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CRIBBAGE.DOC
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Text File
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1993-07-05
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9KB
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189 lines
INTRODUCTION:
Thank you for your interest in 3D-CRIBBAGE. The program is called
3D-CRIBBAGE because of its graphical display, and the working cribbage board,
which actually moves the pegs for you! This modern day adaptation of the 16th
century english card game, will allow the user to select the skill level, speed
of play, and screen colors.
If you obtained 3D-CRIBBAGE from a shareware disk vendor, a BBS, a
friend or colleague, or another similar source, you have an unregistered
(evaluation) copy. This means the program may periodically remind you by
displaying an annoying message and requiring you to wait a few minutes before
continuing play. If you find this program enjoyable (aside from the annoying
message) and find that you are using it for more than 30 days, you must make
a registration payment of $25. Upon Receipt, I will send you a registered
working copy, without the annoying messages.
HARDWARE REQUIREMENTS:
3D-CRIBBAGE requires an IBM PC or compatible, with a VGA adapter and
monitor. In addition, you will need a hard disk or a high density
floppy drive to install 3D-CRIBBAGE on.
INSTALLATION:
3D-CRIBBAGE must be installed using the INSTALL.EXE program found on
disk 1. Insert disk 1 in your floppy drive, and execute the INSTALL program.
After viewing the opening screen, the program will ask you which drive
you are installing 3D-CRIBBAGE from. Enter the name of the drive, usually A:.
The program will then ask you which drive you want to install 3D-CRIBBAGE on,
the default is C:\CRIBBAGE.
The program will then copy and create the necessary files for the
program to operate, prompting you when its time to insert disk 2. Note, you
must use the install program in order for 3D-CRIBBAGE to run correctly.
PROGRAM OPERATION:
To start to play a game, you must first log to the cribbage
subdirectory, do this by typing CD\CRIBBAGE [return]. Start the program by
typing CRIBBAGE [return]. The program will begin by displaying an opening
message. After reading the message, hit any key to enter the game menu.
There are three choices from the main menu, select one by using the function
keys. They are:
* F1 - How to Play
* F2 - Configure Game.
* F3 - Play Cribbage
* F4 - Exit to DOS
The cribbage game begins by offering the deck to cut for deal. The card
edges will flash sequentially, like a pointer. To select a card press any key,
and the card you selected will be displayed. The computer will then display its
selection. The low card deals. In the event of a tie, the cards will be cut
again.
The cards are automatically shuffled and six cards are dealt to the
player and the computer. The players six cards are displayed. The player
must select two the cards to discard to the crib. This is done using the
cursor (arrow) keys to move to yellow indicator arrow above the cards. Hit
[return] to discard the selected card. The nondealer will then select a cut
card, this is done in the same manner as the opening cut.
The count is lead by the nondealer. The cards are selected and played
in the same manner as discarding to the crib. The current count is displayed
in the message window, at the screen center. If you can't play, or the
computer has said "go" then press the [G] key to say "go".
The hand is concluded with displaying and totaling the points in the
hands. The program can be configured to automatically total all hands, or make
the user total his or her own hand(s). The cards are then automatically
shuffled and a new hand is dealt.
The Configure Game screen allows the player to adjust a variety of
settings. Setting such as: Speed of game, Computers skill level, Screen
colors, and Automatic hand totaling. Use the [cursor up] and [cursor down]
keys to select the configuration item. Use the [cursor left] and [cursor
right] keys to adjust the item's value. After adjusting the desired
parameters, you can exit using one of the commands listed at the bottom of the
screen.
HOW TO PLAY:
There are a few things you should keep in mind when playing cribbage, and
they are as follows:
* The ace is always low. (equal to one)
* Face cards are counted as ten, all other cards equal
their numeric value.
* Runs do not have to be the same suit.
* There are no wild cards.
The game is started with a cut of the deck to determine who will deal the
first hand. The person who cuts the lowest card deals first. Six cards are
dealt in an alternating sequence to each player (you and the computer).
Each player must select two of the cards to be discarded the crib. The
crib is like an extra hand whose points are given to one player and then the
other, always the dealer. After both players have discarded to the crib, the
remaining deck of cards is cut by the nondealer. The dealer turns up the top
card of the lower portion of the deck and places it face up. The dealer gets
two points for turning up a Jack. The cut card and the crib hand is set aside
for use after the count.
The next portion of play is commonly referred to as the count. The count
is lead off by the nondealer, by taking a card from his hand and placing it face
up on the table and announcing its numeric value. Then the other player places
one of his cards face up, and announces its value plus the last value. This
continues, alternating players lay a card and add its numeric value to the
last value announced. Play continues until someone reaches 31, or until no
cards can be played without exceeding 31, this is called a GO.
Scores are made for:
* 2 Points - PAIR
* 6 Points - 3 OF A KIND
* 12 Points - 4 OF A KIND
* 2 Points - card played plus count equals 15 or 31
* 1 Point - Last card played
* Score # of cards - RUN any suit, any order (3 min.)
When a GO is reached, the opponent receives a point. The player who
called GO then restarts the count again adding his card plus zero.
Play of the hand is then concluded by showing the hands, first the
nondealer, the dealer, and the dealers crib. The card that was cut earlier
from the remaining cards, is used as a fifth card in scoring each hand. Scores
are made same as above plus additional scores for:
* 2 Points - FIFTEEN (any combination that adds up to 15)
* 8 Points - DOUBLE RUN (J,Q,Q,K)
* 15 Points - TRIPLE RUN (J,Q,Q,Q,K)
* 11 Points - DOUBLE RUN OF FOUR(10,J,Q,Q,K)
* 16 Points - QUADRUPLE RUN (J,J,Q,Q,K)
* 4 Points - FLUSH (if cut card same suit then 5)
(crib must have 5 same suit)
* 1 Point - NOBS (holding jack of same suit as cut card)
After all three hands have been shown and points totaled, it becomes the
nondealers turn to deal. The dealer deals six cards to each player, and
another hand is played.
The game is won when someone scores 120 points.
ABOUT SHAREWARE:
Shareware distribution gives users a chance to try software before
buying it. If you try a Shareware program and continue using it, you are
expected to register.
Shareware is a distribution method, not a type of software. You should
find software that suits your needs and pocketbook, whether it's commercial
or Shareware. The Shareware system makes fitting your needs easier, because
you can try before you buy. And because the overhead is low, prices are low
also.
LICENSE AGREEMENT:
Users of 3D-CRIBBAGE must accept this disclaimer of warranty:
"3D-CRIBBAGE is supplied as is. The author disclaims all warranties, expressed
or implied, including, without limitation, the warranties of merchantability and
of fitness for any purpose. In no event shall the author be responsible for
any costs or damages whatsoever due to errors in usage or your failure to
read, understand, or follow instructions in the documentation."
You are encouraged to pass a copy of 3D-CRIBBAGE along to your friends
for evaluation. Please encourage them to register their copy if they find that
they can use it.
Thank You!
Mark R. Juneau
P.O. Box 1204
Arvada, CO 80001