home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Sunny 1,000 Collection
/
SUNNY1000.iso
/
Files
/
Dos
/
Chess
/
CHSU4.ZIP
/
FONT.MAP
< prev
next >
Wrap
Text File
|
1994-09-25
|
3KB
|
130 lines
; Font.map file for Tilburg - or Linares (both nearly identical)
;
; Col.1 Col.2 Col.3 Col.4
;
; Sym high-ASCII ; Description
; Code On/Off ;
x 134 0 ; (clock) time control
; 135 0 ;
; 136 0 ;
; 137 0 ;
; 138 0 ; HOW THIS WORKS
; 139 0 ; A semi-colon sets off a comment. A semi-colon in column one
; 140 0 ; treats the entire line as a comment (these can be deleted)
; 141 0 ;
; 142 0 ; Column 1 is an ASCII symbol that will translated to some other symbol
; 143 0 ; *OR*
; 144 0 ; Column 1 is a square on a chessboard (see high-ASCII 220-245)
; 145 0 ;
; 146 0 ; Currently the following 'translate from' symbols have been used up:
; 147 0 ; -K, Q, R, B, N, P (allows translation to figurine from regular notation)
; 148 0 ; -lower case letters i thru z (evaluation symbols, etc.)
; 149 0 ;
; 150 0 ; Upper case letters are still available except for K,Q,R...etc.
; 151 0 ;
; 152 0 ; If you wish to use a symbol that is not shown here, find its high-ASCII
; 153 0 ; code; determine an available (low) ASCII code you'd like to use
; 154 0 ; to represent it, putting it in column 1; set column 3 to a '1' (on); and
; 155 0 ; perhaps add a description in column 4.
; 156 0 ;
; 157 0 ; Be aware that if you translate a typical game score, the player's
; 158 0 ; names, etc., may be translated as well. If you are not using figurine
; 159 0 ; or evaluation symbols, you can avoid this just by switching column 3
; 160 0 ; from 1 to 0 (on to off). If you *are* using figurine, temporarily place
; 161 0 ; a semi-colon in column 1 of each game line you do not want translated.
; 162 0 ;
; 163 0 ; Update this document in your spreadsheet or word processor.
; 164 0 ; (Tabs are ignored)
; 165 0 ;
; 166 0 ; Feel free to change/exchange single-character col. 1 symbols but be
; 167 0 ; sure not to use the same symbol twice.
; 168 0 ;
; 169 0 ;
; 170 0 ;
i 171 1 ; +- White wins
j 172 1 ; -+ Black wins
k 173 1 ; -/+ Black's clear advantage
l 174 1 ; ->/<- counterplay
m 175 1 ; =/oo compensation
n 176 1 ; oo unclear
o 177 1 ; +/- White's clear advantage
p 178 1 ; =/+ Black's slight advantage
q 179 1 ; +/= White's slight advantage
r 180 1 ; = (wave) roughly equal
s 181 1 ; (box symbol) forced move
t 182 0 ;
u 183 0 ;
v 184 0 ;
P 185 0 ; figurine pawn
B 186 1 ; figurine bishop
N 187 1 ; figurine knight
R 188 1 ; figurine rook
Q 189 1 ; figurine Queen
K 190 1 ; figurine King
; 191 0 ;
; 192 0 ;
; 193 0 ;
; 194 0 ;
; 195 0 ;
; 196 0 ;
; 197 0 ;
; 198 0 ;
; 199 0 ;
; 200 0 ;
; 201 0 ;
; 202 0 ;
; 203 0 ;
; 204 0 ;
; 205 0 ;
; 206 0 ;
; 207 0 ;
; 208 0 ;
; 209 0 ;
; 210 0 ;
; 211 0 ;
; 212 0 ;
; 213 0 ;
; 214 0 ;
; 215 0 ;
w 216 1 ; 1-0 (White won)
y 217 1 ; 0-1 (Black won)
z 218 1 ; 1/2 (draw)
; 219 0 ;
xXw 220 1 ; empty white square
xXb 221 1 ; empty black square
wPw 222 1 ; white Pawn on white square (for the following do the same translations)
wPb 223 1 ; e.g., wPb means 'white Pawn on black square'
bPw 224 1 ;
bPb 225 1 ;
wNw 226 1 ;
wNb 227 1 ;
bNw 228 1 ; black Knight on white square, etc.
bNb 229 1 ;
wBw 230 1 ;
wBb 231 1 ;
bBw 232 1 ;
bBb 233 1 ;
wRw 234 1 ;
wRb 235 1 ;
bRw 236 1 ;
bRb 237 1 ;
wQw 238 1 ;
wQb 239 1 ;
bQw 240 1 ;
bQb 241 1 ;
wKw 242 1 ;
wKb 243 1 ;
bKw 244 1 ;
bKb 245 1 ; black King on black square
; 246 0 ;
; 247 0 ;
; 248 0 ;
; 249 0 ;
; 250 0 ;
; 251 0 ;
; 252 0 ;
; 253 0 ;
; 254 0 ;
; 255 0 ;
; [end of file]