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TopWare 18: Liquid
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camera.tpl
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1994-01-17
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873b
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26 lines
//Camera.tpl
/*
Under many circumstances just two vectors in the camera statement are all
you need: location and look_at. For example:
camera {
location <3,5,-10>
look_at <0,2,1>
}
The location is simply the X, Y, Z coordinates of the camera. The camera
can be located anywhere in the ray tracing universe. The default location
is <0,0,0>. The look_at vector tells POV-Ray to pan and tilt the camera
until it is looking at the specified X, Y, Z coordinate. By default the
camera looks at a point one unit in the +Z direction from the location.
The look_at specification should almost always be the LAST item in the
camera statement. If other camera items are placed after the look_at
vector then the camera may not continue to look at the specified point.
*/
camera{
location < , , >
look_at < , , >
}