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TopWare 18: Liquid
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Image.iso
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liquid
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top1151
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f2pscn6.pov
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Text File
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1994-01-03
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3KB
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70 lines
//
// filename: F2PSCN6.POV
//
// Transparent triangle and plane
//
// by David Grossman
//
// The following texture's filter values were manually
// changed to 1 ( the next version of frct2pov will
// automatically assign filter values if specified )
//
// This Mandelbrot texture include file was created by
// Fractint to POV-Ray v0.5
//
// File name "cafsampl.inc"
//
// Texture name "chaos_and_fractals"
// Converted from the manual input parameters:
// xc=-0.7454285 , yc=0.1130089 , width=6e-06
// Color Map converted from "fire.map"
// Maximum error in conversion = 4
//
// updated: Sun Jan 02 01:57:20 1994
//
#declare chaos_and_fractals =
pigment { mandel 32640 frequency 128 phase 0
color_map {
[ 0 color rgbf < 0.3174603, 0.01587302, 0.01587302, 1 > ]
[ 0.05882353 color rgbf < 0.7142857, 0.04761905, 0.03174603, 1 > ]
[ 0.1882353 color rgbf < 0.9206349, 0.2222222, 0.07936508, 1 > ]
[ 0.2705882 color rgbf < 0.9365079, 0.3650794, 0.1269841, 1 > ]
[ 0.282353 color rgbf < 0.968254, 0.3968254, 0.1428571, 1 > ]
[ 0.5058824 color rgbf < 0.984127, 0.6984127, 0.3015873, 1 > ]
[ 0.509804 color rgbf < 1, 0.7142857, 0.3174603, 1 > ]
[ 0.5882353 color rgbf < 1, 0.4444444, 0.04761905, 1 > ]
[ 0.6 color rgbf < 1, 0.4126984, 0, 1 > ]
[ 0.7764706 color rgbf < 0.8253968, 0, 0, 1 > ]
[ 0.8509804 color rgbf < 0.6031746, 0.01587302, 0.01587302, 1 > ]
[ 0.8862745 color rgbf < 0.4761905, 0.0952381, 0.0952381, 1 > ]
[ 0.9490196 color rgbf < 0, 0, 0, 10 > ]
[ 1 color rgbf < 0.3174603, 0.01587302, 0.01587302, 1 > ] }
translate < 0.7454285, -0.1130089, 0 >
scale < 333333.333333333, 333333.333333333, 1 >
}
camera { location < -2, 6, 8 >
direction < 0, 0, 2.2 >
up < 0, 1, 0 > // y is up
right < -4/3, 0, 0 > // right handed system
look_at < -.6, 1.3, 0 >
}
object { triangle { < 2,2,-2 >, < -2,3,-1 >, < .5,1.5,2.5 > }
texture { chaos_and_fractals
finish { ambient .2 diffuse .2 refraction 1 } rotate -90*x } }
object { plane { y,0 }
texture { pigment { color rgb < 1,1,1 > }
finish { ambient .3 diffuse .7 } rotate -90*x scale 2 } }
object { light_source { < 10, 30, 20 > color rgb < 1, 1, 1 > } }