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1996-01-21
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!!!!!!!!!!!!!!!!!!!!!!! NOT FOR COMMERCIAL PURPOSES !!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!! NOT FOR COMMERCIAL PURPOSES !!!!!!!!!!!!!!!!!!!!!!!!!!!
===============================================================================
C&C Ultimate Map Editor
v2.1 - 21 January 1996
Programming: Richard Heesbeen
Ripping/Manual: Jeroen Ritmeijer
===============================================================================
DISCLAIMER & LEGAL ASPECTS
==========================
Copyright (c) 1996 Richard Heesbeen, All Rights Reserved.
Permission to use, copy, and distribute this software and its documentation
for NON-COMMERCIAL purposes and without fee is hereby granted.
All graphics (c) 1995 by Westwood Studios. Usage of this program is restricted
to people who are in the possession of the original Command & Conquer.
INTRODUCTION
============
Can't wait for Westwood to finally bring out those mission disks?? Now you can
create your own missions with this graphical C&C Map editor.
We have included a few home brew MAPS (multiplayer), one is an altered version
of LOST ARENA, the other (TOTALWAR) has been created from scratch.
A complete tutorial on C&C editing is out of the scope of this document with
a little luck you'll figure it out yourself. The editor is VERY user friendly.
NEW in V2.1
===========
* New menu button
* X and Y coordinates are shown for the mouse cursor
* Blocknumber is shown for the mouse cursor.
* Larger item box (when the overview is off)
* Default values for Side and Action.
* Every action has a shortcut key.
* Clear layer/All layers
* Erase partial layer/All layers
* New menu colors :)
* Several cosmetic changes.
* Desert scenarios (including trees, but no civilian buildings)
* Native trees for the Winter scenarios
* Infantry has been added (sorry, forgot in the previous version)
* New manual (still crappy)
* Radar has moved.
* An 'Are you sure you want to quit' box has been added.
* Several bug fixes.
* Tooltips added, both on the field and in the selector box.
* Memory handling improved, it should work on all 8MB machines now.
* Info screen also known as the Ego-Trip box.
* A lot of small changes which we can't remember.
REQUIREMENTS
============
* 8MB
* VGA
* 1MB of free harddisk space
* 486 (386 for masochists)
* Microsoft compatible mouse
* MIXMAN
* The ORIGINAL C&C distribution disks.
INSTALLATION
============
Copy all the files included in the zip file to a new directory, then copy the
following files from your original C&C CD-ROM to that same directory:
* TEMPERAT.MIX
* WINTER.MIX
* DESERT.MIX
If you already have a previous version of CCMAP, please overwrite ALL old files.
EXTRACTING A MAP
================
If you want to edit an existing map, you first have to extract it from the
"GENERAL.MIX" file using Vladan Bato's excellent MIXMANAGER (available from
your favorite C&C website).
You must extract both the .INI file and the .MAP file.
Having completed that, you end up with two files (xxxxx.map & xxxxx.ini).
You can now run the editor with the name of the map on the command line.
e.g.
C:\MAPEDIT>CCMAP TOTALWAR <----- no file extension
For more information on extracting maps, read the documentation included in
the MIXMANAGER distribution.
OPERATION
=========
Controlling the program is simple:
* Cursor Keys: Use these to scroll around the map.
* F1: Select Map tiles (Background)
* F2: Select Terrain tiles (Trees)
* F3: Select Overlay tiles (Tiberium/Fences)
* F4: Select Structures (Buildings)
* F5: Units (Vehicles)
* F6: Infantry
* You can also click the Button above the selection window to cycle
through them.
* PgUp-PgDown: Scroll through the Selection window.
* (O)verview: Toggle the Overview on and off, click on it to move the focus
to that selected area.
* +,z: Toggle Zoom mode
* (M)enu: Activate the Menu. You can also do this by clicking on the menu
button.
* (I)nfo: Display if you want to be reminded to the people who made this
great editor.
* (T)ooltips: Toggle Tooltips On and Off
* (U)ndo
* (C)lear: Display the Clear Area menu. With this function you can clear
an entire map or just a specific layer
* (E)rase Area: Display the Erase Menu. You can erase a part of the map per
layer or all layers at the same time.
* (Q)uit
* (S)ave: Overwrites the current file. If you want to use the newly
created files place them back in the "GENERAL.MIX" using the MIXMANAGER.
Please refer to the manual included in MIXMAN, for details on how to do
that.
* Mouse:
Touching the edges of the screen with the mouse arrow will also scroll you
through the map.
* Mouse Button:
Use the mouse button to place the Vehicles/trees etc. on the map. When you
click on an already placed item, a pop up menu will appear in which you can
make several adjustments (action, strength, side)
MANUAL EDITING
==============
You can read an '.ini' file into a texteditor (like DOS Edit or Notepad) and
make manual adjustments.
For example to change the map size and scenario:
[MAP]
Height=62
Widht=62
X=1
Y=1
Theater=DESERT
where Height is the height in blocks, one block is 24x24 pixels. The maximum
field size is 62x62. X is the LEFT border, Y is the TOP border. Theater is
either DESERT, WINTER or TEMPERAT.
PLAYING A SELF MADE MAP
=======================
Ok, here comes the tricky part.
First you have to tell C&C to load the GENERAL.MIX file from the HD in stead
of the CD-ROM. You do this as described below. (you only have to do this the
first time)
* Copy the GENERAL.MIX file from your CD-ROM to your C&C directory (not the
CCMAP directory)
* Rename GENERAL.MIX into GENER.MIX
* Use an hex editor (like Hex Workshop or DOS Navigator) to search the
GAME.DAT for the word 'GENERAL.MIX'. (2 occurrences)
* Change the GENERAL.MIX into X:GENER.MIX (where X is the drive letter of
your harddisk) . Make sure you change both occurrences of GENERAL.MIX in
GAME.DAT.
The second part is easier:
* Use MIXMAN to overwrite an existing map in GENERAL.MIX (which is now called
GENER.MIX)
* Overwrite both the MAP and the INI file.
* Now start C&C
FUTURE IMPROVEMENTS
===================
No future improvements will be made since this is the final release of CCMAP.
Only major bugs will be fixed, but no additional features will be added.
Maybe maybe maybe if we get enough support and donations...........?
With a bit of luck we'll set up a specialized CCMAP website in a few weeks.
The only thing we know is that the address is going to be
http://www.xs4all.nl/~jarit just check it every once in a while to see if
it's up yet.
COMPLAINTS
==========
It works on our computers, but since there are more than 500000 different
hardware configurations it's hard to check them all. It needs a fast computer,
but more important a fast video card (Stealth 64).
Sure there are bugs, but try making one yourself. Hard work for no money :)
We can do better, but we don't have the time.
BUG REPORTS
===========
Please send bug reports to jarit@xs4all.nl or to Richard@codim.nl.
DONATIONS
=========
If you have the decency to send a donation, you can send it to:
Richard Heesbeen,
Zalmlaan 13,
3238 BJ Zwartewaal
The Netherlands
RaboBank 3532.02.398
or to:
Jeroen Ritmeijer,
Singel 379,
3311 HG Dordrecht,
The Netherlands.
Postbank 2195429.
MANY THANKS GO TO
=================
Andrew Griffin: Mix file info.
Vladan Bato : Mix file info and data lists.
Westwood : For creating one of the best games ever
If you like this program you MUST send e-mail :-)
!!!!!!!!!!!!!!!!!!!!!!!!! NOT FOR COMMERCIAL PURPOSES !!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!! NOT FOR COMMERCIAL PURPOSES !!!!!!!!!!!!!!!!!!!!!!!!!