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MANUAL.TXT
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1996-11-22
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W A R D I A R Y
from
The Game Factory
War Diary is a real-time strategy game based on actual events that took place
in the 16th century.
Towards the end of the 16th century, Toyotomi Hideyoshi, through conquest,
united Japan for the first time. A brilliant strategist, his appetite for
power was not satisfied with this achievement. He set his sites on something
bigger....
Hideyoshi requested that Korea allow passage of his troops on their way to
invade China. Korea refused, and in 1592 Hideyoshi landed between 150,000 and
200,000 troops on Korean shores. The Japanese possessed a weapon the Koreans
had not encountered before -Guns. Using matchlock guns that had been copied
from the portuguese in 1542, the Japanese advanced quickly, seizing the
capital, Seoul, within
two weeks.
It is into this scenario that you are thrown in War Diary. As a Korean General,
you must crush this invading army in a series of campaigns that will challenge
your mind and make your heart beat that little bit faster...
For more details on the history behind War Diary, please see the file
"history.txt" (in this folder or directory).
SETUP
(this section is duplicated in the file "install.txt" If you want to print out just
the setup instructions, it's probably easier to print out that file).
War Diary as a minimum requires:
a 486 or greater, 8 MB of RAM, Mouse or compatible pointing device,
Sound Blaster or compatible sound card. 2X CD-Rom drive (4X recommended)
for the full version.
To install:
If you do not setup the game as shown below, you will not be able to load
any games that you save (the program will crash when you attempt to load them).
Windows '95
Open the folder that you installed War Diary to.
Click on "Setup" to configure your system
for War Diary.
When finished:
Right click on the file "Gamedemo".
Click on "Properties" in the pop-up menu that
appears.
Click on the "Program" tab (2nd tab in at the top).
Click on the "Advanced" button.
Check (by clicking on it) the "MS-Dos mode" box
(third box down).
The program is now ready to play.
DOS/Windows 3.1
It is best to run the game directly from Dos.
Exit Windows 3.1 before setting up or playing.
Games will not be saved properly if an expanded memory manager
(such as EMM386 or QEMM) or Smartdrive is running while you play the
game. The saved files will be corrupted.
In order to save games, you will need to prevent these programs from loading
into memory when you start your computer.
How to do this:
The computer reads two files -"config.sys" and "autoexec.bat" when
it starts up. This tells it to load the expanded memory manager and
Smartdrive. We can edit these files and prevent the programs from
loading.
The easiest way to do this, is to create a special setup for War Diary
by using a boot disk:
Place a blank floppy in drive A:
type "format a:/s" at the Dos prompt and hit the [enter] key on your keyboard
(formats a disk in drive a and transfer
essential system files to the disk).
type "C:" and hit the [enter] key
(switch to drive C)
type "cd\" and hit [enter]
(change to the root directory)
type "copy config.sys a:" and hit [enter]
(copies the config.sys file to the floppy in drive A)
type "copy autoexec.bat a:" and hit [enter]
(copies the autoexec.bat file to the floppy in drive A)
type "a:" and hit [enter]
(switch to the floppy in drive A)
type "edit config.sys" and hit [enter]
(edit the config.sys file in drive A)
Towards the top of the file is a line with "EMM386" or "QEMM386" or
something similar. At the beginning of this line type "REM".
e.g. c:\dos\emm386.exe
becomes:
REM c:\dos\emm386.exe
Save and exit.
type "edit autoexec.bat" and hit [enter]
(edit the autoexec.bat file)
In this file there will be a line with "Smartdrv.exe".
Again, at the beginning of this line type "REM".
e.g. c:\windows\smartdrv.exe
change to:
REM c:\windows\smartdrv.exe
The "REM" tells the computer to ignore this line, so the program
will not load. You can put REM in front of any line, to prevent any
programs that you do not need for playing War Diary, from loading.
This will free up more memory. You will need sound (e.g. a line with
SET BLASTER=) and a mouse (e.g. a line with mouse.exe)
Save and exit.
Leave the floppy in drive A and restart your machine.
At the Dos prompt, switch to the drive and directory (or folder)
where you installed the War Diary demo.
type "setup" to configure the game for your machine.
type "gamedemo" to start War Diary.
To play War Diary in future, place this floppy boot disk in your
A drive and restart your machine.
Have fun!
HOW TO PLAY
At the Main Menu:
Start Game -starts a new game
Load Game -loads a saved game
Opening -not available in the demo.
In the full version, when you click here
you get nearly 150 Megs of 3D animation
showing some of the background to War Diary.
Quit
The demo consists of two fully playable levels.
Stage 1 (of your campaign)
Your homeland is under attack. The enemy have landed in the south
of the country at Pusan Bay. There, they captured Dongrae castle, butchering
most of the inhabitants. They are now headed for the strategically important
castle of Saejae. It is your job to gather the royal forces in the area and
secure the castle.
This level is fairly easy and is intended for you to get used to
the controls etc. for the game.
The screen is divided into several areas:
In the lower left:
Map of the entire level. Unexplored areas are black. Your troops are in light
green, your buildings a darker green. The enemy's troops (when visible) are
red and their structures pink.
In the lower middle:
Status Indicator shows health of person or building currently
selected on the main screen. Also shows level
of experience (from 1 to 4) of character.
Options Available options for that person or structure.
In the lower right corner:
Clock indicates the time of day or night. Enemy troops and
positions are not visible at night, except when your
men are near them (or a priest uses a magical power
called Night Vision -only available in the full
version)
Weather Vane shows the direction the wind is blowing in
Very Top of Screen:
Resources shows the amount of Money (M) you have, Food (F),
Trees felled (T), and Iron (I)
Main Screen:
Here is where all the action takes place. You till the soil, harvest your
crops, fell the trees, smelt the iron, construct your buidings, make your
weapons, create characters, fight the enemy and more!
Screen Mode:
To get a wide view main screen just hit the "Tab" key.
Once in the wide view screen you can call up the map by hitting
the space bar.
Scrolling:
The screen scrolls as you move the mouse or use the arrow keys on
your keyboard.
Game Menu:
Press the "F10" key to bring up the Game Menu.
Save Save a game
Load Load previously saved game
Set Up Change game settings such as volume and speed
Win What you need to do to win this game
<= Return to the current game
Quit Quit and exit to title screen.
Calling up the Game Menu will also Pause the game.
Resources:
Money Needless to say, this is an essential resource. You need
it for creating buildings, ships, troops etc. Food, Iron
and Trees can be sold to raise money.
Food Each day, depending on the number of troops, peasants etc.
you have, a certain amount of food is consumed. You can
obtain more food by either buying it or harvesting it.
A peasant can harvest food only from farmland. When it is
first harvested, the farmland has a value of 100 (i.e. it
produces a hundred units of food for each crop that the
peasant carries back to the main hall). When crops are grown
continuously, this value decreases (for each journey, the
peasant carries back less and less food). Letting the
farmland lie fallow will restore the value to 100.
Trees Required for building and certain weapons such as bows and
arrows. Peasants fell trees and bring them back to the
main hall.
Iron Required for building and certain weapons such as swords
and cannons. Peasants working as Blacksmiths produce Iron.
Buildings:
Main Hall This is the hub of your base. Here, you trade,
importing or exporting raw materials, and construct
buildings.
Trading:
Click on the Main Hall. There are three options
available just to the right of the Status Indicator. The
top right has a money symbol (looks like a doughnut with
a square hole in the middle). By clicking on this, you
are taken to the Trading Post screen.
At the Trading Post:
Offering Price -the price offered for your raw materials.
The more often you sell your resources, the
lower the price will be each time you
return to the Trading Post. Supply and
Demand. Holding on to the resource for
some time maximizes it's price.
Buying Price -the price at which you can purchase a
resource. Always higher than the Offering
Price.
To trade, simply click on the red (for selling)or blue
(for buying) arrows. Click "OK" for each time you want
to complete a transaction.
When you are finished trading, click on the Red stop
symbol in the lower right corner.
Building:
The other icons to the right of the Status Indicator are
for construction of buildings. Different types of
buildings are associated with each button. In the first
level a Barracks, an Arms Works and a Guard Tower
can be constructed. In the second level, a Blacksmith's
and a Shipyard can also be built. In the full version
there is a much wider range of buildings with everything
from a Temple to a Stables.
To construct a building, just click on the building button,
choose a building, and if you have sufficient money, trees
and iron, it will be built in the Main Hall (the cost of each
building is shown as you move the cursor over each icon).
When the building is finished, click on the
Main Hall. A green box appears and with your mouse
you can move the box to where you want the building
to appear. If the box turns red or partly red, you cannot
place the building there. Make sure that you don't block
any routes for peasants or access to other buildings.
Barracks This is where you create your troops and peasants.
There are three options -peasant, fighter and arm.
Peasant:
By clicking on the peasant button a peasant is created.
He does not need to be equipped with anything and will
appear beside the barracks once created.
Fighter:
A soldier is created by clicking on the fighter icon. Once
created, he needs to be armed by clicking the Arm icon (hand
holding a sword). He will not appear on the field until
armed.
Arm:
Clicking on this icon, gives a list of troops waiting
to be equipped with weapons. Clicking on a soldier will
reveal a list of available weapons. Click on the weapon
that you wish to arm the soldier with.
On most levels, you are given a small stock of arms for
your troops. However, these soon run out and you will have
to create more in an Arms works.
Arms Works Here you create the weapons for your army. Only two
types of swords and arrows are available in the demo.
Click on either the sword or arrow icon to produce
either one. The more powerful the weapon, the greater
it's cost in terms of money and resources used in it's
construction.
Weapons get worn down with use. A sword may have to
be replaced or an archer may run out of arrows. When
this happens a flashing red arrow will appear beside
the soldier whose weapon needs to be replaced.
Guard Tower Shoots arrows at invading enemy troops.
Blacksmith's When manned by a peasant produces Iron.
Shipyard In level two of the demo, this can produce
a Transport raft.
Transport raft:
Used for transporting troops. Can also be used
as a Pontoon bridge. Wind direction effects how
quickly it can move.
In the full version, the shipyard also builds
Battleships.
Characters:
Characters and some structures such as Guard Towers
and Battleships have different levels of experience. These
range from 1 to 4, with 4 being the least experienced and
1, the most experienced. Those with little experience (e.g.
a soldier fresh from the barracks) need the most guidance.
In a battle, they're actions often need to be directed. Those
with more experience can take care of themselves.
All characters have three icons associated with them. A
"run" icon (picture of a running man), a "stop" icon (picture
of a man with a walking stick) and an "action" icon. The
action icon, in the case of a footman is a sword (for
attacking), an archer -a bow and arrow (for attacking), and
for a peasant some farming tools (for harvesting etc.). After
clicking on a character, you can order him to move to or
attack a specific location by clicking on the icon and then
clicking on the location on the main screen.
You might also notice, a small question mark below the status
indicator. This is for adding items such as a shield, ginseng
for health etc. These items are only available in the full
version.
Peasant Harvests crops on farmland, cuts down trees, smelts
Iron in Blacksmiths.
Footman Equipped with sword. Has strong stamina and fighting
power.
Archer Equipped with bow and arrow. Weak stamina and
fighting power. However, can inflict damage on the
enemy from a greater distance than Footman.
Gunner Mans a powerful Cannon. Slow moving. Exploding
cannonballs can injure your own troops who may
be near the enemy. (Full version only)
Priest Weak fighting power, but has a wide range of
magical powers including shooting balls of
fire, powers of healing and summoning Lightning.
(Full version only)
Knight Mounted on horse and equipped with a sword. Strong
stamina and fighting power. Moves quickly. Cannot
be created until Stables are constructed.
(Full version only)
Specter Summoned only at night by a Priest. Attacks the enemy
with a sword. Daylight destroys him.
(Full version only)
Stage 2
The capital, Hanyang, is in grave danger. The King has dispatched his
son, Prince Imhae, to Kangwa island to try to block the enemy's
advance. Unfortunately, the enemy has already arrived and the Prince
and his troops are in grave danger. You must command a relief force
that will find the Prince and return him to his father.
Additional buildings available on this level:
Shipyard (can build Transport rafts)
Blacksmith's
We hope you enjoy the demo!
**********************************************************************
Order the FULL version today:
Nearly 150 Megs of 3D animation!
New buildings include:
Temples -produce Priests and all their magical powers,
including summoning lightning, shooting balls
of flame, healing, summoning specters, night
vision, being able to see traps, changing the
direction of the wind, and stopping or starting
rain.
Tool Works -produce Ginseng for health, daggers and shields,
for extra protection for your troops and peasants.
Also produce boots that allow your men to move
much more quickly.
Heavy Arms -produce Gunners for manning your Cannons,
Works Ballistas for shooting super arrows.
Stables -produce horses and knights.
Traps -Blows up when stepped upon. Visible to our
forces, but invisible to the enemy.
Guard Tower -can be upgraded with Cannons!
Main Hall -can be armor plated for extra protection.
New characters include:
Priests, Gunners, Knights, Specters
New weapons include:
New swords (six altogether)
New types of arrows (six including crossbows)
Cannons -up to six different kinds!
Ballista (machine that shoots arrows at a very rapid rate)
Three different kinds of super arrows (for the Ballista)
Battleships (the Turtle ships of Admiral Yi -see "history.txt")
And most importantly, new challenging levels for you to
fight the enemy for!
This whole rich world is just barely crammed onto a CD-Rom.
How much are we going to charge you for all of this?
$60? $45? No. Just $19.95!
See the file "Order.txt" for details.
**********************************************************************
If you have any questions about War Diary, please contact us
via email at:
support@gamefactory.com
or by phone at:
+ 1 203 776 8608
Copyright (c) The Game Factory 1996. All rights reserved.