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Sunny 1,000 Collection
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CHANGES.TXT
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1995-10-29
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Changes since ver 1.0
Added quite a few ansi screens to the game.
Added a -l switch for local (command line) execution of pike.exe, also added
a -d switch for the editors for door operation. The editors will now run
without any drop file from the command line. IT IS NO LONGER NECESSARY TO
HAVE A DROP FILE IN THE PIKE PLACE DIRECTORY TO RUN THE EDITORS AND PIKE.EXE
FROM THE COMMAND LINE! (This was a potential problem in v1.0)
Fixed bug where extra max hitpoints won in the child door were not being
retained after players reached level 2 or higher.
Fixed bug where eating beef jerkey showed 25% of maximum hitpoints healed
even if at 100%.
Fixed maintenance to restore players who weren't dead but had a value of less
than 0 for health. This was caused when users were killed in a user battle
because I couldn't set the "dead" switch or they wouldn't be able to play
that day.
Changed it so users get gold instead of cash when they kill the dragon.
Changed the child "door game" from the Terminal Connection to keep players in
the game until they win something instead of swapping back & forth every try.
Got rid of the "spawning" action for the door. It was acting very irradically
and was not stable. I may introduce it again in later versions...
Changed the entire look of the Terminal Connection option so it opens as a
pop-up window now instead of the annoying black on white.
Fixed the $1 bug. This was caused because the cash amount users have is a
floating point (or decimal) number and if the user had 49.6 cash, the game
said they had $50, but if they tried to spend $50 it said they didn't have the
$50... I THINK it's fixed anyway, I haven't been able to duplicate the same
problem.
Winnings in Black Jack now equal 6 times the amount bet instead of 4...