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Text File | 1988-05-28 | 65.2 KB | 3,147 lines |
-
- MAXIMUM_SCORE 350
-
- STARTING_ROOM 141
-
- ROOM 141
- End of road
- NORTH 6
- EAST 3
- SOUTH 4
- WEST 2
- ENTER 3
- END_ROOM
-
- ROOM_DESCR 141
- You are standing at the end of a road before a small brick building. Around
- you is a forest. A small stream flows out of the building and down a gully to
- the south.
- END_ROOM_DESCR
-
- ROOM 2
- Hill by road
- NORTH 5
- EAST 141
- SOUTH 4
- SOUTHEAST 141
- END_ROOM
-
- ROOM_DESCR 2
- You have walked up a hill, still in the forest. The road slopes back down the
- other side of the hill. There is a building in the distance.
- END_ROOM_DESCR
-
- TREASURE_ROOM 3
-
- ROOM 3
- Inside building
- EXIT 141
- WEST 141
- END_ROOM
-
- ROOM_DESCR 3
- You are inside a building, a well house for a large spring. The stream
- bubbles up out of the ground and flows out the side of the building through a
- pair of 1 foot diameter sewer pipes.
- END_ROOM_DESCR
-
- ROOM 4
- Valley
- NORTH 141
- EAST 6
- SOUTH 7
- WEST 2
- NORTHEAST 6
- END_ROOM
-
- ROOM_DESCR 4
- You are in a valley in the forest beside a stream tumbling along a rocky bed.
- END_ROOM_DESCR
-
- ROOM 5
- Forest
- NORTH 2
- EAST 6
- SOUTH 6
- WEST 6
- END_ROOM
-
- ROOM_DESCR 5
- You are in open forest, with a deep valley to one side.
- END_ROOM_DESCR
-
- ROOM 6
- Forest
- NORTH 5
- EAST 6
- SOUTH 6
- WEST 6
- END_ROOM
-
- ROOM_DESCR 6
- You are in open forest near both a valley and a road.
- END_ROOM_DESCR
-
- ROOM 7
- Slit in streambed
- NORTH 4
- EAST 6
- SOUTH 8
- WEST 2
- END_ROOM
-
- ROOM_DESCR 7
- At your feet all the water of the stream splashes into a 2-inch slit in the
- rock. Downstream the streambed is bare rock.
- END_ROOM_DESCR
-
- ROOM 8
- Outside grate
- NORTH 7
- EAST 6
- SOUTH 4
- WEST 4
- ;DOWN -- only if grate is open
- END_ROOM
-
- ROOM_DESCR 8
- You are in a 20-foot depression floored with bare dirt. Set into the dirt is
- a strong steel grate mounted in concrete. A dry streambed leads into the
- depression.
- END_ROOM_DESCR
-
- ROOM 9
- Below the grate
- WEST 10
- ;UP -- only if grate is open
- END_ROOM
-
- ROOM_DESCR 9
- You are in a small chamber beneath a 3x3 steel grate to the surface. A low
- crawl over cobbles leads inward to the west.
- END_ROOM_DESCR
-
- ROOM 10
- Cobble crawlway
- EAST 9
- WEST 11
- END_ROOM
-
- ROOM_DESCR 10
- You are crawling over cobbles in a low passage. There is a dim light at the
- east end of the passage.
- END_ROOM_DESCR
-
- ROOM 11
- Debris room
- EAST 10
- WEST 12
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 11
- You are in a debris room filled with stuff washed in from the surface. A low
- wide passage with cobbles becomes plugged with mud and debris here, but an
- awkward canyon leads upward and west. A note on the wall says:
- Magic Word "XYZZY"
- END_ROOM_DESCR
-
- ROOM 12
- Awkward canyon
- EAST 11
- WEST 13
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 12
- You are in an awkward sloping east/west canyon.
- END_ROOM_DESCR
-
- ROOM 13
- Bird chamber
- EAST 12
- WEST 14
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 13
- You are in a splendid chamber thirty feet high. The walls are frozen rivers
- of orange stone. An awkward canyon and a good passage exit from east and west
- sides of the chamber.
- END_ROOM_DESCR
-
- ROOM 14
- Top of small pit
- EAST 13
- WEST 16
- DOWN 15
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 14
- At your feet is a small pit breathing traces of white mist. An east passage
- ends here except for a small crack leading on.
- END_ROOM_DESCR
-
- ROOM 15
- Hall of mists
- NORTH 19
- WEST 17
- SOUTH 18
- UP 14 ;only if NOT carrying nugget
- DOWN 19
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 15
- You are at one end of a vast hall stretching forward out of sight to the west.
- There are openings to either side. Nearby, a wide stone staircase leads
- downward. The hall is filled with wisps of white mist swaying to and fro
- almost as if alive. A cold wind blows up the staircase. There is a passage
- at the top of a dome behind you.
- END_ROOM_DESCR
-
- ROOM 16
- Crack dead end
- EAST 14
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 16
- The crack is far too small for you to follow.
- END_ROOM_DESCR
-
- ROOM 17
- East bank of fissure
- EAST 15
- WEST 27 ;only if crystal bridge there LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 17
- You are on the east bank of a fissure slicing clear across the hall. The mist
- is quite thick here, and the fissure is too wide to jump.
- END_ROOM_DESCR
-
- ROOM 18
- Nugget of gold room
- NORTH 15
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 18
- This is a low room with a crude note on the wall. The note says:
- You won't get it up the steps.
- END_ROOM_DESCR
-
- ROOM 19
- Hall of Mt. King
- NORTH 28 ;only allow return to 15 via EAST & UP if snake is here
- SOUTH 29
- WEST 30
- DOWN 74
- EAST 15
- UP 15
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 19
- You are in the hall of the mountain king, with passages off in all directions.
- END_ROOM_DESCR
-
- ROOM 20
- Bottom of the pit
- LIGHT 202 ;ON Lamp
- ;send here if player takes too many move in the dark
- END_ROOM
-
- ROOM_DESCR 20
- You are at the bottom of the pit with a broken neck.
- END_ROOM_DESCR
-
- ROOM 23
- W end of twopit room
- WEST 68
- DOWN 25
- EAST 67
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 23
- You are at the west end of the twopit room. There is a large hole in the wall
- above the pit at this end of the room.
- END_ROOM_DESCR
-
- ROOM 24
- East pit
- UP 67
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 24
- You are that the bottom of the eastern pit in the twopit room. There is a
- small pool of oil in one corner of the pit.
- END_ROOM_DESCR
-
- ROOM 25
- West pit
- UP 23 ;also CLIMB PLANT to 88 of 23 if plant is big enough
- LIGHT 202
- END_ROOM
-
- ROOM_DESCR 25
- You are at the bottom of the western pit in the twopit room. There is a large
- hole in the wall about 25 feet above you.
- END_ROOM_DESCR
-
- ROOM 27
- West side of fissure
- WEST 41
- NORTH 40
- EAST 17 ;only if crystal bridge there
- LIGHT 202
- END_ROOM
-
- ROOM_DESCR 27
- You are on the west side of the fissure in the hall of mists.
- END_ROOM_DESCR
-
- ROOM 28
- Low N-S passage
- NORTH 33
- DOWN 36
- SOUTH 19
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 28
- You are in a low north-south passage at a hole in the floor. The hole goes
- down to an east-west passage.
- END_ROOM_DESCR
-
- ROOM 29
- South side chamber
- NORTH 19
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 29
- You are in the south side chamber.
- END_ROOM_DESCR
-
- ROOM 30
- West side chamber
- EAST 19
- WEST 62
- UP 62
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 30
- You are in the west side chamber of the hall of the mountain king. A passage
- continues to the west.
- END_ROOM_DESCR
-
- ROOM 31
- Programmer's Den
- SOUTH 96 ;Soft Room
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 31
- You are in a strange room whose entrance was hidden behind the curtains. The
- floor is carpeted, the walls are rubber, the room is strewn with papers,
- listings, books, and half-empty Dr. Pepper bottles. The cryptic anagram
- "G + S" is inscribed throughout the room. The door in the south wall is almost
- covered by a large color centerfold of a naked supercomputer. A sign on the
- wall says,
-
- "PROGRAMMER'S DEN"
-
- The software wizard is nowhere to be seen.
-
- There are many computers here: micros, minis, maxis and megas.
- END_ROOM_DESCR
-
- ROOM 33
- "Y2"
- EAST 34
- WEST 35
- SOUTH 28
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 33
- You are in a large room, with a passage to the south, a passage to the west,
- and a wall of broken rock to the east. There is a large "Y2" on a rock in the
- room's center.
- END_ROOM_DESCR
-
- ROOM 34
- Jumble of rock
- DOWN 33
- WEST 33
- UP 15
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 34
- You are in a jumble of rock, with cracks everywhere.
- END_ROOM_DESCR
-
- ROOM 35
- Window on pit
- EAST 33
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 35
- You're at a low window overlooking a huge pit, which extends up out of sight.
- A floor is indistinctly visible over 50 feet below. Traces of white mist
- cover the floor of the pit, becoming thicker to the right. Marks in the dust
- around the window would seem to suggest that someone has been here recently.
- Directly across the pit from you and 25 feet away there is a similar window
- looking into a lighted room. A shadowy figure can be seen there peering back
- at you.
- END_ROOM_DESCR
-
- ROOM 36
- Dirty passage
- EAST 37
- WEST 39
- UP 28
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 36
- You are in a dirty broken passage. To the east is a crawl. To the west is a
- large passage. Above you is another passage.
- END_ROOM_DESCR
-
- ROOM 37
- Brink of a small pit
- WEST 36
- DOWN 38
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 37
- You are on the brink of a small clean climbable pit. A crawl leads west.
- END_ROOM_DESCR
-
- ROOM 38
- Bottom of a small pit
- UP 37
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 38
- You are in the bottom of a small pit with a little stream, which enters and
- exits through tiny slits.
- END_ROOM_DESCR
-
- ROOM 39
- Dusty rock room
- EAST 36
- DOWN 64
- SOUTHWEST 72
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 39
- You are in a large room full of dusty rocks. There is a big hole in the
- floor. There are cracks everywhere, and a passage leading east.
- END_ROOM_DESCR
-
- ROOM 40
- Low wide passage
- SOUTH 27
- WEST 59
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 40
- You have crawled through a very low wide passage parallel to and north of the
- hall of mists.
- END_ROOM_DESCR
-
- ROOM 41
- W end - hall of mists
- SOUTH 42 ;into pirate's maze
- WEST 60
- EAST 27
- NORTH 59
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 41
- You are at the west end of hall of mists. A low wide crawl continues west and
- another goes north. To the south is a little passage 6 feet off the floor.
- END_ROOM_DESCR
-
- ROOM 42
- Twisty little passage
- NORTH 41
- EAST 42
- SOUTH 53
- WEST 80
- UP 51 ;path in
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 42
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 43
- Twisty little passage
- NORTH 46
- EAST 53
- SOUTH 44
- WEST 42
- UP 46
- DOWN 46
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 43
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 44
- Twisty little passage
- NORTH 142 ;Pirate's Den
- EAST 42
- SOUTH 45
- WEST 44
- UP 44
- DOWN 44
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 44
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 45
- Twisty little passage
- NORTH 45
- EAST 44
- SOUTH 49
- WEST 45
- UP 45
- DOWN 84
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 45
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 46
- Dead end
- SOUTH 42
- UP 42
- DOWN 42
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 46
- Dead end
- END_ROOM_DESCR
-
- ROOM 47
- Dead end
- NORTH 55
- EAST 55
- SOUTH 55
- WEST 55
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 47
- Dead end
- END_ROOM_DESCR
-
- ROOM 48
- Dead end
- NORTH 53
- EAST 53
- WEST 53
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 48
- Dead end
- END_ROOM_DESCR
-
- ROOM 142
- Pirate's Den
- NORTH 57 ;path out
- SOUTH 44
- EAST 53
- UP 49
- DOWN 51
- WEST 80
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 142
- You are in the Pirate's den. It is very messy and smells awful. There is a
- black Jolly Rodger flag hanging from the ceiling -- too high to reach. There
- are exits leading east, west, south, north, up and down.
- END_ROOM_DESCR
-
- ROOM 49
- Twisty little passage
- NORTH 50
- EAST 84
- SOUTH 49
- WEST 45
- UP 87
- DOWN 142 ;Pirate's Den
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 49
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 50
- Twisty little passage
- NORTH 50
- EAST 57
- SOUTH 58
- WEST 49
- UP 58
- DOWN 58
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 50
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 51
- Twisty little passage
- NORTH 57
- EAST 56
- SOUTH 56
- WEST 52
- UP 142 ;path into Pirate's Den
- DOWN 56
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 51
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 52
- Twisty little passage
- NORTH 54
- EAST 51
- SOUTH 57
- WEST 54
- UP 54
- DOWN 54
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 52
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 53
- Twisty little passage
- NORTH 42
- EAST 48
- SOUTH 48
- WEST 48
- UP 55
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 53
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 54
- Dead end
- EAST 52
- SOUTH 52
- UP 52
- DOWN 52
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 54
- Dead end
- END_ROOM_DESCR
-
- ROOM 55
- Twisty little passage
- NORTH 47
- EAST 47
- SOUTH 47
- WEST 47
- DOWN 53
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 55
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 56
- Dead end
- NORTH 51
- WEST 51
- UP 51
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 56
- Dead end
- END_ROOM_DESCR
-
- ROOM 57
- Brink of pit
- NORTH 52
- EAST 51
- SOUTH 142 ;Pirate's Den
- WEST 50
- DOWN 13 ;exit out of maze to Bird's chamber
- LIGHT 202
- END_ROOM
-
- ROOM_DESCR 57
- You are on the brink of a thirty foot pit with a massive orange column down
- one wall. You could climb down here but you could not get back up. The maze
- continues at this level.
- END_ROOM_DESCR
-
- ROOM 58
- Dead end
- NORTH 50
- UP 50
- DOWN 50
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 58
- Dead end
- END_ROOM_DESCR
-
- ROOM 59
- Low wide passage
- EAST 40
- SOUTH 41
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 59
- You have crawled through a very low wide passage parallel to and north of the
- hall of mists.
- END_ROOM_DESCR
-
- ROOM 60
- East end of long hall
- EAST 41
- NORTH 62
- WEST 61
- DOWN 62
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 60
- You are at the east end of a very long hall apparently without side chambers.
- To the east a low wide crawl slants up. To the north a round two foot hole
- slants down.
- END_ROOM_DESCR
-
- ROOM 61
- West end of long hall
- EAST 60
- NORTH 62
- SOUTH 107 ;start of vending machine maze
- LIGHT 202
- END_ROOM
-
- ROOM_DESCR 61
- You are at the west end of a very long featureless hall. The hall joins up
- with a narrow north/south passage.
- END_ROOM_DESCR
-
- ROOM 62
- Crossover of passages
- EAST 30
- NORTH 63
- WEST 60
- SOUTH 60
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 62
- You are at a crossover of a high north-south passage and a low east-west one.
- END_ROOM_DESCR
-
- ROOM 63
- Blocked passageway
- SOUTH 62
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 63
- You are in a passageway leading north. There is a sign on the wall of the
- passage saying "This way to the Cave's Main Office." Just beyond the sign,
- there has been a cave-in and the passageway in blocked. The only exit is to
- the south.
- END_ROOM_DESCR
-
- HELP 63
- You need to blast with dynamite in order to re-open the passage and get to the
- Cave's Main Office.
- END_HELP
-
- ROOM 64
- Complex junction
- NORTH 103
- EAST 106
- WEST 65
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 64
- You are at a complex junction. A low hands and knees passage from the north
- joins a higher crawl from the east to make a walking passage going west.
- There is also a large room above, but there are no hand or toe holds to climb
- up. The air is damp here.
- END_ROOM_DESCR
-
- ROOM 65
- Bedquilt room
- SOUTH 68
- EAST 64
- WEST 66
- DOWN 106
- ;North goes randomly to 70, 71, and 72
- LIGHT 202
- END_ROOM
-
- ROOM_DESCR 65
- You are in bedquilt, a long east/west passage with holes everywhere. To
- explore at random select north, south, up or down.
- END_ROOM_DESCR
-
- ROOM 66
- Swiss cheese room
- SOUTH 77
- NORTHWEST 97
- NORTHEAST 65
- EAST 96
- WEST 67
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 66
- You are in a room whose walls resemble swiss cheese. Obvious passages go
- west, east, northeast, and northwest. Part of the room is occupied by a large
- bedrock block.
- END_ROOM_DESCR
-
- ROOM 67
- E end of twopit room
- EAST 66
- WEST 23
- DOWN 24
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 67
- You are at the east end of the twopit room. The floor here is littered with
- thin rock slabs, which make it easy to descend the pits. There is a path here
- bypassing the pits to connect passages from east and west. There are holes
- all over, but the only big one is on the wall directly over the west pit where
- you can't get at it.
- END_ROOM_DESCR
-
- ROOM 68
- Slab room
- NORTH 65
- SOUTH 23
- UP 69
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 68
- You are in a large low circular chamber whose floor is an immense slab fallen
- from the ceiling (slab room). East and west there once were large passages,
- but they are now filled with boulders. Low small passages go north and south,
- and the south one quickly bends west around the boulders.
- END_ROOM_DESCR
-
- ROOM 69
- North-south canyon
- DOWN 68
- SOUTH 119
- NORTH 109
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 69
- You are in a secret north-south canyon above a large room.
- END_ROOM_DESCR
-
- ROOM 70
- North-south canyon
- DOWN 65
- SOUTH 111
- NORTH 71
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 70
- You are in a secret north-south canyon above a sizable passage.
- END_ROOM_DESCR
-
- ROOM 71
- Junction of canyons
- SOUTHEAST 65
- SOUTH 70
- NORTH 110
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 71
- You are in a secret canyon at a junction of three canyons, bearing north,
- south and southeast. The north one is as tall as the other two combined.
- END_ROOM_DESCR
-
- ROOM 72
- Large low room
- NORTH 73
- SOUTHEAST 97
- SOUTHWEST 118
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 72
- You are in a large low room. Crawls lead north, southeast, and southwest.
- END_ROOM_DESCR
-
- ROOM 73
- Dead end crawl
- SOUTH 72
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 73
- Dead end crawl.
- END_ROOM_DESCR
-
- ROOM 74
- Secret E-W canyon
- DOWN 75
- WEST 119
- EAST 19
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 74
- You are in a secret canyon which here runs east-west. It crosses over a very
- tight canyon 15 feet below. If you go down you may not be able to get back
- up.
- END_ROOM_DESCR
-
- ROOM 75
- Wide place
- SOUTH 76
- NORTH 77
- WEST 77
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 75
- You are at a wide place in a very tight north-south canyon.
- END_ROOM_DESCR
-
- ROOM 76
- Dead end
- NORTH 75
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 76
- The canyon here becomes too tight to go farther south.
- END_ROOM_DESCR
-
- ROOM 77
- Tall east-west canyon
- EAST 75
- NORTH 66
- WEST 78
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 77
- You are in a tall east-west canyon. A low tight crawl goes 3 feet north and
- seems to open up.
- END_ROOM_DESCR
-
- ROOM 78
- Dead end
- EAST 77
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 78
- The canyon runs into a mass of boulders -- dead end.
- END_ROOM_DESCR
-
- ROOM 80
- Twisty little passage
- NORTH 42
- EAST 142 ;Pirate's den
- SOUTH 80
- WEST 80
- UP 81
- DOWN 81
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 80
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 81
- Dead end
- DOWN 80
- UP 80
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 81
- Dead end
- END_ROOM_DESCR
-
- ROOM 82
- Dead end
- NORTH 83
- SOUTH 83
- UP 83
- DOWN 83
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 82
- Dead end
- END_ROOM_DESCR
-
- ROOM 83
- Twisty little passage
- EAST 45
- NORTH 82
- SOUTH 82
- UP 82
- DOWN 82
- WEST 84
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 83
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 84
- Twisty little passage
- WEST 83
- NORTH 85
- DOWN 85
- EAST 49
- SOUTH 87
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 84
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 85
- Dead end
- SOUTH 84
- UP 84
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 85
- Dead end
- END_ROOM_DESCR
-
- ROOM 86
- Dead end
- UP 87
- WEST 87
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 86
- Dead end
- END_ROOM_DESCR
-
- ROOM 87
- Twisty little passage
- WEST 84
- NORTH 49
- SOUTH 142
- DOWN 86
- EAST 86
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 87
- You are in a maze of twisty little passages, all alike.
- END_ROOM_DESCR
-
- ROOM 88
- Long narrow corridor
- EAST 25
- DOWN 25
- WEST 92
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 88
- You are in a long, narrow corridor stretching out of sight to the west. At
- the eastern end is a hole through which you can see a profusion of leaves,
- END_ROOM_DESCR
-
- ROOM 91
- Above large room
- DOWN 72
- NORTH 95
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 91
- You are at the top of a steep incline above a large room. You could climb
- down here, but you would not be able to climb up. There is a passage leading
- back to the north.
- END_ROOM_DESCR
-
- ROOM 92
- Giant room
- NORTH 94
- SOUTH 88
- EAST 93
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 92
- You are in the giant room. The ceiling is too high up for your lamp to show
- it. Cavernous passages lead east, north, and south. On the west wall is
- scrawled the inscription:
- Fee
- Fie
- Foe
- Foo {sic}
- END_ROOM_DESCR
-
- ROOM 93
- Blocked passage
- WEST 92
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 93
- The passage here is blocked by a recent cave-in.
- END_ROOM_DESCR
-
- ROOM 94
- End of immense passage
- NORTH 95 ;blocked by rusty door
- SOUTH 92
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 94
- You are at one end of an immense north/south passage.
- END_ROOM_DESCR
-
- ROOM 95
- Cavern with waterfall
- SOUTH 94
- WEST 91
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 95
- You are in a magnificent cavern with a rushing stream, which cascades over a
- sparkling waterfall into a roaring whirlpool which disappears through a hole
- in the floor. Passages exit to the south and west.
- END_ROOM_DESCR
-
- ROOM 96
- Soft room
- WEST 66
- NORTH 31
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 96
- You are in the soft room. The walls are covered with heavy curtains, the
- floor with a thick pile carpet. Moss covers the ceiling.
- END_ROOM_DESCR
-
- ROOM 97
- Oriental room
- NORTH 98
- UP 98
- SOUTHEAST 66
- WEST 72
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 97
- This is the oriental room. A gently sloping passage leads upward to the
- north, another passage leads southeast, and a hands and knees crawl leads
- west.
- END_ROOM_DESCR
-
- ROOM 98
- Misty cavern
- SOUTH 97
- WEST 99
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 98
- You are following a wide path around the outer edge of a large cavern. Far
- below, through a heavy white mist, strange splashing noises can be heard. The
- mist rises up through a fissure in the ceiling. The path exits to the south
- and west.
- END_ROOM_DESCR
-
- ROOM 99
- Alcove
- NORTHWEST 98
- EAST 100
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 99
- You are in an alcove. A small northwest path seems to widen after a short
- distance. An extremely tight tunnel leads east. It looks like a very tight
- squeeze. An eerie light can be seen at the other end.
- END_ROOM_DESCR
-
- ROOM 100
- Plover room
- WEST 99
- NORTHEAST 101
- END_ROOM
-
- ROOM_DESCR 100
- You're in a small chamber lit by an eerie green light. An extremely narrow
- tunnel exits to the west. A dark corridor leads northeast.
- END_ROOM_DESCR
-
- ROOM 101
- Dark-room
- SOUTH 100
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 101
- You're in the dark-room. A corridor leading south is the only exit.
- END_ROOM_DESCR
-
- ROOM 102
- Arched hall
- DOWN 103
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 102
- You are in an arched hall. A coral passage once continued up and east from
- here, but is now blocked by debris. The air smells of sea water.
- END_ROOM_DESCR
-
- ROOM 103
- Shell room
- UP 102
- DOWN 104
- SOUTH 64
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 103
- You're in a large room carved out of sedimentary rock. The floor and walls
- are littered with bits of shells imbedded in the stone. A shallow passage
- proceeds downward, and a somewhat steeper one leads up. A low hands and knees
- passage enters from the south.
- END_ROOM_DESCR
-
- ROOM 104
- Long sloping corridor
- UP 103
- DOWN 105
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 104
- You are in a long sloping corridor with ragged sharp walls.
- END_ROOM_DESCR
-
- ROOM 105
- Cul-de-sac
- UP 104
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 105
- You are in a cul-de-sac about eight feet across.
- END_ROOM_DESCR
-
- ROOM 106
- Anteroom
- NORTH 64
- EAST 108
- WEST 65
- UP 64
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 106
- You are in an anteroom leading to a large passage to the east. Small passages
- go west and up. The remnants of recent digging are evident. A sign in midair
- here says:
- "Cave under construction beyond this point."
- "Proceed at your own risk."
- "Witt construction company"
- END_ROOM_DESCR
-
- ROOM 107
- Twisty little passages
- NORTHEAST 135
- EAST 137
- SOUTHEAST 112
- DOWN 61 ;only exit from vending machine maze
- SOUTH 139
- SOUTHWEST 132
- WEST 131
- NORTHWEST 133
- UP 134
- NORTH 138
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 107
- You are in a maze of twisty little passages, all different.
- END_ROOM_DESCR
-
- ROOM 108
- Witt's end
- NORTH 108
- EAST 108 ;exit east to 106 randomly --all other directions return here
- SOUTH 108
- WEST 108
- NORTHEAST 108
- SOUTHEAST 108
- SOUTHWEST 108
- NORTHWEST 108
- UP 108
- DOWN 108
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 108
- You are at Witt's end. Passages lead off in ALL directions.
- END_ROOM_DESCR
-
- ROOM 109
- Mirror canyon
- NORTH 113
- SOUTH 69
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 109
- You are in a north/south canyon about 25 feet across. The floor is covered by
- white mist seeping in from the north. The walls extend upward for well over
- 100 feet. Suspended from some unseen point far above you, an enormous two-
- sided mirror is hanging parallel to and midway between the canyon walls. (The
- mirror is obviously provided for the use of the dwarves, who as you know, are
- extremely vain.) A small window can be seen in either wall, some fifty feet
- up.
- END_ROOM_DESCR
-
- ROOM 110
- Window over pit
- LIGHT 202 ;ON Lamp
- WEST 71
- END_ROOM
-
- ROOM_DESCR 110
- You're at a low window overlooking a huge pit, which extends up out of sight.
- A floor is indistinctly visible over 50 feet below. Traces of white mist
- cover the floor of the pit, becoming thicker to the left. Marks in the dust
- around the window would seem to suggest that someone has been here recently.
- Directly across the pit from you and 25 feet away there is a similar window
- looking into a lighted room. A shadowy figure can be seen there peering back
- at you.
- END_ROOM_DESCR
-
- ROOM 111
- Top of stalactite
- DOWN 87 ;into Pirate's maze
- NORTH 70
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 111
- A large stalactite extends from the roof and almost reaches the floor below.
- You could climb down it, and jump from it to the floor, but having done so you
- would be unable to reach it to climb back up.
- END_ROOM_DESCR
-
- ROOM 112
- Twisting little maze
- NORTHEAST 107
- EAST 133
- SOUTHEAST 135
- DOWN 134
- SOUTH 137
- SOUTHWEST 136
- WEST 138
- NORTHWEST 132
- UP 131
- NORTH 139
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 112
- You are in a twisting little maze.
- END_ROOM_DESCR
-
- ROOM 113
- Reservoir
- SOUTH 109
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 113
- You are at the edge of a large underground reservoir. An opaque cloud of
- white mist fills the room and rises rapidly upward. The lake is fed by a
- stream which tumbles out of a hole in the wall about 10 feet overhead and
- splashes noisily into the water somewhere within the mist. The only passage
- goes back toward the south.
- END_ROOM_DESCR
-
- ROOM 114
- Dead end
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 114
- Dead end.
- END_ROOM_DESCR
-
- ROOM 115
- NE end of repository
- SOUTH 116
- WEST 116
- SOUTHWEST 116
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 115
- You are at the northeast end of an immense room, even larger than the giant
- room. It appears to be a repository for the "adventure" program. Scattered
- about the room you can be seen a pile of bottles (all of them empty), a
- nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of
- black rods with rusty stars on their ends, and a collection of brass lanterns.
- Off to one side a great many Dwarves are sleeping on the floor, snoring
- loudly. A sign nearby reads:
- "Do NOT disturb the Dwarves!" An immense mirror is hanging against one
- wall, and stretches to the other end of the room, where various other sundry
- objects can be glimpsed dimly in the distance.
- END_ROOM_DESCR
-
- ROOM 116
- SW end of repository
- NORTH 115
- EAST 115
- NORTHEAST 115
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 116
- You are at the southwest end of the repository. To one side is a pit full of
- fierce green snakes. On the other side is a row of small wicker cages, each
- of which contains a little sulking bird. In one corner is a bundle of red
- rods with white marks on their ends. A large number of velvet pillows are
- scattered about on the floor. A vast mirror stretches off to the northeast.
- At your feet is a large steel grate, next to which is a sign which reads:
- "Treasure vault. Keys in main office."
- END_ROOM_DESCR
-
- ROOM 117
- SW side of chasm
- SOUTHWEST 118
- NORTHEAST 122 ;only if get across Troll's bridge
- LIGHT 202
- END_ROOM
-
- ROOM_DESCR 117
- You are on one side of a large deep chasm. A heavy white mist rising up from
- below obscures all view of the far side. A southwest path leads away from the
- chasm into a winding corridor.
- END_ROOM_DESCR
-
- ROOM 118
- Sloping corridor
- SOUTHWEST 117
- NORTHEAST 72
- NORTH 117
- SOUTH 72
- UP 117
- DOWN 72
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 118
- You are in a long winding north/south corridor sloping out of sight in both
- directions.
- END_ROOM_DESCR
-
- ROOM 119
- Secret canyon
- NORTH 69
- EAST 74
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 119
- You are in a secret canyon which exits to the north and east.
- END_ROOM_DESCR
-
- ROOM 120
- Cave's Main Office
- GAME_WIN ;must be here to win
- END_ROOM
-
- ROOM_DESCR 120
-
- You are a conquering hero! The elves carry you off to fame and glory!
- END_ROOM_DESCR
-
- ROOM 121
- Loser's Hall of Shame
- GAME_END ;will be in this room when lose game
- END_ROOM
-
- ROOM_DESCR 121
-
- You are an incredible loser! You take your rightful place in the Loser's Hall
- of Shame.
- END_ROOM_DESCR
-
- ROOM 122
- NE side of chasm
- NORTHEAST 123
- SOUTHWEST 117 ;if possible to cross troll's bridge
- LIGHT 202
- END_ROOM
-
- ROOM_DESCR 122
- You are on the far side of the chasm. A northeast path leads away from the
- chasm on this side.
- END_ROOM_DESCR
-
- ROOM 123
- Corridor
- EAST 124
- WEST 122
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 123
- You're in a long east/west corridor. A faint rumbling noise can be heard in
- the distance.
- END_ROOM_DESCR
-
- ROOM 124
- Fork in path
- WEST 123
- NORTHEAST 125
- SOUTHEAST 128
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 124
- The path forks here. The left fork leads northeast. A dull rumbling seems to
- get louder in that direction. The right fork leads southeast down a gentle
- slope. The main corridor enters from the west.
- END_ROOM_DESCR
-
- ROOM 125
- Place with warm walls
- SOUTH 124
- NORTH 126
- EAST 127
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 125
- The walls are quite warm here. From the north can be heard a steady roar, so
- loud that the entire cave seems to be trembling. Another passage leads south,
- and a low crawl goes east.
- END_ROOM_DESCR
-
- ROOM 126
- Breath-taking view
- SOUTH 125
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 126
- You are on the edge of a breath-taking view. Far below you is an active
- volcano, from which great gouts of molten lava come surging out, cascading
- back down into the depths. The glowing rock fills the farthest reaches of the
- cavern with a blood-red glare, giving everything an eerie, macabre appearance.
- The air is filled with flickering sparks of ash and a heavy smell of
- brimstone. The walls are hot to the touch, and the thundering of the volcano
- drowns out all other sounds. Embedded in the jagged roof far overhead are
- myriad formations composed of pure white alabaster, which scatter their murky
- light into sinister apparitions upon the walls. To one side is a deep gorge,
- filled with a bizarre chaos of tortured rock which seems to have been crafted
- by the Devil Himself. An immense river of fire crashes out from the depths of
- the volcano, burns its way through the gorge, and plummets into a bottomless
- pit far off to your left. To the right, an immense geyser of blistering steam
- erupts continuously from a barren island in the center of a sulfurous lake,
- which bubbles ominously. The far right wall is aflame with an incandescence
- of its own, which lends an additional infernal splendor to the already hellish
- scene. Rising up from the volcano, the sulfurous smoke seems to shape the
- letters "P L O V E R". You wonder what it might mean, but decide it is
- probably isn't important.
-
- A dark, foreboding passage exits to the south.
- END_ROOM_DESCR
-
- ROOM 127
- Chamber of boulders
- WEST 125
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 127
- You are in a small chamber filled with large boulders. The walls are very
- warm, causing the air in the room to be almost stifling from the heat. The
- only exit is a crawl heading west, through which is coming a low rumbling.
- END_ROOM_DESCR
-
- ROOM 128
- Limestone passage
- NORTH 124
- SOUTH 129
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 128
- You are walking along a gently sloping north/south passage lined with oddly
- shaped limestone formations.
- END_ROOM_DESCR
-
- ROOM 129
- Entry to barren room
- EAST 130
- ENTER 130
- NORTH 128
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 129
- You are standing at the entrance to a large, barren room. A sign posted above
- the entrance reads:
- "Caution! Bear in room!"
- END_ROOM_DESCR
-
- ROOM 130
- Barren room
- EXIT 129
- WEST 129
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 130
- You are inside a barren room. The center of the room is completely empty
- except for some dust. Marks in the dust lead away toward the far end of the
- room. The only exit is the way you came in.
- END_ROOM_DESCR
-
- ROOM 131
- Tiny twisting passages
- NORTHEAST 132
- EAST 139
- SOUTHEAST 137
- DOWN 107
- SOUTH 134
- SOUTHWEST 138
- WEST 112
- NORTHWEST 136
- UP 135
- NORTH 133
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 131
- You are in a maze of little twisting passages, all different.
- END_ROOM_DESCR
-
- ROOM 132
- Maze of tiny passages
- NORTHEAST 137
- EAST 131
- SOUTHEAST 136
- DOWN 138
- SOUTH 112
- SOUTHWEST 134
- WEST 133
- NORTHWEST 107
- UP 139
- NORTH 135
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 132
- You are in a little maze of twisty passages, all different.
- END_ROOM_DESCR
-
- ROOM 133
- A twisty little maze
- NORTHEAST 131
- EAST 112
- SOUTHEAST 139
- DOWN 132
- SOUTH 135
- SOUTHWEST 137
- WEST 134
- NORTHWEST 138
- UP 136
- NORTH 107
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 133
- You are in a twisty little maze of passages, all different.
- END_ROOM_DESCR
-
- ROOM 134
- Tiny maze of passages
- NORTHEAST 138
- EAST 107
- SOUTHEAST 131
- DOWN 112
- SOUTH 133
- SOUTHWEST 135
- WEST 139
- NORTHWEST 137
- UP 132
- NORTH 136
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 134
- You are in a twisting maze of little passages, all different.
- END_ROOM_DESCR
-
- ROOM 135
- Maze of tiny passages
- NORTHEAST 112
- EAST 134
- SOUTHEAST 138
- DOWN 139
- SOUTH 136
- SOUTHWEST 133
- WEST 132
- NORTHWEST 131
- UP 107
- NORTH 137
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 135
- You are in a twisty maze of little passages, all different.
- END_ROOM_DESCR
-
- ROOM 136
- Tiny maze of passages
- NORTHEAST 134
- EAST 135
- SOUTHEAST 133
- DOWN 131
- SOUTH 140 ;only entrance to vending machine room SOUTHWEST 139
- WEST 137
- NORTHWEST 112
- UP 138
- NORTH 132
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 136
- You are in a little maze of twisting passages, all different.
- END_ROOM_DESCR
-
- ROOM 137
- A little twisty maze
- NORTHEAST 139
- EAST 136
- SOUTHEAST 107
- DOWN 112
- SOUTH 133
- SOUTHWEST 135
- WEST 139
- NORTHWEST 137
- UP 132
- NORTH 134
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 137
- You are in a little twisty maze.
- END_ROOM_DESCR
-
- ROOM 138
- Maze of tiny passages
- NORTHEAST 136
- EAST 132
- SOUTHEAST 134
- DOWN 133
- SOUTH 131
- SOUTHWEST 107
- WEST 135
- NORTHWEST 139
- UP 137
- NORTH 112
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 138
- You are in a maze of little twisting passages, all different.
- END_ROOM_DESCR
-
- ROOM 139
- Maze of tiny passages
- NORTHEAST 133
- EAST 136
- SOUTHEAST 132
- DOWN 137
- SOUTH 138
- SOUTHWEST 112
- WEST 107
- NORTHWEST 135
- UP 134
- NORTH 131
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 139
- You are in a maze of little twisty passages, all different.
- END_ROOM_DESCR
-
- ROOM 140
- Dead end
- NORTH 136
- LIGHT 202 ;ON Lamp
- END_ROOM
-
- ROOM_DESCR 140
- Dead end.
- END_ROOM_DESCR
-
- NOUN 200
- keys
- iron
- There are several iron keys on the ground here.
- NOUN_SYNONYMS key
- PLURAL
- LOCATION 3 ;in building
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 200
- There are three keys attached to an iron ring. Also attached is a metal tag
- that reads "Colossal Cave -- Enter at your own risk!"
- END_NOUN_DESCR
-
- NOUN 201
- lantern
- brass
- There is a shiny brass lamp nearby. It is off.
- NOUN_SYNONYMS lamp light
- LOCATION 3 ;in building
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 201
- The lamp runs on batteries and is currently turned off.
- END_NOUN_DESCR
-
- NOUN 202
- lantern
- shining
- There is a lamp shining nearby.
- NOUN_SYNONYMS lamp light
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 202
- The lamp runs on batteries and is currently turned on. It is shining
- brightly.
- END_NOUN_DESCR
-
- NOUN 203
- Grate
- iron
- An iron grate covers a hole in the pit.
- LOCKABLE
- LOCKED
- CLOSEABLE
- CLOSED
- KEY 200 ;keys
- LOCATION 8 ;in depression
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 203
- The grate is roughly 3 feet square and made of iron. It has been anchored
- into the ground with concrete. There is a large lock on the outside.
- END_NOUN_DESCR
-
- NOUN 204
- cage
- wicker
- There is a small wicker cage discarded nearby.
- LOCATION 10 ;in cobble crawl
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 204
- The wicker cage is a fairly simple design with an opening on the top.
- END_NOUN_DESCR
-
- NOUN 205
- rod
- black
- A three foot black rod with a rusty star on an end lies nearby.
- LOCATION 11 ;in debris room
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 205
- The black rod weighs about 2 pounds and doesn't appear to be special or unique
- in any manner.
- END_NOUN_DESCR
-
- NOUN 206
- rod
- red
- A three foot red rod with a white mark on one end lies nearby.
- LOCATION 72 ;long low room
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 206
- The red rod weighs about 2 pounds and doesn't appear to be special or unique
- in any manner.
- END_NOUN_DESCR
-
- NOUN 207
- steps
- stone
- Rough stone steps lead down to the pit.
- PLURAL
- NOUN_SYNONYMS stairs step
- LOCATION 14 ;top of pit
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 207
- The steps appear to have been carved out of the rock by hand. They lead down
- into a large room.
- END_NOUN_DESCR
-
- NOUN 208
- steps
- rough
- Rough stone steps lead up to the dome.
- PLURAL
- NOUN_SYNONYMS stairs step
- LOCATION 15 ;hall of mists
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 208
- The steps appear to have been carved out of the rock by hand. They lead up to
- the dome of the cave.
- END_NOUN_DESCR
-
- NOUN 209
- bird
- little
- A cheerful little bird is sitting here singing.
- LOCATION 13 ;bird chamber
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 209
- The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its
- Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the
- name: black-bellied plover. It also has white plumage with a white stripe
- extending across its forehead, around its crown and nape and down the sides of
- its breast. Its undertail is white. Its call is a drawn-out, mournful, three
- note whistle with the second note lower pitched, like "plee - o - ee".
-
- This particular plover seems quite happy and is singing cheerfully.
- END_NOUN_DESCR
-
- NOUN 210
- bird
- caged
- There is a little bird in a wicker cage.
- LOCATION 0 ;nowhere
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 210
- The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its
- Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the
- name: black-bellied plover. It also has white plumage with a white stripe
- extending across its forehead, around its crown and nape and down the sides of
- its breast. Its undertail is white. Its call is a drawn-out, mournful, three
- note whistle with the second note lower pitched, like "plee - o - ee".
-
- The bird doesn't appear to like the cage because it has stopped singing.
- END_NOUN_DESCR
-
- NOUN 211
- door
- rusty
- The way north is barred by a massive, rusty, iron door.
- LOCATION 94 ;immense n/s passage
- NOUN_SYNONYMS hinges hinge
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 211
- The door is massive and made of iron. It is quite rusty and doesn't appear to
- have been used in a long time. It is closed and will not budge.
- END_NOUN_DESCR
-
- NOUN 212
- door
- open
- The way north leads through an open massive, rusty, iron door.
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 212
- The door is massive and made of iron. It is quite rusty and doesn't appear to
- have been used in a long time. It is open.
- END_NOUN_DESCR
-
- NOUN 213
- pillow
- velvet
- A small velvet pillow lies on the floor.
- LOCATION 96 ;soft room
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 213
- The pillow is quite soft. It is made of red velvet.
- END_NOUN_DESCR
-
- NOUN 214
- Snake
- green
- A huge green fierce snake bars the way!
- LOCATION 19 ;hall of Mt. King
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 214
- The snake is about 8 feet long and about 10 inches in diameter. It has raised
- its head up and is following you with its eyes. It is hissing at you and its
- forked-tongue is darting in and out of its mouth with every hiss.
- END_NOUN_DESCR
-
- NOUN 215
- bridge
- crystal
- A crystal bridge now spans the fissure.
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 215
- The bridge is made of crystal and must have cost a fortune. (Probably built
- at tax payer expense!)
- END_NOUN_DESCR
-
- NOUN 216
- Fissure
- open
- The crystal bridge has vanished!
- LOCATION 0 ;nowhere
- UNMOVABLE
- NOUN_SYNONYMS chasm pit
- END_NOUN
-
- NOUN 217
- tablet
- stone
- There is a massive stone tablet imbedded in the wall.
- READABLE
- LOCATION 101 ;dark room
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 217
- The tablet is marble and has some words chiseled into it.
- END_NOUN_DESCR
-
- TEXT 217
- "Congratulations on bringing light into the dark-room!"
- END_TEXT
-
- NOUN 218
- clam
- giant
- There is an enormous clam here with its shell tightly closed.
- LOCATION 103 ;shell room
- WEIGHT 90 ;can only be carried by itself
- END_NOUN
-
- NOUN_DESCR 218
- The clam is about 4 feet across and is quite heavy.
- END_NOUN_DESCR
-
- NOUN 219
- oyster
- giant
- There is an enormous oyster here with its shell tightly closed.
- LOCATION 0 ;nowhere
- WEIGHT 90 ;can only be carried by itself
- READABLE
- END_NOUN
-
- NOUN_DESCR 219
- Interesting. There seems to be something written on the underside of the
- oyster.
- END_NOUN_DESCR
-
- TEXT 219
- It says, "There is something strange about this place, such that one of the
- words I've always known now has a new effect."
- END_TEXT
-
- NOUN 220
- magazine
- spelunker
- There is a recent issue of "Spelunker Today" magazine here.
- NOUN_SYNONYMS spelunker today
- LOCATION 106 ;anteroom
- READABLE
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 220
- The magazine is a slick high-gloss production with numerous cave pictures and
- a variety of articles.
- END_NOUN_DESCR
-
- TEXT 220
- Unfortunately (for you), the magazine is written in Dwarvish -- so you get
- very little out of the articles. However, the pictures give you new
- inspiration to explore the cave further.
- END_TEXT
-
- NOUN 221
- dwarf
- little
- A little dwarf with a big knife blocks your way.
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 221
- The dwarf is about 3 feet tall, dressed in green with red hair and a bushy
- handle-bar moustache. He is quite excited and seems determined not to let you
- get away. His knife is almost and big as he is -- and it looks like it could
- cause grave bodily harm.
- END_NOUN_DESCR
-
- NOUN 222
- dwarf
- little
- There is a threatening little dwarf in the room with you!
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 222
- The dwarf is about 3 feet tall, dressed in red with scraggly green hair.
- He is quite excited and seems very angry. He has a knife that is almost and
- big as he is -- and it looks like it could cause grave bodily harm.
- END_NOUN_DESCR
-
- NOUN 223
- knife
- sharp
- A sharp, nasty knife is thrown at you!
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN 224
- food
- tasty
- There is tasty food here.
- LOCATION 3 ;in building
- EDIBLE
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 224
- The food consists of two tuna sandwiches with lettuce and mayo. It looks very
- tasty.
- END_NOUN_DESCR
-
- NOUN 225
- bottle
- water
- There is a small bottle of water here.
- LOCATION 3 ;in building
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 225
- The bottle is shaped like a wine bottle and looks like it would hold about a
- quart of liquid. It is full of water.
- END_NOUN_DESCR
-
- NOUN 226
- bottle
- empty
- There is a small empty bottle here.
- LOCATION 0 ;nowhere -- to start
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 226
- The bottle is shaped like a wine bottle and looks like it would hold about a
- quart of liquid. It is currently empty.
- END_NOUN_DESCR
-
- NOUN 227
- bottle
- oil
- There is a small bottle of oil here.
- LOCATION 0 ;nowhere -- to start
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 227
- The bottle is shaped like a wine bottle and looks like it would hold about a
- quart of liquid. It is full of oil.
- END_NOUN_DESCR
-
- NOUN 228
- Mirror
- shinny
- You see a shinny mirror here.
- LOCATION 109 ;mirror room
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 228
- The mirror is quite large and has a very shinny surface. As your move, the
- reflection from your lamp bounces off the mirror and causes strange light
- shapes to dance around the walls of the room.
- END_NOUN_DESCR
-
- NOUN 229
- Plant
- tiny
- There is a tiny little plant in the pit, murmuring "Water, Water, ..."
- LOCATION 25 ;west pit of twopit room
- UNMOVABLE
- END_NOUN
-
- NOUN 230
- beanstalk
- 12-foot-tall
- A 12-foot-tall beanstalk stretches out of the pit, bellowing "Water!!!"
- NOUN_SYNONYMS plant
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN 231
- beanstalk
- gigantic
- There is a gigantic beanstalk stretching all the way up to the hole.
- NOUN_SYNONYMS plant
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN 232
- beanstalk
- 12-foot-tall
- The top of a 12-foot-tall beanstalk is poking up out of the west pit.
- NOUN_SYNONYMS plant
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN 233
- beanstalk
- gigantic
- There is a huge beanstalk growing out of the west pit up to the hole.
- NOUN_SYNONYMS plant
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN 234
- Stalactite
- giant
- There is a giant stalactite here.
- LOCATION 111 ;stalactite room
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 234
- The stalactite extends almost to the floor below. You can go down it, but you
- would never get back up.
- END_NOUN_DESCR
-
- NOUN 235
- figure
- shadowy
- The shadowy figure seems to be trying to attract your attention.
- LOCATION 35 ;right low window
- UNMOVABLE
- END_NOUN
-
- NOUN 236
- figure
- shadowy
- The shadowy figure seems to be trying to attract your attention.
- LOCATION 110 ;left low window
- UNMOVABLE
- END_NOUN
-
- NOUN 237
- axe
- Dwarf's
- There is a little axe here.
- LOCATION 0 ;nowhere
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 237
- The dwarf's axe is double-bladed with razor sharp edges. The handle is about
- two feet long. The axe is ideally balanced for throwing.
- END_NOUN_DESCR
-
- NOUN 238
- drawings
- cave
- Ancient oriental cave drawings cover the walls.
- LOCATION 97 ;oriental room
- PLURAL
- NOUN_SYNONYMS writing drawing
- READABLE
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 238
- The cave drawings are all fairly primitive and date from the early Cro-Magnon
- period -- all except one crude drawing in the corner which has some crude
- writing with it.
- END_NOUN_DESCR
-
- TEXT 238
- The drawing is of a man with a large nose peeking over a sign. On the sign it
- says, "Kilroy was here!"
- END_TEXT
-
- NOUN 239
- Dragon
- green
- A huge green fierce dragon bars the way!
- LOCATION 119 ;dragon's den
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 239
- The dragon is HUGE! It has a thick, rough, green skin. (I wouldn't mess with
- it -- if I were you and wanted to live long enough to finish this game!!)
- END_NOUN_DESCR
-
- NOUN 240
- dragon
- dead
- The body of a huge green dead dragon is lying off to one side.
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN 241
- bridge
- rickety
- A rickety bridge extends across the chasm, vanishing into the mist.
- LOCATION 117 ;troll bridge area
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 241
- The bridge looks very unsafe!
- END_NOUN_DESCR
-
- NOUN 242
- sign
- small
- There is a small sign posted on the bridge.
- READABLE
- LOCATION 117 ;troll bridge area
- UNMOVABLE
- END_NOUN
-
- TEXT 242
- A sign posted on the bridge reads:
- "Stop! Pay Troll!"
- END_TEXT
-
- NOUN 243
- wreckage
- bridge
- The wreckage of a bridge (and a dead bear) is at the bottom of the chasm.
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN 244
- troll
- burly
- A troll insists you throw him a treasure before you may cross the bridge.
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 244
- The troll is about 4 feet high and about 4 feet wide. It is ugly. It seems
- to be in bad temper and be very greedy.
- END_NOUN_DESCR
-
- NOUN 245
- troll
- phony
- The troll is nowhere to be seen.
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN 246
- bear
- ferocious
- There is a ferocious cave bear eyeing you from the far end of the room!
- LOCATION 130 ;barren room
- END_NOUN
-
- NOUN_DESCR 246
- The bear is quite ferocious. It is about 6 feet tall and weighs about 900
- pounds. Its claws look very sharp and its teeth are very big. It is snarling
- at you.
- END_NOUN_DESCR
-
- NOUN 247
- bear
- gentle
- There is a gentle cave bear sitting placidly in one corner.
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 247
- The bear is quite gentle. It is about 6 feet tall and weighs about 900
- pounds. Its claws look very sharp and its teeth are very big. It is licking
- the last of the tuna fish off its paws.
- END_NOUN_DESCR
-
- NOUN 248
- bear
- contented
- There is a contented-looking bear wandering about nearby.
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 248
- The bear is quite happily. It is about 6 feet tall and weighs about 900
- pounds. Its claws look very sharp and its teeth are very big. It rubs it
- nose against your leg and nearly knocks you over. It just licks your hand
- (UGH!).
- END_NOUN_DESCR
-
- NOUN 249
- message
- second-maze
- There is a message scrawled in the dust in a flowery script.
- READABLE
- LOCATION 140 ;dead-end with vending machine
- UNMOVABLE
- END_NOUN
-
- TEXT 249
- The message reads:
-
- "This is not the maze where the"
- "pirate leaves his treasure chest"
-
- END_TEXT
-
- NOUN 250
- machine
- vending
- There is a massive vending machine here.
- NOUN_SYNONYMS instructions plate
- READABLE
- LOCATION 140 ;end of vending machine maze
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 250
- The vending machine is about eight feet tall with a coin slot on the side and
- an opening to dispense stuff in front. There is a small metal plate next to
- the coin slot with instructions.
- END_NOUN_DESCR
-
- TEXT 250
- The instructions on it read:
- "Insert coins here to receive fresh batteries."
- END_TEXT
-
- NOUN 251
- Batteries
- fresh
- There are fresh batteries here.
- LOCATION 0 ;nowhere
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- PLURAL
- NOUN_SYNONYMS battery
- END_NOUN
-
- NOUN_DESCR 251
- There are six size D batteries. They look like they will work.
- END_NOUN_DESCR
-
- NOUN 252
- batteries
- worn-out
- Some worn-out batteries have been discarded nearby.
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- PLURAL
- NOUN_SYNONYMS battery
- END_NOUN
-
- NOUN_DESCR 252
- There are six size D batteries. They look worn-out and useless.
- END_NOUN_DESCR
-
- NOUN 253
- carpet
- moss
- You see a carpet of moss here.
- NOUN_SYNONYMS moss
- LOCATION 96 ;soft room
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 253
- The moss is very soft.
- END_NOUN_DESCR
-
- NOUN 254
- nugget
- gold
- There is a large sparkling nugget of gold here!
- NOUN_SYNONYMS gold
- LOCATION 18 ;nugget room
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 254
- The nugget weighs about two pounds and is worth a lot of money.
- END_NOUN_DESCR
-
- NOUN 255
- diamonds
- Several
- There are several diamonds here!
- LOCATION 27 ;west side of fissure
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- PLURAL
- NOUN_SYNONYMS diamond
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 255
- The diamonds are about 100 carets each and are perfectly clear.
- END_NOUN_DESCR
-
- NOUN 256
- bars
- silver
- There are bars of silver here!
- PLURAL
- NOUN_SYNONYMS silver
- LOCATION 28 ;N/S passage
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 256
- There are four silver bars -- each weighing about 5 pounds.
- END_NOUN_DESCR
-
- NOUN 257
- jewelry
- Precious
- There is precious jewelry here!
- LOCATION 29 ;south side chamber
- NOUN_SYNONYMS jewels
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 257
- There are several necklaces and bracelets made of gold and silver. Each of
- the pieces also has jewels set into the metal. This stuff didn't come out of
- a Cracker Jack box -- by any means!
- END_NOUN_DESCR
-
- NOUN 258
- coins
- Rare
- There are many rare coins here!
- LOCATION 30 ;west side chamber
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- PLURAL
- NOUN_SYNONYMS coin
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 258
- The coins are all quite old and made of gold and silver.
- END_NOUN_DESCR
-
- NOUN 259
- chest
- Treasure
- The pirate's treasure chest is here!
- LOCATION 0 ;will later go to pirate's den - room 142
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 259
- The pirate's chest is made of gold with jewels set into its top.
- END_NOUN_DESCR
-
- NOUN 260
- eggs
- Golden
- There is a large nest here, full of golden eggs!
- LOCATION 92 ;giant room
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- NOUN_SYNONYMS nest egg
- PLURAL
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 260
- The eggs are made of solid gold and rest in a large nest of reeds.
- END_NOUN_DESCR
-
- NOUN 261
- phony
- eggs
- The nest of golden eggs has vanished!
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN 262
- trident
- Jeweled
- There is a jewel-encrusted trident here!
- LOCATION 95 ;magnificent canyon
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 262
- The trident is jewel-encrusted and made of a gold and iron alloy. It is about
- six feet long and is quite strong.
- END_NOUN_DESCR
-
- NOUN 263
- vase
- Ming
- There is a delicate, precious, ming vase here!
- LOCATION 97 ;oriental room
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- END_NOUN
-
- NOUN_DESCR 263
- The vase is very delicate and very old. It looks quite fragile.
- END_NOUN_DESCR
-
- NOUN 264
- vase
- ming
- The vase is now resting, delicately, on a velvet pillow.
- LOCATION 0 ;nowhere
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 264
- The vase is very delicate and very old. It looks quite fragile. The vase is
- resting on a red velvet pillow.
- END_NOUN_DESCR
-
- NOUN 265
- shards
- pottery
- The floor is littered with worthless shards of pottery.
- NOUN_SYNONYMS pottery
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN 266
- emerald
- Egg-sized
- There is an emerald here the size of a plover's egg!
- LOCATION 100 ;plover room
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 266
- The emerald is bright green and about the size of a plover's egg.
- END_NOUN_DESCR
-
- NOUN 267
- pyramid
- Platinum
- There is a platinum pyramid here, 8 inches on a side!
- NOUN_SYNONYMS platinum
- LOCATION 101 ;dark room
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 267
- The platinum pyramid is about 8 inches on a side and quite heavy.
- END_NOUN_DESCR
-
- NOUN 268
- pearl
- Glistening
- Off to one side lies a glistening pearl!
- LOCATION 0 ;nowhere
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 268
- The pearl is perfectly round and about six inches in diameter. It is quite
- shiny and you can see your reflection in it.
- END_NOUN_DESCR
-
- NOUN 269
- rug
- Persian
- There is a Persian rug spread out on the floor!
- LOCATION 119 ;dragon's den
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 269
- The rug looks quite old and very valuable.
- END_NOUN_DESCR
-
- NOUN 270
- fake-rug
- dragon-sprawled
- The dragon is sprawled out on a Persian rug!!
- LOCATION 119 ;dragon's den
- UNMOVABLE
- END_NOUN
-
- NOUN 271
- spices
- Rare
- There are rare spices here!
- LOCATION 127 ;chamber of boulders
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- PLURAL
- NOUN_SYNONYMS spice
- EDIBLE
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 271
- The spices are all in little bottles labeled "Shilling" or "McCormick". They
- are quite rare and worth a great deal.
- END_NOUN_DESCR
-
- NOUN 272
- chain
- Golden
- There is a golden chain lying in a heap on the floor!
- LOCATION 0 ;nowhere
- WEIGHT 13 ;causes player to be able to carry up to 7 items
- POINTS 15 ;Treasure
- END_NOUN
-
- NOUN_DESCR 272
- The chain is about six feet long and has a lock on each end. The chain and
- locks are both made of solid gold.
- END_NOUN_DESCR
-
- NOUN 273
- chain
- locked
- The bear is locked to the wall with a golden chain!
- LOCATION 130 ;barren room
- KEY 200 ;iron keys
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 273
- The chain is about six feet long and has a lock on each end. One end is
- locked to the bear and the other end to the wall. The chain and locks are
- both made of solid gold.
- END_NOUN_DESCR
-
- NOUN 274
- chain
- Golden
- There is a golden chain locked to the wall!
- LOCATION 0 ;nowhere
- UNMOVABLE
- KEY 200 ;iron keys
- END_NOUN
-
- NOUN_DESCR 274
- The chain is about six feet long and has a lock on each end. One end is
- locked to the wall and the other end is laying on the floor. The chain and
- locks are both made of solid gold.
- END_NOUN_DESCR
-
- NOUN 275
- cloak
- metallic
- There is cloak made from a heavy metallic fabric here.
- LOCATION 3 ;in building
- READABLE
- NOUN_SYNONYMS label
- WEARABLE
- END_NOUN
-
- NOUN_DESCR 275
- The cloak is made from a heavy metallic fabric. It is big enough that it
- would cover your entire body from head to foot. The manufacturer's label is
- sewn to the inside of the cloak.
- END_NOUN_DESCR
-
- TEXT 275
- --------------------------------
- | Made of Turbo Gore-tex |
- | Wash in warm water |
- |------------------------------|
- | Produced by David Malmberg |
- | |
- | Based on original design |
- | by Woods & Crowther |
- --------------------------------
- END_TEXT
-
- NOUN 276
- Pirate
- bearded
- There is a bearded pirate here.
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN 277
- Building
- Brick
- There is a brick building here.
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN 278
- Forest
- Dark
- There is a forest all around.
- NOUN_SYNONYMS tree
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN 279
- road
- little
- There is a hill here.
- NOUN_SYNONYMS hill dynamite
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN 280
- stream
- water
- There is a stream here.
- NOUN_SYNONYMS water streambed
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN 281
- slit
- 2-inch
- There is a 2-inch slit here.
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN 282
- mist
- watery
- There is a mist here.
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN 283
- cave
- colossal
- There is a cave nearby.
- LOCATION 0
- NOUN_SYNONYMS maze wall walls
- UNMOVABLE
- END_NOUN
-
- NOUN 284
- water
- bottle
- There is a water nearby.
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN 285
- oil
- bottle
- There is a oil nearby.
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN 286
- programmer
- bearded
- There is a programmer nearby.
- LOCATION 0
- NOUN_SYNONYMS computer listing micro mini maxi mega paper wizard
- UNMOVABLE
- END_NOUN
-
- NOUN 287
- bridge
- crystal
- A crystal bridge spans the fissure.
- LOCATION 0 ;nowhere
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 287
- The bridge is made of crystal and must have cost a fortune. (Probably built
- at tax payer expense!)
- END_NOUN_DESCR
-
- NOUN 288
- sign
- faded
- Next to the door of the building, there is a faded sign.
- READABLE
- UNMOVABLE
- LOCATION 141 ;starting room
- END_NOUN
-
- NOUN_DESCR 288
- The sign is about two-feet square. The letters are quite faded and difficult
- to read.
- END_NOUN_DESCR
-
- TEXT 288
- This adventure game was created using the Adventure Game Toolkit.
-
- A BRIEF OVERVIEW OF THE ADVENTURE GAME TOOLKIT
-
- The ADVENTURE GAME TOOLKIT (AGT) is designed to allow a game designer/writer to
- create and play his/her own high-quality text adventure games. Once created,
- these adventure games can be shared with and enjoyed by others -- even if they
- do not have a copy of the Adventure Game Toolkit themselves. Using AGT the
- game developer can create two distinct levels of adventure games:
-
- STANDARD LEVEL games that require no programming experience (honestly!!),
- only a fertile imagination. These Standard Level games only require that
- the game designer/writer generates the game using a word processor or text
- editor to describe the various locations, objects and results of actions
- that collectively make up the game.
-
- PROFESSIONAL LEVEL games that also make use of AGT's special adventure game
- metalanguage to create games as complex and rich as the game designer's
- imagination and prose style will allow. These games should be technically
- comparable with the published text adventure games from firms like
- Infocom.
-
- FEATURES OF THE ADVENTURE GAME TOOLKIT
-
- AGT has a number of features that make it a very comprehensive adventure game
- creation product. Some of these key features are:
-
- * "Look and feel" of Infocom adventure games with similar screen layout
- and standard vocabulary and routines.
-
- * Large standard vocabulary with potential to define many more words
- unique to a specific adventure. Typical games can have a vocabulary
- of 400 words or more.
-
- * Sophisticated parser that can understand (1) complex input commands
- including pronouns (IT, HIM, HER, THEM, MY and ITS), and (2) compound
- commands separated by AND or THEN or punctuation symbols, and (3)
- commands addressed to characters within the game. Here are a few
- examples of commands AGT can handle with ease:
-
- GET THE FLASH LIGHT AND THEN SWITCH IT ON
- PUT ON THE CLOAK, THEN EXAMINE IT; READ ITS LABEL
- PLACE THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE TREE
- ENTER THE HOUSE; GET ALL; EXIT; SOUTH; SOUTH THEN DOWN
- SULU, SET A COURSE FOR ALPHA 14
- SCOTTY, BEAM DOWN A TRICORDER AND THE QWERTY MODULE
- DROP THE FOOD, THE KEY AND THE BOTTLE THEN UNLOCK THE DOOR WITH
- THE BRASS KEY AND THEN LEAVE
-
- * Function and cursor keys predefined to input frequently used commands
- and move directions.
-
- * SCRIPT and UNSCRIPT commands to echo game output to printer.
-
- * Total compatibility with the last version of Generic Adventure Game
- System (GAGS version 1.07) and GAGS' large established library of
- text adventures. GAGS was the precursor to AGT.
-
- TO LEARN MORE ABOUT THE ADVENTURE GAME TOOLKIT
-
- Look for a file named AGTBLURB.TXT on this disk or the place/service where you
- got this disk. This file is a short description of the features of the
- ADVENTURE GAME TOOLKIT. This file presents an overview of AGT's special
- metalanguage for creating PROFESSIONAL LEVEL games, plus presents a complete
- STANDARD LEVEL adventure created without any programming.
-
- HOW TO GET THE LATEST VERSION OF THE ADVENTURE GAME TOOLKIT AND SAMPLE GAMES
-
- For only $20.00 you can be a "registered" user and receive the latest version
- of AGT plus the source code for this adventure game and others just as good.
- Registered users can also order a printed AGT manual that reveals many of the
- secrets of the "Great Adventure Masters" for creating clever and fun adventure
- games. Registered users can also order the Turbo PASCAL 4.0 source code for
- AGT for only $50.00!
-
- Just write or call:
-
- Softworks
- 43064 Via Moraga
- Mission San Jose, California 94539
-
- VISA or MasterCard accepted for telephone orders
- (415) 659-0533 12:00 Noon to 9:00 PM -- PST only
-
- If you wish to learn more AGT products and prices, just enter the command:
-
- PRINT ORDER FORM
- END_TEXT
-
- SYNONYMS
- PUSH RUB
- DROP POUR INSERT CHANGE
- THROW GIVE
- LIGHT ON
- EXTINGUISH OFF
- ATTACK KILL HIT HACK STAB CHOP CUT MURDER HURT
- TELL ASK YELL
- Dummy_Verb1 DEBUG
- Dummy_Verb2 RELEASE FREE
- Dummy_Verb3 WATER
- Dummy_Verb4 SAY GO WALK RUN MOVE
- Dummy_Verb5 FIND
- Dummy_Verb6 JUMP
- Dummy_Verb7 CROSS CLIMB FOLLOW
- Dummy_Verb8 WAVE
- Dummy_Verb9 FILL
- Dummy_Verb10 FEED
- Dummy_Verb11 DIG EXCAVATE
- Dummy_Verb12 BLAST BREAK DYNAMITE
- Dummy_Verb13 FEE FIE FOE FOO
- Dummy_Verb14 ABRA ABRACADABRA HOCUS POCUS SESAME SHAZAM
- Dummy_Verb15 CALM WAKE
- Dummy_Verb16 TURBO
- Dummy_Verb17 XYZZY
- Dummy_Verb18 PLUGH
- Dummy_Verb19 PLOVER BUILDING
- Dummy_Verb20 FOREST
- Dummy_Verb21 SLAB STREAMBED
- Dummy_Verb22 BEDQUILT HILL
- Dummy_Verb23 SHELL DEPRESSION
- Dummy_Verb24 ORIENTAL VALLEY
- Dummy_Verb25 GIANT SLIT BARREN
- Dummy_Verb26 OIL
- END_SYNONYMS
-
- INTRODUCTION
-
- Somewhere nearby is Colossal Cave, where others have found fortunes in
- treasure and gold, though it is rumored that some who enter are never seen
- again. The object of the game is for you to explore the cave and return
- (safely) with as much treasure as possible. The cave is a mysterious and
- magical place. You will face many puzzling and perilous challenges as you
- explore.
-
- END_INTRODUCTION
-
-