home *** CD-ROM | disk | FTP | other *** search
Text File | 1988-05-28 | 40.8 KB | 2,036 lines |
-
- STARTING_ROOM 43
-
- ROOM 43
- Thick woods
- NORTH 43
- SOUTH 4
- EAST 43
- WEST 2
- ROOM_SYNONYMS CHANGE_LOCATIONS CLIMB GO
- KEY 201 (* will cause 'CLIMB or GO TREE' to go to location 3 -- top of tree *)
- SPECIAL 3
- END_ROOM
-
- ROOM_DESCR 43
- You are in the midst of a thick woods. The ground is damp with dew. The
- night air is chilly and you shiver from the cold.
- END_ROOM_DESCR
-
- HELP 43
- Be adventurous!!
- END_HELP
-
- NOUN 201
- trees
- large
- There are large trees all around you.
- LOCATION 43
- UNMOVABLE
- PLURAL
- NOUN_SYNONYMS TREE
- END_NOUN
-
- NOUN_DESCR 201
- The trees around you are mostly large oaks.
- END_NOUN_DESCR
-
- NOUN 280
- paper
- crumpled-up
- You see a crumpled-up piece of paper with writing on it.
- READABLE
- LOCATION 43
- END_NOUN
-
- NOUN_DESCR 280
- As you uncrumple the paper, you see that the letters are quite faded and
- difficult to read.
- END_NOUN_DESCR
-
- TEXT 280
- This adventure game was created using the Adventure Game Toolkit.
-
- A BRIEF OVERVIEW OF THE ADVENTURE GAME TOOLKIT
-
- The ADVENTURE GAME TOOLKIT (AGT) is designed to allow a game designer/writer to
- create and play his/her own high-quality text adventure games. Once created,
- these adventure games can be shared with and enjoyed by others -- even if they
- do not have a copy of the Adventure Game Toolkit themselves. Using AGT the
- game developer can create two distinct levels of adventure games:
-
- STANDARD LEVEL games that require no programming experience (honestly!!),
- only a fertile imagination. These Standard Level games only require that
- the game designer/writer generates the game using a word processor or text
- editor to describe the various locations, objects and results of actions
- that collectively make up the game.
-
- PROFESSIONAL LEVEL games that also make use of AGT's special adventure game
- metalanguage to create games as complex and rich as the game designer's
- imagination and prose style will allow. These games should be technically
- comparable with the published text adventure games from firms like
- Infocom.
-
- FEATURES OF THE ADVENTURE GAME TOOLKIT
-
- AGT has a number of features that make it a very comprehensive adventure game
- creation product. Some of these key features are:
-
- * "Look and feel" of Infocom adventure games with similar screen layout
- and standard vocabulary and routines.
-
- * Large standard vocabulary with potential to define many more words
- unique to a specific adventure. Typical games can have a vocabulary
- of 400 words or more.
-
- * Sophisticated parser that can understand (1) complex input commands
- including pronouns (IT, HIM, HER, THEM, MY and ITS), and (2) compound
- commands separated by AND or THEN or punctuation symbols, and (3)
- commands addressed to characters within the game. Here are a few
- examples of commands AGT can handle with ease:
-
- GET THE FLASH LIGHT AND THEN SWITCH IT ON
- PUT ON THE CLOAK, THEN EXAMINE IT; READ ITS LABEL
- PLACE THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE TREE
- ENTER THE HOUSE; GET ALL; EXIT; SOUTH; SOUTH THEN DOWN
- SULU, SET A COURSE FOR ALPHA 14
- SCOTTY, BEAM DOWN A TRICORDER AND THE QWERTY MODULE
- DROP THE FOOD, THE KEY AND THE BOTTLE THEN UNLOCK THE DOOR WITH
- THE BRASS KEY AND THEN LEAVE
-
- * Function and cursor keys predefined to input frequently used commands
- and move directions.
-
- * SCRIPT and UNSCRIPT commands to echo game output to printer.
-
- * Total compatibility with the last version of Generic Adventure Game
- System (GAGS version 1.07) and GAGS' large established library of
- text adventures. GAGS was the precursor to AGT.
-
- TO LEARN MORE ABOUT THE ADVENTURE GAME TOOLKIT
-
- Look for a file named AGTBLURB.TXT on this disk or the place/service where you
- got this disk. This file is a short description of the features of the
- ADVENTURE GAME TOOLKIT. This file presents an overview of AGT's special
- metalanguage for creating PROFESSIONAL LEVEL games, plus presents a complete
- STANDARD LEVEL adventure created without any programming.
-
- HOW TO GET THE LATEST VERSION OF THE ADVENTURE GAME TOOLKIT AND SAMPLE GAMES
-
- For only $20.00 you can be a "registered" user and receive the latest version
- of AGT plus the source code for this adventure game and others just as good.
- Registered users can also order a printed AGT manual that reveals many of the
- secrets of the "Great Adventure Masters" for creating clever and fun adventure
- games. Registered users can also order the Turbo PASCAL 4.0 source code for
- AGT for only $50.00!
-
- Just write or call:
-
- Softworks
- 43064 Via Moraga
- Mission San Jose, California 94539
-
- VISA or MasterCard accepted for telephone orders
- (415) 659-0533 12:00 Noon to 9:00 PM -- PST only
-
- If you wish to learn more AGT products and prices, just enter the command:
-
- PRINT ORDER FORM
- END_TEXT
-
- NOUN 274
- egg
- golden
- You see a golden egg.
- LOCATION 200 (* in the bird's nest *)
- EDIBLE
- POINTS 25
- END_NOUN
-
- NOUN_DESCR 274
- The egg is made of gold. It is not very heavy, so it must be hollow. When
- you shake it, you can hear something inside.
- END_NOUN_DESCR
-
- SPECIAL 3
- You struggle up branch by branch till you reach the tallest part of the tree.
- END_SPECIAL
-
- ROOM 2
- Dense forest
- NORTH 2
- SOUTH 4
- EAST 43
- WEST 5
- END_ROOM
-
- ROOM_DESCR 2
- You are in a dense part of the forest.
- END_ROOM_DESCR
-
- NOUN 202
- Trees
- thick
- The trees are quite thick here.
- LOCATION 2
- UNMOVABLE
- PLURAL
- NOUN_SYNONYMS TREE
- END_NOUN
-
- NOUN_DESCR 202
- The trees around you are mostly large oaks. There are also a few pines.
- END_NOUN_DESCR
-
- ROOM 3
- Tree top
- DOWN 43
- END_ROOM
-
- ROOM_DESCR 3
- You are perched somewhat precariously on a limb near the top of a tall tree.
- END_ROOM_DESCR
-
- NOUN 200
- Nest
- Bird's
- There is a bird's nest here.
- LOCATION 3
- WEIGHT 2
- SIZE 5
- CLOSABLE
- OPEN
- END_NOUN
-
- NOUN_DESCR 200
- The nest is made of twigs and is fairly small.
- END_NOUN_DESCR
-
- NOUN 263
- castle
- distant
- You can see the castle in the moonlight to the south through the trees.
- LOCATION 3
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 263
- The castle looks quite sinister and foreboding.
- END_NOUN_DESCR
-
- ROOM 4
- Water's edge
- NORTH 43
- ROOM_SYNONYMS MAGIC_WORD SWIM
- (* causes player to go into water *)
- SPECIAL 13
- END_ROOM
-
- ROOM_DESCR 4
- You are by the edge of the moat surrounding the Baron's castle. The woods are
- to the north. The castle is south across the water in the moat.
- END_ROOM_DESCR
-
- HELP 4
- You need some exercise.
- END_HELP
-
- NOUN 206
- sign
- large
- There is a large sign here.
- READABLE
- LOCATION 4
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 206
- It is a large sign made out of wood with letters painted on the side.
- END_NOUN_DESCR
-
- TEXT 206
- In letters almost a foot high, the sign proclaims: DANGER!! -- No Swimming!
- END_TEXT
-
- NOUN 211
- castle
- Baron's
- The Baron's castle looms ominously and forebodingly across the water.
- LOCATION 4
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 211
- The castle looks quite sinister and foreboding. You shiver with fear at the
- thought of what awaits you inside.
- END_NOUN_DESCR
-
- NOUN 212
- Drawbridge
- up
- The drawbridge is up and there is no way across to the castle.
- LOCATION 4
- UNMOVABLE
- NOUN_SYNONYMS BRIDGE
- END_NOUN
-
- NOUN_DESCR 212
- The drawbridge has been drawn up into the castle. When it is down, you would
- be able to just walk across it to get in and out of the castle. Now that it
- is up, there does not appear to be any way to get across the moat and into the
- castle.
- END_NOUN_DESCR
-
- NOUN 240
- water
- muddy
- There is muddy water in the moat.
- LOCATION 4
- UNMOVABLE
- DRINKABLE
- POISONOUS
- END_NOUN
-
- NOUN_DESCR 240
- The water looks dirty and impotable. You wouldn't want to swim in it or to
- drink it.
- END_NOUN_DESCR
-
- ROOM 5
- Clearing
- EAST 2
- NORTH 12
- ROOM_SYNONYMS CHANGE_LOCATIONS CLIMB GO WALK TREK
- KEY 205 (* will cause 'GO CAVE' to go to location 6 -- mouth of cave *)
- SPECIAL 6
- END_ROOM
-
- ROOM_DESCR 5
- You are in a clearing by the side of a small hill. There is a path to the
- north that meanders up the hill. The woods are to the east.
- END_ROOM_DESCR
-
- SPECIAL 6
- You walk across the clearing and climb up to the mouth of the cave.
- END_SPECIAL
-
- NOUN 205
- cave
- small
- In the moonlight you just make out a small cave at the foot of the hill.
- LOCATION 5
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 205
- You can't see much from here. Perhaps, you should go over to the cave and
- explore further.
- END_NOUN_DESCR
-
- ROOM 6
- By cave
- EAST 5
- ENTER 7
- END_ROOM
-
- ROOM_DESCR 6
- You are by the entrance to a cave. The opening looks dark and foreboding.
- There is a clearing to the east by the edge of the forest.
- END_ROOM_DESCR
-
- NOUN 203
- torch
- unlit
- There is an unlit torch nearby.
- LOCATION 6
- WEIGHT 5
- SIZE 12 (* will not fit in knapsack *)
- IS_LIGHT
- END_NOUN
-
- NOUN_DESCR 203
- The torch is about 3 feet long and has rags tied around one end. The rags
- have been soaked in oil and should burn easily.
- END_NOUN_DESCR
-
- ROOM 7
- Large cavern
- SOUTH 8
- EAST 6
- NORTHWEST 8
- SOUTHWEST 7
- WEST 7
- UP 7
- LIGHT 210 (* Blazing torch *)
- END_ROOM
-
- ROOM_DESCR 7
- You are in a large cavern within the cave. Tunnels are everywhere. It is
- very confusing and you are uncertain which way to go.
- END_ROOM_DESCR
-
- ROOM 8
- Small cavern
- NORTH 7
- SOUTH 8
- EAST 7
- WEST 8
- UP 9
- DOWN 8
- LIGHT 210 (* Blazing torch *)
- END_ROOM
-
- ROOM_DESCR 8
- You are in a small cavern. Tunnels and openings lead off in all directions.
- END_ROOM_DESCR
-
- ROOM 9
- Low passageway
- NORTH 8
- SOUTH 8
- EAST 8
- WEST 10
- UP 9
- DOWN 8
- LIGHT 210 (* Blazing torch *)
- END_ROOM
-
- ROOM_DESCR 9
- You are in a low passageway with tunnels exiting on all sides.
- END_ROOM_DESCR
-
- NOUN 204
- rope
- long
- There is a long rope with a grappling hook on the end.
- LOCATION 12
- WEIGHT 10
- SIZE 5
- NOUN_SYNONYMS GRAPPLING HOOK
- END_NOUN
-
- NOUN_DESCR 204
- The rope is about 50 feet long with a grappling hook attached at one end. The
- hook has three prongs and looks like it could come in handy.
- END_NOUN_DESCR
-
- ROOM 10
- Large cavern
- EAST 9
- LIGHT 210 (* Blazing torch *)
- END_ROOM
-
- ROOM_DESCR 10
- You are in a very large cavern with high sheer walls. A passage leads off to
- the east.
- END_ROOM_DESCR
-
- NOUN 220
- pills
- red
- There are some red pills nearby.
- LOCATION 10 (* i.e., in cavern *)
- WEIGHT 2
- READABLE
- EDIBLE
- POISONOUS
- NOUN_SYNONYMS PILL WRITING
- PLURAL
- END_NOUN
-
- NOUN_DESCR 220
- The pills are bright red. Looking closer, you can make out some writing on
- the side of each pill.
- END_NOUN_DESCR
-
- TEXT 220
- In very tiny letters, you can just barely read: McKesson Magic Sleeping
- Pills --- Take only as prescribed!
- END_TEXT
-
- NOUN 269
- walls
- cavern
- The cavern walls are quite steep. You can't see any way to climb them.
- LOCATION 10
- UNMOVABLE
- NOUN_SYNONYMS WALL
- PLURAL
- END_NOUN
-
- NOUN_DESCR 269
- The walls are very steep and quite smooth. You can't see any hand or foot
- holds.
- END_NOUN_DESCR
-
- NOUN 219
- opening
- small
- There is an opening in the wall -- high up near the roof of the cavern.
- LOCATION 10
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 219
- You see a dim light shining out of the opening, but it is too high and far to
- see more.
- END_NOUN_DESCR
-
- ROOM 11
- Small room
- SOUTH 42
- LIGHT 210 (* Blazing torch *)
- END_ROOM
-
- ROOM_DESCR 11
- You are in a small room carved into the sheer wall. The south part of the
- room is totally open and looks out on to the cavern floor far below. Be
- careful not to go south!
- END_ROOM_DESCR
-
- CREATURE 301
- guard
- Baron's
- You see one of the Baron's guards. He looks very angry.
- LOCATION 11
- HOSTILE
- MAN
- END_CREATURE
-
- CREATURE_DESCR 301
- The guard is about 6 foot 8 inches tall, but he appears even bigger as he
- looms over you. He looks mean and is rather ugly.
- END_CREATURE_DESCR
-
- NOUN 213
- door
- oak
- There is a closed oak door against the north wall.
- LOCATION 11
- UNMOVABLE
- CLOSABLE
- CLOSED
- LOCKABLE
- LOCKED
- KEY 233 (* harp tuning key *)
- END_NOUN
-
- NOUN_DESCR 213
- The doors here all look pretty much like doors.
- END_NOUN_DESCR
-
- ROOM 12
- Top of hill
- NORTH 2
- SOUTH 43
- ROOM_SYNONYMS CHANGE_LOCATIONS KISS HUG LOVE CARESS
- KEY 302 (* will cause 'KISS PRINCESS' to go to location 45 -- Game-Win!! *)
- SPECIAL 45
- END_ROOM
-
- ROOM_DESCR 12
- You are on the top of a small hill. You can see the castle to the south
- beyond the woods. There are also woods to the north.
- END_ROOM_DESCR
-
- SPECIAL 45
- As you caress her you feel the earth move and bells ringing in the distance.
- Oh Rapture! Oh bless!
- END_SPECIAL
-
- NOUN 218
- sign
- small
- There is a small sign here.
- LOCATION 12
- READABLE
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 218
- It is a fairly ordinary sign made out of wood with letters painted on the
- side.
- END_NOUN_DESCR
-
- TEXT 218
- In big letters the sign says:
- Bring all the Baron's treasures here and DROP them to win game! (Be sure to
- rescue the princess too!)
- END_TEXT
-
- ROOM 13
- In water
- NORTH 4
- SOUTH 14
- END_ROOM
-
- SPECIAL 13
- You step gingerly into the water around the moat and wade into the center
- where the water is deep and murky. The water smells quite foul and you see
- pieces of garbage from the castle floating around you.
- END_SPECIAL
-
- ROOM_DESCR 13
- You are wadding in the murky water. It is cold. The castle is south and the
- woods are north.
- END_ROOM_DESCR
-
- NOUN 217
- piranha
- man-eating
- There is a school of man-eating piranha swimming nearby.
- LOCATION 13
- EDIBLE
- POISONOUS
- UNMOVABLE
- NOUN_SYNONYMS FISH SCHOOL
- END_NOUN
-
- NOUN_DESCR 217
- The school of piranha is swimming around you. There are lots of them. They
- look quite hungry. You had better get out of here fast.
- END_NOUN_DESCR
-
- ROOM 14
- Outer wall
- NORTH 13
- ROOM_SYNONYMS MAGIC_WORD SWIM
- (* causes player to go into water *)
- SPECIAL 13
- END_ROOM
-
- ROOM_DESCR 14
- You are on a small ledge of earth at the foot of the castle wall. There is no
- obvious place to explore other than to go swimming again.
- END_ROOM_DESCR
-
- NOUN 268
- wall
- castle
- The castle wall is smooth and quite high. You can't see any way to climb it.
- LOCATION 14
- UNMOVABLE
- END_NOUN
-
- ROOM 15
- Catwalk
- EAST 18
- UP 16
- END_ROOM
-
- ROOM_DESCR 15
- You are on a catwalk near the west tower. A flight of stairs leads up to the
- west tower. An open doorway leads east to the main part of the castle.
- END_ROOM_DESCR
-
- ROOM 16
- Small chamber
- WEST 17
- DOWN 15
- END_ROOM
-
- ROOM_DESCR 16
- You are in a small chamber in the west tower. Stairs lead down to the
- catwalk. A door is open to the west.
- END_ROOM_DESCR
-
- ROOM 17
- Guard's quarters
- EAST 16
- END_ROOM
-
- ROOM_DESCR 17
- You are in the guard's quarters. It looks like a pig sty -- it is so messy.
- The door is to the east.
- END_ROOM_DESCR
-
- HELP 17
- Leave quickly. It is very dangerous to linger here!
- END_HELP
-
- NOUN 227
- axe
- battle
- You see a large, sharp battle axe.
- LOCATION 17
- WEIGHT 15
- SIZE 12 (* will not fit in knapsack *)
- END_NOUN
-
- NOUN_DESCR 227
- The axe is about 3 feet long and is quite heavy. Its blade is razor sharp and
- you cut yourself on the finger when you touch it.
- END_NOUN_DESCR
-
- ROOM 18
- West hall
- EAST 20
- WEST 15
- DOWN 19
- SPECIAL 22
- KEY 235 (* push fireplace to go to secret passage -- room 22 *)
- END_ROOM
-
- ROOM_DESCR 18
- You are in the west end of the great hall. A door is open to the west.
- Stairs lead down to the castle courtyard. More of the great hall lies to the
- east.
- END_ROOM_DESCR
-
- NOUN 235
- fireplace
- large
- A large fireplace covers one wall. There is no fire, and it is chilly.
- LOCATION 18
- UNMOVABLE
- PUSHABLE
- CLOSEABLE
- OPEN
- SIZE 50
- END_NOUN
-
- NOUN_DESCR 235
- The fireplace covers most of one wall. As you look around the edge of the
- fireplace, you discover that it is hinged to the wall, so that if you pushed
- the fireplace, it should move.
- END_NOUN_DESCR
-
- NOUN 267
- wood
- fire
- There is an abundance of fire wood.
- LOCATION 235 (* in fireplace *)
- WEIGHT 40
- END_NOUN
-
- NOUN_DESCR 267
- The wood is oak. There is a great deal of it.
- END_NOUN_DESCR
-
- SPECIAL 22
- As you push the fireplace, it pivots to revel a secret passage. You slip into
- the passage and the wall closes behind you.
- END_SPECIAL
-
- ROOM 19
- Courtyard
- NORTH 23
- UP 18
- EAST 21
- END_ROOM
-
- ROOM_DESCR 19
- You are in the middle of the castle courtyard. Stairs lead up to the great
- hall. To the east there is an open doorway. The stables are to the north.
- END_ROOM_DESCR
-
- NOUN 229
- rope
- thick
- A thick rope holds the drawbridge up.
- LOCATION 19
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 229
- The rope is quite thick. It holds the drawbridge up.
- END_NOUN_DESCR
-
- ROOM 20
- East hall
- NORTH 21
- WEST 18
- UP 24
- END_ROOM
-
- ROOM_DESCR 20
- You are in the east end of the great hall. Stairs lead up. An open doorway
- lies to the north. More of the great hall is to west.
- END_ROOM_DESCR
-
- NOUN 222
- harp
- antique
- There is a beautiful antique harp in the corner.
- LOCATION 20
- PLAYABLE
- WEIGHT 80
- SIZE 80
- NOUN_SYNONYMS MUSIC INSTRUMENT BALLADS BALLAD
- END_NOUN
-
- NOUN_DESCR 222
- The harp is about 4 feet tall and quite old.
- It is made out of wood with lots of cat gut strings. It is a little out of
- tune.
- END_NOUN_DESCR
-
- PLAY_DESCR 222
- The harp is a little out of tune, but you manage to pick out a few simple
- tunes, mostly Irish ballads. I sincerely hope you are a better adventurer
- than you are a musician!
- END_PLAY_DESCR
-
- ROOM 21
- Kitchen
- SOUTH 20
- WEST 19
- END_ROOM
-
- ROOM_DESCR 21
- You are in the kitchen. An open doorway is to the south. The castle
- courtyard is to the west.
- END_ROOM_DESCR
-
- NOUN 208
- matches
- soggy
- There is a box of soggy matches here.
- LOCATION 21
- WEIGHT 2
- SIZE 2
- NOUN_SYNONYMS MATCH
- PLURAL
- END_NOUN
-
- NOUN_DESCR 208
- The matches are too wet to light.
- END_NOUN_DESCR
-
- NOUN 225
- food
- good
- A vast array of delicious-looking food is spread out before you.
- LOCATION 21
- WEIGHT 15
- SIZE 8
- EDIBLE
- END_NOUN
-
- NOUN_DESCR 225
- The food looks absolutely mouth watering!
- END_NOUN_DESCR
-
- NOUN 226
- wine
- good
- There is a rich assortment of fine wines here.
- LOCATION 21
- WEIGHT 10
- SIZE 8
- DRINKABLE
- END_NOUN
-
- NOUN_DESCR 226
- The wine has a very pleasant bouquet.
- END_NOUN_DESCR
-
- ROOM 22
- Passage
- SPECIAL 18
- KEY 268 (* push button to go into great hall fireplace *)
- DOWN 25
- END_ROOM
-
- ROOM_DESCR 22
- You are in a secret passage behind the fireplace. It is cold, dark and dingy.
- You can't help but shiver.
- END_ROOM_DESCR
-
- NOUN 268
- button
- large
- There is a large button next to the movable wall.
- PUSHABLE
- LOCATION 22
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 268
- The button is round and says "PUSH TO OPEN" in small letters.
- END_NOUN_DESCR
-
- SPECIAL 18
- As you push the button, the wall pivots and opens to reveal the great hall.
- You slip through into the room and stand next to the fireplace.
- END_SPECIAL
-
- ROOM 23
- Stables
- SOUTH 19
- END_ROOM
-
- ROOM_DESCR 23
- You are in the stables. It smells awful in here.
- END_ROOM_DESCR
-
- HELP 23
- Reading improves the mind.
- END_HELP
-
- NOUN 228
- graffiti
- dirty
- The walls are covered with graffiti.
- READABLE
- LOCATION 23
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 228
- The graffiti is messy.
- END_NOUN_DESCR
-
- TEXT 228
- The graffiti is hard to read,
- but you can make out the following:
-
- The baron sucks eggs!
- Olaf the guard is a sissy!
- Maid Marian loves Robin Hood
- Beware the gold bars!
-
- END_TEXT
-
- CREATURE 303
- horse
- best
- You see the Baron's best horse.
- LOCATION 23
- END_CREATURE
-
- CREATURE_DESCR 303
- The horse is a bay about 16 hands high.
- END_CREATURE_DESCR
-
- CREATURE 304
- horse
- Baron's
- You see the Baron's horse is grazing nearby.
- LOCATION 0
- POINTS 15
- END_CREATURE
-
- CREATURE_DESCR 304
- The horse is a bay about 16 hands high.
- END_CREATURE_DESCR
-
- ROOM 24
- Private chambers
- UP 26
- DOWN 20
- END_ROOM
-
- ROOM_DESCR 24
- You are in the Baron's private chambers. Stairs lead down to the great hall.
- Another set of stairs leads up to the east tower.
- END_ROOM_DESCR
-
- HELP 24
- Reading improves the mind.
- END_HELP
-
- NOUN 230
- armor
- silver
- The Baron's silver suit of armor stands nearby.
- LOCATION 24
- WEIGHT 25
- SIZE 25
- WEARABLE
- POINTS 10
- END_NOUN
-
- NOUN_DESCR 230
- The armor is quite fancy, but it still looks like it would be useful in a
- fight.
- END_NOUN_DESCR
-
- NOUN 223
- bookcase
- full
- A bookcase filled with classics covers the wall.
- LOCATION 24
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 223
- The bookcase covers most of one wall and is quite full of a wide variety of
- books -- mostly classics.
- END_NOUN_DESCR
-
- NOUN 276
- key
- brass
- There is a an old brass key here.
- LOCATION 24 (* in Baron's private chamber *)
- POINTS 15
- WEIGHT 2
- SIZE 2
- END_NOUN
-
- NOUN_DESCR 276
- The key is made of brass and is quite old. It has started to turn green.
- END_NOUN_DESCR
-
- ROOM 25
- Tunnel
- UP 22
- DOWN 27
- END_ROOM
-
- ROOM_DESCR 25
- You are in a low tunnel that slopes downward. You see an strange light down
- at the lowest part of the tunnel.
- END_ROOM_DESCR
-
- ROOM 26
- Turret room
- DOWN 24
- END_ROOM
-
- ROOM_DESCR 26
- You are in the turret room of the east tower. A flight of stairs leads down
- to the Baron's private chambers.
- END_ROOM_DESCR
-
- ROOM 27
- Crypt
- UP 25
- END_ROOM
-
- ROOM_DESCR 27
- You are in the Baron's family crypt. The room is musty and smells moldy. It
- is a creepy and evil place. You can't help but shudder from fear. A dark
- tunnel slopes upward from one end of the room.
- END_ROOM_DESCR
-
- NOUN 241
- urn
- jeweled
- You see a jeweled urn.
- LOCATION 27
- WEIGHT 20
- SIZE 8
- POINTS 20
- READABLE
- CLOSABLE
- CLOSED
- END_NOUN
-
- NOUN_DESCR 241
- The urn is encrusted with gems and precious stones. There is some writing on
- the side.
- END_NOUN_DESCR
-
- TEXT 241
- Engraved in fancy letters on the side of the urn:
-
- Last remains of Baroness Mary von Evil
- Died in childbirth -- April 1, 1487
-
- END_TEXT
-
- NOUN 277
- ashes
- gray
- You see some gray ashes.
- LOCATION 241 (* inside the urn *)
- WEIGHT 1
- SIZE 1
- END_NOUN
-
- NOUN_DESCR 277
- The ashes are gray and you suspect they are the remains of the late Baroness
- Mary von Evil.
- END_NOUN_DESCR
-
- NOUN 242
- coffin
- closed
- A large closed coffin sits against one wall.
- LOCATION 27
- WEIGHT 2000
- END_NOUN
-
- NOUN_DESCR 242
- The coffin is quite large.
- END_NOUN_DESCR
-
- NOUN 244
- bones
- moldy
- There are quite a few moldy bones scattered on the floor.
- LOCATION 27
- WEIGHT 8
- SIZE 8
- NOUN_SYNONYMS BONE
- PLURAL
- END_NOUN
-
- NOUN_DESCR 244
- The head bone is connected to the neck bone.
- The neck bone is connected to the back bone.
- The back bone is connected to the front bone. etc. etc. ...
- END_NOUN_DESCR
-
- NOUN 245
- skull
- large
- There is a large skull nearby.
- LOCATION 27
- WEIGHT 10
- SIZE 5
- POINTS 15
- END_NOUN
-
- NOUN_DESCR 245
- The skull is rather small and ugly.
- END_NOUN_DESCR
-
- NOUN 264
- cobwebs
- silky
- There are cobwebs everywhere.
- LOCATION 27
- UNMOVABLE
- NOUN_SYNONYMS COBWEB
- PLURAL
- END_NOUN
-
- NOUN_DESCR 264
- Be careful!
- You see a poisonous spider crawling toward you in the cobwebs.
- END_NOUN_DESCR
-
- ROOM 28
- Cavern
- EAST 29
- UP 27
- END_ROOM
-
- ROOM_DESCR 28
- You are in a cavern with iridescent glowing walls. A stairway leads up.
- There is an opening to the east.
- END_ROOM_DESCR
-
- ROOM 29
- Odd room
- SOUTH 30
- WEST 28
- END_ROOM
-
- ROOM_DESCR 29
- You are in an odd-shaped room with a strange smell. It is dark and musty.
- There are openings to the west and to the south.
- END_ROOM_DESCR
-
- HELP 29
- Leave quickly. It is very dangerous to linger here!
- END_HELP
-
- NOUN 278
- plaque
- brass
- There is a brass plaque mounted on the north wall of the room.
- LOCATION 29 WEIGHT 200
- READABLE
- END_NOUN
-
- NOUN_DESCR 278
- It is a fancy plaque of polished brass with engraved lettering.
- END_NOUN_DESCR
-
- TEXT 278
- Engraved in fancy letters on the brass plaque:
- ** Vampire Bat Nursery Room **
- These bats are very dangerous -- be careful!
- END_TEXT
-
- NOUN 247
- rubies
- precious
- There is a large bag of precious rubies.
- LOCATION 29
- WEIGHT 10
- SIZE 2
- POINTS 20
- NOUN_SYNONYMS BAG RUBY
- PLURAL
- END_NOUN
-
- NOUN_DESCR 247
- The bag is almost overflowing with very precious stones. The rubies are all
- quite large and bright red.
- END_NOUN_DESCR
-
- ROOM 30
- North ledge
- NORTH 29
- END_ROOM
-
- ROOM_DESCR 30
- You are on a ledge overlooking a deep and wide chasm. It is too wide to jump.
- Peering down into the chasm, you can just barely see the bottom far below.
- There is only one exit from the room and it is an opening to the north.
- END_ROOM_DESCR
-
- HELP 30
- Maybe you should try to throw something useful across the chasm!
- END_HELP
-
- NOUN 258
- ledge
- south
- You see a narrow ledge on the other side of the chasm.
- LOCATION 30
- UNMOVABLE
- NOUN_SYNONYMS CHASM
- END_NOUN
-
- NOUN_DESCR 258
- The ledge juts out over the chasm. You don't see how to get across to the
- ledge.
- END_NOUN_DESCR
-
- ROOM 31
- East cavern
- NORTH 32
- SOUTH 11
- WEST 34
- LIGHT 210 (* Blazing torch *)
- END_ROOM
-
- ROOM_DESCR 31
- You are in the east end of a large cavern. There is a doorway to the south.
- You can see a tunnel leading off to the north. Another part of the cavern can
- be seen to the west.
- END_ROOM_DESCR
-
- ROOM 32
- Cross roads
- NORTH 33
- SOUTH 31
- DOWN 35
- LIGHT 210 (* Blazing torch *)
- END_ROOM
-
- ROOM_DESCR 32
- You are at a wide spot in a long tunnel. Openings lead north, south, and
- down.
- END_ROOM_DESCR
-
- NOUN 248
- sign
- large
- There is a large sign mounted on the side of the tunnel.
- READABLE
- LOCATION 32
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 248
- It is a rather ordinary sign made out of wood with letters painted on the
- side.
- END_NOUN_DESCR
-
- TEXT 248
- In very big letters the sign warns:
- DANGER!! -- Go back before it is too late!
- END_TEXT
-
- ROOM 33
- IBM ROMs
- GAME_END
- END_ROOM
-
- ROOM_DESCR 33
- You are lost in your IBM-PC's ROMs. Above you can see the ROM-BIOS. In the
- distance, you can see Peter Norton disassembling some of the ROM routines. He
- seems quite busy and ignores your pleas for help. Finally, you resign
- yourself to your fate.
- END_ROOM_DESCR
-
- ROOM 34
- West cavern
- NORTH 35
- EAST 31
- LIGHT 210 (* Blazing torch *)
- END_ROOM
-
- ROOM_DESCR 34
- You are in the west end of a large cavern. A doorway is to the north. More
- of the cavern is to the east.
- END_ROOM_DESCR
-
- ROOM 35
- Stronghold
- SOUTH 34
- EAST 36
- UP 32
- LIGHT 210 (* Blazing torch *)
- END_ROOM
-
- ROOM_DESCR 35
- You are in the Baron's secret stronghold. A passage slopes up into the
- darkness. Doorways lead south and east.
- END_ROOM_DESCR
-
- NOUN 249
- chest
- treasure
- You see a jewel-encrusted, golden treasure chest.
- LOCATION 35
- WEIGHT 30
- SIZE 30
- CLOSABLE
- CLOSED
- LOCKABLE
- LOCKED
- KEY 276 (* Brass key *)
- END_NOUN
-
- NOUN_DESCR 249
- The chest is made out of gold and has been encrusted with many precious
- jewels. The chest is about one foot square. A key hole is in the center of
- the top of the chest.
- END_NOUN_DESCR
-
- NOUN 275
- coins
- gold
- You see hundreds of gold coins.
- LOCATION 249 (* in the treasure chest *)
- POINTS 25
- WEIGHT 20
- SIZE 20
- PLURAL
- END_NOUN
-
- NOUN_DESCR 275
- The coins are made out of gold. There are hundreds of them. They all bear a
- picture of the Baron on one side and a picture of the castle on the other
- side.
- END_NOUN_DESCR
-
- NOUN 265
- cobwebs
- silky
- There are cobwebs everywhere.
- LOCATION 35
- UNMOVABLE
- NOUN_SYNONYMS COBWEB
- PLURAL
- END_NOUN
-
- NOUN_DESCR 265
- Be careful!
- You see a poisonous spider crawling toward you in the cobwebs.
- END_NOUN_DESCR
-
- ROOM 36
- South ledge
- WEST 35
- LIGHT 210 (* Blazing torch *)
- END_ROOM
-
- ROOM_DESCR 36
- You are on a ledge overlooking a deep and wide chasm. It is too wide to jump.
- Peering down into the chasm, you can just barely see the bottom far below.
- There is only one exit from the room and it is an opening to the west.
- END_ROOM_DESCR
-
- HELP 36
- Maybe you should try to throw something useful across the chasm!
- END_HELP
-
- NOUN 250
- ladder
- long
- There is a long ladder here.
- LOCATION 36
- WEIGHT 50
- SIZE 50
- END_NOUN
-
- NOUN_DESCR 250
- The ladder is made out of wood and is about 10 feet long. It is quite heavy.
- END_NOUN_DESCR
-
- NOUN 257
- ledge
- north
- You see another ledge on the north side of the chasm.
- LOCATION 36
- UNMOVABLE
- NOUN_SYNONYMS CHASM
- END_NOUN
-
- NOUN_DESCR 257
- The ledge juts out over the chasm. You don't see how to get across to the
- ledge.
- END_NOUN_DESCR
-
- ROOM 37
- Treasure room
- ROOM_SYNONYMS MAGIC_WORD IVANHOE
- (* causes player to escape room *)
- SPECIAL 38
- WEST 40
- END_ROOM
-
- ROOM_DESCR 37
- You are in the Baron's treasure room.
- END_ROOM_DESCR
-
- SPECIAL 37
- Saying the magic word causes you to be transported instantly to...
- END_SPECIAL
-
- HELP 37
- You may need magic here!
- END_HELP
-
- NOUN 251
- bars
- gold
- There are many gold bars here.
- LOCATION 37
- WEIGHT 40
- SIZE 30
- POINTS 25
- NOUN_SYNONYMS GOLD BAR
- PLURAL
- END_NOUN
-
- NOUN_DESCR 251
- The bars are made of gold and are quite heavy.
- END_NOUN_DESCR
-
- NOUN 252
- cross
- silver
- You see a small silver cross on a silver chain.
- LOCATION 37
- WEIGHT 5
- SIZE 2
- POINTS 25
- WEARABLE
- NOUN_SYNONYMS CHAIN
- END_NOUN
-
- NOUN_DESCR 252
- The cross is silver and hangs in the center of the chain.
- END_NOUN_DESCR
-
- NOUN 254
- doorway
- open
- There is an open doorway in the middle of the west wall.
- LOCATION 37
- UNMOVABLE
- NOUN_SYNONYMS DOOR
- END_NOUN
-
- NOUN_DESCR 254
- The doors here all look pretty much like doors.
- END_NOUN_DESCR
-
- ROOM 38
- Twisting tunnel
- NORTH 38
- SOUTH 39
- UP 38
- ROOM_SYNONYMS MAGIC_WORD IVANHOE
- (* causes player to go to room 37 *)
- SPECIAL 37
- DOWN 39
- END_ROOM
-
- ROOM_DESCR 38
- You are in a twisting group of tunnels. Openings lead off in several
- directions.
- END_ROOM_DESCR
-
- SPECIAL 38
- Saying the magic word causes you to be transported instantly to...
- END_SPECIAL
-
- HELP 38
- You may need magic here!
- END_HELP
-
- NOUN 266
- cobwebs
- silky
- There are cobwebs everywhere.
- LOCATION 38
- UNMOVABLE
- NOUN_SYNONYMS COBWEB
- PLURAL
- END_NOUN
-
- NOUN_DESCR 266
- Be careful!
- You see a poisonous spider crawling toward you in the cobwebs.
- END_NOUN_DESCR
-
- ROOM 39
- Cell area
- NORTH 38
- SOUTH 39
- UP 38
- DOWN 39
- ROOM_SYNONYMS MAGIC_WORD IVANHOE
- (* causes player to go back to cell *)
- SPECIAL 41
- END_ROOM
-
- ROOM_DESCR 39
- You are in a long passageway near a row of cells. The passageway continues
- north and south. Stairs lead both up and down.
- END_ROOM_DESCR
-
- SPECIAL 39
- Saying the magic word causes you to be transported instantly to...
- END_SPECIAL
-
- NOUN 270
- door
- cell
- A closed cell door is in the middle of the east wall.
- LOCATION 39
- UNMOVABLE
- CLOSABLE
- CLOSED
- LOCKED
- LOCKABLE
- KEY 253 (* Guard's Keys *)
- END_NOUN
-
- NOUN_DESCR 270
- The doors here all look pretty much like doors.
- END_NOUN_DESCR
-
- ROOM 40
- Passageway
- EAST 37
- WEST 24
- END_ROOM
-
- ROOM_DESCR 40
- You are in a secret passageway. There are exits to the east and to the west.
- END_ROOM_DESCR
-
- ROOM 41
- Cell
- ROOM_SYNONYMS MAGIC_WORD IVANHOE
- (* causes player to escape from cell *)
- SPECIAL 39
- END_ROOM
-
- ROOM_DESCR 41
- You are in a dingy dungeon cell. There is straw on the floor. The cell is
- cold and damp. You are very depressed by just being here.
- END_ROOM_DESCR
-
- SPECIAL 41
- Saying the magic word causes you to be transported instantly to...
- END_SPECIAL
-
- CREATURE 300
- toad
- horny
- You see a horny toad hopping madly about.
- LOCATION 41
- END_CREATURE
-
- CREATURE_DESCR 300
- The toad is sort of brownish-green. It is about 4 inches across. The toad
- appears somewhat nervous and keeps hopping about.
- END_CREATURE_DESCR
-
- NOUN 256
- door
- oak
- A closed oak door is at the west end of the cell.
- LOCATION 41
- UNMOVABLE
- CLOSABLE
- CLOSED
- LOCKED
- LOCKABLE
- KEY 253 (* Guard's Keys *)
- END_NOUN
-
- NOUN_DESCR 256
- The doors here all look pretty much like doors.
- END_NOUN_DESCR
-
- ROOM 42
- Limbo
- NORTH 44 (* wrong guess *)
- SOUTH 3 (* top of tree *)
- EAST 33 (* ROMs *)
- WEST 46 (* cursor disappears *)
- UP 33 (* ROMs *)
- DOWN 46 (* cursor disappears *)
- END_ROOM
-
- ROOM_DESCR 42
- You have died because you did something either very dangerous and/or very
- stupid. For now, you are in limbo. Pick a direction and you might return to
- life and resume your quest.
- END_ROOM_DESCR
-
- ROOM 44
- WRONG GUESS!
- GAME_END
- END_ROOM
-
- ROOM_DESCR 44
-
- Sorry, but guessed wrong!! And the game is now over!
-
- END_ROOM_DESCR
-
- ROOM 45
- VICTORY!!
- POINTS 35
- END_ROOM
-
- ROOM_DESCR 45
-
- You have successfully reached the end of CRUSADE ADVENTURE!
-
- END_ROOM_DESCR
-
- ROOM 46
- Hardware Failure!
- GAME_END
- END_ROOM
-
- ROOM_DESCR 46
- You see smoke rising from the back of your PC. Your disk drive is making a
- very strange grating sound. The bugs in this program are starting to overcome
- the good intentions of the programmer. Finally, your cursor begins to fade
- and flicker...then it disappears altogether and the game is over...
- END_ROOM_DESCR
-
- REM: The rest of these nouns are being worn or are not defined yet
-
- NOUN 209
- knapsack
- brown
- There is a large, brown knapsack here.
- LOCATION 1000 (* i.e., wearing it *)
- WEARABLE
- WEIGHT 10
- CLOSABLE
- CLOSED
- SIZE 10
- NOUN_SYNONYMS FLAP
- END_NOUN
-
- NOUN_DESCR 209
- The knapsack is about a foot square and is brown. It has a flap which can be
- opened and closed.
- END_NOUN_DESCR
-
- NOUN 207
- matches
- wooden
- There is a box of wooden matches.
- LOCATION 209 (* i.e., in knapsack *)
- WEIGHT 2
- SIZE 2
- NOUN_SYNONYMS MATCH
- PLURAL
- END_NOUN
-
- NOUN_DESCR 207
- The matches are made out of wood. You light one and it lights easily and
- burns brightly for about a minute before going out.
- END_NOUN_DESCR
-
- NOUN 210
- torch
- blazing
- The torch is blazing brightly.
- LOCATION 0
- WEIGHT 5
- SIZE 12
- IS_LIGHT
- END_NOUN
-
- NOUN_DESCR 210
- The torch is blazing and gives a nice bright light.
- END_NOUN_DESCR
-
- NOUN 215
- leg
- broken
- You have a broken leg and are unable to move.
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 215
- Your leg hurts like the dickens! You are quite discourage because you will
- need two good legs to rescue the princess and solve this adventure!
- END_NOUN_DESCR
-
- NOUN 216
- drawbridge
- down
- The drawbridge is down and crosses over the water in the moat.
- LOCATION 0
- UNMOVABLE
- NOUN_SYNONYMS BRIDGE
- END_NOUN
-
- NOUN_DESCR 216
- The drawbridge is now down and you can cross it to go in or out of the castle
- with ease.
- END_NOUN_DESCR
-
- NOUN 221
- piranha
- sleepy
- There is a school of very, very sleepy piranha here.
- EDIBLE
- POISONOUS
- LOCATION 0
- UNMOVABLE
- NOUN_SYNONYMS FISH
- END_NOUN
-
- NOUN_DESCR 221
- The school is quite large and the piranha are all over the place. They are
- very sleepy -- as if they had been drugged.
- END_NOUN_DESCR
-
- NOUN 224
- passage
- secret
- The bookcase has been moved, revealing a secret passage.
- LOCATION 0
- UNMOVABLE
- NOUN_SYNONYMS BOOKCASE
- END_NOUN
-
- NOUN_DESCR 224
- The bookcase has been moved out from the wall revealing a secret passage which
- is so dark that you can't see anything beyond the bookcase.
- END_NOUN_DESCR
-
- NOUN 231
- book
- hint
- You see a book of adventure game hints.
- LOCATION 0
- WEIGHT 5
- SIZE 5
- POINTS 15
- READABLE
- NOUN_SYNONYMS HINT HINTS SECRET SECRETS
- END_NOUN
-
- NOUN_DESCR 231
- The book is old and has a leather cover that is cracked with age. The title
- is "Secrets of Great Adventure Game Players".
- END_NOUN_DESCR
-
- TEXT 231
- You glance at the table of contents, hoping to discover something.
- Unfortunately, CRUSADE (i.e., this game) is not included among the games for
- which the book provides hints. Too bad! You will just have to figure things
- out for yourself.
- END_TEXT
-
- NOUN 232
- book
- rare
- You see a rare 1st edition of Sir Walter Scott.
- LOCATION 0
- WEIGHT 5
- SIZE 5
- POINTS 15
- READABLE
- NOUN_SYNONYMS SCOTT
- END_NOUN
-
- NOUN_DESCR 232
- The book has a brown cover that is cracked with age. Inside the front cover
- is a small bookplate that says: From the library of Baron von Evil.
- END_NOUN_DESCR
-
- TEXT 232
- The book is IVANHOE by Sir Walter Scott. Inside the back cover, someone has
- written a note that says:
- IVANHOE
- IVANHOE
- IVANHOE
-
- Remember this word -- it may come in handy!
- END_TEXT
-
- NOUN 233
- key
- tuning
- You see a tuning key (normally used to tune a harp).
- LOCATION 0
- WEIGHT 2
- SIZE 2
- END_NOUN
-
- NOUN_DESCR 233
- The tuning key is made of iron and is about 6 inches long.
- END_NOUN_DESCR
-
- NOUN 234
- rope
- hanging
- You see a rope hanging down to the ground.
- LOCATION 0
- WEIGHT 10
- SIZE 5
- END_NOUN
-
- NOUN_DESCR 234
- The rope is about 50 feet long. The grappling hook is caught and is quite
- secure. The rope hangs down and about 10 feet of rope rests on the ground.
- END_NOUN_DESCR
-
- NOUN 236
- fireplace
- blazing
- A fireplace with a blazing fire covers one wall.
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 236
- The fireplace covers most of one wall. A fire is blazing brightly in the
- fireplace. It is quite warm and toasty! You can't get very close to the
- fireplace because it is just too hot!
- END_NOUN_DESCR
-
- NOUN 237
- door
- open
- An open door is in the center of the north wall.
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 237
- The doors here all look pretty much like doors.
- END_NOUN_DESCR
-
- NOUN 238
- diamond
- large
- There is a large diamond.
- LOCATION 0
- WEIGHT 2
- SIZE 2
- POINTS 15
- END_NOUN
-
- NOUN_DESCR 238
- The diamond is quite large -- about 100 carets. It is clear and sparkles as
- the light hits its facets.
- END_NOUN_DESCR
-
- NOUN 243
- coffin
- open
- The open coffin reveals a set of stairs leading down.
- LOCATION 0
- WEIGHT 2000
- END_NOUN
-
- NOUN_DESCR 243
- The coffin lid is up and the coffin is open. Inside, there is a set of stairs
- that lead down into the darkness below.
- END_NOUN_DESCR
-
- NOUN 246
- bats
- vampire
- Several giant vampire bats are flying about the room.
- LOCATION 0
- UNMOVABLE
- PLURAL
- END_NOUN
-
- NOUN_DESCR 246
- The bats are each about a foot across. Their wings make a real racket as they
- flap around the room.
- END_NOUN_DESCR
-
- NOUN 253
- keys
- guard's
- The guard's keys are on the ground.
- LOCATION 0
- WEIGHT 2
- SIZE 2
- NOUN_SYNONYMS KEY
- PLURAL
- END_NOUN
-
- NOUN_DESCR 253
- The guard's keys are made of iron and are attached to an iron ring.
- END_NOUN_DESCR
-
- NOUN 255
- door
- steel
- A closed steel door is nearby.
- LOCATION 0
- UNMOVABLE
- CLOSABLE
- CLOSED
- LOCKABLE
- LOCKED
- KEY 253 (* Guard's keys *)
- END_NOUN
-
- NOUN_DESCR 255
- The doors here all look pretty much like doors.
- END_NOUN_DESCR
-
- NOUN 259
- guard
- unconscious
- An unconscious guard lies at your feet.
- LOCATION 0
- WEIGHT 200
- END_NOUN
-
- NOUN_DESCR 259
- The guard's unconscious form lies in a heap at your feet. You have to step
- over him as you move about the passageway. He looks like he will be out of
- action for a long time.
- END_NOUN_DESCR
-
- NOUN 262
- doorway
- open
- An open doorway is nearby in the center of the west wall of the cell.
- LOCATION 0
- UNMOVABLE
- NOUN_SYNONYMS DOOR
- END_NOUN
-
- NOUN_DESCR 262
- The doorways here all look pretty much like doors.
- END_NOUN_DESCR
-
- NOUN 271
- door
- open
- An open doorway to the east leads into a cell.
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 271
- The doorways here all look pretty much like doors.
- END_NOUN_DESCR
-
- NOUN 272
- wood
- burnt
- You see some pieces of burnt wood, the remains of a fire.
- LOCATION 0
- WEIGHT 5
- SIZE 5
- END_NOUN
-
- NOUN_DESCR 272
- The fire has gone out. The wood is charred and soggy.
- END_NOUN_DESCR
-
- NOUN 273
- fire
- blazing
- You see a blazing fire.
- LOCATION 0
- UNMOVABLE
- END_NOUN
-
- NOUN_DESCR 273
- The fire is blazing brightly. It is warm and toasty!
- END_NOUN_DESCR
-
- NOUN 279
- eggshell
- cracked
- You see some pieces of a cracked eggshell.
- LOCATION 0
- END_NOUN
-
- NOUN_DESCR 279
- The pieces were obviously an egg at one time. But now, they are just a bunch
- of pieces of eggshell.
- END_NOUN_DESCR
-
- CREATURE 302
- princess
- beautiful
- The beautiful princess is by your side.
- LOCATION 0
- WOMAN
- POINTS 75
- END_CREATURE
-
- CREATURE_DESCR 302
- The princess is about 5 foot 6 inches tall and about 120 pounds. Her hair
- is a golden flaxen color and her eyes are clear green pools. She is about
- 36-21-35. You are in love!!
-
- She glares back at you and says, "What are you gawking at, turkey?" "We need
- to get out of here. Let's get going!" "You can stare at me when we are safely
- away", she concludes contemptuously.
- END_CREATURE_DESCR
-
- SYNONYMS
- Dummy_Verb1 KISS HUG LOVE CARESS
- Dummy_Verb2 GO CLIMB CROSS
- Dummy_Verb3 RIDE MOUNT
- Dummy_Verb4 CUT CHOP BREAK CRACK
- Dummy_Verb5 JUMP
- Dummy_Verb6 SEARCH FIND
- Dummy_Verb7 DEBUG
- Dummy_Verb8 POUR
- Dummy_Verb9 TUNE
- END_SYNONYMS
-
-
- INTRODUCTION
- CRUSADE ADVENTURE
- by David Malmberg
-
- In CRUSADE ADVENTURE you play the role of Godfrey de Goodheart, a bold, but
- impoverished knight. King Fredrick III has dispatched you to rescue his only
- daughter, the beautiful Princess Ann, from the dungeons of Baron von Evil's
- castle. You have also been asked to recapture the Baron's treasure of gold,
- silver and gems, which he gained by cruelly exploiting his serfs. If you can
- rescue the princess and return all of the Baron's ill-gotten treasures, King
- Fredrick has promised you Princess Ann's hand in marriage.
-
- Your quest will be filled with peril. The seven lone knights who were sent
- previously on this crusade all vanished without a trace. If you are to succeed
- where so many others have failed, you must use all your strength and cunning.
- And be very lucky!!
-
- CRUSADE ADVENTURE was first published in BASIC for Commodore and Apple
- computers in the November 1982 issue of MICRO magazine.
-
- END_INTRODUCTION
-
-
-