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-
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- Enter choice or <CR> for more !16
-
- ELECTRONIC GAMER TEG-821
-
- THE SWORD OF KADASH
-
- 1 Courtyard to Two Rings Room
- 2 Six Cubbyholes to V Room
- 3 Large Lattice Room to Aladag
-
- Enter choice !1
-
- ELECTRONIC GAMER TEG-822
-
-
-
-
- THE SWORD OF KADASH
- Part 1
-
- Ah, so you seek the Sword of Kadash (foolish mortal)! Well, let me gaze into my
- crystal ball and give you what help I may. Your best chance lies in paper and
- pen. Map well, my fool!
-
- Your quest begins in a small courtyard with a tree. There are exits up and
- down. Hmmm, take the exit down. You will find yourself in a room with an arrow
- of bricks pointing up and there is a morningstar. The morningstar is trapped,
- but you may avoid its dart if you clear your way to move to the left after
- taking the morningstar. Ah ha. There is a secret door in the path that led to
- the morningstar. It leads to the left. Another room, and there are snakes to
- fight and two axes from which to choose. The upper one is uncursed. Now return
- to the tree of my first vision. From the tree pluck the diamond alarm and the
- ring. Now prepare, mortal, to enter the true maze of ALADAG the guardian dragon
- of the Sword. Go up.
-
- Press <CR> for more !S
-
-
- Quickly. Kill the two skeletons that block your path. Whew. Above you see a
- lattice and bricks of gray but one tinged red. This is a secret passage. Shoot
- through the lattice and touch the tinged brick, then quickly back, for bats will
- fly. Kill the bats and go through this door and move to either wall. Go up.
- Snakes. Kill them. No, do not take the scroll you see at this time. Leave it for
- the time in which you have greater strength. Go right.
-
- Now you see a hall with a small room below in which there are more snakes and a
- key. Do not move. The snakes will reveal a secret door and after you kill them
- you may enter to get the key. The key is trapped, but if you move quickly up or
- down you will escape. Return to the hall and shoot the fry flowers in your path,
- for they will consume hit points. Go up/right. Here there are two monsters
- guarding a dagger. Leave them for now. Go up/right. Go right and up/right past
- the moving fry wheels.
-
- Next there are two halls up from which to choose. Take the one on the left. Up.
- Here you see a key and a shield. A secret door will lead you to the shield, but
- take it from below to avoid the trap. What? Four monsters are loose in the key
- room, but you may safely kill them from where you are. Then moving quickly down,
- take the key. Go down, then to the right.
-
- Three small rooms with monsters each, a morningstar and axe, out of reach. Kill
- the monster in the first room; use a scroll to keep him from you. Now shoot the
- lattice below the second room, so that you may shoot the bats in room two
- without letting them free. Enter room two, at the top of which there is a secret
- door. Kill the monster in room three; a narrow hole keeps him far from thee.
- Take the Axe+1, and then go up.
-
- Here you find a snake to kill and and a shield to take. You see four paths.
- Take either right. A monster here you also may kill, but leave the sword for
- later thrill. Go left then up. Another snake and morningstar and monsters and a
- fry wheel. Kill the snake and let the wheel kill the other monsters. Take upper
- left and round. You'll see a dagger to take then down and right. Take lower
- right past the fry wheel.
-
- Two more fry wheels must you pass. You may take the ring if first you clear a
- path to quickly move up. Now left. Of three paths right, take upper right past
- the fry wheel. Here you find two monsters gaurding a chest. Shoot carefully for
- darts will bounce. Take the chest and move left. Now take the middle right and
- gather the morningstar and right again past the two fry wheels. Up.
-
- A dagger, morningstar and diamond you behold. The dagger will call but one
- monster that is easy to fight. Leave the rest and take lower left.
-
- Three passages to the left there be, the middle surrounded by lattice. Now,
- carefully: Shoot the lattice away until you see the one piece that will remain.
- From below touch this piece and move quickly down to safely release this trap.
- Now lower left.
-
- Monsters trapped in cubbyholes. Kill the one before you, but do not touch the
- lattice or shield. Now right. Now up. Ah, this is a new area; we must wait until
- the crystal clears. Hmmm, I see a sword ('tis cursed), a scroll, a ring (both
- safe to take) and a healer that is trapped. Leave it alone. Now up. One path
- left and one to right, a chest you shall have within your sight. Take the chest
- but move quickly up to avoid being fryed. Now up again.
-
- Here a skeleton, a shield, and morningstar. Kill the skeleton. To take the
- shield you must quickly move down and let the wall protect you from the darts.
- Leave the morningstar until you have the strength to fight the monster it will
- release. Now up. Here a room in the shape of a key and lattice placed most
- frequently. And skeletons there are but three. A narrow hole shoot up until the
- skeletons you can kill. When done a wide hole to make and the scroll you doth
- take. A monster it does release, no fear, for it cannot come too near. The key
- on left take after clearing path to move quickly down. Now kill the monster to
- the right. Then up and left (if you won the fight).
-
- Next you see two scrolls entrapped by a fry wheel. I'd pass them by, but if you
- like, them you may try. Now left. Next, bats to quickly kill, but avoid the axe
- for it is cursed.
-
- Now left. Here a symbol to pass by till strength and weapons have improved. Now
- down and left. Now up again, then left and down. The symbol here you too should
- pass till later times. Now down. Two morningstars in cubbyhole. Locate the
- secret door, but leave the morningstars. Now right.
-
- Two snakes to kill and onward right. Here lies a healer, but don't touch yet,
- pass over it and onward right.
-
- This room holds much, three healers, an axe, and a scroll. If you need the
- healers now they are safe to take, or leave them for later when need is great.
- Below the axe is a secret door; it is trapped so move quickly down and right to
- avoid the traps bite. The healer and scroll above the axe are trapped, each
- releases one monster, both easy to kill. Take all now if you've need and will.
- Now down and left, and left till up and up, then left and left. In this next
- room you will need to use a scroll to pass the ghosts. Scare them and onward
- left.
-
- Here many skeletons you will kill. Two healers, both trapped, release one
- skeleton each. Wait until later to use their powers. Take the top left. Here you
- spy six daggers. The middle lower one is trapped. It releases one monster that
- you can later kill. Take all the rest then left/down.
-
- Left again until you see two chests awaiting thee. The one on the left is not
- trapped. There is a secret door to the right of the right chest, so take the
- right path but do not touch that chest. Here, a large room filled with snakes.
- Shooting up from where you stand you will kill the snakes as they attack.
-
- This room has many an unseen wall. Wander through until you are as far to the
- right as you can go. The unseen wall can be shot through in the middle part,
- then right and up to take the scroll. Retrace your steps until you return to the
- chest. Then left and down.
-
- A path to the right which also leads down. Here you see six small rooms, two
- diamond alarms, two keys and an axe. The keys you may take, the alarms you may
- have. The axe is cursed. At lowest right is a path, but you must shoot through.
- Then right. Here is a room that winds. Two monsters, a healer, and a sword you
- will find. Touch not the healer just yet. Above it, open the secret door and
- shoot the monsters till they are no more. Take the sword if you like. Don't
- bother going right. Now take the healer and quickly right, for it is trapped by
- a fry wheel.
-
- Now left back to the room with the six cubbyholes and then up. Here is a sword
- and a diamond alarm, you may try them but I did not waste my time. Now right.
-
- A large room this, with a ring in the middle. Get just below the ring and move
- up and stand still for the darts will fly and darts can kill. Now right.
-
- Here, two monsters and two shields. After you've done them in, take the upper
- shield but beware: It sets off a fry wheel. You can move by the fry wheel,
- carefully down to the path to the right you see. You must shoot the path clear
- before right you can go, don't forget.
-
- Here, three cubbyholes with a morningstar and a key. Leave them alone. Go all
- the way to the right then maybe two steps up. Here to your right another secret
- door. Pass through it now if you care to learn more.
-
- Again we must wait till the crystal has cleared. Ah yes, your path is blocked,
- but you're easily free, but remember to shoot very carefully. A key you may take
- moving quickly up. Next you will find a fry wheel trapped by lattice. There is a
- secret door that will enable you to shoot more of the lattice. Now down.
-
- This room goes from wide to narrow. A secret door at the bottom will let you
- through (it will let off the trap away from you). Now down.
-
- Here is a monster guarding a key, but how to get to him is far beyond me. Two
- swords as well, but do not take, they are cursed or trapped make no mistake. Now
- down, though you must wiggle around through the unseen wall in which the monster
- is bound. Here a hall, and a dagger you spy. You could take it if you care to
- give ghosts a try. Down.
-
- Two axes of which the lower is worse, take the upper but be careful if you'd
- not be cursed. Down yet again. To the right of this hall a room with treasures
- abounds, but to get there a secret door must first be found. The door sets off a
- fry wheel, but no sweat, you can pass it easily, I bet. Here is a Sword+3, a
- Shield+2, and chests three. Take them all. Now left past the fry wheel most
- carefully. Hmmm...what to do next? So many choices. Well, let's take the easiest
- choice first. Go down.
-
- Here there are snakes to kill and a dagger to take when you will. Now up till
- the first passage on the left (not the right). Time to build your strength with
- a series of fights. Left past the room with the scroll and the sword and up.
- Here many monsters, an axe, a chest, and healer lie. Stay far to the left and
- shoot them all one by one; take the healer and chest when you're done. The axe
- is cursed, so leave it behind. Now left and down. Here again is the room with
- the scroll and the sword, and lattice that binds the door. This one is tricky,
- but it's worth a try. You cannot shoot the lattice free; you must touch it to
- set off its traps. Two darts right to left in the hall; let them pass and many
- monsters now are free. Get down and to the left and fight them with ease. Leave
- the scroll and the sword, they have nasty bites. Now off to the right.
-
- 'Tis time to retrace your steps for a while. You've been mapping? I told you
- your best chance was with paper and pen. Well, this is where that truth comes
- in. Up now past the dagger, pass the monster with the symbol, up still up, until
- you return to the place with the fry wheel and the passage to the left. Retrace
- your steps. Left to the hall with the three cubbyholes. The ones with the
- morningstar and key, as I've told. Left still, past the fry wheel and the
- shield, past the room that held the ring. Left and left till you're all the way
- left.
-
- Now for a moment we will not retrace steps. Down to new area. Ah, the crystal
- has fogged; we will wait till it clears. Yes, I see it now, a large room with a
- lattice arrow and two rings. Shoot the lattice away (from left to right). Two
- pieces remain, yes, that is right. Take the upper ring and move quickly behind
- the wall formed of those lattice's parts. Safe they keep you from many darts.
- Next take the lower ring, and though it sets off a fry wheel, easily may you
- pass it. Now out to the left and down you must go.
-
- THE SWORD OF KADASH is
- copyrighted 1984 by Dynamix.
-
- This walkthru is copyrighted
- 1985 by Wyvern.
- All rights reserved.
-
- Last page !
-
- ELECTRONIC GAMER TEG-821
-
- THE SWORD OF KADASH
-
- 1 Courtyard to Two Rings Room
- 2 Six Cubbyholes to V Room
- 3 Large Lattice Room to Aladag
-
- Enter choice !22\2\
-
- ELECTRONIC GAMER TEG-1041
-
- OTHER WALKTHRUS
-
- 1 Adventure 350 11 Cyborg
- 2 Adventure 550 12 Timeship
- 3 New Adventure 13 Rama
- 4 Ultima I 14 KQ I
- 5 Ultima II 15 KQ II
- 6 Ultima III 16 Kadash
- 7 Questron 17 Hacker
- 8 Phantasie 18 Mindshadow
- 9 Dragonworld 19 Bard's Tale
- 10 Caribbean 20 Legacy
-
- Enter choice or <CR> for more !16
-
- ELECTRONIC GAMER TEG-821
-
- THE SWORD OF KADASH
-
- 1 Courtyard to Two Rings Room
- 2 Six Cubbyholes to V Room
- 3 Large Lattice Room to Aladag
-
- Enter choice !2
-
- ELECTRONIC GAMER TEG-844
-
-
-
-
- THE SWORD OF KADASH
- Part 2
-
- Here, in a path to the right, are three cubbyholes. Take the diamond alarms,
- but leave the scroll be, for how you may get it is far beyond me. The path to
- the right is frought with grief. We won't bother, to give you relief.
-
- Now left and down still again. Six cubbyholes and two diamond alarms. You may
- take them, but they might cause you harm. Each causes two skeletons to appear
- and a fry flower where the diamond lay. You can shoot them until they all go
- away. Now left and down yet again. Here is a room, one monster, a symbol, two
- rings and a scroll. Kill the monster, but the rest is not worth the toll. Now
- left and up; we begin to retrace. Up and up and up (don't lose your place). Go
- up and up till you cannot anymore. You should see the dagger that you left once
- before. Your strength should allow you to take it this time. Killing this
- monster should not be a great fight, now onward, where? You must go to the
- right.
-
- Press <CR> for more !S
-
-
- Ah yes, you remember, the two healers you left. If you need them, please take
- them. Each sets off one skeleton, and they are easy to kill. Now up and right,
- if you will.
-
- Here again are the ghosts you passed by. You should be able to kill them, give
- it a try. Now right again. Here you've two paths down. Take the first and remove
- the symbol you've found. A monster is free. So kill it; don't wait for me! Do
- you need more healers? If so, continue down and right. Off to the right, maybe
- once, twice, or three, you will find all the healers that you left. The one in
- the passage with the morningstar above releases monsters in the room with the
- morningstar. Retrace your steps to the left you go. Left and left till up is all
- you can do. Now to the right and down, you ARE mapping, true? If you wish to
- fight the monsters the healer releases, go right yet again. If not, I won't
- blame you, 'tis time to go up.
-
- Here at the top is a symbol and passage right. Take the symbol if you've the
- mood for a fight. Then onward right till the room shaped like a key; that is the
- place that you wish to be.
-
- Now down through the key room. Ah yes, the morningstar long left behind. It
- releases monsters you can fight if you've a mind. Down yet again and down once
- more, there's the sword and the healer you left long before. Take the passage
- right until you find a room shaped like an axe. Kill three monsters here then
- you can take the shield. With darts it is trapped; it isn't worth all that much.
- So take it or leave it, it won't matter much. Now up and left.
-
- Here a room like a large W. Kill the monsters but leave the rest. Now off to
- the left and down ever down until you reach (do you remember?) the three
- cubbyhole rooms. Yes, the one in which you took morningstar and an axe. The one
- with the secret door at the top. Down and to the left. Yes, I suppose the
- retracing of steps is dull, but think of it as merely a lull. Onward left and
- down past the fry wheels again. Down and left and down yet again.
-
- Ah, here is the room with the dagger and two monsters and unseen walls. Care to
- try them? They're not so tough now, you should do it with ease, and the dagger's
- quite safe to take if you please. Now down yet again and over to left till you
- reach the scroll that you left. Take it now (the secret door's on the right).
- Kill the monster it releases in a very easy fight. Now right. Right and up till
- you spy the two wheels designed to fry. Now left for achange, a healer awaits.
- The healer releases two tiny monsters. Be done with them, and off to the left.
-
- Next up is a room with a symbol and three more tiny monsters; if you want it,
- fight them and it's yours. Still left, another room that is up. Here, a healer
- that releases three skeletons. It might not be worth the time, but you might
- find it fun. Now back to that long hall leading left and right. Well, you can go
- on left, but it really is boring, and the details of its rooms are not in this
- story. So right you go, yet again you retrace. Right to the fry wheels, past
- them and up. Right to the three-cubbyholed room that leads up. Right once more
- and prepare for a fight, for there are monsters in the room to the right. Now
- this room has monsters, more than four, and booty, and lattice galore. Be
- careful not to shoot too much lattice at first, it protects you from monsters.
- Kill the monsters, one by one, and leave the symbol when your looting is done.
- Now up and right, and up again.
-
- Here, two cubbyholes lie, two monsters and treasure I spy. Kill the monsters,
- but less traps take their toll, leave all the rest and take only the scroll. Now
- up. Ah, the crystal clouds again. Now it is clear.
-
- Here a large room, one monster, a key, ring and a shield. Kill the monster then
- up. This room looks tempting with its bounty galore. But to curse you is what
- it's there for. So up yet again and up once more. One monster here, a dagger,
- and shield. Kill the monster, take the dagger, ignoring the shield. Now up and
- left.
-
- Yes, you've seen THIS before. The key shaped room, retracing's a bore. Left,
- ever left, down, left, up, and left, left, left, left. Here were the daggers,
- now down, left and down.
-
- Now off to the right, pass the ring room, and the shield room with its still
- frying wheel, and right to the hall with the three cubbyholes. Now for a change
- do not go right, but go up and be prepared for a fight.
-
- Here is a room with three monsters in all and the room is divided by a tall
- wall. One monster is on your side; quickly kill him. Now wait patiently for the
- other two to come over the wall, then kill them as well. There is more you could
- do here, but of that I won't tell. Now down again to your secret door right.
- There's much still to cover as you'll soon discover. Now right through the
- secret door and wait for the crystal to clear if you please.
-
- Yes, we've been here before. There is the fry wheel and the cubbyhole where the
- key was. Now go down. Down again to the room with the monster and the symbol and
- the two swords. Go right.
-
- This room has three monsters, a healer, and passages leading up and down and
- right and left. Kill the monsters. Taking the healer releases two more, kill
- them. Now go up. Pass carefully between the two rings, and go up. There is a
- shield, two passages to the right, one passage down, and to the left. Go right;
- either passage.
-
- There are two scrolls here and a lot of valuable lattice. Carefully remove just
- enough lattice on the left side to allow you to get to the lefthand scroll. Take
- it; this will release many fry wheels but the remaining lattice will protect you
- from harm. Go left.
-
- You are back in the room with the shield. Taking the shield releases three
- monsters which you can kill, but be carefull not to let the darts bounce back
- upon you. Now go left. Go left until you reach the room with three paths and a
- symbol in the center. Do not take the symbol. Go up to the first cubbyhole on
- the right. Shoot through the lattice to kill the snakes, then take the ring on
- the right. Continue up. There are two cubbyholes each with a monster. Killing
- them is easier if you get into the left-right hall. Go left.
-
- Go down the left most passage. There are bats on the right side of the room
- separated from you by lattice and a fry wheel. Shoot a hole large enough for the
- bats to pass through and let the fry wheel kill them. Leave the shields. Go up.
- Now go left pass the dagger, and go down. Go left.
-
- This room has what looks like a big C in it with four rings. Take all the rings
- except the one farthest to the right. Go right. Retrace your steps until you
- reach a path going up. Go right.
-
- Here there is a key with lattice over it and two paths leading down. Clear just
- enough lattice on the left side to get the key. Taking either passage down will
- lead you to two rooms each with two monsters and a healer. If you need healers,
- they are fairly easily had. Go up to the key hall and go left. Go up. Here are
- many monsters and a symbol a passage to the left and a right-left hall at the
- top. Kill the monsters and take the left passage.
-
- Here you find three monsters protecting a key. Kill them all and take the key.
- At the right bottom of the room there is a secret door; open it but do not go
- through. Go right, then up. Take the symbol at the top and go left. Go
- left/down, and left again.
-
- There is a cubbyhole with a Sword+1 and monsters. Shoot the monsters through
- the openings which are too small for you to enter or them to escape. There is a
- secret door at the top rigt side of the cubbyhole. Get the sword and beware of
- the fry wheels it releases (easy to pass). Then left/down. Down again. Here
- there are many monsters, two keys, and a shield. Kill the monsters. There is a
- secret door above the lower key. Take the lower key, then go down.
-
- Kill the monsters in this up-right hall. Take the healer and go right. Go
- right/up/up and right until you get to the symbol that you passed before. It is
- a cursed symbol. Go up.
-
- Go up to the very top then go right. Right until you come to a place in the
- hall where the room below looks like a hammer. The crystal has clouded again. We
- will wait. Ahh...yes, now continue going right until you get to a room filled
- with snakes and two keys. Kill the snakes. In the bottom right of this room is a
- secret door. Open it but do not go through. Go right. Go right until you come to
- a ring. Go down and left.
-
- Kill the monsters and take the diamond alarms one at time; each releases more
- monsters. Take the scroll and return to the ring which is right. Do NOT take the
- ring. Go Down and right. This room has monsters, a sword and a symbol. Kill the
- monsters, leave the rest and go back to the ring. Go right. Go right/down.
-
- Kill the snakes in this room and take everything except the shield. Go right.
- More monsters to kill, you may need to use a scroll to do so safely. Shoot
- through the unseen barrier in the passage. Leave the sword and go down.
-
- There are two rooms here. The top one is filled with many monsters, the lower
- one has only two. It is easiest to kill all these monsters by getting to the
- lower room early. Leave the axe and go down. This room has two passages to the
- left and a symbol in a small cubbyhole. Take the symbol and exit through a
- secret door just below where the symbol was, shooting through the secret door
- first to clear it. Now right to the wall and down past the key and the shield.
- Go down to the very bottom.
-
- Go left. Here is a room with a very large monster, two symbols, and three
- passages up. There are also a number of fry flowers which you will not be able
- to destroy. This is a very dangerous monster as it makes other monsters. Use a
- scroll and kill it as quickly as you can. You will now have to cross one of the
- fry flowers. Take the symbol in the center then go up.
-
- The crystal will have to clear before you can see this next room. There are two
- passageways and two cubbyholes in one of which you now are. Here is a Shield+4.
- It is trapped but the price is worth paying. Take the shield and move as quickly
- as you can down.
-
- The crystal ball is fogged yet again, but the Shield+4 is worth the waiting.
- Now cross on the the fry flowers again and go right. Go up and up until you can
- only go left. Go up and left. Pass the ring and left, left. Ah, crystal clouds.
-
- You must continue going left about five times until you reach the place where
- the symbol was at the top. Now go down. Go down until you pass the cursed symbol
- and go right. Go right until it goes up then go down. Pass the double rings,
- down to where the healer had been, and go left.
-
- Pass the monster with the symbol and up. Continue up till you can take the
- right passage past the fry wheel. Right. This room is shaped like a large V, one
- half gray the other red. You have to fight off a number of monsters. If you
- must, use a scroll. The bottom of the V looks open but it isn't (good thing too,
- since there are lots of bats on the other side). The best thing to do here is to
- shoot through the unseen passage at an angle until all the bats are dead. Then
- clear a path big enough for yourself. Now right.
-
- This room has two fry wheels, a scroll, a morningstar, and a passage down.
- Timing is important. Go right carefully past the fry wheels. In the next room is
- a cubbyhole with two scrolls. Take the one on the left. Then go right down the
- hall.
-
- THE SWORD OF KADASH is
- copyrighted 1984 by Dynamix.
-
- This walkthru is copyrighted
- 1985 by Wyvern.
- All rights reserved.
-
- Last page !
-
- ELECTRONIC GAMER TEG-821
-
- THE SWORD OF KADASH
-
- 1 Courtyard to Two Rings Room
- 2 Six Cubbyholes to V Room
- 3 Large Lattice Room to Aladag
-
- Enter choice !3
-
- ELECTRONIC GAMER TEG-871
-
-
-
-
- THE SWORD OF KADASH
- Part 3
-
- I like this room. It is large and filled with lattice. In the center is one
- monster and a Sword+1. Now be careful. Make a path for yourself up and to the
- top center of the room. Don't shoot away too much lattice. Get yourself just
- above the monster and shoot down till you kill him. Now clear just enough room
- to get down to the sword. When you take it, many monsters will be released, but
- the lattice will prevent them from getting too close to you. Kill them one by
- one, being carefull never to destroy too much lattice and allow them near you.
- When they are all dead, shoot a path for yourself to go right.
-
- Now this is an easy room. Trapped by some lattice is a monster. There is a
- diamond alarm here. Wait until the monster is in the middle of his "cage" then
- quickly take the diamond alarm. This should kill the monster. If not, kill him
- yourself. Clear the lattice and go down.
-
-
- Press <CR> for more !S
-
- Go down past the zigzag room with the arrow-shaped room on the right. Down
- through the next room with the arrows that shoot across the room. Down to the
- room filled with monsters. Kill them and leave the axe. Use a scroll if you
- must, but you will have great need for scrolls before too long. Go left. Go down
- and left again, leaving the symbol.
-
- Here, there are two cubbyholes on the top with monsters and treasures. It is
- easiest to kill them if you do not lure them out of their cubbyholes but instead
- shoot at them from an angle. Take the top two morningstars in the cubbyhole on
- the right. Take the ring in the other cubbyhole. Now go down.
-
- Go right. Here are two healers and many monsters. Kill the monsters then shoot
- through one of the healers and take it. Both are trapped and will release
- monsters that you can kill, but do them on at a time. Now go down and left and
- left. There are many monsters here, two rings, and a sword. Kill the monstsers.
- Taking the rings releases ghost which you should be able to easily kill by now,
- or you may leave them alone. Do not touch the sword. There is a secret door at
- the bottom that is best to avoid as well. Go up.
-
- This room has many monsters and a symbol. Kill them, take the symbol, and go
- left. Wind around in this room till you get the scroll. The scroll releases many
- monsters that are easy to kill if you stay where you are. When they are all
- dead, exit the room right. Go down past the sword, and go left and left again.
-
- Now this should look familar. This is where you killed the snakes and took the
- dagger. Go up until you come to the room with the monster and the symbol. Don't
- forget that those swords are cursed. Go right. Ah yes, the hall where the healer
- was. Go down.
-
- Carefully bypass the cursed symbol, leave the shields, and go right. Kill the
- monsters in this room and avoid the trapped axe. Go down. Carefully now, do not
- touch the sword, pass over it to the left. Go down. Here you will meet another
- of those very large monsters that make more monsters. Using a scroll, kill them
- as quickly as possible. Go down.
-
- Here you may take two scrolls and two rings, but leave the shield alone. There
- is a secret door at the right bottom of the room. Go right. There are many
- monsters here. Kill them and take two rings and the sword, then go back to your
- left. On the right side of the room, go up. This is that big monster room again;
- fortunately it is quiet. Take the shield on the left and go up.
-
- Go right until you come to a room with monsters. Kill them and find the secret
- door going up into the room above. Do not take anything unless you want to
- fight. Wait until the monster in the room above is far enough away from the
- secret door to give you "fighting room." Then go right.
-
- Avoid the ring in this next passage and take the upper right. Some lattice will
- block your way, you must touch it to go through. Touching it releases spirits
- upon which you might need to use a scroll. Take the righthand passage up. This
- room is tricky. As soon as you enter, great balls will start coming down the
- room. You must move up and to the left shooting the ball coming down upon you.
- It is the only one that can be destroyed. There are unseen walls here, but you
- will be able to move around to take all but the scroll which is cursed. Now go
- up. (Really, there is a way.)
-
- Here you see a room with many monsters, a sword, and a tall wall separating you
- from the monsters. Stay where you are and shoot the monsters as they come
- directly above you. Be careful to avoid being hit by your own shots. Now is not
- the time to be losing hit points. When you have killed all the monsters, you
- will be able to find a secret door in the upper left side of the room. Go left.
-
- Well, let's face it, every thing from here on in, is tricky. This room says
- "THE PIT." As soon as you enter, arrows will shoot at you from the left. If you
- are fast enough you can find a secret door just to the right top of the "T" in
- "PIT". I do mean fast. If nothing else, at least try to shoot away as many of
- the arrows as you can. Now left. Ah, here are two cubbyholes, one with an axe,
- and one with a scroll and one monster in the hall. Kill the monster. Now forget
- about the axe, but enter the opening to the cubbyhole with the scroll. Don't go
- in just yet. When you are right in the middle of the opening, shoot up and down
- until you see that your shots can go no further. Take the scroll. This releases
- a fry wheel that had you not taken this last precaution you would not be able to
- pass easily. Exit the cubbyhole and go down.
-
- Arggg! Swarms of tiny monsters. Quickly head to the right exit. These monster
- will follow you and line up nicely for you. If they start taking too many hit
- points though, get out of there. Right.
-
- The hall you are now in is filled with items, most of them are cursed and there
- is no way around them. Go up. This room has many monsters and a sword in the
- middle. You will need to use a scroll, perhaps two, to kill them or get by them.
- Forget the sword and go left.
-
- There are three monsters here, a ring, an axe, and a shield. Kill the monsters,
- take the shield (trapped unavoidably) and find the secret door below where the
- shield had been. Go down. This is an interestingly shaped room. Take the chests,
- leave the sword, and go right.
-
- This is a large room filled with monsters and fry flowers. Use one or two
- scrolls to kill the monsters. You have to weave a careful path through the fry
- flowers, then up. At the top left of this room you will find three healers, and
- boy will you need them. At the upper right you will see for the first time the
- dreaded ALADAG.
-
- Now is not the time to attempt to kill this terrible DRAGON. Position yourself
- as far up and to the right as you can without stepping into ALADAG's fiery
- breath. Shoot up. Ah, a secret door. Unfortunately, you will have to shoot
- through the the righthand side of this secret door in order to open it up when
- you touch it, which means standing in ALADAG's fire for a second or two. Go
- up...and quickly.
-
- Drat, the crystal has fogged again, but it does get clearer. Monsters. How many
- scrolls have you left? Kill these monsters, using a scroll if you must, but not
- if it drops your total below three. You may take the chests and the much needed
- healers when you have killed them all, and then you must choose one of three
- exits to the right. Take the middle right with the key. It will release a fry
- wheel that for the only time you may shoot into nonexistence. Go right.
-
- This is a large room with many unseen walls and many monsters. Some of the
- unseen walls can be and must be shot through in order to pass. Basically, you
- will work your way up, across the top of the room, down, left slightly, up to
- about midway (killing as you go), left a little, down to the bottom and left to
- the exit down.
-
- IS THERE NO PEACE? Not yet. A large room with another one of those monster
- making monsters. Don't panic. When you first enter the room only ghosts and
- spirits will be able to attack you. Work your way down the left-hand side of the
- room, across the bottom, up the right-hand side of the room, back towards the
- exit up (now would be a good time to panic, but use a scroll instead), and down,
- killing everything in sight. Once they are all dead, worm your way around down
- and right until you take THE SWORD OF KADASH.
-
- Whew. What? Oh no. As soon as you take the sword, another monster making
- monster appears, and using scroll you will have to fight again. Having done
- that, retrace your steps to the secret door leading to ALADAG's halitosis.
-
- Pooh, the crystal fogged again. Ah, now I see, bravely you must stand in the
- fire and shoot into the mouth of ALADAG. Have you enough hit points to survive
- this last effort to win? After all that you had to go through to reach this
- great test, I hope so. If you kill ALADAG, you have won.
-
- THE SWORD OF KADASH is
- copyrighted by Dynamix, 1984.
-
- This walkthru is copyrighted
- 1985 by Wyvern.
- All rights reserved.
-
- Last page !
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