW └───┐└────┐
-RiteW ┌─┴─── │
-RiteW ┌───┘ ┌─────┘
-RiteW ──┐ ┌───────┘ ┌───┘
-RiteW └────────────────┐ ───────┘ ┌───────┘
-RiteW [40X[70 └────────────────────────┘
-RiteW
-RiteW Wilt thou [F0[[90A[F0][70ttempt the climb or
-RiteW [F0[[90F[F0][70ollow the narrow trail?
-Ask AF
-ANSWER 1
-Clear
-RiteW The cliff face is riddled with cracks and protrusions.
-RiteW Climbing up will likely not be too difficult. Setting thy
-RiteW equipment in order, thou dost prepare to climb the cliff...
-RiteW
-Color 10 0
-RiteW
-Color 7 0
-RiteW Thou dost climb....
-Pause 1500
-RiteW
-RiteW And climb...............
-Pause 1500
-RiteW
-RiteW And climb....................
-Pause 1500
-RiteW
-RiteW And climb...........................
-Pause 1500
-RiteW
-RiteW Finally, thou art at the cave mouth itself. The way lies
-RiteW open before thee.
-RiteW
-Pause 2000
-Color 5 0
-RiteW "Beware, ye foul beasts of the caverns, for I am coming after
-RiteW thee!"
-ENDANS 1
-ANSWER 2
-Clear
-Color 2 0
-RiteW The trail starts a good ways off. Thou art soon short of
-RiteW patience by the time thou hast actually found it, for it is
-RiteW hidden well by undergrowth.
-RiteW
-Pause 2500
-RiteW The trail winds along the cliff face, sheer climb and drop to
-RiteW either side. As thou art rounding a bend in the path, the cave
-RiteW entrance appears before thee. Thy way is now open.
-Pause 2500
-Color 5 0
-RiteW
-RiteW "Beware, ye foul beasts of the caverns, for I am coming after
-RiteW thee!"
-ENDANS 2
-RiteW
-Color 10 0
-Wait
-Clear
-Color 6 0
-RiteW There is a small amount of noise inside the cavern.
-RiteW Entering, thou espy a small group of misshapen figures huddling
-RiteW in the back of the cavern. With a loud hiss, three of them
-RiteW charge thee...
-RiteW
-Color 10 0
-Wait
-Foe 27 Move Flee
-Foe 27 Move Flee
-Foe 27 Move Flee
-Clear
-Color 6 0
-RiteW The remainder of the beasts turn and flee. These must be
-RiteW the servants of the dragon, Thalidoth. Oddly, they seem to
-RiteW have several wounds that are only barely healed. Someone other
-RiteW than thee must have given these creatures a share of grief.
-Color 10 0
-RiteW
-Wait
-Color 7 0
-RiteW ─┐ ─┐ ┌───┐ ┌────┘ ┌┘
-RiteW └───┐ └─┐ │ └──┘ │
-RiteW └─┐ └────┐┌┘ ┌────────┘
-RiteW └──┐ └┘ ┌─────┘
-RiteW └┐ ┌┘
-RiteW │┌───┐└─┐
-RiteW ├┘ └┐┌┘
-RiteW └─────┴┘
-Color 6 0
-RiteW The tunnel leading onward splits into two forks. Wilt thou
-RiteW take the [E0[[F0L[E0][60eft or the [E0[[F0R[E0][60ight?
-ASK LR
-ANSWER 1
-Clear
-RiteW The left tunnel spirals downward for a time, and opens into a
-RiteW small cavern. Large numbers of supplies for a small group of
-RiteW men (or Dragon Men!) are stored here. Also, there are a great
-RiteW number of somewhat fresh carcasses here, not all of which are
-RiteW within thy power to identify, but some are about man-sized and
-RiteW proportioned.
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 6 0
-RiteW Disgusted at the horrifying sight, thou return to the main
-RiteW room and take the other tunnel.
-Pause 2000
-ENDANS 1
-ANSWER 2
-ENDANS 2
-Clear
-RiteW The right tunnel is much larger than the left one. It passes
-RiteW onward into the bowels of the earth, until thou canst see a
-RiteW widening further on into a massive chamber.
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 3 0
-RiteJ With great caution, thou dost begin thy approach.
-Pause 1500
-RiteW
-Color 2 0
-RiteW A horrid stench assails thy nostrils as thou art drawing near
-RiteW to the cavern.
-Pause 1500
-RiteW
-RiteW The cavern is even more massive than thou had expected. In
-RiteW the center is the massive form of Thalidoth. The stench is
-RiteW nearly unbearable here.
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 2 0
-RiteW Wait, that smell is familiar. And where is Thalidoth's vast
-RiteW treasure horde? Thou suddenly recall where thou hast smelt
-RiteW such a thing before! 'Tis the scent of carnage. The Dragon
-RiteW hast already been slain! The lair of Thalidoth hast already
-RiteW been looted!
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 2 0
-Clear
-RiteW Bracing thyself against the smell of carnage, thou dost espy
-RiteW a small pile of gold that hasn't been taken.
-RiteW
-Pause 1700
-Gold + 250
-Color 9 0
-RiteW Inside the pile of gold is a key. It seems to be made purely
-RiteW of sapphire. Thy quest hasn't been an entire waste after all.
-Set Key7 1
-RiteW
-Color 10 0
-Wait
-Goto Finish
:Finish
; To give of Thyself
;
; This quest is one of the most brutal. It's the only quest in
; which the knight MUST die to win. The entire quest is a "setup"
; to entice the knight into the deathtrap, and see if he will
;"Give of Himself"
;
:Start
-Title To Give of Thyself
-Author Thetis Octagon, Worthy Monk
-Pause 2000
-If Key1 = 1
-IFElse
-Color 12 0
-Clear
-RiteW Thou hast not completed Thy First Valient Effort.
-RiteW Thow must first complete that quest, ere continuing
-RiteW here.
-IFEnd
-Clear
-Color 7 0
-IF Key60 = 1
-Goto 60
-IFEND
-RiteW Thy aid is once again called for!
-RiteW
-Pause 750
-RiteW There ist a mine in the northern mountains. Several of the
-RiteW miners there hath reported terrible beasts coming up from the
-RiteW depths. There is a group of people organizing to discover what
-RiteW has occurred, and thou art asked to lead them!
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 6 0
-RiteW Thy companions consist of an old seer, who knows something of
-RiteW of the old ruins amongst the mines, one of the miners from the
-RiteW sight, who hast lost some of his closest friends in the mines,
-RiteW and a young lady, a healer by profession, who hopes to save
-RiteW some of those who have been trapped there.
-RiteW
-Color 10 0
-Wait
-RiteW
-Clear
-Color 6 0
-RiteW Soon, thee and thy companions are at the mine. The mineshaft
-RiteW is available for thy access. The seer, Sorban, "creates" a
-RiteW light at the head of his staff, and thou dost lead the way...
-RiteW
-Pause 3000
-RiteW Thee and thy compainions travel deeper into the mine. Thou
-RiteW dost sense something ahead of thee, a moment before it attacks!
-RiteW
-Color 10 0
-Wait
-Clear
-Foe 36 Attack Close
-Clear
-Color 7 0
-RiteW The shaft continues down, and thou dost hear a noise further
-RiteW down. Sadric, the miner, is extremely nervous, but Sorban and
-RiteW Lara, the healer, both wish to continue, placing their faith
-RiteW in thee.
-RiteW
-Color 10 0
-Wait
-Clear
-Foe 34 Move
-Foe 34 Move
-Clear
-Color 7 0
-RiteW At the end of the shaft is an odd ruin. It appears to be an
-RiteW archway. Inside the archway, thou dost see several other
-RiteW ancient carvings. Warily, thou dost enter....
-RiteW
-Pause 2000
-RiteW Sorban suddenly gasps aloud! He tells thee immediataly, "
-Color 15 0
-RiteW Great evils are at work here. There are signs that the Trask
-RiteW hath passed by here!"
-Color 7 0
-RiteW Suddenly, thou dost hear a great rumbling behind thee. The
-RiteW way back is blocked by tons of rubble!
-RiteW
-Color 10 0
-Wait
-Color 7 0
-RiteW Sadric leads the way with his solid underground sense. He
-RiteW hath found a couple of discarded tools, and belives that the
-RiteW other miners mayest still be alive.
-RiteW
-Color 10 0
-Wait
-Clear
-Color 7 0
-RiteW Soon after, thou hast found the others. Several are wounded,
-RiteW and Lara is soon working to aid them. One of them tells thee
-RiteW that there is an exit, but that it is guarded by a beast of
-RiteW darkness. Before thou dost depart to free the way, Lara doth
-RiteW turn to thee.
-RIteW
-Color 10 0
-Wait
-Color 9 0
-RiteW
-RiteW "There is little I could do for thee, but I do what I can to
-RiteW aid thee. Beware, and know that we are indeed in your debt."
-RiteW
-HP + 9999
-RiteW
-Color 7 0
-RiteW The narrow tunnel ends in a massive stone door. The door is
-RiteW covered in immense spikes. There is an evil looking creature
-RiteW of shadows before the door, and it immediately moves to attack!
-RiteW
-Color 10 0
-Wait
-Clear
-Foe 30 Attack Close
-Clear
-Color 4 0
-RiteW Having slain the beast, Sadric follows thee up the tunnel.
-RiteW He doth read the runes on the door and translates them for
-RiteW thee: [F0"The door is marked with the most dreadful of runes!
-RiteW It says that The door shall not open unless it hath the life's
-RiteW blood of a valient knight upon it. There is nothing more.
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 15 0
-RiteW I am truely sorry, but thou must cast thyself against the
-RiteW spikes if any of us art going to live."
-RiteW
-Color 5 0
-RiteW Dost thou [D0([F0Y[D0/[F0N[D0)[50?
-RiteW
-ASK YN
-ANSWER 1
-Clear
-Color 4 0
-RiteW Thou dost valiently cast thyself against the spiked surface!
-Pause 1000
-RiteW As thy life's blood drains away from thy breast, the door
-RiteW dost open downward, crushing thy body. Thy last thought before
-RiteW death takes thee is that thou hath acted valiently!"
-RiteW
-Set Key60 1
-Color 10 0
-Wait
-HP - 9999
-Exit
-ENDANS 1
-ANSWER 2
-Clear
-Color 15 0
-RiteW Regretably, thee and thy fellows art trapped by another
-RiteW rockslide. Thou dost die, and the others with thee die as
-RiteW well for thy lack of valour.
-RiteW
-Color 10 0
-Wait
-HP - 9999
-Exit
-ENDANS 2
;-----------------------------------------------------[Label 60]
; The end of the quest
:Label 60
-Clear
-Color 14 0
-RiteW Thy current incarnation hast been visited with the memory
-RiteW of a moment of valour. Thou hast faced death in many vailent
-RiteW ways, and thou hast now shown that thou dost not fear death
-RiteW itself. This quest is indeed complete!
-RiteW
-Color 10 0
-Wait
-Turns 2
-Goto Finish
:Finish
; The next quest is a test of Valor in the abstract sense. The foe
; is completely beyond the knight's ability to even harm, let alone
; slay! Only if the knight stands fast, despite the fact that the
; demon could easily slay him, will he succeed. The demon Dargoth's
; sole weakness is that there is a prophecy that he must depart when
; challenged by a man of great valor, or become vulnerable to mortal
; attack. Once again, it is ended with a vital key.
:Start
-Title The Fate of a Loser
-Author Thetis Octagon, Worthy Monk
-Pause 2000
-If Key1 = 1
-IFElse
-Color 12 0
-Clear
-RiteW Thou hast not completed Thy First Valient Effort.
-RiteW Thou must first complete that quest, ere continuing
-RiteW here.
-IFEnd
-Color 14 0
-Turns 5
-Clear
-RiteW "Awake, good knight! Awake! Thy aid is desperately sought."
-RiteW
-Pause 2000
-Color 2 0
-RiteW These words are scarce the way thou wouldst expect to awaken
-RiteW within the castle of Thabes itself, but the call to arms hast
-RiteW sounded, and thou must answer.
-RiteW
-Color 10 0
-Wait
-RiteW
-RiteW The young attendant continues:
-Color 14 0
-RiteW
-RiteW "There is a massive demon of darkness at the gates of the
-RiteW towne. Please come quickly. The creature will surely slay us
-RiteW all!"
-RiteW
-Color 10 0
-Wait
-Color 6 0
-RiteW
-RiteW Calming the poor fellow will be all but useless. Thou
-RiteW approach the gates of the towne to see a sight that thou wilt
-RiteW remember for a great while, if not to thy final day that thou
-RiteW dost draw breath within the realms.
-RiteW
-Color 10 0
-Wait
-Clear
-RiteW
-RiteW A massive creature of darkness stands astride the gates of
-RiteW the towne. Thou art no taller than it's longest finger. It
-RiteW bears a scourge of many whips in its hand. The leering demonic
-RiteW face turns to thee, and it speaks!
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 0 4
-RiteW "Thou puny mortal, dare not to stand before me, for I shall
-RiteW slay thee with a thought! I am Dargoth!"
-Color 10 0
-RiteW
-Wait
-Color 6 0
-RiteW
-RiteW Dost thou [E0[[F0A[E0][60ttack or [E0[[F0F[E0][60lee?
-ASK AF
-ANSWER 1
-ENDANS 1
-ANSWER 2
-Clear
-RiteW This is far too much for a knight, even a great one. Thou
-RiteW dost the wise thing and retreat.
-RiteW
-Pause 1700
-RiteW The King, with a council of greater knights, drives the beast
-RiteW off. It is gone for now, but it will surely return!
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 2
-Clear
-RiteW Thy first blow draws a thin line of blood. The blood, a
-RiteW deep, fiery crimson, congeals into a single drop, which falls
-RiteW to the ground. From the drop arises a shadowy figure.
-RiteW
-Color 10 0
-Wait
-Clear
-Foe 30 Attack Close
-Clear
-Color 6 0
-RiteW After the combat, thou look again at Dargoth's leg, where
-RiteW thou hast smited him. There is no sign of thy blow.
-RiteW
-Pause 2000
-Color 0 4
-RiteW "Now that thou hast seen that thou cannot even cause me the
-RiteW slightest harm, thou hast best better flee for thy life. I
-RiteW shall not be forgiving of further defiance!"
-Color 10 0
-RiteW
-Wait
-RiteW
-Color 6 0
-RiteW Dost thou [E0[[F0F[E0][60lee or
-RiteW dost thou [E0[[F0S[E0][60tand thy ground?
-ASK FS
-ANSWER 1
-Clear
-RiteW This is far too much for a knight, even a great one. Thou
-RiteW dost the wise thing and retreat.
-RiteW
-Pause 1700
-RiteW The King, with a council of greater knights, drives the beast
-RiteW off. It is gone for now, but it will surely return!
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 1
-ANSWER 2
-ENDANS 2
-Clear
-Color 0 4
-RiteW "Still thou defiest me! Very well, thou shalt now die like
-RiteW the rest of thy foolish order."
-Pause 2000
-Color 6 0
-RiteW
-RiteW Dargoth's huge scourge is raised to smite thee! With a
-RiteW massive swish and crack the whips strike the ground where thou
-RiteW were standing a moment before thou dodged.
-RiteW
-Pause 2500
-RiteW The force of the blow upon the ground nearly drives thee from
-RiteW thy feet.
-Pause 1200
-HP - 150
-RiteW
-RiteW In this moment of distraction, thou couldst probably get
-RiteW away. Wilt thou
-RiteW [E0[[F0S[E0][60tand or [E0[[F0F[E0][60lee?
-ASK SF
-ANSWER 1
-ENDANS 1
-ANSWER 2
-Clear
-RiteW This is far too much for a knight, even a great one. Thou
-RiteW dost the wise thing and retreat.
-RiteW
-Pause 1700
-RiteW The King, with a council of greater knights, drives the beast
-RiteW off. It is gone for now, but it will surely return!
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 2
-Clear
-RiteW Suddenly, in a massive fury, Dargoth stands to his full
-RiteW height and roars at the top of his lungs. The walls shake, and
-RiteW he speaks once again:
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 0 4
-RiteW "It is done then! By the laws of the Lords of Chaos, I do
-RiteW hereby surrender, to one of true valour and no fear of death,
-RiteW the Diamond Key of Marodar. Thus is the prophecy fulfilled.
-RiteW Beware little one, for thy valor will avail thee naught if ere
-RiteW we meet again!"
-Color 10 0
-RiteW
-Wait
-RiteW
-Color 6 0
-RiteW With those words, the massive demon Dargoth turns and leaves
-RiteW the kingdom, hopefully not soon to return...
-Set Key9 1
-Color 10 0
-RiteW
-Wait
-Exper + 80
-Goto Finish
:Finish
; The Tower of Marodar
;
; This is to be the final quest of the Search for Valor series.
;Each other quest ends with a key, which will be needed to reach the
;end of this quest.
; The keys needed are as follows:
; The Bronze Key Key2 The Copper Key Key3
; The Silver Key Key4 The Gold Key Key5
; The Emerald Key Key6 The Ruby Key Key7
; The Sapphire Key Key8 The Diamond Key Key9
;
; This is by far the most complex of the Search for Valour quests.
; The first labels through 47, define the trip through the wilderness
; to reach the tower. The remainder, after 50, are for the Tower
; itself.
;
; 1 2 3 4 5 6 7
; ┌──┬──┬──┬──┬──┬──┬──┐ /\ mountains
; 0 │/\│^^│^^│--│--│--│ X│ ^^ forest
; ├──┼──┼──┼──┼──┼──┼──┤ -- desert/wasteland/beach
; 1 │/\│^^│^^│^^│/\│/\│/\│ ww water
; ├──┼──┼──┼──┼──┼──┼──┤ clear/plains
; 2 │^^│^^│^^│^^│^^│/\│ww│ X Marodar's tower
; ├──┼──┼──┼──┼──┼──┼──┤ [] Castle of Thabes
; 3 │ │^^│ │[]│^^│--│ww│ ## Towne of Thabes
; ├──┼──┼──┼──┼──┼──┼──┤
; 4 │ │ │ │##│--│ww│ww│ The numbers across the top are the
; └──┴──┴──┴──┴──┴──┴──┘ digits, side tens, for the labels.
; Label 8 Mountain monster table
; Label 18 Forest monster table
; Label 28 Wasteland monster table
; Label 38 Shore monster table
; Label 48 Clear monster table
:Start
-Title The Tower of Marodar
-Author Thetis Octagon, Worthy Monk
-Pause 2000
-If Key1 = 1
-IFElse
-Color 12 0
-Clear
-RiteW Thou hast not completed Thy First Valient Effort.
-RiteW Thow must first complete that quest, ere continuing
-RiteW here.
-IFEnd
-Clear
-Color 14 0
-RiteJ A scroll hast been sent to thee!
-RiteW
-Pause 2000
-RiteW The scroll is inscribed with the following words:
-RiteW
-Pause 2000
-Clear
-Color 7 0
-RiteW Thou art valiant indeed, thou pitiful fool! The keys that
-RiteW thou hast so greatly treasured art the keys to the door of my
-RiteW home. Come laden with all thy keys, for the door dost not open
-RiteW for one without each and every key.
-Color 12 0
-RiteW |\/|
-RiteW | |arodar, the Wizard
-RiteW
-Color 10 0
-Wait
-Color 2 0
-Clear
-RiteW Thou hast indeed heard of the tower of Marodar, the Wizard.
-RiteW All the tales say that his tower is completely unassailable,
-RiteW but it seems that thou hast the means to enter. He must be
-RiteW greatly self assured if he is giving thee the clue to enter his
-RiteW abode. Thou would best be wary.
-RiteW
-Color 10 0
-Wait
; The two maps that are hidden in the woods, not found yet.....
-Set Key11 0
-Set Key12 0
; The map that can be bought in towne is key 15...
-Set Key15 0
-Goto 34
;-----------------------------------------------------[Label 1]
; Mountain Terrain, 1E,0S
:Label 1
-Clear
-Color 6 0
-RiteW This area is mountainous, and rough going. Thou art high
-RiteW above the forest line, and the air is somewhat thin. Thou
-RiteW wouldst be well advised to caution in these trecherous reigons.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 7
-Gosub 8
-IFEND
-Clear
-Color 6 0
-RiteW Thou dost see a forest off to the east, and the mountain
-RiteW chain extends onward to the south.
-RiteW
-Gosub 49
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK SELV
-ANSWER 1
-Goto 11
-ENDANS 1
-ANSWER 2
-Goto 2
-ENDANS 2
-ANSWER 3
-Color 6 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 1
-ENDANS 3
-ANSWER 4
-Gosub 10
-GOTO 1
-ENDANS 4
;-----------------------------------------------------[Label 2]
; Forest Terrain, 2E,0S
:Label 2
-Clear
-Color 2 0
-RiteW This area is heavily forested. Dark, eerie shadows surround
-RiteW thee. Thou dost sense a deep hatred from the great trees
-RiteW around thee.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 18
-IFEND
-Clear
-Color 2 0
-RiteW Thou dost see a forest off to the east, and to the south.
-RiteW There are mountains to the west.
-RiteW
-Gosub 49
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK WSELV
-ANSWER 1
-Goto 1
-ENDANS 1
-ANSWER 2
-Goto 12
-ENDANS 2
-ANSWER 3
-Goto 3
-ENDANS 3
-ANSWER 4
-Color 2 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 2
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 2
-ENDANS 5
;-----------------------------------------------------[Label 3]
; Forest Terrain, 3E,0S
:Label 3
-Clear
-Color 2 0
-RiteW This area is heavily forested. Dark, eerie shadows surround
-RiteW thee. Thou dost sense a deep hatred from the great trees
-RiteW around thee.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 18
-IFEND
-Clear
-Color 2 0
-RiteW Thou dost see a forest off to the south, and morbid badlands
-RiteW to the east. There are mountains to the west.
-RiteW
-Gosub 49
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK WSELV
-ANSWER 1
-Goto 2
-ENDANS 1
-ANSWER 2
-Goto 13
-ENDANS 2
-ANSWER 3
-Goto 4
-ENDANS 3
-ANSWER 4
-Color 2 0
-IF Key11 = 0
-RNDKEY 10 1 10
-IF Key10 > 3
-RiteW Thou hast found a sketch of Marodar's Tower!
-RiteW
-Color 10 0
-Wait
-Color 15 0
-Clear
-RiteW ┌──────────┐
-RiteW ┌─────┘ └─────┐
-RiteW ┌───┘ └───┐
-RiteW ├───┐ ┌───┤
-RiteW │ ├─────┐ ┌─────┤ │
-RiteW └───┤ ├──────────┤ ├───┘
-RiteW └─────┤ ├─────┘
-RiteW └─┬──────┬─┘
-RiteW ├─┐ ┌─┤
-RiteW │ └──┘ │
-RiteW │ │
-Color 10 0
-Wait
-Color 15 0
-RiteW ├─┐ ┌─┤
-RiteW │ └──┘ │
-RiteW │ │
-RiteW ├─┐ ┌─┤
-RiteW ┌──────┤ └──┘ ├──────┐
-RiteW ┌─────┘ │ │ └─────┐
-RiteW ┌────┘ ├─┐ ┌─┤ └────┐
-RiteW ┌──┘ │ └──┘ │ └──┐
-RiteW │ │ │ │
-RiteW ├──┐ └─┐ ┌─┘ ┌──┤
-RiteW │ ├────┐ └──┘ ┌────┤ │
-RiteW └──┤ ├─────┐ ┌─────┤ ├──┘
-RiteW └────┤ ├────┬──────────┬────┤ ├────┘
-RiteW └─────┤ │ │ ├─────┘
-RiteW └────┤ ├────┘
-RiteW │ │
-RiteW ├──────────┤
-RiteW │ ┌┐ │
-RiteW └────┴┴────┘
-Color 10 0
-Wait
-Color 15 0
-RiteW
-RiteW The picture crumples to dust..........
-RiteW
-Set Key11 1
-IFElse
-RiteW Thou dost find nothing here of note.........
-RiteW
-IFEND
-IFElse
-RiteW Thou dost find nothing here of note.........
-RiteW
-IFEND
-Pause 2000
-Goto 3
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 3
-ENDANS 5
;-----------------------------------------------------[Label 4]
; Badland Terrain, 4E,0S
:Label 4
-Clear
-Color 14 0
-RiteW This area is a deserted badland. There are great stone
-RiteW formations rising up about thee, and the air has a feeling of
-RiteW deepest evil and forboding......
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 2
-Gosub 28
-IFEND
-Clear
-Color 14 0
-RiteW Thou dost see a forest off to the south, and to the west.
-RiteW Morbid badlands continue to the east.
-RiteW
-Gosub 49
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK WSELV
-ANSWER 1
-Goto 3
-ENDANS 1
-ANSWER 2
-Goto 14
-ENDANS 2
-ANSWER 3
-Goto 5
-ENDANS 3
-ANSWER 4
-Color 14 0
-IF Key12 = 0
-RNDKEY 10 1 10
-IF Key10 > 7
-RiteW Thou hast found a map of Marodar's Tower!
-RiteW
-Color 10 0
-Wait
-Color 15 0
-Clear
-RiteW ┌────────────┐
-RiteW ┌──┬─┘ └─┬──┐
-RiteW ┌───┘ │ Emerald │ └───┐
-RiteW ┌──┘ │ Room │ └──┐
-RiteW ┌─┘ └┐ ┌┘ └─┐
-RiteW ┌─┘ └┐ ┌┘ └─┐
-RiteW ┌─┘ Sapphire └┐ ┌┘ └─┐
-RiteW ┌─┘ Room └┐ ┌┘ Gold └─┐
-RiteW │ └┐ ┌┘ Room │
-RiteW ┌─┴──┐ └┐ ┌┘ ┌──┴─┐
-RiteW │ └───┐ │ │ ┌───┘ │
-RiteW │ └───┐ │ │ ┌───┘ │
-RiteW ┌┘ └───┐ ├────┤ ┌───┘ └┐
-RiteW │ └──────┬─┘ └─┬──────┘ │
-RiteW │ Ruby │ Black │ Silver │
-RiteW │ Room │ Tower │ Room │
-RiteW │ ┌──────┴─┐ ┌─┴──────┐ │
-Color 10 0
-Wait
-Color 15 0
-RiteW └┐ ┌───┘ ├────┤ └───┐ ┌┘
-RiteW │ ┌───┘ │ │ └───┐ │
-RiteW │ ┌───┘ │ │ └───┐ │
-RiteW └─┬──┘ Diamond ┌┘ └┐ Copper └──┬─┘
-RiteW │ Room ┌┘ └┐ Room │
-RiteW └─┐ ┌┘ └┐ ┌─┘
-RiteW └─┐ ┌┘ └┐ ┌─┘
-RiteW └─┐ ┌┘ └┐ ┌─┘
-RiteW └─┐ ┌┘ Bronze └┐ ┌─┘
-RiteW └──┐ │ Room │ ┌──┘
-RiteW └───┐ │ │ ┌───┘
-RiteW └──┴─┐ ┌─┴──┘
-RiteW ├────────────┤
-RiteW │ │
-RiteW │ │
-RiteW │ │
-RiteW │ Entrance │
-RiteW │ │
-RiteW │ │
-RiteW │ │
-RiteW └────────────┘
-Color 10 0
-Wait
-Color 15 0
-RiteW
-RiteW The map crumples to dust..........
-RiteW
-Set Key12 1
-IFElse
-RiteW Thou dost find nothing here of note.........
-RiteW
-IFEND
-IFElse
-RiteW Thou dost find nothing here of note.........
-RiteW
-IFEND
-Pause 2000
-Goto 3
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 4
-ENDANS 5
;-----------------------------------------------------[Label 5]
; Badland Terrain, 5E,0S
:Label 5
-Clear
-Color 14 0
-RiteW The lands surrounding the area where the Tower of Marodar is
-RiteW to be found are blasted, cracked hills. Every step in this
-RiteW barren, broken land is depressing. Surprisingly, thou hast
-RiteW passed through without seeing a single animal. Perhaps there
-RiteW isn't any creature capable of surviving in these lands.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 4
-Gosub 28
-IFEND
-Clear
-Color 14 0
-RiteW Thou dost see badlands to the west. There are mountains to
-RiteW the south. Off to the east, thou dost see the top of
-RiteW Marodar's dark tower.
-RiteW
-Gosub 49
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK WSELV
-ANSWER 1
-Goto 4
-ENDANS 1
-ANSWER 2
-Goto 15
-ENDANS 2
-ANSWER 3
-Goto 6
-ENDANS 3
-ANSWER 4
-Color 14 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 5
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 5
-ENDANS 5
;-----------------------------------------------------[Label 6]
; Badland Terrain, 6E,0S
:Label 6
-Clear
-Color 14 0
-RiteW The lands surrounding the area where the Tower of Marodar is
-RiteW to be found are blasted, cracked hills. These lands are
-RiteW pulsing with a sense of evil. Nearer still, the Tower of
-RiteW Marodar, visible now to the east, is almost glowing with a
-RiteW horrifying sense of twisted evil.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 2
-Gosub 28
-IFEND
-Clear
-Color 14 0
-RiteW Thou dost see badlands to the west. There are mountains to
-RiteW the south. Off to the east, thou dost see the Tower of Marodar
-RiteW looming ever closer.
-RiteW
-Gosub 49
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK WSELV
-ANSWER 1
-Goto 5
-ENDANS 1
-ANSWER 2
-Goto 16
-ENDANS 2
-ANSWER 3
-Goto 7
-ENDANS 3
-ANSWER 4
-Color 14 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 6
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 6
-ENDANS 5
;-----------------------------------------------------[Label 7]
; The Tower of Marodar, 7E,0S
:Label 7
-Clear
-Color 14 0
-RiteW The Tower of Marodar is an odd structure. The base is about
-RiteW two storeys high, and is circular, with a long hall entryway.
-RiteW From the center of the two storey base rises a narrow tower
-RiteW about a hundred feet into the air. Strangest of all, it widens
-RiteW in diameter again above the tower, and has a crenalated top.
-RiteW
-Color 10 0
-Wait
-Color 15 0
-Clear
-RiteW ┌──────────┐
-RiteW ┌─────┘ └─────┐
-RiteW ┌───┘ └───┐
-RiteW ├───┐ ┌───┤
-RiteW │ ├─────┐ ┌─────┤ │
-RiteW └───┤ ├──────────┤ ├───┘
-RiteW └─────┤ ├─────┘
-RiteW └─┬──────┬─┘
-RiteW ├─┐ ┌─┤
-RiteW │ └──┘ │
-RiteW │ │
-Color 10 0
-Wait
-Color 15 0
-RiteW ├─┐ ┌─┤
-RiteW │ └──┘ │
-RiteW │ │
-RiteW ├─┐ ┌─┤
-RiteW ┌──────┤ └──┘ ├──────┐
-RiteW ┌─────┘ │ │ └─────┐
-RiteW ┌────┘ ├─┐ ┌─┤ └────┐
-RiteW ┌──┘ │ └──┘ │ └──┐
-RiteW │ │ │ │
-RiteW ├──┐ └─┐ ┌─┘ ┌──┤
-RiteW │ ├────┐ └──┘ ┌────┤ │
-RiteW └──┤ ├─────┐ ┌─────┤ ├──┘
-RiteW └────┤ ├────┬──────────┬────┤ ├────┘
-RiteW └─────┤ │ │ ├─────┘
-RiteW └────┤ ├────┘
-RiteW │ │
-RiteW ├──────────┤
-RiteW │ ┌┐ │
-RiteW └────┴┴────┘
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 4
-Gosub 28
-IFEND
-Clear
-Color 14 0
-RiteW Thou dost see badlands to the west. There are mountains to
-RiteW the south.
-RiteW
-Gosub 49
-Set Key52 1
-Set Key53 1
-Gosub 50
-RiteW [90[[F0E[90][B0nter the tower
-RiteW
-ASK WSE
-ANSWER 1
-Goto 6
-ENDANS 1
-ANSWER 2
-Goto 17
-ENDANS 2
-ANSWER 3
-Goto 51
-ENDANS 3
;-----------------------------------------------------[Label 8]
; The Mountain Monster table
:Label 8
-Clear
-RNDKEY 10 1 4
-IF Key10 = 1
-Foe 10 Move Flee
-IFEND
-IF Key10 = 2
-Foe 25 Move Flee
-IFEND
-IF Key10 = 3
-Foe 11 Move Flee
-IFEND
-IF Key10 = 4
-Foe 27 Move Flee
-IFEND
-Return
;-----------------------------------------------------[Label 10]
; The Vender's map
:Label 10
-Clear
-RiteW [F0┌──┬──┬──┬──┬──┬──┬──┐
-RiteN │[60/\[F0│[20[F0│[20[F0│[E0░░[F0│
-RiteW [E0░░[F0│[E0░░[F0│[40 [F0│ [50N
-RiteW [F0├──┼──┼──┼──┼──┼──┼──┤ [D0
-RiteN [F0│[60/\[F0│[20[F0│[20[F0│[20[F0│
-RiteW [60/\[F0│[60/\[F0│[60/\[F0│ [D0│
-RiteW [F0├──┼──┼──┼──┼──┼──┼──┤ [50W [D0<──┼──> [50E
-RiteN [F0│[20[F0│[20[F0│[20[F0│[20[F0│
-RiteW [20[F0│[60/\[F0│[90░░[F0│ [D0│
-RiteW [F0├──┼──┼──┼──┼──┼──┼──┤ [D0
-RiteN [F0│ │[20[F0│ │[30[][F0│
-RiteW [20[F0│[E0░░[F0│[90░░[F0│ [50S
-RiteW [F0├──┼──┼──┼──┼──┼──┼──┤
-RiteN [F0│ │ │ │[D0##[F0│
-RiteW [E0░░[F0│[90░░[F0│[90░░[F0│
-RiteW └──┴──┴──┴──┴──┴──┴──┘
-RiteW
-Color 10 0
-Wait
-Return
;-----------------------------------------------------[Label 11]
; Mountain Terrain, 1E,1S
:Label 11
-Clear
-Color 6 0
-RiteW This area is mountainous, and rough going. Thou art high
-RiteW above the forest line, and the air is somewhat thin. Thou
-RiteW wouldst be well advised to caution in these trecherous reigons.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 7
-Gosub 8
-IFEND
-Clear
-Color 6 0
-RiteW Thou dost see a forest off to the east and the south, and the
-RiteW mountain chain extends onward to the north.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NSELV
-ANSWER 1
-Goto 1
-ENDANS 1
-ANSWER 2
-Goto 21
-ENDANS 2
-ANSWER 3
-Goto 12
-ENDANS 3
-ANSWER 4
-Color 6 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 11
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 11
-ENDANS 5
;-----------------------------------------------------[Label 12]
; Forest Terrain, 2E,1S
:Label 12
-Clear
-Color 2 0
-RiteW This area is heavily forested. Dark, eerie shadows surround
-RiteW thee. Thou dost sense a deep hatred from the great trees
-RiteW around thee.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 18
-IFEND
-Clear
-Color 2 0
-RiteW Thou dost see a forest off to the east,north and to the
-RiteW south. There are mountains to the west.
-RiteW
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWSELV
-ANSWER 1
-Goto 2
-ENDANS 1
-ANSWER 2
-Goto 11
-ENDANS 2
-ANSWER 3
-Goto 22
-ENDANS 3
-ANSWER 4
-Goto 13
-ENDANS 4
-ANSWER 5
-Color 2 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 12
-ENDANS 5
-ANSWER 6
-Gosub 10
-GOTO 12
-ENDANS 6
;-----------------------------------------------------[Label 13]
; Forest Terrain, 3E,1S
:Label 13
-Clear
-Color 2 0
-RiteW This area is heavily forested. Dark, eerie shadows surround
-RiteW thee. Thou dost sense a deep hatred from the great trees
-RiteW around thee.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 18
-IFEND
-Clear
-Color 2 0
-RiteW Thou dost see a forest off in all directions.
-RiteW
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWSELV
-ANSWER 1
-Goto 3
-ENDANS 1
-ANSWER 2
-Goto 12
-ENDANS 2
-ANSWER 3
-Goto 23
-ENDANS 3
-ANSWER 4
-Goto 14
-ENDANS 4
-ANSWER 5
-Color 2 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 13
-ENDANS 5
-ANSWER 6
-Gosub 10
-GOTO 13
-ENDANS 6
;-----------------------------------------------------[Label 14]
; Forest Terrain, 4E,1S
:Label 14
-Clear
-Color 2 0
-RiteW This area is heavily forested. Dark, eerie shadows surround
-RiteW thee. Thou dost sense a deep hatred from the great trees
-RiteW around thee.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 18
-IFEND
-Clear
-Color 2 0
-RiteW Thou dost see a forest to the east and to the south. There
-RiteW are mountains to the west and depressing badland to the north.
-RiteW
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWSELV
-ANSWER 1
-Goto 4
-ENDANS 1
-ANSWER 2
-Goto 13
-ENDANS 2
-ANSWER 3
-Goto 24
-ENDANS 3
-ANSWER 4
-Goto 15
-ENDANS 4
-ANSWER 5
-Color 2 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 14
-ENDANS 5
-ANSWER 6
-Gosub 10
-GOTO 14
-ENDANS 6
;-----------------------------------------------------[Label 15]
; Mountain Terrain, 5E,1S
:Label 15
-Clear
-Color 6 0
-RiteW This area is mountainous, and rough going. Thou art high
-RiteW above the forest line, and the air is somewhat thin. Thou
-RiteW wouldst be well advised to caution in these trecherous reigons.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 7
-Gosub 8
-IFEND
-Clear
-Color 6 0
-RiteW Thou dost see a forest to the east and to the south. There
-RiteW are mountains to the west and depressing badland to the north.
-RiteW
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWSELV
-ANSWER 1
-Goto 5
-ENDANS 1
-ANSWER 2
-Goto 14
-ENDANS 2
-ANSWER 3
-Goto 25
-ENDANS 3
-ANSWER 4
-Goto 16
-ENDANS 4
-ANSWER 5
-Color 6 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 15
-ENDANS 5
-ANSWER 6
-Gosub 10
-GOTO 15
-ENDANS 6
;-----------------------------------------------------[Label 16]
; Mountain Terrain, 6E,1S
:Label 16
-Clear
-Color 6 0
-RiteW This area is mountainous, and rough going. Thou art high
-RiteW above the forest line, and the air is somewhat thin. Thou
-RiteW wouldst be well advised to caution in these trecherous reigons.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 7
-Gosub 8
-IFEND
-Clear
-Color 6 0
-RiteW Thou dost see a mountains to the east, south, and west.
-RiteW There is a depressing badland to the north.
-RiteW
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWSELV
-ANSWER 1
-Goto 6
-ENDANS 1
-ANSWER 2
-Goto 15
-ENDANS 2
-ANSWER 3
-Goto 26
-ENDANS 3
-ANSWER 4
-Goto 17
-ENDANS 4
-ANSWER 5
-Color 6 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 16
-ENDANS 5
-ANSWER 6
-Gosub 10
-GOTO 16
-ENDANS 6
;-----------------------------------------------------[Label 17]
; Mountainous terain, 7E,0S
:Label 17
-Clear
-Color 14 0
-RiteW The lands surrounding the area where the Tower of Marodar is
-RiteW to be found are blasted, cracked hills. These lands are
-RiteW pulsing with a sense of evil. Nearer still, the Tower of
-RiteW Marodar, visible now to the north, is almost glowing with a
-RiteW horrifying sense of twisted evil.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 2
-Gosub 28
-IFEND
-Clear
-Color 14 0
-RiteW Thou dost see mountains to the west. To the north, thou dost
-RiteW see the Tower of Marodar looming before thee, and the sea is
-RiteW south of thee.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key52 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWLV
-ANSWER 1
-Goto 7
-ENDANS 1
-ANSWER 2
-Goto 16
-ENDANS 2
-ANSWER 3
-Color 14 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 17
-ENDANS 3
-ANSWER 4
-Gosub 10
-GOTO 17
-ENDANS 4
;-----------------------------------------------------[Label 18]
; Forest Monster table
:Label 18
-Clear
-RNDKEY 10 1 4
-IF Key10 = 1
-Foe 18 Move Flee
-IFEND
-IF Key10 = 2
-Foe 32 Move Flee
-IFEND
-IF Key10 = 3
-Foe 41 Move Flee
-IFEND
-IF Key10 = 4
-Foe 42 Move Flee
-IFEND
-Return
;-----------------------------------------------------[Label 21]
; Forest Terrain, 1E,2S
:Label 21
-Clear
-Color 2 0
-RiteW This area is heavily forested. Dark, eerie shadows surround
-RiteW thee. Thou dost sense a deep hatred from the great trees
-RiteW around thee.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 18
-IFEND
-Clear
-Color 2 0
-RiteW Thou dost see a forest to the east, mountains to the north, e
-RiteW and clear, grasslands to the south.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NSELV
-ANSWER 1
-Goto 11
-ENDANS 1
-ANSWER 2
-Goto 31
-ENDANS 2
-ANSWER 3
-Goto 22
-ENDANS 3
-ANSWER 4
-Color 2 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 21
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 21
-ENDANS 5
;-----------------------------------------------------[Label 22]
; Forest Terrain, 2E,2S
:Label 22
-Clear
-Color 2 0
-RiteW This area is heavily forested. Dark, eerie shadows surround
-RiteW thee. Thou dost sense a deep hatred from the great trees
-RiteW around thee.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 18
-IFEND
-Clear
-Color 2 0
-RiteW Thou dost see a forest off in all directions.
-RiteW
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWSELV
-ANSWER 1
-Goto 12
-ENDANS 1
-ANSWER 2
-Goto 21
-ENDANS 2
-ANSWER 3
-Goto 32
-ENDANS 3
-ANSWER 4
-Goto 23
-ENDANS 4
-ANSWER 5
-Color 2 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 22
-ENDANS 5
-ANSWER 6
-Gosub 10
-GOTO 22
-ENDANS 6
;-----------------------------------------------------[Label 23]
; Forest Terrain, 3E,2S
:Label 23
-Clear
-Color 2 0
-RiteW This area is heavily forested. Dark, eerie shadows surround
-RiteW thee. Thou dost sense a deep hatred from the great trees
-RiteW around thee.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 18
-IFEND
-Clear
-Color 2 0
-RiteW Thou dost see a forest off in all directions, except to the
-RiteW south, where thou dost see Grasslands.
-RiteW
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWSELV
-ANSWER 1
-Goto 13
-ENDANS 1
-ANSWER 2
-Goto 22
-ENDANS 2
-ANSWER 3
-Goto 33
-ENDANS 3
-ANSWER 4
-Goto 24
-ENDANS 4
-ANSWER 5
-Color 2 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 23
-ENDANS 5
-ANSWER 6
-Gosub 10
-GOTO 23
-ENDANS 6
;-----------------------------------------------------[Label 24]
; Forest Terrain, 4E,2S
:Label 24
-Clear
-Color 2 0
-RiteW This area is heavily forested. Dark, eerie shadows surround
-RiteW thee. Thou dost sense a deep hatred from the great trees
-RiteW around thee.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 18
-IFEND
-Clear
-Color 2 0
-RiteW Thou dost see a forest off in all directions, except to the
-RiteW south, where thou dost see north wall of Castle Thabes, which
-RiteW is completely impassible.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key52 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWELV
-ANSWER 1
-Goto 14
-ENDANS 1
-ANSWER 2
-Goto 23
-ENDANS 2
-ANSWER 3
-Goto 25
-ENDANS 3
-ANSWER 4
-Color 2 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 24
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 24
-ENDANS 5
;-----------------------------------------------------[Label 25]
; Forest Terrain, 5E,2S
:Label 25
-Clear
-Color 2 0
-RiteW This area is heavily forested. Dark, eerie shadows surround
-RiteW thee. Thou dost sense a deep hatred from the great trees
-RiteW around thee.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 18
-IFEND
-Clear
-Color 2 0
-RiteW Thou dost see a forest off to the west and south. There is
-RiteW mountainous terain to the north and east.
-RiteW
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWSELV
-ANSWER 1
-Goto 15
-ENDANS 1
-ANSWER 2
-Goto 24
-ENDANS 2
-ANSWER 3
-Goto 35
-ENDANS 3
-ANSWER 4
-Goto 26
-ENDANS 4
-ANSWER 5
-Color 2 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 25
-ENDANS 5
-ANSWER 6
-Gosub 10
-GOTO 25
-ENDANS 6
;-----------------------------------------------------[Label 26]
; Mountain Terrain, 6E,2S
:Label 26
-Clear
-Color 6 0
-RiteW This area is mountainous, and rough going. Thou art high
-RiteW above the forest line, and the air is somewhat thin. Thou
-RiteW wouldst be well advised to caution in these trecherous reigons.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 7
-Gosub 8
-IFEND
-Clear
-Color 6 0
-RiteW Thou dost see mountains to the north. There are forests to
-RiteW the west, a beach to the south, and the sea ist to the east.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWSLV
-ANSWER 1
-Goto 16
-ENDANS 1
-ANSWER 2
-Goto 25
-ENDANS 2
-ANSWER 3
-Goto 36
-ENDANS 3
-ANSWER 4
-Color 6 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 26
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 26
-ENDANS 5
;-----------------------------------------------------[Label 28]
; Wasteland Monster table
:Label 28
-Clear
-RNDKEY 10 1 4
-IF Key10 = 1
-Foe 19 Move Flee
-IFEND
-IF Key10 = 2
-Foe 7 Move Flee
-IFEND
-IF Key10 = 3
-Foe 17 Move Flee
-IFEND
-IF Key10 = 4
-Foe 35 Move Flee
-IFEND
-Return
;-----------------------------------------------------[Label 31]
; Clear Terrain, 1E,3S
:Label 31
-Clear
-Color 10 0
-RiteW This area is a rolling plain. This area is mostly barren of
-RiteW landmarks.
-RiteW
-Wait
-RNDKEY 10 1 10
-IF Key10 > 4
-Gosub 48
-IFEND
-Clear
-RiteW Thou dost see a forest to the east and to the north. There
-RiteW are clear grasslands to the south.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NSELV
-ANSWER 1
-Goto 21
-ENDANS 1
-ANSWER 2
-Goto 41
-ENDANS 2
-ANSWER 3
-Goto 32
-ENDANS 3
-ANSWER 4
-Color 10 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 31
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 31
-ENDANS 5
;-----------------------------------------------------[Label 32]
; Forest Terrain, 2E,3S
:Label 32
-Clear
-Color 2 0
-RiteW This area is heavily forested. Dark, eerie shadows surround
-RiteW thee. Thou dost sense a deep hatred from the great trees
-RiteW around thee.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 18
-IFEND
-Clear
-Color 2 0
-RiteW Thou dost see a forest off to the north, and clear grasslands
-RiteW in all other directions.
-RiteW
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWSELV
-ANSWER 1
-Goto 22
-ENDANS 1
-ANSWER 2
-Goto 31
-ENDANS 2
-ANSWER 3
-Goto 42
-ENDANS 3
-ANSWER 4
-Goto 33
-ENDANS 4
-ANSWER 5
-Color 2 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 32
-ENDANS 5
-ANSWER 6
-Gosub 10
-GOTO 32
-ENDANS 6
;-----------------------------------------------------[Label 33]
; Clear Terrain, 3E,3S
:Label 33
-Clear
-Color 10 0
-RiteW This area is a rolling plain. This area is mostly barren of
-RiteW landmarks.
-RiteW
-Wait
-RNDKEY 10 1 10
-IF Key10 > 4
-Gosub 48
-IFEND
-Clear
-RiteW Thou dost see a forest to the west and to the north. There
-RiteW are clear grasslands to the south, and the unasailable wall
-RiteW of castle Thabes to the East.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key52 1
-Set Key53 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWSLV
-ANSWER 1
-Goto 23
-ENDANS 1
-ANSWER 2
-Goto 32
-ENDANS 2
-ANSWER 3
-Goto 43
-ENDANS 3
-ANSWER 4
-Color 10 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 33
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 33
-ENDANS 5
;-----------------------------------------------------[Label 34]
; Castle Terrain, 4E,3S
:Label 34
-Clear
-Color 3 0
-RiteW Thou art standing within the great castle of Thabes. The
-RiteW main gates are before thee, to the south.
-RiteW
-Gosub 49
-Set Key53 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-ASK SL
-ANSWER 1
-Goto 44
-ENDANS 1
-ANSWER 2
-Color 3 0
-RiteW Thou dost find fellow knights, great stone walls, and little
-RiteW else of use.
-RiteW
-Pause 2000
-Goto 34
-ENDANS 2
;-----------------------------------------------------[Label 35]
; Forest Terrain, 5E,3S
:Label 35
-Clear
-Color 2 0
-RiteW This area is heavily forested. Dark, eerie shadows surround
-RiteW thee. Thou dost sense a deep hatred from the great trees
-RiteW around thee.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 18
-IFEND
-Clear
-Color 2 0
-RiteW Thou dost see a forest off to the north, beaches to the south
-RiteW and east, and the tall wall of Castle Thabes to the west.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key53 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NSELV
-ANSWER 1
-Goto 25
-ENDANS 1
-ANSWER 2
-Goto 45
-ENDANS 2
-ANSWER 3
-Goto 36
-ENDANS 3
-ANSWER 4
-Color 2 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 35
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 35
-ENDANS 5
;-----------------------------------------------------[Label 36]
; Beach Terrain, 6E,3S
:Label 36
-Clear
-Color 14 0
-RiteW This area is a beach like seacoast. There is little of note
-RiteW here, just a few rocks and shells by the seaside.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 38
-IFEND
-Clear
-Color 14 0
-RiteW Thou dost see a forest off to the west, mountains to the
-RiteW north, and the sea is before thee to the south and east.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key52 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWLV
-ANSWER 1
-Goto 26
-ENDANS 1
-ANSWER 2
-Goto 35
-ENDANS 2
-ANSWER 3
-Color 14 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 36
-ENDANS 3
-ANSWER 4
-Gosub 10
-GOTO 36
-ENDANS 4
;-----------------------------------------------------[Label 38]
; Shore Monster table
:Label 38
-Clear
-RNDKEY 10 1 4
-IF Key10 = 1
-Foe 5 Move Flee
-IFEND
-IF Key10 = 2
-Foe 5 Move Flee
-IFEND
-IF Key10 = 3
-Foe 12 Move Flee
-IFEND
-IF Key10 = 4
-Foe 46 Move Flee
-IFEND
-Return
;-----------------------------------------------------[Label 41]
; Clear Terrain, 1E,4S
:Label 41
-Clear
-Color 10 0
-RiteW This area is a rolling plain. This area is mostly barren of
-RiteW landmarks.
-RiteW
-Wait
-RNDKEY 10 1 10
-IF Key10 > 4
-Gosub 48
-IFEND
-Clear
-RiteW Thou dost see more plains to the north and east.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NELV
-ANSWER 1
-Goto 31
-ENDANS 1
-ANSWER 2
-Goto 42
-ENDANS 2
-ANSWER 3
-Color 10 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 41
-ENDANS 3
-ANSWER 4
-Gosub 10
-GOTO 41
-ENDANS 4
;-----------------------------------------------------[Label 42]
; Clear Terrain, 2E,4S
:Label 42
-Clear
-Color 10 0
-RiteW This area is a rolling plain. This area is mostly barren of
-RiteW landmarks.
-RiteW
-Wait
-RNDKEY 10 1 10
-IF Key10 > 4
-Gosub 48
-IFEND
-Clear
-RiteW Thou dost see more plains to the west and east. There is
-RiteW a dark forest to the north.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key52 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWELV
-ANSWER 1
-Goto 32
-ENDANS 1
-ANSWER 2
-Goto 41
-ENDANS 2
-ANSWER 3
-Goto 43
-ENDANS 3
-ANSWER 4
-Color 10 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 42
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 42
-ENDANS 5
;-----------------------------------------------------[Label 43]
; Clear Terrain, 3E,4S
:Label 43
-Clear
-Color 10 0
-RiteW This area is a rolling plain. This area is mostly barren of
-RiteW landmarks.
-RiteW
-Wait
-RNDKEY 10 1 10
-IF Key10 > 4
-Gosub 48
-IFEND
-Clear
-RiteW Thou dost see more plains to the west and north. The Towne
-RiteW of Thabes lies to the east.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key52 1
-Set Key54 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWELV
-ANSWER 1
-Goto 33
-ENDANS 1
-ANSWER 2
-Goto 42
-ENDANS 2
-ANSWER 3
-Goto 44
-ENDANS 3
-ANSWER 4
-Color 10 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 43
-ENDANS 4
-ANSWER 5
-Gosub 10
-GOTO 43
-ENDANS 5
;-----------------------------------------------------[Label 44]
; Towne Terrain, 4E,4S
:Label 44
-Clear
-Color 5 0
-RiteW Thou art standing within the Towne of Thabes. The
-RiteW towne hath two gates, to the east and west.
-RiteW
-IF Key15 = 0
-RiteW A passing vender offers to sell you a map of the area....
-RiteW
-IFEND
-Gosub 49
-Set Key52 1
-Set Key54 1
-Gosub 50
-IF Key15 = 0
-RiteW [90[[F0B[90][B0uy the map
-RiteW
-IFEND
-ASK WEB
-ANSWER 1
-Goto 43
-ENDANS 1
-ANSWER 2
-Goto 45
-ENDANS 2
-ANSWER 3
-Color 5 0
-RiteW He dost have for thee a map of the area, finely detailed.
-RiteW Twill cost but a pittance, a mere 75 gold coins.
-RiteW
-Gold - 75
-RiteW Knowing that such a map wouldst prove most useful, thou dost
-RiteW purchace the map.
-RiteW
-Set Key15 1
-Color 10 0
-Wait
-Goto 44
-ENDANS 3
;-----------------------------------------------------[Label 45]
; Beach Terrain, 5E,4S
:Label 45
-Clear
-Color 14 0
-RiteW This area is a beach like seacoast. There is little of note
-RiteW here, just a few rocks and shells by the seaside.
-RiteW
-Color 10 0
-Wait
-RNDKEY 10 1 10
-IF Key10 > 5
-Gosub 38
-IFEND
-Clear
-Color 14 0
-RiteW Thou dost see a forest off to the north, the Towne of Thabes
-RiteW to the west, and the sea to the east.
-RiteW
-Gosub 49
-Set Key51 1
-Set Key52 1
-Gosub 50
-RiteW [90[[F0L[90][B0ook around
-RiteW
-IF Key15 = 1
-RiteW [90[[F0V[90][B0iew Map
-IFEND
-ASK NWLV
-ANSWER 1
-Goto 35
-ENDANS 1
-ANSWER 2
-Goto 44
-ENDANS 2
-ANSWER 3
-Color 14 0
-RiteW Thou dost find nothing here of note.........
-RiteW
-Pause 2000
-Goto 45
-ENDANS 3
-ANSWER 4
-Gosub 10
-GOTO 45
-ENDANS 4
;-----------------------------------------------------[Label 48]
; Clear Monster table
:Label 48
-Clear
-RNDKEY 10 1 4
-IF Key10 = 1
-Foe 5 Move Flee
-IFEND
-IF Key10 = 2
-Foe 6 Move Flee
-IFEND
-IF Key10 = 3
-Foe 22 Move Flee
-IFEND
-IF Key10 = 4
-Foe 14 Move Flee
-IFEND
-Return
;-----------------------------------------------------[Label 49]
; Set compass codes to 0
:Label 49
-Set Key51 0
-Set Key52 0
-Set Key53 0
-Set Key54 0
-Return
;--------------------------------------------[Label 50]
; The compass
; This is a revised compass, with the directions guided by keys 51-
; 54. It functions much the same as the original compass, but the four
; directions are controlled as follows:
; Key51 is North (0=no, 1=yes)
; Key52 is West (0=no, 1=yes)
; Key53 is South (0=no, 1=yes)
; Key54 is East (0=no, 1=yes)
:Label 50
-RiteW
-RiteW
-RiteW
-IF Key51 = 0
-RiteW
-RiteW
-RiteW
-RiteW
-IFElse
-RiteW [90[[F0N[90][B0orth
-Color 9 0
-RiteW ^
-RiteW |
-RiteW |
-IFEnd
-IF Key52 = 0
-Color 9 0
-RiteN +
-IFElse
-RiteN [90[[F0W[90][B0est[90 <---+
-IFEnd
-IF Key54 = 0
-RiteW
-IFElse
-RiteW ---> [[F0E[90][B0ast
-IFEnd
-IF Key53 = 0
-RiteW
-RiteW
-RiteW
-RiteW
-IFElse
-Color 9 0
-RiteW |
-RiteW |
-RiteW v
-RiteW [[F0S[90][B0outh
-IFEnd
-Return
;-----------------------------------------------------[Label 51]
; The Tower Begins!
:Label 51
-Clear
-Color 7 0
-RiteW Closer to the entry hall, thou canst see four stone gargoyles
-RiteW crouching on the top of the wall. Warily, thou dost approach
-RiteW the entrance.
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 12 0
-RiteW The gargoyles come to life and attack!
-RiteW
-Pause 2000
-Clear
-Foe 16 Move Flee
-Foe 16 Move Flee
-Foe 16 Move Flee
-Foe 16 Move Flee
-Clear
-Color 2 0
-RiteW The great stone doors lie before thee. Before thou canst
-RiteW question how to open these massive portals, they open before
-RiteW thee!
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 2 0
-RiteW The long hall is carved with intricate bas reliefs and
-RiteW leering, demonic faces. The entire place is practically
-RiteW reeking with evil. Expecting anything to happen, thou art
-RiteW advancing, weapon in hand, and watching every corner. About
-RiteW halfway through, thou hear a voice echoing through the hall.
-RiteW
-Color 10 0
-Wait
-Color 9 0
-RiteW
-RiteW "Before thee now, a question quest,
-RiteW A test eight-fold, the center seek.
-RiteW But even though thou pass the test,
-RiteW Thou must from there still reach the peak.
-RiteW One weapon alone will likely fail,
-RiteW Thy mortal strength shall not aid thee,
-RiteW Before Marodar thou must surely quail,
-RiteW And if thou wish to live, then flee!"
-RiteW
-Color 10 0
-Wait
-Color 6 0
-RiteW
-RiteN Wilt thou [E0[[F0F[E0][60lee or
-RiteW [E0[[F0C[E0][60ontinue?
-RiteW
-ASK FC
-ANSWER 1
-Clear
-RiteW Thy valor is greatly lacking. When thou findest thy courage,
-RiteW return. Afore then, begone!
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 1
-ANSWER 2
-ENDANS 2
-Clear
-Color 6 0
-RiteW At the end of the long hall, thou espy a bronze door. There
-RiteW is a keyhole in the door.
-RiteW
-Pause 2000
-IF Key2 = 0
-Color 15 0
-RiteJ Thou hast not a key to open this door.
-RiteW
-Pause 2000
-RiteJ Return when thou hast such a key!
-RiteW
-Color 10 0
-Wait
-Exit
-IFEND
-RiteW Thy bronze key fits into the keyhole, and the door opens
-RiteW before thee!
-RiteW
-Color 10 0
-Wait
-Clear
-Color 6 0
-RiteW The room before thee is odd indeed. Tis fully two storeys
-RiteW high, and the walls are all of bronze. The room is
-RiteW wedge-shaped, but doesn't come to a point, but a convex wall.
-RiteW ┌────┐
-RiteW │ │
-RiteW │ │
-RiteW ┌┘ └┐
-RiteW ┌┘ └┐
-RiteW ┌┘ └┐
-RiteW ┌┘ └┐
-RiteW ┌┘ └┐
-RiteW ┌┘ Bronze └┐
-RiteW │ Room │
-RiteW │ │
-RiteW └─┐ ┌─┘
-RiteW └────────────┘
-Color 10 0
-Wait
-RiteW
-Color 6 0
-RiteW An immense bronze titan stands within the room, and it moves to
-RiteW attack!
-Color 10 0
-Wait
-Clear
-Foe 37 Move
-Clear
-Color 6 0
-RiteW The titan is slain! Looking about, thou espy a copper door
-RiteW to thy right. Before thou canst approach, thou hearest the
-RiteW echoing voice again:
-RiteW
-Color 10 0
-Wait
-Color 9 0
-RiteW
-RiteJ "The Question Quest is Querulous..."
-Color 10 0
-RiteW
-Color 10 0
-Wait
-Color 6 0
-Clear
-RiteW
-RiteW The copper door is before thee, again with a keyhole.
-RiteW
-Pause 2000
-IF Key3 = 0
-Color 15 0
-RiteJ Thou hast not a key to open this door.
-RiteW
-Pause 2000
-RiteJ Return when thou hast such a key!
-RiteW
-Color 10 0
-Wait
-Exit
-IFEND
-RiteW Thy copper key fits into the keyhole, and the door opens
-RiteW before thee!
-RiteW
-Color 10 0
-Wait
-Clear
-Color 6 0
-RiteW The door leads into one side of another wedge shaped room.
-RiteW It's shape and size are identical to the last one, but 'tis all
-RiteW of copper this time. There is a large, copper dragon within,
-RiteW and it turns to thee, with hatred in it's eyes!
-RiteW
-Color 10 0
-Wait
-Color 6 0
-RiteW ┌────────┐
-RiteW ┌────┤ └───┐
-RiteW │ │ └───┐
-RiteW │ │ └───┐
-RiteW ┌┘ └┐ Copper └──┐
-RiteW ┌┘ └┐ Room │
-RiteW ┌┘ └┐ ┌─┘
-RiteW ┌┘ Bronze └┐ ┌─┘
-RiteW ┌┘ Room └┐ ┌─┘
-RiteW ┌┘ └┐ ┌─┘
-RiteW │ │ ┌──┘
-RiteW │ │ ┌───┘
-RiteW │ └──┘
-Color 10 0
-RiteW
-Wait
-RiteW
-Color 6 0
-RiteW The dragon attacks thee!
-Pause 2000
-Clear
-Foe 38 Move
-Clear
-Color 6 0
-RiteW The beast is finished. Thou search for another door, and see
-RiteW a silver one across the room. As thou approach, the voice
-RiteW sounds again:
-RiteW
-Color 10 0
-Wait
-Color 9 0
-RiteW
-RiteJ "...thy Lengthy List canst Lead to Loss..."
-RiteW
-Color 10 0
-Wait
-Color 5 0
-RiteW
-RiteW Is that the voice of Marodar that plagues and confuses thee?
-RiteW This riddle ist indeed confusing.
-RiteW
-Color 10 0
-Wait
-Color 15 0
-RiteW
-RiteW In front of thee is the silver door.
-Pause 2000
-IF Key4 = 0
-Color 15 0
-RiteJ Thou hast not a key to open this door.
-RiteW
-Pause 2000
-RiteJ Return when thou hast such a key!
-RiteW
-Color 10 0
-Wait
-Exit
-IFEND
-RiteW
-RiteW Thy silver key fits into the keyhole, and the door opens
-RiteW before thee!
-Color 10 0
-RiteW
-Wait
-Clear
-Color 15 0
-RiteW Yet another room, this of silver, is shining in the enchanted
-RiteW light. The center of the room holds a gigantic crystal
-RiteW scorpion. This beast is doubtless one of the Wizard's
-RiteW enchanted creations.
-Color 10 0
-RiteW
-Wait
-Color 15 0
-RiteW ┌────┐
-RiteW ┌───┘ │
-RiteW ┌───┘ │
-RiteW ┌───┘ └┐
-RiteW ┌──────┘ │
-RiteW │ Silver │
-RiteW │ Room │
-RiteW ┌─┴──────┐ │
-RiteW ┌────┤ └───┐ ┌┘
-RiteW │ │ └───┐ │
-RiteW │ │ └───┐ │
-RiteW ┌┘ └┐ Copper └──┬─┘
-RiteW ─┘ └─ Room │
-Color 10 0
-Wait
-Color 15 0
-RiteW
-RiteW Regrettably, thou hast no time to investigate it's nature
-RiteW further.
-Color 10 0
-Wait
-Clear
-Foe 39 Move
-Clear
-Color 15 0
-RiteW Shattering into many fragments, the crystal scorpion is
-RiteW finally dead. Thou seekest the next door, fully expecting the
-RiteW taunting voice again.
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 9 0
-RiteJ "tis Best not Be Before the Beast..."
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 5 0
-RiteW Surely this must be Marodar. 'I will prove myself in thy
-RiteW death,' is thy thought at thou face the next, golden door.
-Pause 3000
-IF Key5 = 0
-Color 15 0
-RiteJ Thou hast not a key to open this door.
-RiteW
-Pause 2000
-RiteJ Return when thou hast such a key!
-RiteW
-Color 10 0
-Wait
-Exit
-IFEND
-RiteW
-Color 14 0
-RiteW Thy gold key fits into the keyhole, and the door opens before
-RiteW thee!
-RiteW
-Color 10 0
-Wait
-Clear
-Color 14 0
-RiteW Expecting anything, thou charge through the door, preparing
-RiteW to draw blood from the first foe that moves!
-RiteW
-Color 10 0
-Wait
-Color 14 0
-RiteW
-RiteW All thou espy is a bent old man leaning against a door
-RiteW seemingly covered with emeralds.
-RiteW
-Color 10 0
-Wait
-Color 14 0
-RiteW ┌──┐
-RiteW │ └───┐
-RiteW │ └──┐
-RiteW ┌┘ └─┐
-RiteW ┌┘ └─┐
-RiteW ┌┘ └─┐
-RiteW ┌┘ Gold └─┐
-RiteW ┌┘ Room │
-RiteW ┌┘ ┌──┴─┐
-RiteW │ ┌───┘ │
-RiteW │ ┌───┘ │
-RiteW │ ┌───┘ └┐
-RiteW └─┬──────┘ Silver │
-RiteW │ Room │
-Color 10 0
-RiteW
-Wait
-Color 3 0
-Clear
-RiteW "'Ere now," the old man says in a wavering voice. "I can not
-RiteW let thee pass unless thou answer my riddle."
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 6 0
-RiteW Wilt thou [E0[[F0A[E0][60ccept the challenge of the riddle,
-RiteW or [E0[[F0S[E0][60lay the pitiful old man?
-RiteW
-ASK AS
-ANSWER 1
-Set Key90 1
-ENDANS 1
-ANSWER 2
-Set Key90 0
-ENDANS 2
-IF Key90 = 1
-Color 3 0
-RiteW "In the land of Maloria there are four coins that form their
-RiteW basis of exchange."
-Pause 2000
-RiteW "The coins are each of precious metal: Bronze, Copper,
-RiteW Silver, and Gold."
-Pause 2000
-RiteW "A Bronze coin is but a fifth of a Copper."
-Pause 1200
-RiteW "A Copper coin, but a fifth of a Silver."
-Pause 1200
-RiteW "A Silver coin is also solely a fifth of a Gold."
-RiteW
-Color 10 0
-Wait
-Color 3 0
-Clear
-RiteW "A man at the market hast but two coins. He seeks to buy a
-RiteW cloak from the merchant in the marketplace. The cloak tis
-RiteW valued at 30 bronze coins. Looking in his purse, the man finds
-RiteW that he canst buy the cloak by exact count. Here is the
-RiteW quandary, for one of the coins is not silver. What then, is
-RiteW the value of the second coin (in copper coin amount:)
-RiteW
-ASK 1605
-ANSWER 1
-RiteJ Wrong!
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 1
-ANSWER 2
-RiteJ Wrong!
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 2
-ANSWER 3
-RiteJ Wrong!
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 3
-ANSWER 4
-RiteJ Right!!
-RiteW
-Pause 1500
-Color 5 0
-RiteW "Five!" Thou proclaim. "Just because one of the coins isn't
-RiteW silver doesn't mean that the other can't be."
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 3 0
-RiteW "True enough, young fellow! Here, have a few coins for thy
-RiteW trouble, and off thou goest."
-RiteW
-Color 10 0
-Gold + 200
-Wait
-Clear
-Color 14 0 0
-ENDANS 4
-IFEND
-IF Key90 = 0
-Clear
-Foe 40 Close
-Clear
-Color 14 0
-RiteW That wasn't so hard, was it?
-RiteW
-IFEND
-RiteW As thou place the gold in thy purse, thou notice that the
-RIteW old man hast disappeared. Again thou hear the taunting voice.
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 9 0
-RiteJ "...And Always After Albatross..."
-RiteW
-Color 10 0
-Wait
-Color 5 0
-RiteW
-RiteW "Damn thee!" Thy shout echos through the now empty room.
-RiteW "Damn thee Marodar!"
-RiteW
-Color 10 0
-Wait
-RiteW
-RiteW The emerald door lies before thee.
-Pause 2000
-IF Key6 = 0
-Color 15 0
-RiteJ Thou hast not a key to open this door.
-RiteW
-Pause 2000
-RiteJ Return when thou hast such a key!
-RiteW
-Color 10 0
-Wait
-Exit
-IFEND
-RiteW
-RiteW Thy emerald key fits into the keyhole, and the door opens
-RiteW before thee!
-RiteW
-Wait
-Clear
-RiteW After all that thou hast seen, thou art still amazed that
-RiteW thou canst still be surprised by what lies ahead, but that thou
-RiteW art! The next room is vastly overgrown with massive trees that
-RiteW thou hast never before seen, and other growth that obscures thy
-RiteW vision.
-Wait
-RiteW ┌────────────┐
-RiteW ┌─┘ └─┬──┐
-RiteW │ Emerald │ └───┐
-RiteW │ Room │ └──┐
-RiteW └┐ ┌┘ └─┐
-RiteW └┐ ┌┘ └─┐
-RiteW └┐ ┌┘ └─┐
-RiteW └┐ ┌┘ Gold └─┐
-RiteW └┐ ┌┘ Room │
-RiteW └┐ ┌┘ ┌──┴─┐
-RiteW │ │ ┌───┘ │
-RiteW │ │ ┌───┘ Silver │
-RiteW ├────┤ ┌───┘ Room └┐
-Wait
-RiteW
-RiteW Before thee, on the only path through the growth, is a knight
-RiteW clad in green. He tells thee that thou canst not pass without
-RiteW dealing with him and his companions. Without any further
-RiteW warning, thou art attacked!
-RiteW
-Wait
-Clear
-Foe 41 Move
-Foe 12 Move
-Foe 42 Move
-Foe 43 Move
-Clear
-Color 10 0
-RiteW The vegetation eventually falls away, revealing a
-RiteW ruby-encrusted door. As expected, the voice once again calls
-RiteW out.
-RiteW
-Wait
-RiteW
-Color 9 0
-RiteJ "...Mirror the Middle of Maddened Mage..."
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 5 0
-RiteW Surely thou hast no further need for motivation to slay this
-RiteW twisted fool. This fool's errand hast become a personal
-RiteW vendetta.
-RiteW
-Color 10 0
-Wait
-Color 4 0
-RiteW
-RiteW The ruby door lies before thee!
-Pause 2000
-IF Key7 = 0
-Color 15 0
-RiteJ Thou hast not a key to open this door.
-RiteW
-Pause 2000
-RiteJ Return when thou hast such a key!
-RiteW
-Color 10 0
-Wait
-Exit
-IFEND
-RiteW
-RiteW Thy ruby key fits into the keyhole, and the door opens before
-RiteW thee!
-RiteW
-Color 10 0
-Wait
-Clear
-Color 4 0
-RiteW Immediately, thou canst feel a great heat pouring in through
-RiteW the doorway. Braving the challenge, thou enterest through the
-RiteW portal.
-RiteW The room is once again not as thou mayest expect. The walls
-RiteW are completely concealed by flame. A red knight blocks thy
-RiteW path this time, and three red, serpent like creatures at his
-RiteW side. The challenge is repeated and the battle is once again
-RiteW joined!
-Color 10 0
-RiteW
-Wait
-Clear
-Color 4 0
-RiteW ┌────────────┐
-RiteW ┌──┬─┘ └─┬──┐
-RiteW ┌───┘ │ Emerald │ └───┐
-RiteW ┌──┘ │ Room │ └──┐
-RiteW ┌─┘ └┐ ┌┘ └─┐
-RiteW ┌─┘ └┐ ┌┘ └─┐
-RiteW ┌─┘ Ruby └┐ ┌┘ └─┐
-RiteW ┌─┘ Room └┐ ┌┘ Gold └─┐
-RiteW │ └┐ ┌┘ Room │
-RiteW └──┐ └┐ ┌┘ ┌──┴─┐
-RiteW └───┐ │ │ ┌───┘ │
-RiteW └───┐ │ │ ┌───┘ │
-RiteW └───┐ ├────┤ ┌───┘ └┐
-RiteW └────────┘ └─┬──────┘ │
-RiteW
-Color 10 0
-Wait
-Clear
-Foe 44 Move
-Foe 44 Move
-Foe 44 Move
-Foe 45 Move
-Clear
-Color 10 0
-RiteW The heat of the room seems to diminish as the knight falls.
-RiteW Through the haze and smoke, thou espy a sapphire door.
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 9 0
-RiteJ "...past Hateful Horrors thou Hast Heard..."
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 5 0
-RiteW Feeling that the best route is to simply set aside the mage's
-RiteW tauntings, thou prepare for the next room, beyond the sapphire
-RiteW door.
-Color 9 0
-RiteW
-RiteW The sapphire door lies before thee!
-Pause 2000
-IF Key8 = 0
-Color 15 0
-RiteJ Thou hast not a key to open this door.
-RiteW
-Pause 2000
-RiteJ Return when thou hast such a key!
-RiteW
-Color 10 0
-Wait
-Exit
-IFEND
-RiteW
-RiteW Thy sapphire key fits into the keyhole, and the door opens
-RiteW before thee!
-RiteW
-Color 10 0
-Wait
-Clear
-Color 9 0
-RiteW The heavy tang of salty sea air assails thy nostrils. Before
-RiteW thee is a shallow pool. Swimming within are two small sea
-RiteW serpents, and a larger adult. Across a narrow pass and on a
-RiteW small platform is a knight in blue attire. Not daunted, thou
-RiteW charge forward to attack!
-Color 10 0
-RiteW
-Wait
-Color 9 0
-RiteW ┌─┴──┐ Ruby └┐ ┌┘ Gold ┌──┴─┐
-RiteW │ └───┐ Room │ │ Room ┌───┘ │
-RiteW │ └───┐ │ │ ┌───┘ │
-RiteW ┌┘ └───┐ ├────┤ ┌───┘ └┐
-RiteW │ └──────┬─┘ └─┬──────┘ │
-RiteW │ Sapphire │ │ Silver │
-RiteW │ Room │ │ Room │
-RiteW │ ┌──────┴─┐ ┌─┴──────┐ │
-RiteW └┐ ┌───┘ ├────┤ └───┐ ┌┘
-RiteW │ ┌───┘ │ │ └───┐ │
-RiteW │ ┌───┘ │ │ └───┐ │
-RiteW └────┘ ┌┘ └┐ Copper └──┬─┘
-Color 10 0
-Wait
-Clear
-Foe 46 Close
-Foe 46 Close
-Foe 46 Close
-Foe 47 Close
-Clear
-Color 9 0
-RiteW Before thou canst even collect thy thoughts, thou hear:
-RiteW
-Pause 2000
-RiteJ "...'tis Pittance Past thy Peril's Page..."
-RiteW
-Color 10 0
-Wait
-Color 5 0
-RiteW This is beginning to become infuriating! Disgusted, thou art
-RiteW instantly before the next door.
-RiteW
-Pause 2500
-Color 15 0
-RiteW The diamond door lies before thee!
-Pause 1500
-IF Key9 = 0
-Color 15 0
-RiteJ Thou hast not a key to open this door.
-RiteW
-Pause 2000
-RiteJ Return when thou hast such a key!
-RiteW
-Color 10 0
-Wait
-Exit
-IFEND
-RiteW
-RiteW Thy diamond key fits into the keyhole, and the door opens
-RiteW before thee!
-Pause 2000
-Clear
-RiteW A massive gust of wind nearly blows thee over. Thou art
-RiteW forced to press against the force of the wind as thou enter the
-RiteW room.
-Color 10 0
-RiteW
-Wait
-Color 15 0
-RiteW │ Sapphire ┌──────┴─┐ ┌─┴──────┐ Silver │
-RiteW └┐ Room ┌───┘ ├────┤ └───┐ Room ┌┘
-RiteW │ ┌───┘ │ │ └───┐ │
-RiteW │ ┌───┘ │ │ └───┐ │
-RiteW └─┬──┘ Diamond ┌┘ └┐ Copper └──┬─┘
-RiteW │ Room ┌┘ └┐ Room │
-RiteW └─┐ ┌┘ └┐ ┌─┘
-RiteW └─┐ ┌┘ └┐ ┌─┘
-RiteW └─┐ ┌┘ └┐ ┌─┘
-RiteW └─┐ ┌┘ Bronze └┐ ┌─┘
-RiteW └──┐ │ Room │ ┌──┘
-RiteW └───┐ │ │ ┌───┘
-RiteW └──┴─┐ ┌─┴──┘
-RiteW
-Color 10 0
-Wait
-Color 15 0
-RiteW The room is occupied by a White Knight, flanked by two
-RiteW axe-wielding giants. Their intent is obvious, so thou art
-RiteW prepared to face:
-RiteW
-Color 10 0
-Wait
-Clear
-Color 15 0
-RiteW Taking stock of thy travels, thou canst see that thou hast
-RiteW come full circle, and the next door should be....
-RiteW
-Color 10 0
-Wait
-Color 7 0
-RiteW ...in the concave wall that has been empty until now. Thy
-RiteW insight serves thee well, but thou hast used thy eight keys,
-RiteW and none of them could possibly open the black door before
-RiteW thee.
-RiteW
-Color 10 0
-Wait
-Color 15 0
-RiteW └┐ ┌┘
-RiteW │ │
-RiteW = =
-RiteW ───┐ ├────┤ ┌───
-RiteW └──||──┬─┘ └─┬─||───┘
-RiteW │ │
-RiteW │ │
-RiteW ┌──||──┴// ┌─┴─||───┐
-RiteW ───┘ ├────┤ └───
-RiteW │ =
-RiteW │ │
-RiteW ┌┘ └┐
-RiteW
-Color 10 0
-Wait
-Clear
-Color 6 0
-RiteW Just then, an all too familiar voice returns...
-RiteW
-Pause 2000
-Color 9 0
-RiteW "...The key Thou seekest Tis Twenty-Third!"
-Color 10 0
-RiteW
-Wait
-RiteW
-Color 8 0
-RiteW The black door is featureless. No lock mars it's surface.
-RiteW No handle is there for thee to pull. The door then speaks to
-RiteW thee, asking the following:
-RiteW
-Color 10 0
-Wait
-Color 9 0
-RiteW
-RiteW "Now past the eight-fold question quest,
-RiteW And guardians vast, like an awkward dancer,
-RiteW Thou hast reached thy end at last,
-RiteW Unless thou hast for me an answer:"
-RiteW
-ASK ABCDEFGHIJKLMNOPQRSTUVWXYZ
-Set Key70 0
-ANSWER 1
-Set Key70 1
-ENDANS 1
-ANSWER 2
-Set Key70 1
-ENDANS 2
-ANSWER 3
-Set Key70 1
-ENDANS 3
-ANSWER 4
-Set Key70 1
-ENDANS 4
-ANSWER 5
-Set Key70 1
-ENDANS 5
-ANSWER 6
-Set Key70 1
-ENDANS 6
-ANSWER 7
-Set Key70 1
-ENDANS 7
-ANSWER 8
-Set Key70 1
-ENDANS 8
-ANSWER 9
-Set Key70 1
-ENDANS 9
-ANSWER 10
-Set Key70 1
-ENDANS 10
-ANSWER 11
-Set Key70 1
-ENDANS 11
-ANSWER 12
-Set Key70 1
-ENDANS 12
-ANSWER 13
-Set Key70 1
-ENDANS 13
-ANSWER 14
-Set Key70 1
-ENDANS 14
-ANSWER 15
-Set Key70 1
-ENDANS 15
-ANSWER 16
-Set Key70 1
-ENDANS 16
-ANSWER 17
-Set Key70 1
-ENDANS 17
-ANSWER 18
-Set Key70 1
-ENDANS 18
-ANSWER 19
-Set Key70 1
-ENDANS 19
-ANSWER 20
-Set Key70 1
-ENDANS 20
-ANSWER 21
-Set Key70 1
-ENDANS 21
-ANSWER 22
-Set Key70 1
-ENDANS 22
-ANSWER 23
-ENDANS 23
-ANSWER 24
-Set Key70 1
-ENDANS 24
-ANSWER 25
-Set Key70 1
-ENDANS 25
-ANSWER 26
-Set Key70 1
-ENDANS 26
-IF Key70 = 1
-Clear
-Color 9 0
-RiteW "No, I'm afraid not. Sorry. Come back soon."
-RiteW
-Pause 2000
-Color 2 0
-RiteW Thou art suddenly outside the tower. Thy fury after this
-RiteW fiend reaches new heights! On the morrow, thou shalt return
-RiteW and best this fiend, but for now, thou art defeated.
-RiteW
-Color 10 0
-Wait
-Exit
-IFEND
-Clear
-Color 9 0
-RiteW "Drat, Drat, and Double Drat! Thou art truly persistent,
-RiteW aren't thou! Well, I'll see thee soon enough, so don't keep me
-RiteW waiting over-long."
-RiteW
-Color 6 0
-RiteW
-RiteW The central chamber of the tower is a massive spiral
-RiteW staircase leading upward to another chamber. Before thou
-RiteW canst ascend, the skeletons of several long dead and
-RiteW unsuccessful knights rise up to challenge thee!
-RiteW
-Color 10 0
-Wait
-Clear
-Foe 50 Close
-Foe 50 Close
-Foe 50 Close
-Foe 50 Close
-Clear
-Color 6 0
-RiteW The dead are finally put to eternal rest, and thou prepare to
-RiteW ascend the spiral stairs, wary of what may lie above.
-RiteW
-Color 10 0
-Wait
-Color 14 0
-RiteW
-RiteW The next room is one that thou hast only dreamed of. GOLD!
-RiteW More gold than thou hast ever seen before in thy life! There
-RiteW must be thousands of gold coins here, each bearing a bizarre
-RiteW symbol on one side and a leering, demonic face on the other, a
-RiteW face that resembles Dargoth.
-RiteW
-RiteN Dost thou [60[[F0G[60][E0rab a few sackfuls of coins or
-RiteW [60[[F0M[60][E0ove on?
-RiteW
-ASK GM
-ANSWER 1
-RiteW Gold is gold, and thou hast need of all thou canst find.
-RiteW
-Gold + 20000
-Gold + 20000
-Gold + 20000
-Gold + 20000
-Set Key66 1
-ENDANS 1
-ANSWER 2
-RiteW The uneasy look of the coins causes thee to decide not to
-RiteW take any of the gold. Thou warily climb onward.
-RiteW
-Set Key66 0
-ENDANS 2
-Color 10 0
-Wait
-Clear
-Color 7 0
-RiteW The next level of this tower seems to be a collection of
-RiteW statuary. Many statues of warriors, several apparently
-RiteW knights, are here.
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 7 0
-RiteW There appears to be someone, a woman apparently, chained to
-RiteW the far wall. She appears to be wearing a heavy cloak.
-RiteW
-RiteN Dost thou [F0[[90A[F0][70id the woman, or
-RiteW [F0[[90C[F0][70ontinue on upward?
-RiteW
-ASK AC
-ANSWER 1
-Color 4 0
-RiteW
-RiteW Suddenly, the chains break free from the wall and the cloak
-RiteW falls away. The 'Woman' is actually a Medusa!
-RiteW
-Color 10 0
-Wait
-Clear
-Foe 51 Attack Close Move Flee
-Clear
-Color 6 0
-RiteW The evil creature lies dead. Would that thou couldst restore
-RiteW these brave fellows that hast fallen before thee, but such is
-RiteW not the way of things.
-RiteW
-Color 10 0
-Wait
-ENDANS 1
-ANSWER 2
-ENDANS 2
-Clear
-Color 13 0
-RiteW Thou hast come to an utterly alien place. There are dark
-RiteW clouds hurling about the room, and grotesque, misshapen figures
-RiteW squirm, writhe, and ooze about the room.
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 12 0
-RiteW Several of them detect the presence of living flesh, and move
-RiteW toward thee to attack!
-RiteW
-Color 10 0
-Wait
-Clear
-Foe 52 Close Flee
-Foe 52 Close Flee
-Foe 52 Close Flee
-Clear
-Color 13 0
-RiteW The last of the bolder creatures of twisted chaos are
-RiteW defeated! Thy way upward lies open.
-RiteW
-Color 10 0
-Wait
-RiteW
-IF Key66 = 1
-Color 11 0
-RiteW Then thou feel an odd sensation at thy back. Thy armor
-RiteW shrinks onto thy flesh, and large spines erupt from thy back.
-RiteW The gold coins that thou hast found earlier, bearing Dargoth's
-RiteW image, are glowing with an evil red light.
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 14 0
-RiteW Thou art transformed into one of the new, hideous guardians
-RiteW of this level.
-Color 10 0
-RiteW
-Wait
-RiteW
-Color 15 0
-RiteW Fortunately, the King's magi are not without their own
-RiteW resources, and thou art eventually recovered and restored to
-RiteW thy original form. But the Tower of Marodar will have to await
-RiteW another day.
-RiteW
-Color 10 0
-Wait
-Gold - 80000
-HP - 9999
-Exit
-IFEND
-Clear
-Color 7 0
-RiteW The stairs have once again brought thee to a new level of
-RiteW this tower. Within there stands a shadowy form. It appears to
-RiteW be a knight, but it makes no move to greet thee. As thou dost
-RiteW approach the stair at it's back, the knight speaks:
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 0 7
-RiteW "These stairs are not for thee. Thou hast passed the
-RiteW challenges of death, greed, heroism, and chaos, but I am thy
-RiteW death without a doubt. Flee with thy life, for thou shalt lose
-RiteW even that if thou dost not."
-RiteW
-Color 7 0
-RiteW Dost thou [F0[[90L[F0][70eave or [F0[[90A[F0][70ttack?
-RiteW
-ASK LA
-ANSWER 1
-Color 2 0
-Clear
-RiteW
-RiteW This final challenge proved too much for thee, and thou hast
-RiteW fled. Prepare thyself better next time before thou returnest
-RiteW to the Tower of Marodar.
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 1
-ANSWER 2
-ENDANS 2
-Clear
-Foe 53 Attack Flee Close
-Clear
-Color 6 0
-RiteW The Knight of Darkness is dead! Nothing stands in thy way
-RiteW from entering the inner sanctum of Marodar's Tower!
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 6 0
-RiteW The voice returns...
-RiteW
-Pause 2000
-Color 9 0
-RiteW "What! It's impossible. Thou can't have passed all my
-RiteW challenges! Grazel! Lortic! Protect thy master!!!"
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 2 0
-RiteW Two large thugs appear at the top of the stairs.
-RiteW
-Color 4 0
-Pause 2000
-RiteW Thou meet them halfway up, scarcely slowing thy climb.
-RiteW
-Pause 2500
-Clear
-Foe 31 Close
-Foe 31 Close
-Clear
-Color 6 0
-RiteW Hardly winded from thy last battle, thou climb the remaining
-RiteW stairs in a heartbeat.
-RiteW
-Color 10 0
-Wait
-Color 6 0
-RiteW
-RiteW The Laboratory of Marodar hast several strange instruments
-RiteW within it. Evidence of hideous experiments lie strewn about
-RiteW the room. Marodar has just left through a back stair, mere
-RiteW seconds ahead of thee. As thou charge after him, thou espy a
-RiteW large cage with several people, some of which appear to have
-RiteW been badly tortured, about to fall into an open pit filled with
-RiteW serpents. Thou hast mere seconds:
-RiteW
-RiteN Dost thou [E0[[F0C[E0][60hase Marodar or
-RiteW [E0[[F0S[E0][60ave the people in the cage?
-RiteW
-ASK CS
-ANSWER 1
-RiteW
-RiteW Thou charge up the stairs, heedless to the people's pleas.
-RiteW If Marodar escapes thee, many more will suffer.
-RiteW
-Color 10 0
-Wait
-Set Key80 0
-ENDANS 1
-ANSWER 2
-RiteW
-RiteW Thou canst not ignore the pleas of these poor wretches. Thou
-RiteW art beside the cage in moments, and thy strength is strained
-RiteW for a time, but finally, the cage sits firmly on the floor of
-RiteW the laboratory.
-RiteW
-Color 10 0
-Wait
-Set Key80 1
-Color 6 0
-RiteW Little time doth remain! Thou dost charge up the stairs at a
-RiteW dead run!
-RiteW
-Color 10 0
-Wait
-ENDANS 2
-Clear
-Color 7 0
-RiteW The battlements of the Tower of Marodar are swept by a great
-RiteW wind. At the edge of the Tower is thy foe, Marodar. Seeing
-RiteW thee, he chooses the coward's death, and casts himself from the
-RiteW top of the Tower.
-RiteW
-Color 10 0
-Wait
-Color 7 0
-RiteW Looking over the edge, thou art once again taken aback! The
-RiteW accursed wizard lives! Somehow, he has landed safely from a
-RiteW fall of at least a hundred feet! Yelling thy defiance of the
-RiteW fiendish wizard, thou dost not notice the motion behind
-RiteW thee....
-RiteW
-Color 10 0
-Wait
-Color 4 0
-RiteW ....until they are upon thee.
-RiteW
-Pause 2000
-Clear
-Foe 16 Close
-Foe 16 Close
-Foe 16 Close
-Foe 16 Close
-Clear
-Color 2 0
-RiteW Finally, thou hast slain thy last foe. The way back down
-RiteW will likely not be any further challenge.
-RiteW
-Color 10 0
-Wait
-IF Key80 = 1
-Color 2 0
-RiteW Thou dost lead the frightened people down the stairs, taking
-RiteW care to set their fears to rest along the way.
-RiteW
-Pause 2500
-RiteW After a short time, much shorter than thy climb, thou art
-RiteW once again on the barren plain. One of the people thou hast
-RiteW saved turns to speak to thee:
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 3 0
-RiteW "Thy aid hast been great. I am unendingly grateful. Take
-RiteW this ring, for it is my signet. I shall instruct my servants
-RIteW to reward thee when thou visit my dominion. Know that thou
-RiteW hast saved the Baron Arturian Delthro, Lord of High March."
-RiteW
-Color 10 0
-Wait
-RiteW
-Color 2 0
-RiteW Sometime later, thou art in the High March, and Baron Delthro
-RiteW is as grateful as he had claimed to be.
-RiteW
-Pause 2500
-Gold + 12000
-IFEND
-Clear
-Color 7 0
-RiteW Thy quest complete, thou returnest home. Further adventures
-RiteW may await thee, but that lies in the future. For now, thy
-RiteW greatest reward is a few days rest.
-RiteW
-Color 10 0
-Wait
-RiteW
-RiteW
-RiteW
-RiteW
-Color 14 1
-RiteW KNOW THEN, THAT HERE STANDS A KNIGHT OF TRUE HONOUR, WISDOM,
-RiteW AND VALOR. LET NONE DOUBT THIS KNIGHT, FOR, BY WORD AND BY
-RiteW DEED, HE TRULY IS A KNIGHT OF DISTINCTION IN THE REALM OF
-RiteW THABES!
-RiteW
-Color 10 0
-Wait
:Finish
; Thus ends the altogether too dang long Search for Valour. I, Bob
; Cooper, sometimes known as Andorax, hope you, the sysop, like this
; quest. May it give your players vast amounts of frustration.
;
; Fare thee well, King of the realm of Thabean Knights!