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1994-01-16
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<<<<<<<<<<<<<<<<************** AniPaint **************>>>>>>>>>>>>>>>>>
AniPaint 4.3 copyright (c) 1994 Rick Sobie
Thank You for choosing AniPaint.
You have two options that will make this a fully operational
program allowing you to use all the tools and effects.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Registration Option #1
Run CONFIGIT and chose register, then send $49 to the address there.
With Option #1 You get the full package.
You receive a Master Registration Number that will work for All
copies and versions past present and future.
You only have to register once!
If a newer version exists you will also receive the newest version in
the mail. Your registration number will also work for that and all
subsequent versions that are available by BBS.
You will also receive Playact1 the stand alone Animation Presentation
Player free as well as 2 aditional 256 color, Clip Art Libraries on high
density floppy. (Full package option #1 only).
When you register with Option #1, you also receive Tips, Tricks, Hints
and shortcuts that will allow you to really get the most out of the program.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Registration Option #2
Run CONFIGIT and chose register then send $20 to the address there.
You will receive a registration number that will activate all the
features of this release.
The Option #2 registration number will not activate prior or subsequent
versions, it will fully activate this release.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you have some ACT1 animation you are proud, of send it along,
if it is one of the best it could be spotlighted in a future
version of AniPaint as a Demo. Your work could be seen by
thousands of people. Include a short paragraph about yourself
to accompany the demo.
Support
~~~~~~~
Important! With Option #1, Once you register AniPaint you NEVER HAVE TO
PAY FOR IT AGAIN! Your registration number is good for life.
AniPaint is upgraded regularly. If I make an improvement, I try to
make it available as quickly as possible, sometimes the same day.
If you have a modem, and can access Exec-PC (the largest BBS in
the world) you can get the newest version of AniPaint hot off
the press. (see near the end of this document for the phone number)
They have over 250 phone lines and I have never received a busy
signal. Now you can even access EXEC-PC via Compuserve.
This program requires a mouse. It also creates it's own cursors.
It hides the usual arrow. If you see the arrow during use of
the program, your pointing device is not completely compatible
with the AniPaint program.
see FILEINFO.DOC in CONFIGIT.
If you have not done so already, I suggest you print the manual in the
Documents Menu of CONFIGIT. It is approx. 110 pages in length. I used the
DOS command "COPY filename.ext PRN" so it should print on any printer.
It is formatted for a 66 line page with a 6 line header and a 6 line
footer.
Important! Keep your unregistered, original, complete, compressed, copy,
of this release as a backup and for giving away. If registered, put
your registration number in a safe place. (Under your monitor is good.)
This program works in modes from 320x200 to 1200x1024 in 16 or 256 colors.
It is capable of making animated movies and takes a bit of practice to
master. Complete Documentation, Demonstrations and Help are included to
make the learning process as easy as possible.
You may want to print the documentation to read it easier.
Even a 486 66mhz is going to seem slow when it has to process millions of
bits of information. So if this program seems slow to you, that is why. One
screen at 1200x1024 is over 1,200,000 bytes.
This program was designed for a top end graphics machine, however if you
are still using a 286 don't despair. This program requires at minimum, a
286 with a VGA adapter. See speeding up the program in SCREENRM.DOC. I have
done my best to include as many machine types as possible. You will be
operating at less than peak efficiency but with a little practice,
creativity and patience you will still be able to enjoy this program. If
your system is capable, switch to a higher mode when reading text. If you
receive any message concerning mode changes while in the program, you have
mode switching disabled in the Program Options Menu of CONFIGIT. Be sure
you install AniPaint with CONFIGIT to ensure correct operation of the
program.
Anipaint contains tools and options not found in other paint programs.
Many new and innovative ideas are included, some behind the scenes and
not even noticeable. It also loads and saves PCX files in 256 color mode.
Tools such as:
Magnetic Blob Draw
~~~~~~~~~~~~~~~~~~
New to this release.
A tool for the imagination.
Use this tool to create gradient color drawings. Possibly the
most difficult tool to use, but the most interesting.
Click Both Buttons on the Icon for help with it, then try it.
The Pixel Movers
~~~~~~~~~~~~~~~~~
A very handy set of tools for creating fast animation sequences or just
moving things around. You can even omit colors from the process and just
move pixels that aren't excluded.
Gradient Curves
~~~~~~~~~~~~~~~~
6 choices, self tracking, anchored, S curve, etc.. all flexible with
3D orientation.
Magnetic Vector Lines
~~~~~~~~~~~~~~~~~~~~~
Two editable magnetic lines that move towards the cursor.
One for curves and one for square corners, or straight vertical
or horizontal lines.
Ends shrink and grow as well.
On the Spot Animation
~~~~~~~~~~~~~~~~~~~~~~
Take a full screen picture and animate any part of it with Act1
animation.
Copy Cut and Paste palettes
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Select a color range and copy a range of palette colors to another
or the same palette file. Capture palettes from pictures etc.
Easy Zooming In and Out
~~~~~~~~~~~~~~~~~~~~~~~
With most paint programs they have one zoom feature and when activated you
draw with blocks. Well this program does that too. But it also allows you
to quickly zoom any picture in a window in and out and use ANY tool on the
picture in a zoomed out state, including animation.
Greyscale and Sort Color Images
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
How many times have you tried to paste into a picture only to find the
color all messed up because of different palettes. Well this is the
solution. If you greyscale the image and use a scaled palette it looks
like the original, but in shades of one color.
Efficient File Handling
~~~~~~~~~~~~~~~~~~~~~~~~
Locate any file on your disk in seconds with Searchmode.
Consecutive open. Just mark all the files in one blow and one after
another the file is loaded onto the screen.
Text, Bitmapped Graphics, Animation and Vector Graphics all in their own
specially designed windows with controls to match their own unique
properties.
Undo and Redo with Autosave
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Undo and Redo even with limited memory once you understand how it works.
A Dos Shell
~~~~~~~~~~~
EMS XMS and a RAMDRIVE are all used along with your hardrive and
conventional memory to give you the best possible performance. If you don't
have some of these or don't know what they are, don't worry, you won't know
the difference. It will use your hardrive instead.
Install and Uninstall
~~~~~~~~~~~~~~~~~~~~~
If you find that this program just isn't for you, you can totally remove
it with the touch of a button.
Pack for Moving and Pack for Giving are also two options that make these
jobs a breeze.
The utility CONFIGIT.EXE is included to ease you into AniPaint and out
again if you so desire.
A whole series of Cut and Paste tools
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cut a rectangle, Cut a polygon, lighten, darken, flip, mirror , rotate
etc. with an unlimited amount of clipboards. Even capture, cut and paste
palettes, or create your own palettes and incorporate them right into the
program menus to give it your own special touch.
Vector Graphics with Objects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Includes a New Grid System that allows you to snap to the sizeable grid
or line points or place points anywhere without shutting off the grid.
Create or add to Objects. Hide part of your drawing, Step edit etc..
Several ways to Animate
~~~~~~~~~~~~~~~~~~~~~~~
Act1 is zoomable upward 100x80, Act2 is 320x200 or 200x320. if you use
320x200 you may also play them back using the full screen 320x200 VGA
assembler routines which are quite fast.
Professional Looking Presentations
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you have a good understanding how the program works, you will be
able to make presentations that combine Full screen images with Text
and Animation. Share them with your friends even if they don't have
AniPaint. A specially designed script player called PLAYACT1 is
available free of charge (when you register Option #1) for you to give
for private use.
CyberFind
~~~~~~~~~
Cyberfind, an intelligent reference utility, can quickly search huge
documents and automatically clip paragraphs to a temporary file.
Find that elusive information you need fast.
Scenario 1:
Having enjoyed a week of Golf you suddenly realize that report is
due in 15 minutes.
You quickly flash up AniPaint, then combine several text files into
a large file and quickly search all your information switching
fonts and capturing text. You paste this onto a new page and add
a few 256 color clip art stamps or PCX bitmaps etc. and export it as a
PCX to your fax software directory. You fax the report to the printer, he
makes twenty lazer quality color copies and on your way to the meeting
you pick them up. Everyone praises your work, you get the raise
and soon you are playing Golf with the Boss.
(registration required)
Documentation
~~~~~~~~~~~~~~
Demos and plenty of help are also available to make learning and problem
solving easy. Plenty of Documentation on all aspects of the program in
language that is easy to understand.
Print complete documents, or from line # to line #, or print the current
page etc.
Fonts
~~~~~~
Create your own fonts with ease in seconds with the Font Editor.
Thousands of combinations are possible.
There are many exciting features and over a 120 tools for you to
explore, but the most exciting part of all is the natural talent you bring
to the program and how you find new and creative ways to use it.
To begin, use CONFIGIT to make sure your machine's graphic adapter is
compatible, and your mouse is set to the correct delay.
When you are finished type ANIPAINT at DOS to load the program. If you are
using Microsoft Windows use ANIPAINT.PIF and the ANIPAINT.ICO Icon in
the ANIPAINT Directory. If you have a slow machine that uses the 16 color
drivers you may find the program runs faster from DOS.
Please Give Unregistered copies of AniPaint to your friends. Once Anipaint
is registered ,only give your original compressed copy, or use the Option,
"Pack for Giving" in CONFIGIT.EXE. It makes the job easy and the program
will work when it get's there. Otherwise it will not.
Unregistered copies may be given providing they are in their original form.
Let me explain why.
Example: Joe Florentino From Moosejaw is an interior decorator
that loves the color purple. So he converts all
his menu palettes to these lovely shades of purple.
He uploads the program onto his favourite BBS and
when people download it they say "What ugly color."
This is only one example. What if you don't include the drivers, or forget
to include the Documentation? Simply put, AniPaint protects it's copyright
and it's integrity and will check to make sure everything is intact or it
will not work. It will merely state that it is a corrupted copy and then
exit.
Optimizing your System for AniPaint
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A good system would be a 486 66Mhz with 8 meg of RAM, an SVGA Monitor with
a VESA compatible display adapter with 1 meg of on-board memory.
AniPaint does not require Extended or Expanded memory but it's operation is
enhanced. A minimum 286 CPU is required. Anything less is too slow.
Your math coprocessor will be used if one exists.
If Expanded memory (EMS) is available AniPaint will automatically load the
program itself into it and run from there. (approx. 600 k needed,
autodetected at runtime - LIM standard).
To optimize your system:
Free as much conventional memory as possible by loading DOS HIGH etc. Some
options are affected if conventional memory is of short supply.
Create a Ramdrive or Virtual Disk if you have enough Extended (XMS) or an
excess of Expanded Memory.
The optimum size of ramdisk would be 4 meg. More if you work with large
screen modes or large pictures.
Why a Ramdrive? It provides a user friendly way for you to access your
extended or expanded memory like any other disk drive. When registered you
will be prompted to backup D: C:\_DBACKUP prior to exit. A ramdrive or
virtual disk is temporary and disappears when you shut off your system.
Use the Load Button to restore the files in C:\_DBACKUP to D:.
(registration req.)
If you only have 1 meg of extra EMS or XMS try either:
A Ramdrive - no extra EMS for overlay so it will run from disk, temp files
will be put on D: until D: is full, then will switch to C:. or
Convert XMS to EMS - Program will run in EMS, will use C: for temp files.
(See your DOS Manual on EMM386.SYS and SMARTDRV.SYS);
or
Use EMS - same as XMS to EMS above.
Use whichever gives the best performance on your machine.
Microsoft Windows can create EMS from your Hard Disk C:. It will
however lessen your free space on C: so make plenty of space available.
SMARTDRV.SYS Disk Swapping sometimes slows this program's performance
and sometimes speeds this program's performance. You decide.
Make as much space on drive C: available as possible. 10 to 20 meg would be
optimum. The program will not operate correctly if drive C: becomes full.
AniPaint uses your hardrive as a virtual disk when D: becomes full or when
D: is not available.
You cannot run AniPaint from floppies.
Only use resolutions that you know are O.K. to use with your monitor. See
your monitor documentation.
Autodetection does not detect the IBM8514.
Autodetection defaults to 640x480 16 color VGA mode.
Read DRIVERS.DOC for help with drivers.
AniPaint may conflict with memory resident programs. Trial and error is the
only way to find out. If the system locks up, reboot and "rem" them out.
You may want to create a batch file that uses one copy of CONFIG.SYS and
AUTOEXEC.BAT for AniPaint. See your DOS manual.
16 Color modes may work slightly faster from DOS rather than Microsoft
Windows, although you may be able to task switch using 16 modes.
( you may not be able to display AniPaint in 256 color mode,
in a Microsoft Window)
Always use CONFIGIT.EXE to move, give, or configure AniPaint or it will not
function correctly. Set the mouse, set the driver, and set the user
definable options. They are preset to the optimum default settings and may
be reinitialized by choosing Default 256 or Default 16.
Test the driver first using the drivers menu from the Main Menu before you
save the settings.(IBM8514, ATT400, excluded, they are
entered by switch on the command line.) see help in Drivers Menu in
CONFIGIT. (Set it at Autodetection for IBM8514 and ATT400,
then use the commandline switch.)
Use the Window Cursor instead of the Ball Cursor in the Screening Room, if
you have a slow machine. Run CONFIGIT.
For best picture quality when loading PCX files, use the 256 color modes.
When working on photographic quality PCX, greyscale for best editing
results.
Older PCX files or 16 color or less, are converted to 2 colors with a 256
color palette. In 16 color mode, only the first 16 palette color entries
are visible.
Use the tools on images in a zoomed out state for best results.
If you have a machine with a CPU speed of less than 50 Mhz, see Speeding up
the Program at the end of SCREENRM.DOC.
See your DOS manual on Optimizing your System for more info.
Remember! Use CONFIGIT to install and configure the program correctly.
(Type CONFIGIT at DOS in the ANIPAINT directory, where CONFIGIT.EXE should
be.)
Important !! This program requires command.com to be in the root directory
C:\
If it is not, it will not operate correctly.
C:\ANIPAINT should be in your PATH in AUTOEXEC.BAT
if not AniPaint may have trouble finding files. see DOS manual
on the PATH command.
You need the line FILES=30 in your CONFIG.SYS. This tells
DOS how many files can be open at the same time. In some situations
you may need to increase this number. (see your DOS Manual)
Microsoft Windows Users:
If you intend to run AniPaint from Windows, you may use the
Icons supplied. There is one for the program, ANIPAINT.ICO,
and one for CONFIGIT ( the configuration utility for AniPaint),
ANICFGIT.ICO.
There is also a PIF file, ANIPAINT.PIF. Use this file as
the program startup file. It contains the optimum settings
for speed and best memory usage. Not all computers are the
same though, so if you are an experienced user, you may
want to check this file to ensure it is set correctly for
your system. AniPaint does not use Extended memory directly.
Convert it to EMS, and or use it for a RAMDRIVE.
It uses Expanded memory for it's overlay. The best use
of your Extended memory beyond 1 meg, is a ramdrive .
Test the program from DOS to see if it works faster
than when run from Windows. (not the Shell)
On some systems an increase in speed may be noticed. If you
are entering switches on the commandline, such as for an
alternate driver, you may want to add the switch in the
PIF file, or request you be prompted for the commandline
option. see your Windows documentation for information or
help in Windows on commandline options. ( put a ? in the
paramaters box)
This is a DOS graphic application and you may not be able
to "display" it in a window. You will not be able to "run"
AniPaint or PLAYACT1 in a window. They requires full screen
because of the way they use the palette.
You may run CONFIGIT in a Window but it works much better
full screen. CONFIGIT is a DOS text application.
PLAYACT1 requires you to pass a script name and driver name
on the commandline, so use RUN in the top left corner and
enter the full pathname of the script, to play it. (see note)
type PLAYACT1 /h for help with PLAYACT1.
There are no PIF files supplied for CONFIGIT or PLAYACT1. If
you wish you may use the PIF editor to create them. Choose the
default settings. ( _DEFAULT.PIF )
note: Playact1 is available with registration Option #1.
If you move PLAYACT1 around, your PIF may not be able
to find it. PLAYACT1 can be copied to your WINDOWS directory
to insure that WINDOWS can always find it.
However in your scripts you must use FULL pathnames of all
filenames or PLAYACT1 will not be able to find them.
It may be easier to include the directory where you keep
your animation in your PATH. Edit your autoexec.bat file
and include that directory into the line PATH=etc...
see your DOS manual before you do this, or you will
most certainly totally disable your entire system if
you are not an experienced user.
To aviod all this, shell to DOS, keep all script files, and
the files to play, in the same directory as PLAYACT1,
and it will always find the script and animation files.
You will find it very handy having the CONFIGIT Icon beside
the AniPaint Icon. In this way you can quickly switch drivers
or change the other options prior to loading AniPaint.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here is the List of Files that should be with this package.
ANIPAINT.EXE Main Program File
BIN1.FLE
BIN2.FLE
BIN3.FLE Program Binary Data Files
BIN4.FLE
BIN5.FLE
BIN6.FLE
BIN7.FLE
BIN8.FLE
BIN9.FLE
BIN10.FLE
BIN11.FLE
BIN12.FLE
BIN13.FLE
BIN14.FLE
BIN15.FLE
BIN16.FLE
BIN17.FLE
BIN18.FLE
BIN19.FLE
BIN20.FLE
BIN21.FLE
BIN22.FLE
BIN23.FLE
FNTSPALS.LST List of all included Fonts and Palettes
EGAVGA.BGI EGA and VGA 16 color graphics driver
VGA256.BGI VGA 256 color graphics driver
VESA16.BGI VESA compatible SVGA 16 color graphics driver
SVGA16.BGI Super VGA 16 color graphics driver
SVGA256.BGI Super VGA 256 color graphics driver
IBM8514.BGI IBM8514 256 color graphics driver
ATT.BGI ATT400 graphics driver
BOLD CHR
EURO CHR
GOTH CHR
LCOM CHR
LITT CHR 10 Program Fonts
SANS CHR
SCRI CHR
SIMP CHR
TRIP CHR
TSCR CHR
ANIPAINT.PIF Microsoft Windows file for those users
ANIPAINT.ICO Two Icons for use in Microsoft Windows
ANICFGIT.ICO for Windows users.
(These icon are not AniPaint compatible and cannot be loaded into
AniPaint.)
CONFIGIT.EXE Configuration Utility needed for setup
REGISTER.DOC Registration information.
README.1ST This file
SVGADEMO.ACT Sample SVGA 640x480 256 color Act script
SAMPLE.ACT Sample SVGA 640x480 256 Presentation script
VGADEMO.ACT Sample VGA 320x200 256 color Act script
16DEMO.ACT Sample VGA 640x480 16 color Act script
These below are unpacked by CONFIGIT with the install Option
************************************************************
C:\ANIPAINT\DEMOS\DEMOVCX.VCX Sample VCX picture 256 color
9 Sample Act1 Animation files
C:\ANIPAINT\DEMOS\SILVER.ANI 16 or 256 colors
C:\ANIPAINT\DEMOS\HNDPOINT.ANI 16 or 256 colors
C:\ANIPAINT\DEMOS\FPLACE.ANI 16 or 256 colors
C:\ANIPAINT\DEMOS\BFLY.ANI 16 or 256 colors
C:\ANIPAINT\DEMOS\THEAD.ANI 16 or 256 colors
C:\ANIPAINT\DEMOS\CHRIS.ANI 256 color mode only
C:\ANIPAINT\DEMOS\DINO4.ANI 256 color mode only
C:\ANIPAINT\DEMOS\PAINTER.ANI 256 color mode only
C:\ANIPAINT\DEMOS\WINDEMO.SHW Window Action Help File
C:\ANIPAINT\STAMPS\STAMP1.VCX 2 color Clip Art
C:\ANIPAINT\STAMPS\STAMP2.VCX 256 color Clip Art
C:\ANIPAINT\STAMPS\STAMP3.VCX 256 color Clip Art
C:\ANIPAINT\OBJECTS\ARROWS.PNT Object Library of arrows
C:\ANIPAINT\OBJECTS\3DGRAPH.PNT Blank 3D Graph Object
C:\ANIPAINT\OBJECTS\SIMPGRAF.PNT Blank Simple Graph Object
C:\ANIPAINT\OBJECTS\FLOWER.PNT Flower Sample traced Object
C:\ANIPAINT\OBJECTS\REDTAPE.PNT Sample for ACT2 demo
C:\ANIPAINT\HELPDOCS\SCREENRM.DOC Screening Room help file.
C:\ANIPAINT\HELPDOCS\ANIMATE.DOC Animation help file.
C:\ANIPAINT\HELPDOCS\STUDIO.DOC Paint Studio help file.
C:\ANIPAINT\HELPDOCS\CYBRFIND.DOC CybrFind help file
C:\ANIPAINT\HELPDOCS\HELPINDX.DOC Half width help file
C:\ANIPAINT\HELPDOCS\FILEINFO.DOC Error handling help file
C:\ANIPAINT\HELPDOCS\DRIVERS.DOC Graph Drivers help file
C:\ANIPAINT\HELPDOCS\CUTTNGRM.DOC ACT1 animation help File
C:\ANIPAINT\HELPDOCS\PRINTQ&A.DOC Printing help File
C:\ANIPAINT\PALETTES\16*.PAL 16 color palettes
C:\ANIPAINT\PALETTES\*.PAL 256 color palettes
C:\ANIPAINT\FONTS\*.FNT AniPaint Font Files
There are other files created when AniPaint is used but the above
should be there to insure proper operation of AniPaint
Important!! If any files are missing, you have a corrupted copy and
should write me for a complete copy. Once registered, only use
CONFIGIT to move or give AniPaint. It will not work otherwise.
=====================================================================
Here is the directory structure created by CONFIGIT
C:\ANIPAINT
DEMOS - | - HELPDOCS
/ | \
STAMPS OBJECTS CLIPS FONTS PALETTES
All are subdirectories of C:\ANIPAINT
DEMOS - Will contain the Demo Files
STAMPS - Contains the Clip Art
CLIPS - Your Clip Board Files will be put here if you use C:
(If a ramdrive is available D:\CLIPS will be created)
OBJECTS - Sample Vector graphic PNT files
FONTS - Sample Fonts created by the program.
PALETTES - Menu and Sample Color Palettes created by the program
HELPDOCS - Help files and Documentation.
If you change this structure the program will not operate correctly.
All files should be left where they are put by CONFIGIT.
If you already have a Program called ANIPAINT on C:\ANIPAINT you had better
move it to avoid confusion. (unless you want AniPaint to write over the
files there.)
ANIPAINT needs the directory C:\ANIPAINT to operate. It is not necessary,
to have two copies of AniPaint active on your hard drive. AniPaint has a
"save workspace option". Just as a book can not be in two places at the
same time, either should active, registered copies of AniPaint.
AniPaint has been thouroughly tested, but with the myriad of platforms,
versions of DOS, Windows, mouse drivers etc., it is possible that some
incompatibility still exists.
If you find a serious problem (crashing, runtime errors etc..)
see FILEINFO.DOC
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Important Notes for Uploading to BBS's!
=======================================
This program should be of valuable use for years to come.
However, BBS's are more and more insisting that files contained in the
program be less than 6 mos or so old. If you find that the BBS you
wish to upload this program to does not have AniPaint, but the age
of the files do not meet their requirements then you should
1) Contact the BBS below for a more current version.
or
2) Write me for a current version.
The most current version of AniPaint is always available on
EXEC-PC
The Largest BBS in the World
414-789-4360
(Membership Required, free limited access on first call).
Some BBS's restrict the size of the file. This program compressed is
over 800,000 bytes. You may have to make three separate archives in
order to upload it on some boards. A 2400 or 1200 baud modem cannot
download this file in the allotted time on-line.
eg:ANIPNT#1.ZIP ANIPNT#2.ZIP ANIPNT#3.ZIP
Important! If you do this, be sure to include "1 of 3" "2 of 3" and
"3 of 3" in the upload description.
You must always include the version number of the program.
This program represents many hours of hard work and is not free. If
you use it, you must pay for it, but only once if you choose the
full package deal. All future releases will be fully activated
with your registration number. Just choose option #1 in the
Registration menu of CONFIGIT.
Bulletin Board Service Upload Descriptions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SHORT 1 liner:
AniPaint ver 4.3 Paint & Animate 120+ tools!
5 Line Description:
AniPaint 4.3 Paint and Animate in 256 colors.
VGA, SVGA to 1200x1024. Make animated movies,
Presentations etc. Complete Documentation and
Demos. Bitmap/Vector, Undo/Redo with Autosave,
Over 120 tools, Import/Export PCX, mouse req.
Verbose Description:
AniPaint 4.3 Paint and Animate in 256 colors. Requires minimum 286 with
VGA or SVGA and mouse. Resolutions from 320x200 to 1200x1024. Make
animated movies, Presentations etc. Complete Documentation and Demos.
Bitmap & Vector graphics with clip art and objects. Font editor, cut &
paste palettes, Undo/Redo with Autosave, Over 120 tools, Gradient Curves
Magnetic Lines, Easy to install, Complete photo editing with greyscale.
Import/Export PCX.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The following is the standard disclaimers and licensing information that
goes with all applications of this type.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OWNERSHIP: Except to the extent expressly licensed by me, I have and
reserve the exclusive copyright and other right, title and interest
concerning the Program and all versions of it, including utilities and all
other program files accompanying the program excluding those files that
carry copyright notices other than by Rick Sobie. (Drivers and .CHR)
You may Distribute unregistered copies, in there original form complete in
all respects as per the original package, for private use only. Any
Commercial distributors must first arrange a commercial license agreement
with me, the author of Anipaint, Rick Sobie.
Until such an agreement has been made, no fee may be charged for this
program other than by me.
Please use the BBS upload descriptions above.
You are encouraged to upload unregistered original copies to bulletin
boards and give unregistered copies to your friends. It is a violation of
copyright and this license agreement to give, upload or otherwise
distribute any copy of AniPaint that is registered.
Registered copies are for personal private use. Each copy of AniPaint
requires it's own registration number as provided by me, once consideration
is received by me. Commercial site licenses are also
available for school, government or other institutional use.
It is a violation of this agreement to remove any copyright notice that
appears anywhere in any file in this package.
Your right to distribute under this license is personal, and does not
include any right to sublicense or otherwise cause any copying or
distribution of the Program by anyone else without my consent in writing,
or rent or lease the Program, or sell it as part of any hardware
or software package.
You may not alter or disassemble or attempt to bypass any copyright
protection without risk of penalty.
THE PROGRAM IS PROVIDED "AS-IS". NO WARRANTIES OF ANY KIND, EXPRESS OR
IMPLIED, ARE MADE AS TO IT OR ANY MEDIUM IT MAY BE ON. I WILL PROVIDE NO
REMEDY FOR INDIRECT, CONSEQUENTIAL, PUNITIVE OR INCIDENTAL DAMAGES ARISING
FROM IT, INCLUDING SUCH FROM NEGLIGENCE, STRICT LIABILITY, OR BREACH OF
WARRANTY OR CONTRACT, EVEN AFTER NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.
Since I would be irreparably damaged if any part of this License
were breached, I will be entitled without bond, other security or
proof of damages, to appropriate equitable remedies with respect
to breaches of the above, in addition to such other remedies as I
may have.
You will hold me harmless from damage, loss and expense arising
directly or indirectly from your acts and omissions in copying and
distributing the Program.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AniPaint copyright (c) 1994 Rick Sobie
Configit copyright (c) 1994 Rick Sobie
Playact1 copyright (c) 1994 Rick Sobie
All other company names mentioned in the documentation of this program
are the trademarks or tradenames of the respective companies.