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TopWare 18: Liquid
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no_shado.tpl
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Text File
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1994-01-17
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552b
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20 lines
//No_shadow.tpl
/*
You may specify the no_shadow keyword in object and that object will not
cast a shadow. This is useful for special effects and for creating the
illusion that a light source actually is visible. This keyword was
necessary in earlier versions of POV-Ray which did not have the
"looks_like" statement. Now it is useful for creating things like laser
beams or other unreal effects.
Simply attach the keyword as follows:
object {
My_Thing
no_shadow
}
*/
no_shadow