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MIMESIS.ZIP
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MIMESIS.Z5
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1997-10-01
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1,059 lines
Resident data ends at 4da4, program starts at 4da4, file ends at 155dc
Starting analysis pass at address 4da3
End of analysis pass, low address = 4da4, high address = ece0
[Start of text]
S001: "Sins Against Mimesis"
S002: "
An Interactive Theosophy
Copyright 1997 by One of The Bruces (bruce@ifcompetition.org)
"
S003: "970918"
S004: "6/7"
S005: "a"
S006: "---"
S007: "the"
S008: "The "
S009: "the "
S010: "a "
S011: "The "
S012: "the "
S013: "an "
S014: "The "
S015: "the "
S016: "some "
S017: "The "
S018: "the "
S019: "some "
S020: "N = next subject"
S021: "P = previous"
S022: " Q = resume game"
S023: "Q = previous menu"
S024: "RETURN = read subject"
S025: "Score: "
S026: "Moves: "
S027: "Time: "
S028: "You can't go that way."
S029: "your former self"
S030: "yourself"
S031: "Darkness"
S032: "those things"
S033: "that"
S034: " or "
S035: "nothing"
S036: " is"
S037: " are"
S038: "is "
S039: "are "
S040: " and "
S041: "whom "
S042: "which "
S043: "(considering the first sixteen objects only)
"
S044: "
Would you like to RESTART, RESTORE a saved game"
S045: ", give the FULL score for that game"
S046: ", see some suggestions for AMUSING things to do"
S047: "[Your interpreter does not provide "undo". Sorry!]"
S048: ""Undo" failed. [Not all interpreters provide it.]"
S049: "Please give one of the answers above."
S050: "[You can't "undo" what hasn't been done!]"
S051: "[Can't "undo" twice in succession. Sorry!]"
S052: ""Oops" can only correct a single word."
S053: "It is pitch dark, and you can't see a thing."
S054: "To repeat a command like "frog, jump", just say "again", not "frog,
again"."
S055: "You seem to want to talk to someone, but I can't see whom."
S056: "To talk to someone, try "someone, hello" or some such."
S057: "I didn't understand that sentence."
S058: "I only understood you as far as wanting to "
S059: "You seem to have said too little!"
S060: "You can't use multiple objects with that verb."
S061: "You can only use multiple objects once on a line."
S062: "You excepted something not included anyway!"
S063: "You can only do that to something animate."
S064: "That's not something you need to refer to in the course of this game."
S065: "I didn't understand the way that finished."
S066: "Sorry, you can only have one item here. Which exactly?"
S067: "(Since something dramatic has happened, your list of commands has been
cut short.)"
S068: " (closed, empty and providing light)"
S069: "no pronouns are known to the game."
S070: "Are you sure you want to restart? "
S071: "The game file has verified as intact."
S072: "The game file did not verify as intact, and may be corrupt."
S073: "Attempt to begin transcript failed."
S074: "Attempt to end transcript failed."
S075: "You're carrying too many things already."
S076: "You can't put something on top of itself."
S077: "You can't put something inside itself."
S078: " for a while, but don't achieve much."
S079: "You can only get into something freestanding."
S080: "But you aren't in anything at the moment."
S081: "You'll have to say which compass direction to go in."
S082: " is now in its normal "brief" printing mode, which gives long
descriptions of places never before visited and short descriptions otherwise."
S083: " is now in its "verbose" mode, which always gives long descriptions of
locations (even if you've been there before)."
S084: " is now in its "superbrief" mode, which always gives short descriptions
of locations (even if you haven't been there before)."
S085: "Darkness, noun. An absence of light to see by."
S086: "seem to be something you can unlock."
S087: "seem to be something you can lock."
S088: "This dangerous act would achieve little."
S089: "Nothing practical results from your prayer."
S090: "The dreadful truth is, this is not a dream."
S091: "Digging would achieve nothing here."
S092: "You jump on the spot, fruitlessly."
S093: "You would achieve nothing by this."
S094: "There's nothing suitable to drink here."
S095: "But there's no water here to carry."
S096: "Real adventurers do not use such language."
S097: "Violence isn't the answer to this one."
S098: "There's not enough water to swim in."
S099: "There's nothing sensible to swing here."
S100: "That would be less than courteous."
S101: "Is that the best you can think of?"
S102: "You lack the nerve when it comes to the crucial moment."
S103: "I don't think much is to be achieved by that."
S104: "You aren't feeling especially drowsy."
S105: "You discover nothing of interest in "
S106: "[Gluing in inference with pattern code "
S107: " "
S108: ", 0 to redisplay or press ENTER.
> "
S109: " "
S110: "(Please Press Any Key)"
S111: "[Warning: It is recognized that the temptation for help may at times be
so exceedingly strong that you might fetch hints prematurely. Therefore, you
may at any time during the story type HINTS OFF, and this will disallow the
seeking out of help for the present session of the story. If you still want a
hint now, indicate HINT.]
"
S112: "InvisiHints"
S113: "
Press ENTER for another hint, Q to return to the menu."
S114: "
[That's All Folks!]
"
S115: "
[That's All Folks!]
"
S116: "You've been abandoned and you are depressed."
S117: "You could eat something, or take a shower. Sometimes that helps."
S118: "But you should probably get out of the house."
S119: "Not as easy as it looks, huh?"
S120: "What kind of plant is it?"
S121: "What does the devil want?"
S122: "What's the title of the game?"
S123: "You have to commit each of the Seven Deadly Sins with or to the mimesis
plant."
S124: "Just hanging out, and preventing you from leaving."
S125: "Try talking to him."
S126: "You have to prove that you're a sinner or he won't let you leave."
S127: "Have you checked your inventory after fooling around with the plant?"
S128: "As you acquire more sins, show the disk box to the devil."
S129: "That sure is a nice plant you got there."
S130: "EXAMINE MIMESIS."
S131: "Violence is seldom the answer."
S132: "But, in this case, it is."
S133: "ATTACK MIMESIS."
S134: "A nap might help."
S135: "But you have no teddy bear."
S136: "The plant is sort of cuddly."
S137: "While holding the plant, LIE ON BED. SLEEP."
S138: "Hoard stuff!"
S139: "GET MIMESIS."
S140: "Although you can eat the Chinese food..."
S141: "The name of the game suggests what you should be being gluttonous
about."
S142: "EAT MIMESIS."
S143: "Have you examined the plant carefully?"
S144: "It's looking kind of dry."
S145: "Get the glass, and then fill it in the kitchen or bedroom, and then..."
S146: "WATER MIMESIS. (Yes, I know it's lame)"
S147: "Come on. This can't be that difficult."
S148: "KISS MIMESIS."
S149: "Get out."
S150: "You must defeat the Kunkel and venture into StiffyWorld."
S151: "He seems very into his game."
S152: "Maybe if you changed his game..."
S153: "But he won't let you if he knows what you're up to."
S154: "So you have to distract him."
S155: "UNPLUG GOGGLES. OPEN COMPUTER. GET STIFFY CD. PUT TEXT CD IN
COMPUTER. CLOSE COMPUTER."
S156: "Go play Curses."
S157: "After the Kunkel has been vanquished..."
S158: "WEAR GOGGLES."
S159: "About all you can do is leave."
S160: "STRIKE ROD. POINT IT AT ME."
S161: "Sure, didn't you ever see any Russ Meyer films?"
S162: "Of course, they're deadly."
S163: "So avoid them."
S164: "Have you checked your inventory?"
S165: "UNLOCK PINK DOOR WITH PINK KEY."
S166: "You could attack Black. Or kiss Black. Or shoot Black."
S167: "Or you could rescue Black."
S168: "STRIKE ROD. POINT IT AT BLACK."
S169: "Neil K. Guy and Brad O' Donnell, of course."
S170: "Zarf and Graham, for testing and their good humor about it all."
S171: "John Holder, as without the Fire Witch we wouldn't be having this game
in the first place."
S172: "Whizzard, for hosting the competition this year, and for his efforts in
getting Activision back on the True Path, and for that unfinished game of
his..."
S173: "L. Ross Raszewski, for his hint system."
S174: "The circumstances that brought me to write this game, about which I'd
rather not think, but without which I wouldn't have bothered."
S175: "Graham, again, for Inform."
S176: "rec.arts.int-fiction, without which none of this would have been
necessary."
S177: "The Famous Grouse, without which none of this would have been possible."
S178: "Nuclear Fusion, without which the sun wouldn't work."
S179: "The Strong Force, without which...oh, never mind."
S180: "Are you really that much of a wuss?"
S181: "GET PLANT.X IT.KISS IT.KILL IT.EAT IT.E.GET GLASS.FILL IT.WATER
PLANT.W.W.LIE DOWN.SLEEP.GET UP.E.N.SHOW BOX TO DEVIL.N.S.GET SACK.GET ROD.PUT
ALL IN SACK.GET CD.N.N.UNPLUG GOGGLES.OPEN COMPUTER.GET STIFFY.PUT TEXT IN
COMPUTER.CLOSE COMPUTER.OPEN COMPUTER.GET TEXT CD.PUT STIFFY IN COMPUTER.CLOSE
COMPUTER.WEAR GOGGLES.UNLOCK PINK DOOR WITH PINK KEY.NE.GET ROD.STRIKE
ROD.POINT IT AT BLACK.YES."
S182: "Are you happy now?"
S183: "Wuss."
S184: "...LEWD, RACY, and TAME?"
S185: "...asking the devil about himself?"
S186: "...asking about him by name before he's told you his name?"
S187: "...Lust in LEWD mode?"
S188: "...examining the scenery objects in the bedroom, bathroom, kitchen, and
Ganymede Base Room J-14-B-3.2?"
S189: "...putting the fork in the microwave?"
S190: "...heating anything besides the fork and the Chinese food in the
microwave?"
S191: "...smelling the purple mist?"
S192: "...kissing the Kunkel?"
S193: "...smelling or tasting anything in the rendering vat?"
S194: "...smelling or tasting the rucksack?"
S195: "...smelling or tasting the Kunkel?"
S196: "...wearing the VR Goggles with the text adventure CD in the computer?"
S197: "...dropping the tourist map of Paris in the Text World Attic?"
S198: "...attacking Black?"
S199: "...answering "maybe" to Black's question?"
S200: "The Incredibly Erotic Adventures of Stiffy Makane"
S201: "Destroyer of the Multiverse and Cosmic Butthead."
S202: "not even bothering to play, apparently."
S203: "someone who doesn't try very hard."
S204: "someone in a big hurry to get to the next game."
S205: "First-Class Passenger on the Hellbound Express."
S206: "
There is a sharp crackling and a sudden smell of ozone, as something appears in
your hand.
"
S207: ""
S208: "I thought that "mimesis" was the "M" word..."
S209: " ...and what *is* mimesis, again?"
S210: " - Brad O' Donnell"
S211: ""
S212: "I think it's a kind of houseplant."
S213: " You can get both linear and variegated"
S214: " types. Handle low light well."
S215: " - Neil K. Guy"
S216: ""
S217: "(rec.arts.int-fiction, 13 April 1997)"
S218: ""
S219: "
"Please excuse the crudity of what I'm about to do, you text-based Neanderthal,
but my ancestors were AGT monsters."
Its mouth opens to reveal teeth grotesquely out of proportion to the rest of
its body, a fact you notice as those same teeth tear your flesh into tiny
pieces."
S220: "The Kunkel, not suspecting your ruse, shrieks as wave after wave of pure
text pummels its senses."
S221: "
With a sickening 'schlupp' the VR goggles explode from the Kunkel's face as its
head splits open and it keels over, dead."
S222: "A patrol of maurauding ultravixens has entered the area. "
S223: "Your big gun is no match for their power. "
S224: "....and, hours later, you awaken on the floor of the Scrappelizer,
Black, crying, dabbing at your forehead with a cloth.
"I'm really sorry," are Black's first words. "White was such a bore. Never
let me do anything I wanted to, kept preventing me from wrecking history,
always sketching animals in that dumb little book. So naturally I accepted a
lift from the first cattle-mutilating ultravixen that came along, and you see
where "
S225: " got me. Thanks for rescuing me. The fate I would have suffered at the
hands of those ultravixens...""
S226: "
Ah, my love. Can you forgive me?
>"
S227: "
Black blinks. "Oh. Yes. That's right. Now I remember why I left you in the
first place. You're a "
S228: "wuss." Then Black picks up the Kunkel's corpse and beats you to death
with it."
S229: "Your actual words have been censored, at the request of Andrew Plotkin,
who feels like you should actually play his game"
S230: "to find out what this response is. So go play it. When you get there,
you'll understand.
"
S231: "Black smiles through the tears. "That's really sweet of you, but you
know you're full of "
S232: ". There's a lot to forgive: leaving you, attempting to wreck the course
of the Twentieth Century, forgetting to water the plant..." Black bursts into
tears again.
"
S233: "Your actual words have been censored, at the request of Andrew Plotkin,
who feels like you should actually play his game"
S234: "to find out what this response is. So go play it. When you get there,
you'll understand.
"
S235: "Black begins to weep, then looks confused, then looks angry, then looks
resigned, then looks inspired, then looks determined. "
S236: ""I have no idea what you mean. I mean, you "
S237: " mean that, no, you don't forgive me, and it doesn't matter what I did
that needs forgiveness because it's far too late. Or maybe you mean that what
I've done is irrelevant and thus you don't "
S238: " to forgive me. Which strikes me as kind of arrogant, because I'd
hardly call leaving you, attempting to destroy the multiverse, concealing both
our genders through the course of a long and rocky relationship, and forgetting
to water the plant irrelevant. "
S239: "Or maybe you..." Black's head shakes from side to side. "I dunno. But
I do know one thing: you're stuck with me at least until we figure out how to
get out of here."
"
S240: "Then Black sees the houseplant: "My goodness, what "
S241: " you done to that poor mimesis plant?"
"
S242: "
So it's not perfect. But what is? And, all things considered, at the end of
the day you really can't think of anyone with whom you'd rather be trapped in
an abandoned scrapple factory."
S243: "There is nothing comfortable to lie on here"
S244: "Oh, it's hopeless. Time to end it all. You insert the barrel of the
big gun between your lips, and with a sigh composed of equal parts ennui and
despair, vaporize your own head."
S245: "Although suicide is an attractive option, you have nothing which which
to shoot yourself."
S246: "You aren't feeling especially drowsy."
S247: "You toss and turn, but the bed is simply far too big to sleep in alone,
and you sent Blamant the Teddy Bear out to be cleaned this morning."
S248: "You clutch the mimesis plant to your chest, and fall into a troubled
sleep, haunted with dreams of chessboards and featureless white cubes."
S249: "Try as you might, you can't fall asleep again."
S250: "Lewd mode on. No age checks, no verification. Just raw, unadulterated
lewdness."
S251: "There is no tame mode in this game! How would we ever sell Fox the
rights to it?"
S252: "
Pain. Unceasing pain. Ever since your lover Black left, something to do with
a mysterious stranger and a time machine, your days have been a dull blur of
gray loneliness. Perhaps you'd feel better if you got out and did something.
"
S253: "This is the living room of your rather squalid apartment. The huge
compass rose on your floor reminds you that your bedroom is west, the front
hall is north, the kitchen is east, and the bathroom is south."
S254: "This is a compass rose inlaid on your floor, constructed painstakingly
from pine, mahogany, and oak. You don't quite remember why you put it in, but
it had something to do with caving and survey shots."
S255: "The bedroom is pretty grim these days. It's a beige rectangular prism
with a bed in it. There are also the usual bedroomy things: dressers, a lamp,
a nightstand, and so on."
S256: "Your bed is a lovely four-poster king-size bed, made out of finely
carved cherry wood. It's much too big for you alone, you can't help but
realize."
S257: "No monsters, no trap doors, no dollar bills. Nothing but dust."
S258: "Persistent, aren't you?"
S259: "Just the bric-a-brac of a standard adult bedroom. You don't want to
think about it. If you think you do, go check out the bathroom or kitchen
scenery instead."
S260: "
Author's Note: Sure, I could make a dresser and nightstand with opening
drawers, a lamp you could turn on and off, a headboard you could tie things to,
box springs for the bed, carpeting with repulsive items ground into it, and a
sock drawer full of real live socks. But I won't. This is just scenery and
it's going to stay that way."
S261: "
(Yes, just like the bathroom scenery.)"
S262: "This is your kitchen: walls papered in a yellow floral design, counter,
cabinet, stove, table, chairs, fridge, microwave, and so on. The living room
is west."
S263: "This is still just scenery. Bear with me."
S264: "This is a standard issue kitchen sink. Rather than actually
implementing a faucet and two knobs, let's just say that you can fill
containers from it when you want to. It is an unlimited source of the finest
tap water."
S265: "Your basic four-tined dinner fork."
S266: "Just your basic tiny microwave oven. It has a big red button labelled
"Zap" on the front. It is currently "
S267: "The big red button adorns the front of the microwave. It is clearly
labelled "Zap" and almost beckons you to press it."
S268: "A horrid plume of greasy smoke goes up as the food in the microwave
vaporizes."
S269: "The tantalizing aroma of hot Chinese food assails your nostrils."
S270: "Oooh! Look at all the pretty, pretty sparks!"
S271: "The microwave hums briefly, and the "
S272: " vanishes in a plume of greasy smoke. You can almost hear the microwave
chuckle evilly."
S273: "A white wooden table, large enough for two people to eat at
comfortably."
S274: "Merely a plain wooden cabinet."
S275: "This is a bright red box of "Sugar Coated Corn Puffs," a terrifyingly
unhealthy part of your complete breakfast."
S276: "The Sugar Coated Corn Puffs are whitish-yellow, with a coating of
sugar."
S277: "some"
S278: "Mmmmm, tasty. Just like, in fact, you'd expect something called "Sugar
Coated Corn Puffs" to taste."
S279: "This is an ugly blue plastic toy included as a prize in the box of
cereal. It appears to have no use whatsoever, and indeed it is unclear what,
exactly, it is meant to represent."
S280: "This is a gigantic old fridge, bright red, of the latching-handle
variety. It is "
S281: "Congratulations. Ignoring your mother's sage advice, you have locked
yourself in the fridge. Your futile cries for help go unheeded. Your death is
slow, grisly, and cold."
S282: "some"
S283: "Some of last night's take-out General Tso's chicken. It's spicy and
encased in a cardboard box for your convenience. "
S284: "With your bare hands? You have better manners than that."
S285: "It's actually pretty tasty. So tasty, in fact, that you eat the carton
too in your enthusiasm."
S286: "This is a standard stained and scarred formica counter. It's white,
where it isn't stained."
S287: "There is an empty juice glass here."
S288: "You're holding that already (in the glass)."
S289: "The glass is only supposed to hold liquids."
S290: "There is nothing here with which to fill the glass."
S291: "Your glass is now empty. That wasn't very productive."
S292: "some"
S293: "The water is cold and refreshing."
S294: "It looks like ordinary water."
S295: "You drink cold, refreshing water from the glass."
S296: "From the tap? Grow some manners."
S297: "You have nothing in which to carry the water."
S298: "You have nothing in which to carry the water."
S299: "The salient feature, to borrow a technique from "
S300: ", is the exit to the north. Sure, there's a sink, a tub, a toilet, and
a medicine cabinet in here, but I promise you that you lose nothing by failing
to examine them."
S301: "
Author's Note: I'm certain I could make a bathtub you could bathe or shower in,
with hot or cold water, a toilet that flushed and removed its contents, a
medicine cabinet with a child-proof bottle within, and a fluffy towel on which
to dry off. But I haven't, and frankly I don't care that much about
implementing bodily functions or sanitation in the game."
S302: "
(Yes, exactly like the bedroom decorations.)"
S303: "This is the front hall; a door north leads outside, and the living room
is to the south."
S304: "The front door of your house is wooden and painted white."
S305: "The door is closed."
S306: "Through the open doorway, you can see a swirling violet mist, rather
unlike the busy, dirty, and noisy street onto which it used to open."
S307: "
As you step into the mist, everything becomes indistinct and hazy; you spin,
receding ever-farther from consciousness. Everything goes black...
"
S308: "The devil, giggling nastily, stops you. "Not until I see some sin,
son.""
S309: "This looks very much like every other cheap open-topped plastic
disposable diskette case you've ever seen, although the "Made In Hell" label is
a little disturbing. It looks like it could hold about seven disks. It seems
to contain "
S310: "The diskette box can only hold diskettes. Hence the name."
S311: "A sparkling CD-ROM, with an attractive logo proclaiming it to be "
S312: "Sinful Delights and More: Masterpieces of Interactive Fiction"
S313: "You know if you take a disk out of the box you'll probably lose it."
S314: "This is probably what Hendrix was thinking of when he wrote his song.
It is disturbingly opaque, and swirls around in an unsettling and faintly
nauseating manner."
S315: "Your mimesis plant squats in its pot in a corner of the room, slowly
photosynthesizing."
S316: "This is a prizewinning specimen of the species "
S317: ". It is dark green, with yellow stripes on its luxurious leaves. The
mimesis plant thrives in low light and requires occasional watering. You've
always preferred the variegated to the linear variety, yourself. This one is
about ten inches high. "
S318: "A large bite has been taken out of one leaf. "
S319: "
Your heart swells with pride as you consider your beautiful houseplant.
"
S320: "You plant a kiss on the mimesis. "
S321: "Your kiss deepens. Your embrace becomes hot and heavy and you surrender
to the delights of floral sex. In the words of Stiffy Makane, "
S322: "Aaaaaaaaaaaahhhhhhhhhhhhahhhhhhhhhh!"
S323: "You angrily rip a leaf from the mimesis plant."
S324: "You haven't the heart to damage your lovely plant any farther."
S325: "You gluttonously take a bite out of one of the plant's leaves. It's
really nasty. Ugh."
S326: "After that last taste of it? No, thank you."
S327: "You have nothing with which to water the plant."
S328: "You carefully water the plant, wishing that you had someone to nurture
you. Lucky plant."
S329: "You wouldn't want to over-water the plant."
S330: "You greedily snatch at the mimesis.
"
S331: "You carefully set the mimesis down."
S332: "He is a jolly, fat little devil, with thick glasses, a Moe haircut,
short but sharp-looking horns, a long tail with a barb on the end, a pink
T-shirt reading "IETF 28 Terminal Room", Birkenstocks (which look particularly
silly on his hooves), too-tight cordouroy pants, and a pocket protector. His
complexion manages, through the mysteries of the supernatural, to be
simultaneously firebrick red and pasty white."
S333: "A devil, looking for all the world like a cross between the BSD Unix
devil and Bill Gates, slouches insolently in the corner."
S334: "The devil glares at you and mumbles, "Bletch foobar to you too!""
S335: ""Bob's the name! Interactive fiction's the game! Well, actually, the
meta-game, I guess, because 'the game' properly ought to refer to an actual
title, such as "
S336: " or something. Say, <snort>, can I go out with your sister?"
S337: ""<giggle> Can I <snort> go out with your sister?""
S338: ""How did you know my <snort> name? Did you use DejaNews?""
S339: ""That's my name! Don't wear it out! <snort>""
S340: ""He wrote a really cool game with my <giggle> cousin in it.""
S341: ""He wrote a really cool game with my <giggle> cousin in it.""
S342: ""He wrote a really cool game with my <giggle> cousin in it.""
S343: "" A hardy houseplant. I never was much into <snort> botany myself.
Now, the <giggle> subtle manipulations of Turbo Pascal...<snort>""
S344: ""Dihydrogen monoxide. Cool. <snort>""
S345: ""I hope you're feeling sinful today, because otherwise <giggle> I can't
let you leave.""
S346: ""<snort> You gotta pay your dues before you can go, buddy.""
S347: ""Sins, deadly. <snort> Pride, Avarice, Sloth <snort>, Gluttony, Envy,
Wrath, and <giggle> Lust.""
S348: ""The Internet Engineering Task Force is so cool! <snort> I got this
shirt from some guy. Sucker wanted to buy a soul off me. I got the better end
of that deal. <giggle>""
S349: ""<snort> It's the best! Graham Nelson is mega-<giggle>-cool!"."
S350: ""You know, greed. Like, uh, grabbing onto stuff and keeping it."
S351: " epitomizes the snatch-and-hoard genre of IF."
S352: ""Anger, rage. Whackin' on stuff <snort>."
S353: " is unique among Infocom games for its RPG-like and too-oft repeated
combat system."
S354: ""Goeth before a fall <giggle>. Knowing you're the best, whether you are
or not. Taking credit where maybe it isn't due."
S355: " is ''It's become a matter of pride now not to give up.''"
S356: ""That ol' green-eyed <snort> monster!"
S357: " Cousin Herman, your nemesis in "
S358: ""When in doubt, take a nap, I always say."
S359: " is, in addition to being tedious, all about ennui, which is almost the
same as sloth."
S360: "'s worst feature is that it's really hard to find a food source before
you starve to death at the beginning of the game."
S361: ""<giggle>The horizontal polka! The <snort> beast with two backs! My
favorite sin of all...in theory, anyway. Starts with a little kiss, but
quickly progresses to the unspeakably lewd."
S362: " The obvious choice for a game about raw animal lust is, of course, "
S363: "The Incredibly Erotic Adventures of Stiffy Makane"
S364: ""That's for me to know <snort> and you to play!""
S365: ""NAK! NAK! Re-transmit! <snort>""
S366: ""You <snort> can't make me! I'm supernatural.""
S367: ""No, you nincompoop! <snort> I'm not the target of your sins!""
S368: ""You <giggle> earned it, you nasty bad sinner, you.""
S369: "The devil peers into the case. "So, you think you're a sinner, huh?
Well, let's see...so far you have "
S370: "that's the complete set. Good job! Tell you what. Diskettes are so
<snort> archaic. Let me..." The devil takes your diskette case and squeezes
it hard while chanting "Fee, Fie, Foe, Foo!" Squashing it into a CD, he hands
it to you. Then he gestures with his finger, and the front door swings open."
S371: "You <snort> call this sinful? Your maiden aunt could do better!""
S372: "You're getting closer. <giggle>""
S373: "Just a couple of sins left. Well into the naughty realm, if not
actually sinful.""
S374: "<snort> Only one sin to go, before you're <giggle> very bad indeed!"
S375: "The demon stares at you as if you are mad."
S376: "Fashion is not this devil's strong point."
S377: "Once upon a time, this was a scrapple factory. The floor would have
been covered in piles of barely-identifiable pig parts, awash in blood and
industrial chemicals. However, those times are long gone. The conveyor belt
that used to connect the Scrappelizer to the reduction vat has long since
rusted into immobility. There are no doors or windows; light comes from a bare
light bulb hanging in the immense empty space. The rusted Scrappelizer squats
to the north, and the vat is south."
S378: "The bare light bulb, favored by tinpot dictators and goonish
interrogators everywhere."
S379: "The Scrappelizer was a fairly simple machine. You dumped pigs--or
whatnot--into the hopper at the top, and with a hideous squealing noise, a mass
of bloody pig--or whatnot--parts would emerge on the conveyor belt, to be
carried to the vat, where heat, chemicals, and time would conspire to produce
Scrapple."
S380: "A rectangular hole, big enough to squeeze through."
S381: "A rectangular hole allows access to the innards of the Scrappelizer."
S382: "A rectangular hole allows access to the factory."
S383: "
[Unplugging the VR goggles first.]
"
S384: "Horrifyingly, the interior of the Scrappelizer has been remodelled into
a home, of sorts. It is, in fact, the lair of a Kunkel, complete with
multimedia PC."
S385: "It's hard to see the goggles clearly, since they're on the Kunkel's
face, and consequently twitching and swerving around."
S386: "A pair of slightly charred VR goggles, currently "
S387: "a pair of"
S388: "As you approach, you see that the Kunkel's face has actually grown into
the goggles. Revolted, you retreat."
S389: "But the goggles are already unplugged!"
S390: "But the goggles are already plugged in!"
S391: "Not while the goggles are in the sack, you won't."
S392: "You must specify something to plug the goggles into."
S393: "You plug the goggles into the computer"
S394: " The Kunkel sighs and closes the CD-ROM drive.
"
S395: "The Kunkel is awfully displeased at having its game interrupted."
S396: "There's nothing into which to plug the goggles here."
S397: "
[Unplugging the VR goggles first.]
"
S398: "You put the goggles on, but they show nothing, so you remove them."
S399: "
Wow! Virtual reality really does work! With a sensation of great speed, you
are transported to....
"
S400: "This must be the Kunkel's computer. It's the very latest in
ultra-whiz-bang mega-expensive technology. It seems to have VR goggles, a
CD-ROM drive, and big speakers. "
S401: "You open the CD-ROM drive. The Kunkel's game must have come to a
screeching halt, because it stops twitching, swears, and thumbs the drive door
shut before you can react."
S402: "By doing so, you are striking at the very reason for the Kunkel's
existence. It is not pleased."
S403: "It's a garishly printed CD entitled "
S404: "You are inside the rendering vat of the abandoned scrapple factory.
Even now it reeks of despair and waste-meat food products."
S405: "The stench in here is enough to make far stronger people than you "
S406: "Great Scott! What can only be the rucksack of the Meldrews, fabled in
song and story, lies here at the bottom of the rendering vat."
S407: "Actually, it's very tatty and greasy, saturated with long-rancid lard,
stained with blood (or worse), and beginning to give at the seams. It is "
S408: "The sack smells revoltingly of pork byproducts."
S409: "Something like pork rinds, only really disgusting."
S410: "An exorbitantly expensive map of Paris circa 1993."
S411: "the"
S412: "One of the last remaining bits of Druidical Magic."
S413: "
With a 'pop' and a whiff of ozone, the devil appears. "Look, I <snort>
shouldn't be doing this, but if you're one of the last three people in <snort>
the world who hasn't played "
S414: " then maybe you need some instructions. "
S415: "To charge the rod, 'strike rod.' To use it 'point rod at <target>.'
Got it?""
S416: "
There is another 'pop' and the devil is gone.
"
S417: "You need to be holding the rod before you can point it at something."
S418: "As the rod is not charged, nothing happens."
S419: "A flash of white light engulfs you"
S420: " and you awaken on the hard metal floor of the Scrappelizer. The VR
goggles lie next to you as you painfully regain your feet.
"
S421: "A flash of white light engulfs Black. There is a huge noise and white
blots out your vision as the rod melts in your hands....
"
S422: "The Rod of Returning charges up, drawing power from ley lines, or
something like that."
S423: "the"
S424: "The Kunkel is small and troll-like. It squats before its computer"
S425: ", trying to plug in its VR goggles."
S426: ", twitching occasionally as the virtual reality mittens on its hands
control some action in the game going on in the VR goggles plugged into its
computer."
S427: "The dead Kunkel lies on the ground, its head blown open and its eyes
popped out, revealing the emptiness of its cranial cavity."
S428: "The Kunkel isn't good for much of anything anymore."
S429: "The Kunkel somehow senses your impending attack. It rises and faces
you."
S430: "The Kunkel is far too engrossed in its multimedia extravaganza to notice
you."
S431: "The Kunkel isn't asleep, just...engrossed."
S432: "The Kunkel smells of sweat, adrenaline, and poor hygiene. Add that to
the stench of the Scrappelizer..."
S433: "The Kunkel manages to plug the goggles back into the computer.
"
S434: "The Kunkel sighs and closes the CD-ROM drive.
"
S435: "The Kunkel is inordinately displeased that its game is no longer
running."
S436: "There is a muffled shriek from the Scrappelizer."
S437: "The Kunkel sits stock-still, stunned by the loss of visual input."
S438: "The Kunkel begins to fumble for the cord of its VR goggles."
S439: "The Kunkel blunders around trying to reconnect the goggles."
S440: "It looks as if the Kunkel is about to succeed in plugging in the
goggles."
S441: "The Kunkel, searching for its lost CD, sees you, and determines
(correctly, as it happens), that you are the cause of its problems.
"
S442: "You are standing at the end of a road before a small brick building.
Around you is a forest. A small stream flows out of the building and down a
gully."
S443: "You are standing in an open field west of a white house, with a boarded
front door."
S444: "The attics, full of low beams and awkward angles, begin here in a
relatively tidy area which extends north, south and east. The wooden
floorboards seem fairly sound, just as well considering how heavy all these
teachests are. But the old wiring went years ago, and there's no electric
light."
S445: "This is a featureless corridor similar to every other corridor on the
ship. It curves away to starboard, and a gangway leads up. To port is the
entrance to one of the ship's primary escape pods. The pod bulkhead is closed."
S446: "You stand at a point of decision on a road which makes a wide fork to
the northeast and southeast, circling the base of the Lonely Mountain, which
looms high overhead to the east. A very long and winding road starts here and
stretches out of sight to the west through low, smoky hills."
S447: "A tide of perambulators surges north along the crowded Broad Walk.
Shaded glades stretch away to the northeast, and a hint of color marks the
western edge of the Flower Walk."
S448: "An undistinguished bar, yet the social center of Upper Sandusky. The
front door is almost lost amidst the hazy maze of neon that shrouds the grimy
glass of the south wall. Doors marked "Ladies" and "Gents" lead, respectively,
northeast and northwest."
S449: "If nothing else, you have a good seat. The stage is only a few rows to
the north. People are jammed on benches in every direction; you think the aisle
is somewhere to the west."
S450: "You are on a wide lawn just north of the entrance to the Robner estate.
Directly north at the end of a pebbled path is the Robner house, flanked to the
northeast and northwest by a vast expanse of well-kept lawn. Beyond the house
can be seen the lakefront."
S451: "The bedroom is a mess.
It is a small bedroom with a faded carpet and old wallpaper. There is a
washbasin, a chair with a tatty dressing gown slung over it, and a window with
the curtains drawn. Near the exit leading south is a phone."
S452: "Well now, you just did an end run around the whole idea of the Curse Of
The Meldrews, didn't you? Your impulsive action has destroyed the entire
fabric of the multiverse, and you along with it."
S453: "A dull metal corridor, lit by flickering lights. The corridor continues
west and ends in a pink door to the northeast with a pink keyhole. Painted in
drippy blood on the wall are the word Shangri-La and an arrow pointing west."
S454: "You stumble down the corridor and into a large room.
"
S455: "
SHANGRI-LA
<---------
"
S456: "This is a pink door, about six feet high, with curved sides, tapering to
a point at the top and bottom. It has a keyhole of a similar shape in its
center"
S457: "The pink door bars passage to the northeast."
S458: "The pink door yawns open, promising tantalizing secrets within."
S459: " the key into the keyhole. It throbs "
S460: "and vanishes. The door opens, like a flower blooming."
S461: "
Once opened, these doors can no longer be closed.
"
S462: "This is a tiny room full of evil-looking machines and flashing lights.
The only exit is southwest."
S463: "Yes, this is just scenery. Just like in "
S464: "As attractive as ever. Black appears to be unconscious and bolted into
some sort of evil-looking machine."
S465: "You beast! Fortunately, (at least for karmic justice) before you can
attack, there comes a noise from the doorway.
"
S466: "This is hardly the time for romance."
S467: "Black mumbles slightly, but does not awaken."
S468: "Black can neither see nor hear you."
S469: "It is a pink cylindrical key, several inches long, and about an inch
thick, with one rounded end."
S470: "BIG GUN KICK THE HELL OUTTA YOU!"
S471: "Every Russ Meyer film you have ever seen."
S472: "You hear a sinister giggling from the west somewhere."
S473: "A fearsome "HONK, HONK!" echoes from the western corridor."
S474: "Loud, sensual moans are coming from the west and approaching rapidly."
S475: ""Pwoik, pwoik, pwoik" resounds from the west, quite nearby."
S476: "A girlish shriek comes from just down the corridor."
S477: "Just outside the door, someone screams
"Aaaaaaaaaaaahhhhhhhhhhhhahhhhhhhhhh!""
S478: ""EEEEEK!" comes from the southwest"
S479: "You hear a girlish voice reminiscing about the delights of "Cabin Boy",
just to the southwest."
S480: "You hear the squeaking of silicone-enhanced breasts rubbing together,
coming your way!"
S481: "read"
S482: "send message"
S483: "apply 'ofclass' for"
S484: "recreate"
S485: "destroy"
S486: "copy"
S487: "copy"
S488: "<unknown attribute>"
S489: "name"
S490: "create"
S491: "recreate"
S492: "destroy"
S493: "remaining"
S494: "copy"
S495: "call"
S496: "print"
S497: "print_to_array"
S498: "animate"
S499: "absent"
S500: "clothing"
S501: "concealed"
S502: "container"
S503: "door"
S504: "edible"
S505: "enterable"
S506: "general"
S507: "light"
S508: "lockable"
S509: "locked"
S510: "moved"
S511: "on"
S512: "open"
S513: "openable"
S514: "proper"
S515: "scenery"
S516: "scored"
S517: "static"
S518: "supporter"
S519: "switchable"
S520: "talkable"
S521: "transparent"
S522: "visited"
S523: "workflag"
S524: "worn"
S525: "male"
S526: "female"
S527: "neuter"
S528: "pluralname"
S529: "before"
S530: "after"
S531: "life"
S532: "n_to"
S533: "s_to"
S534: "e_to"
S535: "w_to"
S536: "ne_to"
S537: "se_to"
S538: "nw_to"
S539: "sw_to"
S540: "u_to"
S541: "d_to"
S542: "in_to"
S543: "out_to"
S544: "door_to"
S545: "with_key"
S546: "door_dir"
S547: "invent"
S548: "plural"
S549: "add_to_scope"
S550: "list_together"
S551: "react_before"
S552: "react_after"
S553: "grammar"
S554: "orders"
S555: "initial"
S556: "when_open"
S557: "when_closed"
S558: "when_on"
S559: "when_off"
S560: "description"
S561: "describe"
S562: "article"
S563: "cant_go"
S564: "found_in"
S565: "time_left"
S566: "number"
S567: "time_out"
S568: "daemon"
S569: "each_turn"
S570: "capacity"
S571: "short_name"
S572: "short_name_indef"
S573: "parse_name"
S574: "articles"
S575: "inside_description"
S576: "play"
S577: "Pronouns"
S578: "Quit"
S579: "Restart"
S580: "Restore"
S581: "Save"
S582: "Verify"
S583: "ScriptOn"
S584: "ScriptOff"
S585: "NotifyOn"
S586: "NotifyOff"
S587: "Places"
S588: "Objects"
S589: "Score"
S590: "FullScore"
S591: "Inv"
S592: "Take"
S593: "Drop"
S594: "Remove"
S595: "PutOn"
S596: "Insert"
S597: "EmptyT"
S598: "Give"
S599: "Show"
S600: "Enter"
S601: "GetOff"
S602: "Exit"
S603: "VagueGo"
S604: "Go"
S605: "LMode1"
S606: "LMode2"
S607: "LMode3"
S608: "Look"
S609: "Examine"
S610: "LookUnder"
S611: "Search"
S612: "Unlock"
S613: "Lock"
S614: "SwitchOn"
S615: "SwitchOff"
S616: "Open"
S617: "Close"
S618: "Disrobe"
S619: "Wear"
S620: "Eat"
S621: "Yes"
S622: "No"
S623: "Burn"
S624: "Pray"
S625: "Wake"
S626: "WakeOther"
S627: "Kiss"
S628: "Think"
S629: "Smell"
S630: "Listen"
S631: "Taste"
S632: "Touch"
S633: "Dig"
S634: "Cut"
S635: "Jump"
S636: "JumpOver"
S637: "Tie"
S638: "Drink"
S639: "Fill"
S640: "Sorry"
S641: "Strong"
S642: "Mild"
S643: "Attack"
S644: "Swim"
S645: "Swing"
S646: "Blow"
S647: "Rub"
S648: "Set"
S649: "SetTo"
S650: "WaveHands"
S651: "Wave"
S652: "Pull"
S653: "Push"
S654: "Turn"
S655: "PushDir"
S656: "Squeeze"
S657: "ThrowAt"
S658: "Tell"
S659: "Answer"
S660: "Ask"
S661: "Buy"
S662: "Sing"
S663: "Climb"
S664: "Wait"
S665: "Sleep"
S666: "Consult"
S667: "parse_input"
S668: "AskFor"
S669: "GiveR"
S670: "ShowR"
S671: "begin_action"
S672: "end_turn_sequence"
S673: "Transfer"
S674: "Version"
S675: "Empty"
S676: "InvTall"
S677: "InvWide"
S678: "GoIn"
S679: "kissed"
S680: "attacked"
S681: "watered"
S682: "select"
S683: "doname"
S684: "emblazon"
S685: "titles"
S686: "execute"
S687: "title_bar"
S688: "printsn"
S689: "GiveHint"
S690: "HelpOff"
S691: "Help"
S692: "GoToBed"
S693: "Lewd"
S694: "Racy"
S695: "Tame"
S696: "Xyzzy"
S697: "ShootSelf"
S698: "CheckLewd"
S699: "Water"
S700: "Strike"
S701: "Point"
S702: "Plug2"
S703: "Plug"
S704: "Unplug"
S705: "dir_to"
[End of text]
[End of file]