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STICKY.DOC
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Text File
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1992-06-25
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12KB
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254 lines
S T I C K Y W I C K E T version 2.25 (Shareware)
CONTENTS
1) Intoduction
2) About the game
3) Hardware requirements
4) What should be on this disk
5) Features of shareware version
6) Starting up
7) The Game - 'Sticky Wicket'
i) Menu
ii) Team Selection
iii) Playing 'Sticky Wicket'
iv) If you elect to bat or are put into bat
v) If you elect to field or are put into field
8) Changing the speed
9) Information on changing team and player names
10) Differences between version 2.25 and version 2.20
11) If you decide to register
1) Intoduction
This is the shareware version of the cricket game 'Sticky Wicket' and may
be copied freely as long as no profits are made at the author's expense.
The additional features to the shareware version that are in the
registered version are: Unlimited 8 week seasons with career averages and
your career records updated seasonally; save facility; and the 'Sticky' Cup
(played over 3 rounds at the end of each season). This text file is written
for the shareware version and not for the registered version.
2) About the game
'Sticky Wicket' is the ultimate cricket game for the P.C. It combines the
art of captaincy with week to week action of playing. Your objective is to
win the league and 'Sticky' cup. Your predecessor has left, despondent with
the teams poor run of recent results. By selecting the team, choosing field
placings, who bowls the crucial overs, where everyone bats and even when a
player must run you aim to return the team to its former glory. Your success
at doing so will be compared to the greats e.g W.G Grace , M.Brearly in the
hall of fame. Hence the term 'Sticky Wicket' hence the situaton you face
where winning is the difference between glory and failure! The shareware
version is limited to 1 LEAGUE season only.
3) Hardware Requirements
'Sticky Wicket' should work on any IBM compatible PC with EGA or better,
graphics card and at least 256K of RAM. The shareware version and registered
version can both be run from a single 360K floppy drive.
4) What should be on this disk
The following files should appear on your disk:
GAME .TXT - Text appearing in the game
STICKY .DOC - On-disk documentation
SW .EXE - The main program
TEAM .DAT - Contains the 8 team names
WICKET .DAT - Data file
5) Features of shareware version
* Database of 128 players, 8 teams each with career figures (updated
seasonally) / Ability / Form / Fitness ratings
* Seasonal and Career Averages
* A season of 40-over Sunday League matches including league table, fixture
list and full results service every week
* Edited highlights of the game including all the action shots, L.B.W and
other dismissals
* Umpire decisions in response to appeals
* Team Selection
* 5 different field settings
* Your personal career page
6) Starting up
To start 'Sticky Wicket' type SW at the DOS prompt.
After the title pages you need to input your name and press enter. Then using
the 'up' and 'down' cursor keys change the highlighted team to the one that
you wish to control and press 'space'.
7) The Game - 'Sticky Wicket'
i) Menu
By pressing any number from 1-8 you will be able to access the option you
want. The fixture list and league table are self-explanatory. Press any
key to return to the menu. If you wish to view career or seasonal averages
use the cursor keys and press ENTER to select the team that is highlighted.
The batting averages for the top 16 players are shown. By pressing any key
the bowling averages are shown. Any player that has not played (ie batted or
bowled) is not shown. This is why the seasonal averages cannot be accessed
until at least one game has been played. To return to the menu just select
'End Viewing Averages' and press space.
ii) Team selection
Naturally for those who wish to get 'stuck in' the first 11 players will be
automatically selected. However, you can select eleven of your choice by
pressing 2 in the main menu.The criteria for selection is that you can
only have 1 wicket keeper, 5 bowlers and 5 other players. Until this is
achieved you will be unable to return to the main menu by pressing 'e'.
Wicket Keepers - There are 2 wicket keepers per team. One must play in
that role but there is nothing to stop you playing the other as a
batsman. To select, use the highlight bar to move to the player by using
the cursor keys and press 'w'. The player name should become green.
Bowlers - There are approx. 8 bowlers per team. To select use the
highlight to move to the player and press 'b'. The computer will not allow
a bowler with 0 (Zero) Bowling ability to be selected.
Batsmen - Use highlight bar as above and press 'o' to select any player
for the sole purpose of batting.
The following qualities (On a scale of zero to ten) act as a guide to
which players should be selected and gives a brief statement of their
preferred positions.
Fitness - This declines rapidly for bowlers, less so for batsmen. To
counter this you should make regular alterations to the side enabling the
players to recouperate. Over-use of players makes them become stale and
will affect their performance ie a player of 1 (one) fitness is useless.
Ability - This changes from season to season unlike fitness, which varies
every game. It is determined by the player's personnal success over the
season. Bowling and Batting figures are given. The higher the value the
more likely he is to be successful when wielding the bat or bowling,
fitness permitting.
Form - This changes from match to match and is an indication of the players
current form. High values will mean he is very confident and has been
successful with the bat or ball. A loss in form may result in poor
performances.
iii) Playing 'Sticky Wicket'
Pressing '1' in the main menu will take you to the next match.
The opposition and your teams strengths and weaknesses are compared. If
your fitness is significantly low the likelyhood of catches being dropped,
fielder mistakes and a general lethargic performance overall are increased.
Alterations should be made when you next return to the main menu. A coin
is tossed and the opposition will inform you of its intention to bat or
field if it wins, press space to continue. If you win use 'b' to bat or
'f' to field.
iv) If you elect or are put into bat
Select your two openers. They should be chosen to see off the new ball to
enable the middle order to slog. Openers are specialist batsmen and by
looking at player qualities when choosing the team you can see which
normally do the job. Enter the batsman number and press 'return'.
Edited Highlights will be displayed.... Make sure your finger is poised
over The 'r' button. If the ball doesn't cross the boundary as a 4 or 6 it
will be fielded by the opposition. By pressing 'r' will enable your batsmen
to run, you must decide if it is safe to do so. Failure to keep the score-
board ticking over by taking quick runs will reduce the overall team
score. However, run outs can be equally disasterous. Even if you are
outside the crease there is still a possibility that the opposition fielder
will miss the stumps. If a decision is close the umpire will be called
upon to adjudicate. Unfortunately this is open to human error and may be
dubious but that's cricket!
v) If you elect to field or are put into field
Utilising your bowlers to the optinum performance is an acquired skill.
With practise you will discover which can conserve runs and which will take
wickets. When in the scorecard (ie at fall of Wicket or at the end of each
over) by pressing 'f' you will be able to select from five fields -
orthodox, defensive, attacking, highly attacking and unorthodox each with
their own merits. The first 10 overs with the new ball and the last are
the most critical. Bowlers are restricted to 8 overs none of which can be
bowled consecutively. If you are unable to select a particular bowler
or the computer automatically selects someone else this is to enable the
above rules for bowling to apply. This can be remedied by trying another
bowler who hasn't completed his spell.
After your match has finished all the league results that week are shown.
(including high scores and best bowling figures). All league and cup wins
are recorded for posterity under career records in the menu, as are the
successes of your nearest rivals in the Hall of Fame.
8) Changing the speed
This game should run at the same speed on any PC. However, if you find the
game is running too quickly or to slowly try typing the following at the DOS
prompt when you next run 'Sticky Wicket':
SW X (Where X is a whole number from 1 to 300)
As a rough guide, a 286-12 machine should run perfectly if you type
SW 14 to begin the program.
You may have to play around with finding the best value for your P.C.
9) Information on changing team and player names
If you decide that you want to change some of the names you can easily
change the data files using a text editor. However, if you do this you must
make sure that you have backed up this program in case anything goes wrong.
If you try to change anything other than the player and team names, the
program will almost certainly go wrong since the data file has been
protected against this.
10) Differences between version 2.25 and version 2.20
This version is a bug-fix update to version 2.20. Some differences are:
* The game should be more realistic.
* A strange bug where the '8' key on the numeric key pad did not work has
now been located and corrected.
* A few other bug fixes.
11) If you decide to register
If you continue to use this game you should register with the author.
The registered version enables you to play full 8 week seasons for as
many seasons as you like. There is also a 'Sticky Wicket' Cup competition
at the end of each season of three rounds. Career averages are updated
seasonally and you have a chance of ranking alongside the greats such as
M.Brearly and G.Gooch. A save facility retains all data enabling you to
save mid-season positions. All averages are also retained giving you the
chance to see star players develop their careers.
The registered version of 'Sticky Wicket' will cost just 11 pounds with no
additional charges. If you feel you would like to add another dimension
to playing cricket on your PC you can buy, for an extra 4 pounds, a two
player game similar to the actual graphics side of 'Sticky Wicket' without
any editing of the action. However this cannot be bought on its own and so
can only be purchased with the registered version 'Sticky Wicket' at a cost
of 15 pounds. When registering please feel free to make any comments you
have about the game. We would to thank you for your honesty and support of
the shareware concept.
Write to: M.J.Carter Cheques or postal orders please
'Westmead' payable to M.J.Carter .
13, Chestnut Close,
Amersham, Remember to include your address
Bucks. and specify which disk size you
HP6 6EQ would prefer.